Wired Gunslingers
Moderators: Supreme Beings, Immortals, Old Ones
- Nekira Sudacne
- Monk
- Posts: 15690
- Joined: Sun Oct 19, 2003 7:22 pm
- Comment: The Munchkin Fairy
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they look weird, but they don't get the normal crazy powers as the MOM was retooled for hte listed powers.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
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You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
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- Palladin
- Posts: 12242
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- Location: At the forefront of the War between Good & Evil.
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I acknowledge their existence, but I have never used one in my campaigns, nor has anyone expressed real interest in running one.
when you get right down to it, Sentinel's right.~Uncle Servo.
Sentinel. you'll be always loved by the German Princess.~Nelly
That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.
That's the best place to start. Otherwise, listen to Sentinel~lather
Listen to the Sentinel...he speaks truth.~ Shadyslug
Sentinel you have the biggest sig I've ever seen~Natasha
Sentinel. you'll be always loved by the German Princess.~Nelly
That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.
That's the best place to start. Otherwise, listen to Sentinel~lather
Listen to the Sentinel...he speaks truth.~ Shadyslug
Sentinel you have the biggest sig I've ever seen~Natasha
- RoadWarriorFWaNK
- Palladium Books® Freelance Writer
- Posts: 1745
- Joined: Thu Sep 25, 2003 4:05 pm
- Comment: on a death march
- Location: The City of Nostrous (Louisville, KY)
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we had one back when my group first started. He was cool, but I'd rather play a straight Crazy or a straight Gunslinger.
yeah and he died before he hit second level. That whole twitchy/nervous thing didnt do him much good.
yeah and he died before he hit second level. That whole twitchy/nervous thing didnt do him much good.
My real name is Taylor. I write for Palladium.
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Hey if you're a fan of the Apocalypse, check out my new book!
my site: http://taylorwhite.net/index.html
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- Kalinda
- Champion
- Posts: 2105
- Joined: Thu Dec 02, 2004 1:32 pm
- Location: Behind Sentinel, just in case...
Used one as an encounter in a bar once. He started getting into it with a member of the group, then the baby dragon punched him through a wall and he died...
Personally, I think that we have a duty as role-players to try to anchor each other to reality a bit. To keep other gamers from being complete freaks and weirdos, or even psychopaths, if we can. Killer Cyborg
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60 DaDa points.
283 geek points. 42 McGeekpoints.


60 DaDa points.
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- Dungeon Crawler
- Posts: 268
- Joined: Mon Jan 10, 2005 11:17 pm
- Location: Canada
I have dealt with them, both as an enemy I throw at a group, as a player in my game, and a member of a party I played with. In my experience, they are insanely dangerous if not handled quickly at medium ranges provided they are sporting decent hardware (dual pump pistols, or a Big Bore Six Shooter and NG-LP45 work nicely). At first level, it's not uncommon for them to have eight attacks per melee, so at around level fine they can become absurd. Numbers like +8 Automatic Dodge also help them a lot. They make fantastic enemy NPC 'boss encounters', especially if you put them in an area with a lot of cover and multiple levels for them to flip around.
If you play them properly, they can be quite fun as a PC as well, but also dangerous--I wouldn't recommend them for a novice player, because they have a lot of power but also are quite unstable (their reaction to look and shoot instantly creates some... messy problems).
All in all, I really recommend trying one if your game can handle the power they can bring to the table. They truly are powerful in some contexts, but are overall enjoyable characters.
If you play them properly, they can be quite fun as a PC as well, but also dangerous--I wouldn't recommend them for a novice player, because they have a lot of power but also are quite unstable (their reaction to look and shoot instantly creates some... messy problems).
All in all, I really recommend trying one if your game can handle the power they can bring to the table. They truly are powerful in some contexts, but are overall enjoyable characters.
- Danger
- Champion
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- Comment: The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, "You know, I want to set those people over there on fire, but I'm just not close enough to get the job done." - George Carlin
- Location: Greenwood, MO
They seem cool, but I've never seen one played.
We did have one player express interest in them for our current New West game, but we talked him out of it. The player himself is twitchy enough without playing a character that promotes that behavior.
We did have one player express interest in them for our current New West game, but we talked him out of it. The player himself is twitchy enough without playing a character that promotes that behavior.

"Can you kill me?! With those feeble arms?!" - Ogami Itto
"Bodycount's in the house!" - Ice T
"The Great Destroyer is back again!" - Duo Maxwell
"It's mine you hear? Mine ALL MINE Get back in there. Down Down Down! Go Go Go! MINE MINE MINE!!!" --Daffy Duck
"Bodycount's in the house!" - Ice T
"The Great Destroyer is back again!" - Duo Maxwell
"It's mine you hear? Mine ALL MINE Get back in there. Down Down Down! Go Go Go! MINE MINE MINE!!!" --Daffy Duck
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- grandmaster z0b
- Champion
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They were especially powerful before the normal Crazy got auto-dodge, now that crazies are more on par with Juicers they seem to sacrifice more of the standard crazy powers for gun slinger abilities.
The word "THAN" is important. Something is "better than" something else, not "better then", it's "rather than" not "rather then".
Wired Gunslinger
i allowed one once in a "MUNCHKIN!!!!"-level game....this badass (stats rolled in front of me) was a human mutant(ala Heroes Unlimited second ed.) this character was not long for the game world...he had crap like +25 to initiative, +20 to strike aimed/+15 burst, and he could dodge a freakin laser(i know that is forbidden, but the dodge bonus seemed to justify it)!!!
Then outfit him with some Naruni Plasma Cartridge Weapons....well im sure u all can imagine the headaches it gave me:) The player outfitted him with something like 12 pairs of various pistols "just in case"....*sigh*....anyway, the campaign made it to 3rd level for all the characters before i shut down this exercise in insanity. I like the OCC, but id recommend not allowing any other than straight humans to take this class...otherwise there is just too much power in its Crazy little hands.
Then outfit him with some Naruni Plasma Cartridge Weapons....well im sure u all can imagine the headaches it gave me:) The player outfitted him with something like 12 pairs of various pistols "just in case"....*sigh*....anyway, the campaign made it to 3rd level for all the characters before i shut down this exercise in insanity. I like the OCC, but id recommend not allowing any other than straight humans to take this class...otherwise there is just too much power in its Crazy little hands.