So over in the Combination Attack/Attack thread, the problem/annoyance/stupid rule that there are no bonuses for combination moves was brought up along with several ideas on how to fix it.
Here's my idea: The only bonuses you get to apply to a Combination Move are those from your martial arts style. Physical Statistic bonuses do not apply.
This makes it a matter of technique and skill, not allowing raw talent to enter into the equation.
Discuss.
A Discussion:No Bonuses for Combination Moves
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A Discussion:No Bonuses for Combination Moves
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you have it in reverse, only attribute bonuses should apply, phisical skills and martial arts skills shoulnd not increase it.
trained skill is good, but nothing repaces raw talent
trained skill is good, but nothing repaces raw talent
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If only Attribute bonuses were to apply to Combination moves then since physical skills increase attributes, then physical skills would increase your bonuses to Combination moves. Yes?Originally posted by Nekira Sudacne.
you have it in reverse, only attribute bonuses should apply, phisical skills and martial arts skills shoulnd not increase it.
Have you ever heard the saying "Old age and treachery beats youth and vitality every time."?Originally posted by Nekira Sudacne.
trained skill is good, but nothing repaces raw talent
This was PM'ed to me for some reason. Why he couldn't just reply, I don't know.Originally posted by MrNexx.
Your idea is against my General Game-Design Philosophy (tm, pat. pend.). Personally, I think that ALL bonus should apply... as should some sort of minus.
Under my rules modification skill is still rewarded, while still preserving the supposed "difficulty" of the move. As it stands now for Combination moves, skill is not rewarded and defenders have a major advantage.Originally posted by MrNexx.
For example, let us say that you have a +10 to dodge, and I have a +5. If we're at half bonuses, I'm effectively at -2 or -3. You are at -5, despite being more skilled and talented. You are penalized more for being of greater ability. Bad idea, IMO. It would be better to give a -x, so everyone is penalized the same, and skill is rewarded.
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Mantisking wrote:If only Attribute bonuses were to apply to Combination moves then since physical skills increase attributes, then physical skills would increase your bonuses to Combination moves. Yes?Originally posted by Nekira Sudacne.
you have it in reverse, only attribute bonuses should apply, phisical skills and martial arts skills shoulnd not increase it.
pardon me, I misspoke myself. I mean bonuses that come directly from the skill itself, like +1parry/dodge for general athletics, any stat bonus from it would apply.
Mantisking wrote:Have you ever heard the saying "Old age and treachery beats youth and vitality every time."?Nekira Sudacne wrote:Originally posted by Nekira Sudacne.[/i]
trained skill is good, but nothing repaces raw talent
what I was trying to say is this, if you have 2 martial artists, equally skilled in the art, say level 6 in Jujitsu, and one has a PP of 24 and one has a PP of 12, who's more likely to win, and a level 4 in jujitsu could probably hold their own aginst a level 12 master if the attribute diffrences where WAY off the scale (master has stats of about 15 each, and new guy has like 25-30, but that's an extream case)
and young people can use trechery too
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
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Nekira Sudacne wrote:young people can use trechery tooMantisking wrote:Have you ever heard the saying "Old age and treachery beats youth and vitality every time."?Nekira Sudacne wrote:trained skill is good, but nothing repaces raw talent
There's no beating an old pro though
There you go man, keep as cool as you can.
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The rule for Taido is that "Turns" and "Spins" get no attribute bonuses.Originally posted by Herald of Shadows.
Actually, the 'no atribute bonuses for combinations' is used for Taido
Check out the section on page 20 called Why An Experience Point System?. There's a quote in there that reads, "Only my years of experience enabled me to beat him." This rule modification is an an attempt to tie into that idea.Originally posted by Nekira Sudacne.
what I was trying to say is this, if you have 2 martial artists, equally skilled in the art, say level 6 in Jujitsu, and one has a PP of 24 and one has a PP of 12, who's more likely to win, and a level 4 in jujitsu could probably hold their own aginst a level 12 master if the attribute diffrences where WAY off the scale (master has stats of about 15 each, and new guy has like 25-30, but that's an extream case)
Only if you spell it correctly first.Originally posted by Nekira Sudacne.
and young people can use trechery too
And is the rule as it currently stands unbalancing?Originally posted by Tyciol.
Considering most styles only give +2-4 in their base moves with a couple exceptions, I really feel it's unbalanced considering PS and PP bonuses.
"I know twenty-six different points on your body I could hit and release enzymes into your brain to compel you to tell the truth -- Talk!"
Barry Ween, The Adventures of Barry Ween Boy Genius, Monkey Tales #3
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