Fear & confusion in combat

1'st edition, Deluxe Revised. Military strategies are the thing to discuss here. Oh yeah and how much damage that land mine will do.

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Jefffar
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Unread post by Jefffar »

Intreresting discussion.


I think it's up to the GM to enforce fear and confusion on a situation.

Horror Factor checks are a start.

Forcing characters to spend actions taking cover or looking for targets is good too.
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Unread post by Lord_Dalgard »

Chello!

I was always a fan of T2000's "Coolness Under Fire" stat. I seem to remember adapting it to my RECON game, but I'm not sure (too many years have passed!).

Horror checks might work, too, as Jeffar pointed out, with the core Palladium system being used.

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