Orcs of the Old Kingdom
Posted: Mon Feb 08, 2021 5:05 pm
Time and again, we are told that travel into the Old Kingdom is a dangerous undertaking because one will inevitably encounter hostile groups of orcs (the most numerous of the sub-human species). However, aside from this affirmation, there is little else for a GM to go on. Well, fret no longer! Taking the main book in hand, and crunching some numbers... I give you some actual guidelines for creating the various orcs hordes of the Old Kingdom.
Using page 302 as our basis, we know that orc tribes/bands come in three sizes: typical (read. small), large, and medium. Note that we deduce medium as being the middle ground between the small and large parameters given to us in the text.
Small = 20-60 total members
[Medium = 200-600 total members]
Large = 2000-6000 total members
From there, we figure a 60/40 gender split in favour of males...
Small = 12-36 total males
[Medium = 120-360 total males]
Large = 1200-3600 total males
Of those men, we generously say that 65% are old enough to be a "fighting age"...
Small = 7.8-23.4 fighting men
[Medium = 78-234 fighting men]
Large = 780-2340 fighting men
Add in a few dice rolls for randomness, and we now have some guidelines as to how big an encounter with orcs can be...
Small band = 4+3D6
[Medium band = (4+3D6) x10]
Large band = (4+3D6) x100
Then, using the Mercenary Fighter as an OCC template, and presuming an average level of 3rd, we can figure that the average Old kingdom orc party that you cross paths with has between 7 and 22 men... they can personally take 81 points of damage (SDC and HP combined) before dying in addition to their armour (38-44 more SDC). They each have 3 attacks, and with battle axes, are +4 str, +6 to parry, and hit for 4d6+13 damage. They might also be riding (or be accompanied by) exotic creatures.
Of course, the larger the band, the greater odds of there being higher-level leaders and scavenged magic items in the mix... but there you go.
Using page 302 as our basis, we know that orc tribes/bands come in three sizes: typical (read. small), large, and medium. Note that we deduce medium as being the middle ground between the small and large parameters given to us in the text.
Small = 20-60 total members
[Medium = 200-600 total members]
Large = 2000-6000 total members
From there, we figure a 60/40 gender split in favour of males...
Small = 12-36 total males
[Medium = 120-360 total males]
Large = 1200-3600 total males
Of those men, we generously say that 65% are old enough to be a "fighting age"...
Small = 7.8-23.4 fighting men
[Medium = 78-234 fighting men]
Large = 780-2340 fighting men
Add in a few dice rolls for randomness, and we now have some guidelines as to how big an encounter with orcs can be...
Small band = 4+3D6
[Medium band = (4+3D6) x10]
Large band = (4+3D6) x100
Then, using the Mercenary Fighter as an OCC template, and presuming an average level of 3rd, we can figure that the average Old kingdom orc party that you cross paths with has between 7 and 22 men... they can personally take 81 points of damage (SDC and HP combined) before dying in addition to their armour (38-44 more SDC). They each have 3 attacks, and with battle axes, are +4 str, +6 to parry, and hit for 4d6+13 damage. They might also be riding (or be accompanied by) exotic creatures.
Of course, the larger the band, the greater odds of there being higher-level leaders and scavenged magic items in the mix... but there you go.