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Roadrunner power armor

Posted: Sun Jan 13, 2019 4:23 am
by Hawk258
Page 162 of the blackmarket Source book.

The Roadrunner armor states it triples the wearers speed.

If no upper limit is stated will it work for an individual with superhuman sonic speed? (Running not flight)

As a GM my knee jerk reaction would be " no" however considering the durability of MDC items I have to rethink my position. I would say "yes" as it isn't beyond current technology to have mechanical items handle several 10's of thousands of RPM's with very little wear.

With that in mind a speedster capable of Mach 1+ 20 mph per level of experience could potentially hit mach 3+

What do you think?

(Updated:)

Physical capabilities are not up for debate. Because when A can't do B, the Y can't do Z.

And limited rule debate.

And if allowing it breaks the game?

My intention was not "if or can"? In physics. However when the counter point of "it breaks" light that fuse, I apologize.

Re: Roadrunner power armor

Posted: Sun Jan 13, 2019 6:54 am
by The Beast
Sometimes I get the feeling that Palladium forgets that they have beings other than normal humans in their games. This is one of those times.

Having said that, I can't see Bandito being able to make a power armor that could run that fast when there aren't any power armors that (AFAIK) have a running speed above 100 mph. Now I wouldn't have an issue with the PA being able to run as fast as the wearer in this case, but IMO there has to be an upper limit on how high of a Spd attribute one can have before the armor would stop providing such assistance.

Re: Roadrunner power armor

Posted: Sun Jan 13, 2019 7:11 am
by Hawk258
Maybe they didn't? This is bandito arms who has area 51

Re: Roadrunner power armor

Posted: Sun Jan 13, 2019 11:22 am
by ShadowLogan
Hawk258 wrote:Page 162 of the blackmarket Source book.

The Roadrunner armor states it triples the wearers speed.

If no upper limit is stated will it work for an individual with superhuman sonic speed? (Running not flight)

As a GM my knee jerk reaction would be " no" however considering the durability of MDC items I have to rethink my position. I would say "yes" as it isn't beyond current technology to have mechanical items handle several 10's of thousands of RPM's with very little wear.

With that in mind a speedster capable of Mach 1+ 20 mph per level of experience could potentially hit mach 3+

What do you think?

I do agree with The Beast, there likely is a limit one that isn't being considered as its treated as common sense by the writers. That said if we just go with what's been written then yes, and this isn't the only instance a bicycle has a x2 modifier to the SPD attribute to determine its speed.

The Beast wrote:Having said that, I can't see Bandito being able to make a power armor that could run that fast when there aren't any power armors that (AFAIK) have a running speed above 100 mph.

Northern Gun Samson Power Armor (Main/RUE) top running speed of 150mph, Kittani K-Universal Power Armor (WB2) tops out at 170mph. Triax Terrain Hopper PA (SB1/WB5) tops out at 170mph using Power Jumping (which involves running), and Quebec has two suits in WB22 via this method (150 & 180mph)

Additionally one of the MiO GB suits lists a top speed of 120mph, not to mention the Kittani Equistrian (144mph) and Kittani Raptor (170mph). The Kittani suits are more like robots than power armor though. Some drone/AI bots (power armor scale) can also breach 100mph running, though a few are non-humanoid. There aren't many giant robots either that breach 100mph either.

So if one is looking for a limiter, I'd put it at 200mph

Re: Roadrunner power armor

Posted: Sun Jan 13, 2019 11:29 am
by Mack
I agree with Beast’s sentiment. I don’t believe the author intended to include Superhuman Sonic Speed.

Re: Roadrunner power armor

Posted: Sun Jan 13, 2019 1:06 pm
by Hawk258
Mack wrote:I agree with Beast’s sentiment. I don’t believe the author intended to include Superhuman Sonic Speed.

Re: Roadrunner power armor

Posted: Sun Jan 13, 2019 2:07 pm
by Hawk258
ShadowLogan wrote:
Hawk258 wrote:Page 162 of the blackmarket Source book.

The Roadrunner armor states it triples the wearers speed.

If no upper limit is stated will it work for an individual with superhuman sonic speed? (Running not flight)

As a GM my knee jerk reaction would be " no" however considering the durability of MDC items I have to rethink my position. I would say "yes" as it isn't beyond current technology to have mechanical items handle several 10's of thousands of RPM's with very little wear.

With that in mind a speedster capable of Mach 1+ 20 mph per level of experience could potentially hit mach 3+

What do you think?

I do agree with The Beast, there likely is a limit one that isn't being considered as its treated as common sense by the writers. That said if we just go with what's been written then yes, and this isn't the only instance a bicycle has a x2 modifier to the SPD attribute to determine its speed.

The Beast wrote:Having said that, I can't see Bandito being able to make a power armor that could run that fast when there aren't any power armors that (AFAIK) have a running speed above 100 mph.

Northern Gun Samson Power Armor (Main/RUE) top running speed of 150mph, Kittani K-Universal Power Armor (WB2) tops out at 170mph. Triax Terrain Hopper PA (SB1/WB5) tops out at 170mph using Power Jumping (which involves running), and Quebec has two suits in WB22 via this method (150 & 180mph)

Additionally one of the MiO GB suits lists a top speed of 120mph, not to mention the Kittani Equistrian (144mph) and Kittani Raptor (170mph). The Kittani suits are more like robots than power armor though. Some drone/AI bots (power armor scale) can also breach 100mph running, though a few are non-humanoid. There aren't many giant robots either that breach 100mph either.

So if one is looking for a limiter, I'd put it at 200mph


Again I would have agreed initially but the weigh to power ratio is not being considered. Roadrunner = 101 lb most glitterboy models 1 ton plus. 60 to 90 mph

The weight of a point glitterboy frame takes both rotational force (humanoid legs) and moves them at extreme speeds and force. If you take the weight consideration out you can change "force" into rotation speed.

19/20ths less weight = near zero impact force, and converted into rotation/strides.

Re: Roadrunner power armor

Posted: Sun Jan 13, 2019 11:42 pm
by eliakon
I would say that I would limit it to human scale speeds only. So maybe speed 30-50 as the absolute maximum.
The reason is that it is, in the end a suit of power armor for humans.
It is not a HU super power tech.
It is not cutting edge tech that is some how orders of magnitude better than anything anyone else has ever even dreamed of building.

It is simply an efficient suit of human armor.

Re: Roadrunner power armor

Posted: Mon Jan 14, 2019 12:15 am
by guardiandashi
Hawk258 wrote:
ShadowLogan wrote:
Hawk258 wrote:Page 162 of the blackmarket Source book.

The Roadrunner armor states it triples the wearers speed.

If no upper limit is stated will it work for an individual with superhuman sonic speed? (Running not flight)

As a GM my knee jerk reaction would be " no" however considering the durability of MDC items I have to rethink my position. I would say "yes" as it isn't beyond current technology to have mechanical items handle several 10's of thousands of RPM's with very little wear.

With that in mind a speedster capable of Mach 1+ 20 mph per level of experience could potentially hit mach 3+

What do you think?

I do agree with The Beast, there likely is a limit one that isn't being considered as its treated as common sense by the writers. That said if we just go with what's been written then yes, and this isn't the only instance a bicycle has a x2 modifier to the SPD attribute to determine its speed.

The Beast wrote:Having said that, I can't see Bandito being able to make a power armor that could run that fast when there aren't any power armors that (AFAIK) have a running speed above 100 mph.

Northern Gun Samson Power Armor (Main/RUE) top running speed of 150mph, Kittani K-Universal Power Armor (WB2) tops out at 170mph. Triax Terrain Hopper PA (SB1/WB5) tops out at 170mph using Power Jumping (which involves running), and Quebec has two suits in WB22 via this method (150 & 180mph)

Additionally one of the MiO GB suits lists a top speed of 120mph, not to mention the Kittani Equistrian (144mph) and Kittani Raptor (170mph). The Kittani suits are more like robots than power armor though. Some drone/AI bots (power armor scale) can also breach 100mph running, though a few are non-humanoid. There aren't many giant robots either that breach 100mph either.

So if one is looking for a limiter, I'd put it at 200mph


Again I would have agreed initially but the weigh to power ratio is not being considered. Roadrunner = 101 lb most glitterboy models 1 ton plus. 60 to 90 mph

The weight of a point glitterboy frame takes both rotational force (humanoid legs) and moves them at extreme speeds and force. If you take the weight consideration out you can change "force" into rotation speed.

19/20ths less weight = near zero impact force, and converted into rotation/strides.

I would say there has to be a top speed limit, I just don't know offhand what it would be.

I will say that I had a dogboy char (wolf) that with running and similar skills topped out at ~40 MPH speed unaugmented but that was close to the maximum possible (maybe 50-60mph) and the char basically took all the skills that could boost speed and every roll was at least 3/4 of max or so.

I am going to say that I would set the upper limit as ~200-300 mph as the hard maximum.

I am going to argue that there is going to be a fundamental speed limit where you just flat out can't move things faster, and its not going to be directly related to weight. to use an analogy lets say you build a car the weight doesn't directly link to the top speed, the power ratio and aerodynamics have more effect.

with that said my friend says there was a Q&A in one of the rifters that says the hard limit on the roadrunner is 300spd but I only have up to rifter 57 I think which came out around the same time as black market so I can't verify that at this time

Re: Roadrunner power armor

Posted: Mon Jan 14, 2019 12:42 am
by taalismn
I foresee that Roadrunner armor flying apart at the legs and sending the pilot tumbling downroad for one serious case of road-rash.

Re: Roadrunner power armor

Posted: Mon Jan 14, 2019 1:02 am
by Hawk258
Deleted

Re: Roadrunner power armor

Posted: Mon Jan 14, 2019 1:34 am
by ShadowLogan
Hawk258 wrote:
ShadowLogan wrote:
Hawk258 wrote:Page 162 of the blackmarket Source book.

The Roadrunner armor states it triples the wearers speed.

If no upper limit is stated will it work for an individual with superhuman sonic speed? (Running not flight)

As a GM my knee jerk reaction would be " no" however considering the durability of MDC items I have to rethink my position. I would say "yes" as it isn't beyond current technology to have mechanical items handle several 10's of thousands of RPM's with very little wear.

With that in mind a speedster capable of Mach 1+ 20 mph per level of experience could potentially hit mach 3+

What do you think?

I do agree with The Beast, there likely is a limit one that isn't being considered as its treated as common sense by the writers. That said if we just go with what's been written then yes, and this isn't the only instance a bicycle has a x2 modifier to the SPD attribute to determine its speed.

The Beast wrote:Having said that, I can't see Bandito being able to make a power armor that could run that fast when there aren't any power armors that (AFAIK) have a running speed above 100 mph.

Northern Gun Samson Power Armor (Main/RUE) top running speed of 150mph, Kittani K-Universal Power Armor (WB2) tops out at 170mph. Triax Terrain Hopper PA (SB1/WB5) tops out at 170mph using Power Jumping (which involves running), and Quebec has two suits in WB22 via this method (150 & 180mph)

Additionally one of the MiO GB suits lists a top speed of 120mph, not to mention the Kittani Equistrian (144mph) and Kittani Raptor (170mph). The Kittani suits are more like robots than power armor though. Some drone/AI bots (power armor scale) can also breach 100mph running, though a few are non-humanoid. There aren't many giant robots either that breach 100mph either.

So if one is looking for a limiter, I'd put it at 200mph


Again I would have agreed initially but the weigh to power ratio is not being considered. Roadrunner = 101 lb most glitterboy models 1 ton plus. 60 to 90 mph

The weight of a point glitterboy frame takes both rotational force (humanoid legs) and moves them at extreme speeds and force. If you take the weight consideration out you can change "force" into rotation speed.

19/20ths less weight = near zero impact force, and converted into rotation/strides.

The Samson is 460lbs (almost 5x heavier than the Roadrunner) without its railgun and it can hit 150mph.

For the Roadrunner to exceed the Samson it would have to have some pretty powerful and durable actuators. Which seems unlikely.

Re: Roadrunner power armor

Posted: Mon Jan 14, 2019 1:45 am
by taalismn
Hawk258 wrote:
taalismn wrote:I foresee that Roadrunner armor flying apart at the legs and sending the pilot tumbling downroad for one serious case of road-rash.


But it doesn't crumble under it's own weight at 2000 lb and 90 mph? In a variety of glitterboy models?

The Roadrunner is 95% lighter.


Perhaps not under normal operations, but with a pilot with Supersonic Running Speed inside?
I'd rule that metal gimpsuit's going to bust something.

Re: Roadrunner power armor

Posted: Mon Jan 14, 2019 2:44 am
by Hawk258
Deleted

Re: Roadrunner power armor

Posted: Mon Jan 14, 2019 5:08 am
by Hawk258
Deleted

Re: Roadrunner power armor

Posted: Mon Jan 14, 2019 9:36 am
by dreicunan
I'd have to go looking for evidence, but I always recalled that the x2 or x3 speed modifiers only increased the actual SPD stat speed, not any power granted speed. Extraordinary speed or Supersonic speed don't increase the SPD stat, so they would not be increased by the roadrunner (or a bicycle).

Re: Roadrunner power armor

Posted: Mon Jan 14, 2019 10:28 am
by CyCo
Fast is ok, but what about the pilots agility? At that speed (or anything near it), can they dodge things in their path? Sure, sdc things won't survive the impact (most probably), but what about that mdc apc that he didn't see was in his way behind the wooden barn? Also, is the character an sdc or mdc being? Blunt trauma is a thing, and they may manage to run 'through' a forested area, reducing many trees to toothpicks, but the damage they take from all the multiple impacts??? They might be mush on the inside of their armour by the time it grinds to a stop.

Re: Roadrunner power armor

Posted: Mon Jan 14, 2019 11:46 am
by ShadowLogan
@Hawk258
The Robot RCC rules in SB1 can be used to create accessory units (piloted) technically (megaversally they are in HU). The Humanoid Frame has an upper limit of a Spd Attribute of 220 (150mph). Which is what we see with power armor, the only suits that go faster are either not humanoid (noted Kittani models) or use some form of augmentation with their running (ex. thruster assist) like the K-Universal and Terrain Hopper.

IINM there are limits on Power Armor suits when it comes to pilots with non-regular category PS such that for the pilot to take full advantage of their PS category the suit has to be designed with that category in mind. It would make sense then that this would apply to PP and Spd attributes. So a modified Spd Attribute for the Road Runner pilot is not going to exceed 220 unless using some form of augmentation.

I would also point out you might be putting to much thought into this issue, Palladium doesn't necessarily do physics correctly or even scale.

dreicunan wrote:I'd have to go looking for evidence, but I always recalled that the x2 or x3 speed modifiers only increased the actual SPD stat speed, not any power granted speed. Extraordinary speed or Supersonic speed don't increase the SPD stat, so they would not be increased by the roadrunner (or a bicycle).

But you can express the EO:S and SSS powers in terms of the Spd stat.

Re: Roadrunner power armor

Posted: Mon Jan 14, 2019 1:11 pm
by Blue_Lion
taalismn wrote:
Hawk258 wrote:
taalismn wrote:I foresee that Roadrunner armor flying apart at the legs and sending the pilot tumbling downroad for one serious case of road-rash.


But it doesn't crumble under it's own weight at 2000 lb and 90 mph? In a variety of glitterboy models?

The Roadrunner is 95% lighter.


Perhaps not under normal operations, but with a pilot with Supersonic Running Speed inside?
I'd rule that metal gimpsuit's going to bust something.

Also often making something lighter can come at the cost of durability. MDC materials are all ready light weight so to make it lighter could very well mean it is less rugged.

Re: Roadrunner power armor

Posted: Mon Jan 14, 2019 1:42 pm
by dreicunan
ShadowLogan wrote:
dreicunan wrote:I'd have to go looking for evidence, but I always recalled that the x2 or x3 speed modifiers only increased the actual SPD stat speed, not any power granted speed. Extraordinary speed or Supersonic speed don't increase the SPD stat, so they would not be increased by the roadrunner (or a bicycle).

But you can express the EO:S and SSS powers in terms of the Spd stat.

Sure, one could, but Palladium didn't. If I have time I'll try to find the evidence later.

Re: Roadrunner power armor

Posted: Mon Jan 14, 2019 2:58 pm
by Hawk258
dreicunan wrote:I'd have to go looking for evidence, but I always recalled that the x2 or x3 speed modifiers only increased the actual SPD stat speed, not any power granted speed. Extraordinary speed or Supersonic speed don't increase the SPD stat, so they would not be increased by the roadrunner (or a bicycle).


The spd is 983 for 670 MPH

Re: Roadrunner power armor

Posted: Mon Jan 14, 2019 3:01 pm
by Hawk258
Blue_Lion wrote:
taalismn wrote:
Hawk258 wrote:
taalismn wrote:I foresee that Roadrunner armor flying apart at the legs and sending the pilot tumbling downroad for one serious case of road-rash.


But it doesn't crumble under it's own weight at 2000 lb and 90 mph? In a variety of glitterboy models?

The Roadrunner is 95% lighter.


Perhaps not under normal operations, but with a pilot with Supersonic Running Speed inside?
I'd rule that metal gimpsuit's going to bust something.

Also often making something lighter can come at the cost of durability. MDC materials are all ready light weight so to make it lighter could very well mean it is less rugged.



How about taking and lowering the armor with with the same frame?

The principal isn't unheard of.

Re: Roadrunner power armor

Posted: Mon Jan 14, 2019 3:03 pm
by Hawk258
dreicunan wrote:
ShadowLogan wrote:
dreicunan wrote:I'd have to go looking for evidence, but I always recalled that the x2 or x3 speed modifiers only increased the actual SPD stat speed, not any power granted speed. Extraordinary speed or Supersonic speed don't increase the SPD stat, so they would not be increased by the roadrunner (or a bicycle).

But you can express the EO:S and SSS powers in terms of the Spd stat.

Sure, one could, but Palladium didn't. If I have time I'll try to find the evidence later.


As speed is how fast your character can run in 1 minute/15 seconds (spd stat x20/5) the sonic speed power becomes your new stat. 983.

Re: Roadrunner power armor

Posted: Mon Jan 14, 2019 3:10 pm
by Hawk258
Deleted

Re: Roadrunner power armor

Posted: Mon Jan 14, 2019 3:48 pm
by Hawk258
Deleted

Re: Roadrunner power armor

Posted: Mon Jan 14, 2019 3:57 pm
by Hawk258
CyCo wrote:Fast is ok, but what about the pilots agility? At that speed (or anything near it), can they dodge things in their path? Sure, sdc things won't survive the impact (most probably), but what about that mdc apc that he didn't see was in his way behind the wooden barn? Also, is the character an sdc or mdc being? Blunt trauma is a thing, and they may manage to run 'through' a forested area, reducing many trees to toothpicks, but the damage they take from all the multiple impacts??? They might be mush on the inside of their armour by the time it grinds to a stop.


+6 to dodge
+4 to parry
+6 to roll with punch/fall/impact.
+2 attacks per round and add 1 at level three

Re: Roadrunner power armor

Posted: Mon Jan 14, 2019 7:23 pm
by guardiandashi
as I mentioned but it appears to be ignored supposedly in one of the rifter Q&A's it mentions that the speed cap on the roadrunner power armor is 300 since I only have up to 57 I can't confirm that.

Re: Roadrunner power armor

Posted: Mon Jan 14, 2019 8:33 pm
by Blue_Lion
Hawk258 wrote:In fact as noted there is a Power issue to consider as well.

With 1/10th to 1/20 the weight a frame with "comparible" hardware 26 RPS strength vs 30 RPS would have similar power outputs.

Once you reduce weight you can increase SPEED.

Usually conveyed in Horsepower.

For samson it has: 1581HP
Point glitterboy has: 542 hp
And speedster has: 16,000 hp

HP = moving 55 lb 1 foot in 1 second.


At 251 lb and 1581 hp, I could cover a quarter mile in 3.5 seconds. (252 mph) with a gearing system of 1:3 ratio 771 mph. And a 1:9 ratio would be 2300 mph (roughly)

What provides the horse power in the road runner?
Is it not the runners legs. How does gearing affect a runners legs.
(If the source of the horse power was PA it would have a fixed speed.)

To increase speed once max effective cadence(steps per minute) is reached you need to increase stride distance. This is the same principle that is used in gearing. gears increase or decrease the distance traveled per rotation/movement.

There are only a few ways to affect the speed of a runner with outside mechanical aid. the most common are increase conservation of energy, provide additional hp, or increase the size of levers(legs). If this was increased HP that would provide a limited boost of speed. The closest way to do increase gearing would be to change the lever size.

There is more to horse power than just speed, it includes torque. HP is the amount of force available at a low gear you have high torque but low speed, at a high gear you have a high speed low torque HP is a marketing ploy developed to sale things. (I have seen different people credited with creating the measurement,


Your HP stat seams off although there are several different HP out there the most common one used now is metric HP moving 75 kilograms 1 meter per second. That would be 150 pounds 3.3 feet per second. Mechanical HP (us measurement) is about 33,000 1 per minute or about 550 lbs 1 foot per second. (energy value depends on the which HP you are using but ranges from 735w to 746. Boiler HP is an outlier at around 9812 w).


Regardless of how much gearing you have there is a limit to how fast you can travel based off HP. Gearing does not increase energy.

Re: Roadrunner power armor

Posted: Mon Jan 14, 2019 9:00 pm
by Hawk258
Deleted

Re: Roadrunner power armor

Posted: Mon Jan 14, 2019 10:52 pm
by Hawk258
1 hp × 1 rpm = 5252 torque (ft - lb)
1 hp x 9 rpm = 583 torque. (Ft-lb)

See?

As the need for torque drops (weight reduction) rotational speed can be increased.

Re: Roadrunner power armor

Posted: Tue Jan 15, 2019 12:10 am
by eliakon
I guess at the end of the day it comes down to a decision for the GM.
It is a question of if the GM feels that Bandito Arms has figure out a way to make a suit of Power Armor that is able to out perform, by several orders of magnitude, any other suit of armor ever made even those made by much more technologically advanced entities.
It also depends on if the GM feels that the Roadrunner would stand up to the abuse of having its joints rotated at three times the speed of sound.

In my person opinion? I would say "no, sorry. Its a clever idea, but that just doesn't make logical sense, so I'm not going to allow that sort of abuse." and move on. Since to me it seems to be an example of trying to finagle an unintended benefit of something by twisting the "exact words" while adding in things that were obviously not considered at all (no author is thinking about super powers when they write Rifts power armor) which, to me, smacks of Munchkinisim/Rules Lawyering.
If another GM doesn't have a problem with people running around doing Mach 3+ in power armor in their game then hey, more power to them. They can allow it in their game.

But at the end of the day I just don't see any way that someone is going to be able to 'prove' that this is the intended use, nor that this 'should' be what the ruling should be.
At best it is an example of an interesting out of the box idea that some people may choose to allow in their games and some people (like me) would never allow.

Re: Roadrunner power armor

Posted: Tue Jan 15, 2019 3:27 am
by dreicunan
Hawk258 wrote:
dreicunan wrote:
ShadowLogan wrote:
dreicunan wrote:I'd have to go looking for evidence, but I always recalled that the x2 or x3 speed modifiers only increased the actual SPD stat speed, not any power granted speed. Extraordinary speed or Supersonic speed don't increase the SPD stat, so they would not be increased by the roadrunner (or a bicycle).

But you can express the EO:S and SSS powers in terms of the Spd stat.

Sure, one could, but Palladium didn't. If I have time I'll try to find the evidence later.


As speed is how fast your character can run in 1 minute/15 seconds (spd stat x20/5) the sonic speed power becomes your new stat. 983.

Well, no, it doesn't. Your SPD stat remains your SPD stat, which would be important to know if you were hit by, say, negate super powers.

Re: Roadrunner power armor

Posted: Tue Jan 15, 2019 3:43 am
by Hawk258
I agree it should be a GM's decision.

However I don't believe "outperform" is a fair or honest description in this specific case.

I strongly urge GM's to take some time and consider the math and physics before knee jerking an automatic "no".

Check the math and physics I have listed. Learn some basics of Horsepower, torque, and Gear ratios as well as impact and sheering force.

I believe that once you understand these basic concepts (which are put in practice everyday in the real world) you will understand why I shared this.

Re: Roadrunner power armor

Posted: Tue Jan 15, 2019 3:45 am
by Hawk258
dreicunan wrote:
Hawk258 wrote:
dreicunan wrote:
ShadowLogan wrote:
dreicunan wrote:I'd have to go looking for evidence, but I always recalled that the x2 or x3 speed modifiers only increased the actual SPD stat speed, not any power granted speed. Extraordinary speed or Supersonic speed don't increase the SPD stat, so they would not be increased by the roadrunner (or a bicycle).

But you can express the EO:S and SSS powers in terms of the Spd stat.

Sure, one could, but Palladium didn't. If I have time I'll try to find the evidence later.


As speed is how fast your character can run in 1 minute/15 seconds (spd stat x20/5) the sonic speed power becomes your new stat. 983.

Well, no, it doesn't. Your SPD stat remains your SPD stat, which would be important to know if you were hit by, say, negate super powers.


I found it, and based on the limitations it cannot effect, bionics, magic, psychic, or physical traits or training.

So my interpretation is this:
If the power is directly linked to the players main physical stats
ME
MA
PE
PS
PB
PP
SPD

it doesn't work

However
Alter physical form
Energy expulsion
Invulnerability
Control
Ect are

Re: Roadrunner power armor

Posted: Tue Jan 15, 2019 5:51 am
by Hawk258
Deleted

Re: Roadrunner power armor

Posted: Tue Jan 15, 2019 9:26 am
by dreicunan
Hawk258 wrote:
dreicunan wrote:Well, no, it doesn't. Your SPD stat remains your SPD stat, which would be important to know if you were hit by, say, negate super powers.


I found it, and based on the limitations it cannot effect, bionics, magic, psychic, or physical traits or training.

So my interpretation is this:
If the power is directly linked to the players main physical stats
ME
MA
PE
PS
PB
PP
SPD

it doesn't work

However
Alter physical form
Energy expulsion
Invulnerability
Control
Ect are

Well, your interpretation is wrong. The test isn't what the power affects or to what it is "linked," but if it is a super-ability/power or not. If it is, it is negated. If it isn't, then it is not.

The only room for interpretation is if super-abilities granted by magic sources (weapons, objects, mystically bestowed) or super-tech can be negated.

Re: Roadrunner power armor

Posted: Tue Jan 15, 2019 10:00 am
by Hawk258
dreicunan wrote:
Hawk258 wrote:
dreicunan wrote:Well, no, it doesn't. Your SPD stat remains your SPD stat, which would be important to know if you were hit by, say, negate super powers.


I found it, and based on the limitations it cannot effect, bionics, magic, psychic, or physical traits or training.

So my interpretation is this:
If the power is directly linked to the players main physical stats
ME
MA
PE
PS
PB
PP
SPD

it doesn't work

However
Alter physical form
Energy expulsion
Invulnerability
Control
Ect are

Well, your interpretation is wrong. The test isn't what the power affects or to what it is "linked," but if it is a super-ability/power or not. If it is, it is negated. If it isn't, then it is not.

The only room for interpretation is if super-abilities granted by magic sources (weapons, objects, mystically bestowed) or super-tech can be negated.


Page 32 villains unlimited

Re: Roadrunner power armor

Posted: Tue Jan 15, 2019 11:52 am
by ShadowLogan
dreicunan wrote:Sure, one could, but Palladium didn't. If I have time I'll try to find the evidence later.

I agree. I am just stating that the Speed Attribute Stat can be expressed/extrapolated from these powers.

The Spd Attribute on the surface doesn't appear very relatable, but when you do a bit of math you find it can be much more useful than "Bob can run 100mph/160kph", since at least for us English unit users it works out to ft/sec.

Hawk258 wrote:Right, and in this case it actually makes zero logic either by definition or by game rules to disallow it as all power armors increase "normal" users spd ability 3 times.

As there Is no Express limit on the Roadrunner. Not something KS Usually misses in editing he always reminds you IF there is a limit if he wants a limit in place.

In most examples if KS has something in the books the "limit" is often noted.


Actually it makes sense to put a logical limit on the Roadrunner even if it is not stated as such.

The Robot RCC rules found in SB1 (o/r, pg94o) do allow for it to be used to create an accessory unit (this would be piloted examples that include Giant Robots and Power Armor and is specifically called out). The Robot RCC rules also place a limit on the humanoid leg speed (Spd Attribute of 220 or 150mph, foudn on pg101 SB1o), that applies to all kinds of Robots (power armor included), and 'Borgs have a lower speed limit.

The only Power Armor Examples that exceed a ground movement speed of 150mph are all using some form of thruster assistance to go even faster OR aren't humanoid designs (which have a higher limit).

Logically the Roadrunner Suit is going to be designed with a certain type of user range in mind, and someone with the super powers of EO:S or SSS are not likley to be it as they are going to be very rare on Rifts Earth.

You have a lot more faith in KS's editing than I do. Things get missed and corrected. There is a thing called errata, guardiandashi mentions the issue is addressed in a Rifter Errata Q&A but doesn't know which one (post #57 though).

Re: Roadrunner power armor

Posted: Tue Jan 15, 2019 12:37 pm
by Hawk258
ShadowLogan wrote:
dreicunan wrote:Sure, one could, but Palladium didn't. If I have time I'll try to find the evidence later.

I agree. I am just stating that the Speed Attribute Stat can be expressed/extrapolated from these powers.

The Spd Attribute on the surface doesn't appear very relatable, but when you do a bit of math you find it can be much more useful than "Bob can run 100mph/160kph", since at least for us English unit users it works out to ft/sec.

Hawk258 wrote:Right, and in this case it actually makes zero logic either by definition or by game rules to disallow it as all power armors increase "normal" users spd ability 3 times.

As there Is no Express limit on the Roadrunner. Not something KS Usually misses in editing he always reminds you IF there is a limit if he wants a limit in place.

In most examples if KS has something in the books the "limit" is often noted.


Actually it makes sense to put a logical limit on the Roadrunner even if it is not stated as such.

The Robot RCC rules found in SB1 (o/r, pg94o) do allow for it to be used to create an accessory unit (this would be piloted examples that include Giant Robots and Power Armor and is specifically called out). The Robot RCC rules also place a limit on the humanoid leg speed (Spd Attribute of 220 or 150mph, foudn on pg101 SB1o), that applies to all kinds of Robots (power armor included), and 'Borgs have a lower speed limit.

The only Power Armor Examples that exceed a ground movement speed of 150mph are all using some form of thruster assistance to go even faster OR aren't humanoid designs (which have a higher limit).

Logically the Roadrunner Suit is going to be designed with a certain type of user range in mind, and someone with the super powers of EO:S or SSS are not likley to be it as they are going to be very rare on Rifts Earth.

You have a lot more faith in KS's editing than I do. Things get missed and corrected. There is a thing called errata, guardiandashi mentions the issue is addressed in a Rifter Errata Q&A but doesn't know which one (post #57 though).


Okay, I think that is a reasonable reason for denying it.

Though it can be noted that rule was in regards to character creation. And Palladium breaks it's own rules in creating things.

I think on one hand "no the rule doesn't support it" is valid for a pure rules aspect. But as KS says "be disregarded". As at least in game terms and taking the stats into consideration, a faction found a way to compensate for the limitation by Palladiums chosing.

Again GM's call.

Re: Roadrunner power armor

Posted: Tue Jan 15, 2019 5:53 pm
by Blue_Lion
Hawk258 wrote:
Blue_Lion wrote:
Hawk258 wrote:In fact as noted there is a Power issue to consider as well.

With 1/10th to 1/20 the weight a frame with "comparible" hardware 26 RPS strength vs 30 RPS would have similar power outputs.

Once you reduce weight you can increase SPEED.

Usually conveyed in Horsepower.

For samson it has: 1581HP
Point glitterboy has: 542 hp
And speedster has: 16,000 hp

HP = moving 55 lb 1 foot in 1 second.


At 251 lb and 1581 hp, I could cover a quarter mile in 3.5 seconds. (252 mph) with a gearing system of 1:3 ratio 771 mph. And a 1:9 ratio would be 2300 mph (roughly)

What provides the horse power in the road runner?
Is it not the runners legs. How does gearing affect a runners legs.
(If the source of the horse power was PA it would have a fixed speed.)

To increase speed once max effective cadence(steps per minute) is reached you need to increase stride distance. This is the same principle that is used in gearing. gears increase or decrease the distance traveled per rotation/movement.

There are only a few ways to affect the speed of a runner with outside mechanical aid. the most common are increase conservation of energy, provide additional hp, or increase the size of levers(legs). If this was increased HP that would provide a limited boost of speed. The closest way to do increase gearing would be to change the lever size.

There is more to horse power than just speed, it includes torque. HP is the amount of force available at a low gear you have high torque but low speed, at a high gear you have a high speed low torque HP is a marketing ploy developed to sale things. (I have seen different people credited with creating the measurement,


Your HP stat seams off although there are several different HP out there the most common one used now is metric HP moving 75 kilograms 1 meter per second. That would be 150 pounds 3.3 feet per second. Mechanical HP (us measurement) is about 33,000 1 per minute or about 550 lbs 1 foot per second. (energy value depends on the which HP you are using but ranges from 735w to 746. Boiler HP is an outlier at around 9812 w).


Regardless of how much gearing you have there is a limit to how fast you can travel based off HP. Gearing does not increase energy.


The horsepower is provided by the same system as other power armor (26 robot ps)

Horsepower is not a "fixed" value. It is dynamic. Just like a vehicle weight and gearing can change a vehicles horsepower and speed.

Reduce weight increase speed
Change the gear ratio get more output turns.

A gear is a lever by the way read some basic science. 1:9 ratio = 1 inch input 9 inches out.

And I agree there should be a limit, However when you consider how much power an engine puts out on it's own vs gearing there is a shift from torque to horsepower.

This why dragracers run different gears In the rear axle.

And why a reduction of 900 lb weight is valid. If a drive system doesn't have to move 1000 lb that force can be used for higher output speed. No sheer force or weight resistance.

As stated put 40lbs on and try running, you lose speed... same priciple .

Now get on a 21 speed bike, your top speed increases at LEAST 3 times with the same input.

You being the power source and unaltered you speed changes accordingly

Add in that bionics (micro motors) have the ability to output robotic strength, I don't think power is an issue and with mdc materials? Rotational force is less damaging than impact force or shearing force.


If the robotic strength produced the hose power for running it would be a fixed speed like you see in most PA. If the speed variable is set by the pilots speed then he becomes the primary source of HP the PA may be augmenting his strength but it only provides a fixed amount. Logically in this case the pilot is the source of HP, with some form of augmentation coming from the PA.


Gearing does not increase horse power. It affects speed to torque ratio. The horse power of a car is a fixed value gearing does not change a cars horse power.
Horse power is a combination of torque and speed, increase torque you decrease speed, decrease torque you increase speed. That is why it easer to tow things in low gear. You have more pulling power but less speed in low gears.

If you decrease weight but keep the same HP speed would go up by a corresponding amount.

Re: Roadrunner power armor

Posted: Tue Jan 15, 2019 6:11 pm
by guardiandashi
Blue_Lion wrote:
Hawk258 wrote:
Blue_Lion wrote:
Hawk258 wrote:In fact as noted there is a Power issue to consider as well.

With 1/10th to 1/20 the weight a frame with "comparible" hardware 26 RPS strength vs 30 RPS would have similar power outputs.

Once you reduce weight you can increase SPEED.

Usually conveyed in Horsepower.

For samson it has: 1581HP
Point glitterboy has: 542 hp
And speedster has: 16,000 hp

HP = moving 55 lb 1 foot in 1 second.


At 251 lb and 1581 hp, I could cover a quarter mile in 3.5 seconds. (252 mph) with a gearing system of 1:3 ratio 771 mph. And a 1:9 ratio would be 2300 mph (roughly)

What provides the horse power in the road runner?
Is it not the runners legs. How does gearing affect a runners legs.
(If the source of the horse power was PA it would have a fixed speed.)

To increase speed once max effective cadence(steps per minute) is reached you need to increase stride distance. This is the same principle that is used in gearing. gears increase or decrease the distance traveled per rotation/movement.

There are only a few ways to affect the speed of a runner with outside mechanical aid. the most common are increase conservation of energy, provide additional hp, or increase the size of levers(legs). If this was increased HP that would provide a limited boost of speed. The closest way to do increase gearing would be to change the lever size.

There is more to horse power than just speed, it includes torque. HP is the amount of force available at a low gear you have high torque but low speed, at a high gear you have a high speed low torque HP is a marketing ploy developed to sale things. (I have seen different people credited with creating the measurement,


Your HP stat seams off although there are several different HP out there the most common one used now is metric HP moving 75 kilograms 1 meter per second. That would be 150 pounds 3.3 feet per second. Mechanical HP (us measurement) is about 33,000 1 per minute or about 550 lbs 1 foot per second. (energy value depends on the which HP you are using but ranges from 735w to 746. Boiler HP is an outlier at around 9812 w).


Regardless of how much gearing you have there is a limit to how fast you can travel based off HP. Gearing does not increase energy.


The horsepower is provided by the same system as other power armor (26 robot ps)

Horsepower is not a "fixed" value. It is dynamic. Just like a vehicle weight and gearing can change a vehicles horsepower and speed.

Reduce weight increase speed
Change the gear ratio get more output turns.

A gear is a lever by the way read some basic science. 1:9 ratio = 1 inch input 9 inches out.

And I agree there should be a limit, However when you consider how much power an engine puts out on it's own vs gearing there is a shift from torque to horsepower.

This why dragracers run different gears In the rear axle.

And why a reduction of 900 lb weight is valid. If a drive system doesn't have to move 1000 lb that force can be used for higher output speed. No sheer force or weight resistance.

As stated put 40lbs on and try running, you lose speed... same priciple .

Now get on a 21 speed bike, your top speed increases at LEAST 3 times with the same input.

You being the power source and unaltered you speed changes accordingly

Add in that bionics (micro motors) have the ability to output robotic strength, I don't think power is an issue and with mdc materials? Rotational force is less damaging than impact force or shearing force.


If the robotic strength produced the hose power for running it would be a fixed speed like you see in most PA.


Gearing does not increase horse power. It affects speed to torque ratio. The horse power of a car engine is a fixed value gearing does not change a cars horse power.
Horse power is a combination of torque and speed, increase torque you decrease speed, decrease torque you increase speed. That is why it easer to tow things in low gear. YOu have more pulling power but less speed.


nitpick but Bluelion is correct horsepower is a constant in a system, or rather peak (maximum) horsepower is.
what this means is you have a power plant that has a certain output limit. this can be measured in any "work" unit which is really a power per unit time measurement.
for instance horsepower is one such work unit
watts/time is another
Joules is one as well

if I am measuring the output of a car, I can measure it at various points in the drive train, but honestly there are only 2 points that really matter, 1 is the engine output which would be measured at the output shaft (the end of the crank shaft) before it goes into the transmission. the other measurement that is in some ways more important is measuring at the wheels where that energy is transferred to the ground.

the reality is that anytime there is a conversion you get input, conversion losses (efficiency) and output

Re: Roadrunner power armor

Posted: Tue Jan 15, 2019 6:33 pm
by Blue_Lion
Hawk258 wrote:1 hp × 1 rpm = 5252 torque (ft - lb)
1 hp x 9 rpm = 583 torque. (Ft-lb)

See?

As the need for torque drops (weight reduction) rotational speed can be increased.
More like proving that Hp is not changing even thogh speed did.

Re: Roadrunner power armor

Posted: Tue Jan 15, 2019 6:47 pm
by eliakon
Hawk258 wrote:I agree it should be a GM's decision.

However I don't believe "outperform" is a fair or honest description in this specific case.

Considering that it is able to safely and easily move at Mach 3? When no other suit in the megaverse can go faster than the mid 200s?
Yeah, that's "outperform" to a T.

Hawk258 wrote:I strongly urge GM's to take some time and consider the math and physics before knee jerking an automatic "no".

Two problems there
The first is that arguing "Well if you take enough real world physics and math here, but only the select parts of the math and physics that support my case, and if we ignore all the parts that DONT support it then it is obvious that I am right" is text book Munchkinisim/Rules lawyering. After all we are ignoring all the physics of metal fatigue and the physics that sonic speed is a super power and thus is not going to get a speed boost from a mechanical boost in a power armor in the first place :lol:

The second is that I *did* consider the math and physics.
And the math and physics just don't support in in the slightest.
It requires to many unsupported assumptions, and to many "well we don't know how this works, so we will just say that it will work in the best possible way"
The idea that with out changing any thing in the leg stride and triple the speed is absurd.

Hawk258 wrote:Check the math and physics I have listed. Learn some basics of Horsepower, torque, and Gear ratios as well as impact and sheering force.

I believe that once you understand these basic concepts (which are put in practice everyday in the real world) you will understand why I shared this.

I missed where your equations allow for a five foot tall person to generate Mach 1 strides, with footfalls that do not destroy the ground they are walking on :lol:
Oh wait... I'm sorry. You are trying to use real world physics to describe a super power. It doesn't work. Its a nice idea... but your using faulty data and that gets you faulty output.
This is the same reason that people don't use real world equations to figure out the damage values for guns. Or to find out the damage for falls. Or you know... anything else.
Because, as has been demonstrated over and over... the laws of physics in the Palladium universe are not the same ones as in our univers. Which is why things that might work in our world dont always work in Palladium.

Now I get that you want to use this trick in your game. And if your GM wants to allow it fine.
But "because real world physics says so" is not a reason that you should ever try to use to argue a point with a Palladium GM. Besides being incredibly rude (since it implies that the GM is less intelligent than you are with a side order of elitism), it simply doesn't apply to this particular game. Palladium flat out doesn't care about the laws of physics.

Re: Roadrunner power armor

Posted: Tue Jan 15, 2019 7:36 pm
by Blue_Lion
Hawk258 wrote:I agree it should be a GM's decision.

However I don't believe "outperform" is a fair or honest description in this specific case.

I strongly urge GM's to take some time and consider the math and physics before knee jerking an automatic "no".

Check the math and physics I have listed. Learn some basics of Horsepower, torque, and Gear ratios as well as impact and sheering force.

I believe that once you understand these basic concepts (which are put in practice everyday in the real world) you will understand why I shared this.

If you truly did the math of the physics then you would see that it is impossible to run at mach speeds. As speed increases the force of the impact does as well. So those impacts of running at high speed would shatter the surface, that would cost energy and reduce speed.


I do understand the basics of horse power, and gears. After your comment about gears changing HP I would recommend you take your own advice and actually learn about it. HP has a energy value HP is a fixed value that is a combination of torque and speed. While changing gears changes speed it does this by changing torque not HP.

Torque is potential energy to move something, while speed is the rate it is moved. HP is a combintation of the potential to move something and the rate it is moved at. That is why HP is expresed with both distance and weight.


If x HP can move 3000 lbs 1 foot per second then it can move 1500 lbs 2 feet per second or 6000 lbs 1/2 foot per second. You achieve this by changing the gear ratio. (this statement assumes that 100% of the horse power is being used.)

Re: Roadrunner power armor

Posted: Tue Jan 15, 2019 8:19 pm
by Mack
Friends,

Applying real-world physics or science to Rifts will always be a fruitless endeavor. Those rules simply are not part of the foundation.

Arguing about their application is likewise fruitless.

Re: Roadrunner power armor

Posted: Tue Jan 15, 2019 8:22 pm
by Curbludgeon
TW Armor would allow some multipliers. A character with Sonic Speed (Running) and Underwater Abilities, using armor with a PPE battery made by a TW working with a Pneuma-Biform dolphin, could have at least the following:

SS(R): Mach 1
Underwater Abilities: (running spd x5=swimming speed)
dolphin magic spell Speed doubler: x2
Ocean Magic spell Air Swim: takes it out of the water.

If it's made by a 4th level TW 23 PPE is enough to cross the Atlantic (well, Chi-Town to the NGR) at Mach 10.

Re: Roadrunner power armor

Posted: Tue Jan 15, 2019 8:33 pm
by eliakon
Mack wrote:Friends,

Applying real-world physics or science to Rifts will always be a fruitless endeavor. Those rules simply are not part of the foundation.

Arguing about their application is likewise fruitless.

Could we get this its own sticky?
It might preempt a lot of fruitless arguing and heartburn.
And more importantly it might allow for things that use real-world physics or science to be presented as such at the outset as, well, I dunno tagged <Real World Science> or something. So that those that want to do that can, sort of like how the Shemeridan thread is neat for the people that are into that, but the rest of the forum doesn't need to feel obligated to follow it... and how the material in it is sort of compartmentalized there and not used referentially elsewhere?
Just a thought.

Re: Roadrunner power armor

Posted: Tue Jan 15, 2019 10:23 pm
by Hawk258
Mack wrote:Friends,

Applying real-world physics or science to Rifts will always be a fruitless endeavor. Those rules simply are not part of the foundation.

Arguing about their application is likewise fruitless.


Original post edited I apologize.

Re: Roadrunner power armor

Posted: Tue Jan 15, 2019 10:44 pm
by Hawk258
ShadowLogan wrote:
Hawk258 wrote:Page 162 of the blackmarket Source book.

The Roadrunner armor states it triples the wearers speed.

If no upper limit is stated will it work for an individual with superhuman sonic speed? (Running not flight)

As a GM my knee jerk reaction would be " no" however considering the durability of MDC items I have to rethink my position. I would say "yes" as it isn't beyond current technology to have mechanical items handle several 10's of thousands of RPM's with very little wear.

With that in mind a speedster capable of Mach 1+ 20 mph per level of experience could potentially hit mach 3+

What do you think?

I do agree with The Beast, there likely is a limit one that isn't being considered as its treated as common sense by the writers. That said if we just go with what's been written then yes, and this isn't the only instance a bicycle has a x2 modifier to the SPD attribute to determine its speed.

The Beast wrote:Having said that, I can't see Bandito being able to make a power armor that could run that fast when there aren't any power armors that (AFAIK) have a running speed above 100 mph.

Northern Gun Samson Power Armor (Main/RUE) top running speed of 150mph, Kittani K-Universal Power Armor (WB2) tops out at 170mph. Triax Terrain Hopper PA (SB1/WB5) tops out at 170mph using Power Jumping (which involves running), and Quebec has two suits in WB22 via this method (150 & 180mph)

Additionally one of the MiO GB suits lists a top speed of 120mph, not to mention the Kittani Equistrian (144mph) and Kittani Raptor (170mph). The Kittani suits are more like robots than power armor though. Some drone/AI bots (power armor scale) can also breach 100mph running, though a few are non-humanoid. There aren't many giant robots either that breach 100mph either.

So if one is looking for a limiter, I'd put it at 200mph


And as far as I am aware this is the ONLY example of power armor with style of speed stat modifications and Robot strength at 26.

Re: Roadrunner power armor

Posted: Wed Jan 16, 2019 12:55 am
by Blue_Lion
Hawk258 wrote:
ShadowLogan wrote:
Hawk258 wrote:Page 162 of the blackmarket Source book.

The Roadrunner armor states it triples the wearers speed.

If no upper limit is stated will it work for an individual with superhuman sonic speed? (Running not flight)

As a GM my knee jerk reaction would be " no" however considering the durability of MDC items I have to rethink my position. I would say "yes" as it isn't beyond current technology to have mechanical items handle several 10's of thousands of RPM's with very little wear.

With that in mind a speedster capable of Mach 1+ 20 mph per level of experience could potentially hit mach 3+

What do you think?

I do agree with The Beast, there likely is a limit one that isn't being considered as its treated as common sense by the writers. That said if we just go with what's been written then yes, and this isn't the only instance a bicycle has a x2 modifier to the SPD attribute to determine its speed.

The Beast wrote:Having said that, I can't see Bandito being able to make a power armor that could run that fast when there aren't any power armors that (AFAIK) have a running speed above 100 mph.

Northern Gun Samson Power Armor (Main/RUE) top running speed of 150mph, Kittani K-Universal Power Armor (WB2) tops out at 170mph. Triax Terrain Hopper PA (SB1/WB5) tops out at 170mph using Power Jumping (which involves running), and Quebec has two suits in WB22 via this method (150 & 180mph)

Additionally one of the MiO GB suits lists a top speed of 120mph, not to mention the Kittani Equistrian (144mph) and Kittani Raptor (170mph). The Kittani suits are more like robots than power armor though. Some drone/AI bots (power armor scale) can also breach 100mph running, though a few are non-humanoid. There aren't many giant robots either that breach 100mph either.

So if one is looking for a limiter, I'd put it at 200mph


And as far as I am aware this is the ONLY example of power armor with style of speed stat modifications and Robot strength at 26.


The robotic strength stat is more lifting and attacking than source of speed.
The debate is because of the strange nature of the speed stat. The fact that the speed is based off the users indicates the user is providing the main source of speed, the suit is just modifying it. So it is not just about the strength of the armor but the user.


This means it is a question of how the armor changes the users speed and if there is a limit and not about the strength of the armor.


Is it logical/resaonable to place a top limit on the suit?