Re: A TW 'Edition' Query
Posted: Sun Oct 25, 2015 9:47 pm
As the Rifter variants (and the Ninja TW in Rifts Japan) were based on the original Techno-Wizard, and bore the same limitations, it would make sense to update them to be more consistent with the RUE techno-Wizard, including skills, P.P.E., and bonuses. Those classes were never particularly overpowered to begin with, and are actually a bit underpowered by current standards.
I think the only rule changes to be aware of are the ones that affect everybody, e.g. that all Rifts characters now choose their secondary skills from the same list, new skills have been added to the game, base S.D.C. is determined differently, etc. Also, you may have noticed that the rules (and costs) for constructing TW devices have changed significantly.
While not necessary, you might also want to check out Arzno (WB28) for new and revised TW devices based on those which appeared in Rifter #2.
I think the only rule changes to be aware of are the ones that affect everybody, e.g. that all Rifts characters now choose their secondary skills from the same list, new skills have been added to the game, base S.D.C. is determined differently, etc. Also, you may have noticed that the rules (and costs) for constructing TW devices have changed significantly.
While not necessary, you might also want to check out Arzno (WB28) for new and revised TW devices based on those which appeared in Rifter #2.