Enchanted weapon question, need answer quick
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Enchanted weapon question, need answer quick
Late last night for tonight's game, a player rolled up an Enchanted Weapon category character.
Looking at the continuity notes, it is a greatest rune weapon.
Does this mean I have to come up with a personality and voice for the weapon? I know in PF I would. Or does HU run it differently?
Looking at the continuity notes, it is a greatest rune weapon.
Does this mean I have to come up with a personality and voice for the weapon? I know in PF I would. Or does HU run it differently?
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Re: Enchanted weapon question, need answer quick
No, you don't have to. It's considered to be on par with a greatest rune weapon. By the same token, a person in Palladium Fantasy who gets a hold of a greatest rune weapon doesn't use it to transform into a hero or villain, nor do they gain superpowers. They are similar levels of power/rarity, but not the same things.
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Re: Enchanted weapon question, need answer quick
Glistam wrote:No, you don't have to.
Glistam is correct. You totally can though, if the GM is interested in doing it and you think it would be fun.
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Re: Enchanted weapon question, need answer quick
It's one of those gray areas. If the GM allows it, then the GM would play the weapon as he would any other NPC, including being able to make it moody and deny abilities, etc., when such.
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Re: Enchanted weapon question, need answer quick
arouetta wrote:Late last night for tonight's game, a player rolled up an Enchanted Weapon category character.
Looking at the continuity notes, it is a greatest rune weapon.
Does this mean I have to come up with a personality and voice for the weapon? I know in PF I would. Or does HU run it differently?
I believe that Enchanted Weapons should really be considered only the equivalent of Rune Weapons, in terms of power and prestige, somewhat like the Lightbringer weapons of PF. This leaves the GM free to define the actual magical underpinnings of the weapon, e.g. it could forged by the gods from some unearthly material (like the Uru metal of the Marvel universe), a direct manifestation and symbol of the wielder's personality and spirit (like a Cosmo-Knight's weapon), an honest-to-goodness mythical weapon (such as Caladbolg or Kusanagi-no-Tsurugi) or whatever your imagination comes up with.
Of course, you can make them true Rune Weapons if you really want to. A weapon's personality and origin can provide an interesting angle to the game, particularly for Weapons of Light/Order (do they contain the souls of volunteers? or even former champions/wielders?).
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Re: Enchanted weapon question, need answer quick
arouetta wrote:Late last night for tonight's game, a player rolled up an Enchanted Weapon category character.
Looking at the continuity notes, it is a greatest rune weapon.
Does this mean I have to come up with a personality and voice for the weapon? I know in PF I would. Or does HU run it differently?
Not necessiarly. Not all rune weapons are talkative, even given the cannonical examples. it's perefectly valid to just give the rune weapon a personality that dosn't like to talk and only occasionally gives vauge impressions.
Or maybe it can't really communicate anything beyond the most basic things. for example, you can use greater elementals as the souls for rune weapons, and an elemental powering it likely wouldn't have anything much to say.
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Re: Enchanted weapon question, need answer quick
of course you could totally go the other way as well and have a rune weapon that is a character in its own right that is always trying to do things.
some examples that immediately spring to mind of objects that "are characters"
the starship Megarea from Path of the fury by david weber (expanded story in fury born)
Stories about Bolos by various authors
"Nelly" the computer of Kris Longknife in the Mike Shepherd novels series
I am sure there are more, but....
what's always fun is if the GM gives said "artifact" a personality querk that is incompatible with the main char for instance In a rifts campaign I was playing a char that was a shemerian (more or less) that had a Monst rex that had an AI personality based on the character I was running, the thing is that the GM made the AI have some odd tendencies that were different for instance the monst rex (AI) had Kleptomaniac tendencies, so kept stealing things, which got really bad when the char got a "portable hole" aka as a bent space pocket for storage, it wasn't too bad when it would only hold a few tons and a few cubic yards of volume, it got worse when it would hold around 100+ tons, it got insane when the "storage space" was big enough to hold a planet, or more.
of course it also depends on the magic items power sets for instance if its a thief, but has no way to manipulate objects that is one issue if it is a klepto, and has telekinesis that causes a whole other set of issues. of course I can think of other scenarios that are/can be fun/funny to play out.
some examples that immediately spring to mind of objects that "are characters"
the starship Megarea from Path of the fury by david weber (expanded story in fury born)
Stories about Bolos by various authors
"Nelly" the computer of Kris Longknife in the Mike Shepherd novels series
I am sure there are more, but....
what's always fun is if the GM gives said "artifact" a personality querk that is incompatible with the main char for instance In a rifts campaign I was playing a char that was a shemerian (more or less) that had a Monst rex that had an AI personality based on the character I was running, the thing is that the GM made the AI have some odd tendencies that were different for instance the monst rex (AI) had Kleptomaniac tendencies, so kept stealing things, which got really bad when the char got a "portable hole" aka as a bent space pocket for storage, it wasn't too bad when it would only hold a few tons and a few cubic yards of volume, it got worse when it would hold around 100+ tons, it got insane when the "storage space" was big enough to hold a planet, or more.
of course it also depends on the magic items power sets for instance if its a thief, but has no way to manipulate objects that is one issue if it is a klepto, and has telekinesis that causes a whole other set of issues. of course I can think of other scenarios that are/can be fun/funny to play out.
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Re: Enchanted weapon question, need answer quick
guardiandashi wrote:of course you could totally go the other way as well and have a rune weapon that is a character in its own right that is always trying to do things.
some examples that immediately spring to mind of objects that "are characters"
the starship Megarea from Path of the fury by david weber (expanded story in fury born)
Stories about Bolos by various authors
"Nelly" the computer of Kris Longknife in the Mike Shepherd novels series
I am sure there are more, but....
what's always fun is if the GM gives said "artifact" a personality querk that is incompatible with the main char for instance In a rifts campaign I was playing a char that was a shemerian (more or less) that had a Monst rex that had an AI personality based on the character I was running, the thing is that the GM made the AI have some odd tendencies that were different for instance the monst rex (AI) had Kleptomaniac tendencies, so kept stealing things, which got really bad when the char got a "portable hole" aka as a bent space pocket for storage, it wasn't too bad when it would only hold a few tons and a few cubic yards of volume, it got worse when it would hold around 100+ tons, it got insane when the "storage space" was big enough to hold a planet, or more.
of course it also depends on the magic items power sets for instance if its a thief, but has no way to manipulate objects that is one issue if it is a klepto, and has telekinesis that causes a whole other set of issues. of course I can think of other scenarios that are/can be fun/funny to play out.
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