Arisia Con - Boston, MA in January 2013 - Heroes Unlimited
Posted: Sun Dec 16, 2012 6:57 pm
Arisia 2013 in Boston is the weekend of January 18th. I'm signed up to run a Heroes Unlimited game on the 19th - should be a good one! Everyone gets to be a super villain in this one-shot which I've named "Jailbreak!".
The players are all inmates in Gramercy Island. Due to an extended storm in the area, power has failed in the prison. During the storm, an "insider" (details TBD) helps the players initially escape from him/her cells. From there, they must escape Gramercy Island. That's the short-short version. This one-shot was discussed in a bit more detail in the Heroes Unlimited forum on here.
I started to roll up my own pre-gens, then I realized that the Gramercy Island book has a vast collection of characters just waiting to be used. I chose the Slaughterhouse Seven, an uber-evil team of mega super villains.
I do have a few questions I'd like to run by you folks and see what opinions people have to offer:
1) The Slaughterhouse Seven is a very powerful team. They're levels 10-12 and are Mega superheroes. Is this "too powerful"? For a one-shot, I'm inclined to say "no". Just let the PCs go at it and have fun, but I don't want them to be so powerful that it gets boring.
2) For a final boss fight, I was thinking they could fight Apex, or another Mega super hero from the Century Station or Gramercy Island book. Too cliche?
3) Gramercy Island is tough to get out of, and my hope was to give them a puzzle or two along with the combat. But I'm finding it difficult to see how this one-shot isn't going to turn into anything other than one combat after another. I guess the challenge here, in that case, would be to vary the combat. In my campaigns, I tend to focus more on story and RPing rather than a hack-and-slash approach. But hey, it's a one-shot. Any thoughts?
I'm hoping that I can recruit some new Palladium and, more specifically, Heroes Unlimited players with this game. I have a brand new signed HU book I requested in a Christmas Grab Bag that I will be giving away as a prize at the convention.
The players are all inmates in Gramercy Island. Due to an extended storm in the area, power has failed in the prison. During the storm, an "insider" (details TBD) helps the players initially escape from him/her cells. From there, they must escape Gramercy Island. That's the short-short version. This one-shot was discussed in a bit more detail in the Heroes Unlimited forum on here.
I started to roll up my own pre-gens, then I realized that the Gramercy Island book has a vast collection of characters just waiting to be used. I chose the Slaughterhouse Seven, an uber-evil team of mega super villains.
I do have a few questions I'd like to run by you folks and see what opinions people have to offer:
1) The Slaughterhouse Seven is a very powerful team. They're levels 10-12 and are Mega superheroes. Is this "too powerful"? For a one-shot, I'm inclined to say "no". Just let the PCs go at it and have fun, but I don't want them to be so powerful that it gets boring.
2) For a final boss fight, I was thinking they could fight Apex, or another Mega super hero from the Century Station or Gramercy Island book. Too cliche?
3) Gramercy Island is tough to get out of, and my hope was to give them a puzzle or two along with the combat. But I'm finding it difficult to see how this one-shot isn't going to turn into anything other than one combat after another. I guess the challenge here, in that case, would be to vary the combat. In my campaigns, I tend to focus more on story and RPing rather than a hack-and-slash approach. But hey, it's a one-shot. Any thoughts?
I'm hoping that I can recruit some new Palladium and, more specifically, Heroes Unlimited players with this game. I have a brand new signed HU book I requested in a Christmas Grab Bag that I will be giving away as a prize at the convention.