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Re: What IF BIG IF we add a ,,, to ATL-7 Anti-Tank Laser Rif

Posted: Thu Sep 23, 2021 1:28 pm
by hup7
As previously mentioned "heat" is one issue the book mentions. Sure, you "can" do it but firing more than 3 or 4 times per round will probably cause long term damage. I would look at addressing the heat issue first - operator to add some sort of cooling system. If you want to go TW, cooling is pretty easy.

After that, crew support weapon (to use their actions to swap out clips) or multiple e-clips seem like an easier option, isn't the 'canister' something already designed for that?

I won't mention the "the device rapid fires the Sub-Particle Acceleration spell three times" - IF your GM allows a device to rapid fire spells; then there are more broken options than Sub-Particle Acceleration. I mean EVEN using that spell it would inflict 3d6x10 + 3 / level anyhow? Why bother trying to power something, just use the spell itself. vOv Or for that matter: why not rapid fire the spell 4 times (4d6x10+4/level) or 5 times (5d6x10+5/level)?

Re: What IF BIG IF we add a ,,, to ATL-7 Anti-Tank Laser Rif

Posted: Thu Sep 23, 2021 3:54 pm
by MadGreenSon
hup7 wrote:As previously mentioned "heat" is one issue the book mentions. Sure, you "can" do it but firing more than 3 or 4 times per round will probably cause long term damage. I would look at addressing the heat issue first - operator to add some sort of cooling system. If you want to go TW, cooling is pretty easy.

After that, crew support weapon (to use their actions to swap out clips) or multiple e-clips seem like an easier option, isn't the 'canister' something already designed for that?

I won't mention the "the device rapid fires the Sub-Particle Acceleration spell three times" - IF your GM allows a device to rapid fire spells; then there are more broken options than Sub-Particle Acceleration. I mean EVEN using that spell it would inflict 3d6x10 + 3 / level anyhow? Why bother trying to power something, just use the spell itself. vOv Or for that matter: why not rapid fire the spell 4 times (4d6x10+4/level) or 5 times (5d6x10+5/level)?

With Techno Wizard crafting you really have to have a GM who's committed to maintaining a certain degree of plausibility and sanity to your actions. It's too easy to fall into the No Limits Fallacy otherwise.

Re: What IF BIG IF we add a ,,, to ATL-7 Anti-Tank Laser Rif

Posted: Sun Oct 24, 2021 11:58 am
by Mlp7029
Why bother? As has been pointed out there are many pulse weapons that are much more efficient. I would submit that is this weapon is not in use by Triax even though Triax has preRifts tech.

Re: What IF BIG IF we add a ,,, to ATL-7 Anti-Tank Laser Rif

Posted: Fri Nov 19, 2021 12:30 am
by RockJock
Throw caution to the wind. Get the 10 e-clip backpack used by the CAF in PW. 10 shots boom boom boom.

Honestly, in my games we always limited this by saying it would overheat. The gun was expensive and rare to begin with, and if you talked the GM into letting you get your hands on it the gun would.....disappear quickly if you abused it by trying to making it a rapid fire weapon. I always viewed this as a anti-tank rifle, more like a recoilless rifle, or reloadable shoulder fired missile then as a Barrett.

Re: What IF BIG IF we add a ,,, to ATL-7 Anti-Tank Laser Rif

Posted: Sun Nov 21, 2021 5:04 pm
by ITWastrel
What if, and this is silly common, an ATL-7 were used by a Mystic knight?

RAW, I believe said knight becomes the most powerful kid on the leyline, am I right?