Jason Richards wrote:Like most, I just think that M.D.C. is overused. I've never played Robotech, but as I understand it, that game got it right. Big giant mechs and huge weapons are M.D., everything else S.D.C. Whenever you get into things like "It's an M.D.C. creature, but S.D.C. weapons do Mega-Damage" then it becomes clear that the scope of M.D.C. has changed considerably. I don't like or dislike it necessarily, it's just interesting to see the change over the course of the years.
But, in the end I'm not a big "mechanics" guy. I'm role-playing to tell a story, and can work with whatever the system is.
This is one of those areas where I agree with you.
Personally, I'd like things to be toned back down to the levels they were in the main book (if not all the way back to Robotech levels).
But it's spilt milk in a lot of ways, and there's no going back.
Vagabonds start with MDC armor, Psi-Stalkers turn MDC against supernatural foes, etc. etc.
Take for example the dinosaurs in Rifts.
They were too powerful to begin with (I don't think that a T-Rex would realistically be impervious to a .50 cal machinegun... and a raptor sure as heck wouldn't be), and New West made them absurdly more powerful.
It bugged me, and it still bugs me.
But if/when I get around to running a Dinosaur Swamp adventure, I plan to use the setting as it is written... big munchkiny dinos and all.
And I don't have a problem with Todd writing the dinos in the book the way he did, because he was just matching the new official power level for dinos as presented in New West.
But even though there's no use crying over spilt milk, there's nothing keeping people from pouring a new glass.
In the case of Rifts, I would love to see writers come up with a lot more SDC enemies and challenges... technically SDC is still supposed to be the norm, even if most of the stuff written is MDC.
That's why I am (ever-so-slowly) working on a Rifter article for more mundane OCCs to represent the more average person, and why I'd like to eventually get around to writing articles full of useful SDC (or low MDC) gear. The flood of MDC can't be necessarily stopped, and it certainly can not be undone, but it might be diluted if people make enough low-powered stuff.
Where does everybody else stand on this sort of thing?
1. Does the increasing proliferation of Mega-Damage bother you?
If so, then why and to what extent?
If not, then why not?
2. Can you think of ways to challeng player characters other than pitting them against high-powered MDC enemies?
3. Would you be interested in seeing more low-powered (SDC, high SDC, and low MDC) opponents, races, and gear in future Rifts books?
4. How do you picture the average human inhabitant of Rifts Earth? What sort of life do they live, and what sort of gear do they have?
5. How much MDC do you see the average character as having (Armor, for SDC beings)?
How much MD do you see the average character as being able to dish out in a single attack?