Any other PCs own slaves?

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Unread post by Danger »

My current character looked into it, but after seeing the price tags on the slaves, I ran in fear. :D
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No, but two of my characters are former slaves, and most hate the institution of slavery with a passion.
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Unread post by Danger »

Ah, here lies the problem. You see, my character is a Hero, and was wanting to purchase the slaves in order to free them at a later point (once we'd exited the city and returned home).

I have had evil characters who utilized force to subject those under them. But usually I play the white hat, or grey enough to oppose slavery in general.
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Macistan wrote:
Sentinel wrote:No, but two of my characters are former slaves, and most hate the institution of slavery with a passion.

How do they fill about killing entire towns to punish them for trying to stand against the PCs invasion? Cuz we did that too, with slave armies helping us kill the women and children. Coyles love to kill children.


Usually, if possible, they (as individuals) try to free slaves with a minimum of bloodshed. I have some characters who will go to violent extremes, although none of them would destroy an entire town, unless it were an Outlaw Outpost or something.
None of my heroic characters would condone any action that involved killing children.
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Unread post by Danger »

Macistan wrote:Heroic campaigns are well and good, but evil campaigns...that's where the money shot's at. There's nothing better than killing cyberknights, heroic soldiers and mages, all in pursuit of wealth and power. If the campaign ever gets revived (which is doubtful since we've all moved away from each other), I'd like to try and destroy the world.


Actually you can make more money in a heroic campaign than you can an evil one, if you think about it.

You go out. Kill the bad guys. Take their stuff. And get paid for it! :D

Plus, heroes always get all the hot chicks. :ok:
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Unread post by Danger »

Macistan wrote:
Danger wrote:
Macistan wrote:Heroic campaigns are well and good, but evil campaigns...that's where the money shot's at. There's nothing better than killing cyberknights, heroic soldiers and mages, all in pursuit of wealth and power. If the campaign ever gets revived (which is doubtful since we've all moved away from each other), I'd like to try and destroy the world.


Actually you can make more money in a heroic campaign than you can an evil one, if you think about it.

You go out. Kill the bad guys. Take their stuff. And get paid for it! :D

Plus, heroes always get all the hot chicks. :ok:


Not true, bad guys kill the heros and enslave the chicks. Better yet, magical charm spells, compulsion, domination :)


It's just not the same, bro. Trust me. :D
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Unread post by Sentinel »

Macistan wrote:Heroic campaigns are well and good, but evil campaigns...that's where the money shot's at. There's nothing better than killing cyberknights, heroic soldiers and mages, all in pursuit of wealth and power. If the campaign ever gets revived (which is doubtful since we've all moved away from each other), I'd like to try and destroy the world.


I avoid evil campaigns myself.
My personal experiencews with them were never good.
Besides, I much prefer to play the character helping rather than hurting the oppressed.
when you get right down to it, Sentinel's right.~Uncle Servo.

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That's the best place to start. Otherwise, listen to Sentinel~lather

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Unread post by Jason Richards »

I love math.

GML (Gamer Maturity Level) = [1/(X+1) + 1/(2*Y+1) + 1/(27*Z+1)]/3 * 100%

where:
X = Number of slaves owned by the player character
Y = Average number of pointless deaths per session
Z = 3-game running average of the number of in-game "scoring with hot chicks" incidents

I keed, I keed... :P
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Unread post by Jason Richards »

Sentinel wrote:
Macistan wrote:Heroic campaigns are well and good, but evil campaigns...that's where the money shot's at. There's nothing better than killing cyberknights, heroic soldiers and mages, all in pursuit of wealth and power. If the campaign ever gets revived (which is doubtful since we've all moved away from each other), I'd like to try and destroy the world.


I avoid evil campaigns myself.
My personal experiencews with them were never good.
Besides, I much prefer to play the character helping rather than hurting the oppressed.


Yeah, somehow seeing Sentinel at the table plotting the exploitation of extra-dimensional slaves seems a bit... awkward. :-?
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Unread post by Jack Daniels »

My best evil campaign never involved slaves. We were operating in a good-ish city and were basically trying to break the monopolies on power and commerce held by various guilds and noble families so that we could make money, gain power and eventually hold monopolies of our own. There was blackmailing, abduction, arson, theft, lying, conniving, fencing, poisonings, raising of the dead, betrayal of party members and different identities to keep straight. So let's see, according to the formula I have a GML of 100% for that campaign. Sweet! However, had the city allowed slavery, my character would have owned slaves and thus I would have been a less mature gamer. . . interesting. Anyhow, the campaign eventually ended and I do miss the politics of the game.
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Unread post by Thinyser »

Kittenstomp wrote:My longest standing character, Achmed Ibrahim (11th level Ley-Line Walker) is a Libyan Bedouin and believes in the institution of INDENTURED SERVITUDE. Similar to slavery, only you can't be a slave any more than 10 years, and your master is responsible for feeding you, can't beat you, and has to provide you with a fair exchange for your labor. You just can't leave or complain. This practice is pased on a number of arabic practices that died out in the last 200 years, including by favorite, where a person could sell HIMSELF into slavery to make money. After 10 years or so, he'd be free and have a pocket full of cash.

now that sounds like a plan for a young person to really consider...it could be like a paid apprenticeship if you played your cards right.
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Unread post by Nekira Sudacne »

You can be a hero and own slaves. it's really all in the way and why.

After all, you can't force a person to be free. if they WANT to be your slave...well, what are ya gonna do? if you say no someone else will take them up, adn they will kill themselves if you try to set them free.
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Unread post by Gomen_Nagai »

Mainly ancient heroes had slaves, it wasn't until the 1800s when Heroes who didn't like slaves or take them came about..
now.. heroes who had slaves were not known for abusing them.. unless you mean "heroeS" like andrew Jackson..
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Unread post by Sentinel »

Jason Richards wrote:
Sentinel wrote:
Macistan wrote:Heroic campaigns are well and good, but evil campaigns...that's where the money shot's at. There's nothing better than killing cyberknights, heroic soldiers and mages, all in pursuit of wealth and power. If the campaign ever gets revived (which is doubtful since we've all moved away from each other), I'd like to try and destroy the world.


I avoid evil campaigns myself.
My personal experiencews with them were never good.
Besides, I much prefer to play the character helping rather than hurting the oppressed.


Yeah, somehow seeing Sentinel at the table plotting the exploitation of extra-dimensional slaves seems a bit... awkward. :-?


My namesake character Sentinel was the son of a secret Southern Abolitionist. They bought slaves from the Virginia slave market, secretly educated them, and helped slaves escape via the Underground Railroad later.

As a GM, however, I have plotted the exploitation of many slaves of diverse origins...the Spluglorth make excellent villains in Rifts and in HU. 8)
when you get right down to it, Sentinel's right.~Uncle Servo.

Sentinel. you'll be always loved by the German Princess.~Nelly

That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.

That's the best place to start. Otherwise, listen to Sentinel~lather

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Unread post by Scooter the Outlaw »

Interestingly enough, this is one of the ONLY excesses my players didn't decide was a great idea to indulge in when they were in Atlantis.

One of my players was a slave, so he would occasionally buy slaves to free them. One ended up sticking with him and serving as a squire. That's as close as my group has ever come.

However, there was a point where some of them sold each other into slavery. There was a reason behind it, but the only detail I remember now is that the reason was very poor.
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Unread post by Kalinda »

Been one, never owned one. Only played evil games once or twice in my 17 years as a gamer, just never got into it.
Personally, I think that we have a duty as role-players to try to anchor each other to reality a bit. To keep other gamers from being complete freaks and weirdos, or even psychopaths, if we can. Killer Cyborg
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Unread post by Nekira Sudacne »

Kalinda wrote:Been one, never owned one. Only played evil games once or twice in my 17 years as a gamer, just never got into it.


It's possible to own slaves in a good game.
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Unread post by Kalinda »

Nekira Sudacne wrote:
Kalinda wrote:Been one, never owned one. Only played evil games once or twice in my 17 years as a gamer, just never got into it.


It's possible to own slaves in a good game.


That is true, but not if your character is against the entire idea of slavery.

Being a member of a slave race tends to make you have strong feeling on the subject. either you love it or hate it.
Personally, I think that we have a duty as role-players to try to anchor each other to reality a bit. To keep other gamers from being complete freaks and weirdos, or even psychopaths, if we can. Killer Cyborg
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Unread post by KLM »

Oh well, one can initiate wage slavery, or let those slaves
I bought at Splynn work for their freedom and of course
I had a hard time when my party planned to invest in
a dozen or so Dyna-bots... (or a zombie army)

So was there, seen it, have the T-shirt. :fool:

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Unread post by Mech-Viper Prime »

I had aeveral good character who have aand still owns slaves, he normally buys them from evil people then has them work it off in 2-5 years depending on what they are
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Re: Slaves and Rifts

Unread post by Nekira Sudacne »

Kestrel wrote:Yes. Mind you, not every character regardless of alignment.

Considering the moral/ethical/philosophical issues that tend to center campaigns of the groups I tend to play with, the campaigns tend to be less combat oriented and more geared towards cultural ambiguity in defining good and evil. Is it wrong to have slaves in a culture that has always used indentured servitude?

Granted, most versions of slavery in our campaigns tend to be from cultures that accept indentured servitude from defeated adversaries for a year and a day, and are treated more like employees and servants than as property. This does not make it right, yet it makes it more of a grey area than say...a slave from Atlantis, for example.


How about an etire race that is born into slavery to one another?
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Unread post by Kagashi »

I have a necromancer that has slaves. When they get out of hand, he kills them and animates them as a mummy or a zombie.

I dont know why so many people are so opposed to having slaves in a make believe game. Roleplaying is a chance to do something that you never would do in real life.
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Unread post by Prince Cherico »

Kagashi wrote:I have a necromancer that has slaves. When they get out of hand, he kills them and animates them as a mummy or a zombie.

I dont know why so many people are so opposed to having slaves in a make believe game. Roleplaying is a chance to do something that you never would do in real life.


thats why I always have my charater date girls and
have long enduring relationships
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Unread post by Kalinda »

Kagashi wrote:I have a necromancer that has slaves. When they get out of hand, he kills them and animates them as a mummy or a zombie.

I dont know why so many people are so opposed to having slaves in a make believe game. Roleplaying is a chance to do something that you never would do in real life.


If I were to play an evil character for which owning slaves would be a valid option, I would probably own some. But I don't really enjoy playing evil characters, so I don't.

Closest I've come is a LN D&D necromancer who animated the bodies of his fallen foes to carry his stuff...
Personally, I think that we have a duty as role-players to try to anchor each other to reality a bit. To keep other gamers from being complete freaks and weirdos, or even psychopaths, if we can. Killer Cyborg
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Unread post by Nekira Sudacne »

Anyway, My character does own a slave, a Plesurer. of course she's abberent though slowly on the road to becoming good after a fateful encounter with a Soultwist spell.
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Unread post by Kalinda »

Misfit KotLD wrote:
Nekira Sudacne wrote:You can be a hero and own slaves. it's really all in the way and why.

After all, you can't force a person to be free. if they WANT to be your slave...well, what are ya gonna do? if you say no someone else will take them up, adn they will kill themselves if you try to set them free.


Which is why Mig, my gunslinger in Ed3's game, has one. She was bought by a PC who died (them Mig pureed his body) and Mig took over ownership simply because she isn't capable of being free. She is a lifelong slave, though Mig intends to fix that.


Yes, there is always the 'slave mentality' problem to deal with. Some very good roleplaying opportunities there.
Personally, I think that we have a duty as role-players to try to anchor each other to reality a bit. To keep other gamers from being complete freaks and weirdos, or even psychopaths, if we can. Killer Cyborg
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