AdeptPaladin wrote:... rail guns are basically useless when compared to the other weapons listed in the same book. ... Range, damage, cost, weight-wise, they tend to do far less bang for their buck than their energy counterparts. So why do they even exist? Why mount a rail gun on a tank when a particle cannon would be far more cost-effective and have comparable range with greater damage capacity?
Why? I can think of three good reasons why rail guns are worth the load.
1) Economics ranks up there. For instance, take an NG-P7, a 1D4x10 weapon just like the NG-202 or C-40R. It gets 8 shots out of a standard e-clip which costs 1200 to 1500 credits to recharge. Let's split the difference and call it 1350. That comes out to 168.75 credits per 1D4x10 MD blast. A rail gun that produces the same damage uses 40 rounds of ammo, with each round only costing half a credit. That comes out to only 20 credits for the same amount of damage per shot. That's an 800% savings on every squeeze of the trigger!
2) Only kinetic weapons may use the optional Knock Down rules. And though a pulse laser may seem more high-tech and sexier, a burst of steel (actually the material is still under debate, though personally I like tungsten) has the canon rules behind it to lay some one on their butt. Not only does this momentarily stop their movement if on foot, but it also costs that person the initiative and dogs them one melee attack/action to recover. For the actual rules see the RGMG, pg. 35.
3) Purely energy weapons like lasers, particle beams and ion beams have poor anti-magic characteristics. This is because of the the common-as-dirt defensive spell Impervious to Energy. But use a rail gun and all your magical worries are (mostly) gone. A hard hitting rail gun slug does the same damage whether it goes up against the Imp. to Energy spell, laser resistant armor, or whatever. The only thing it can't hurt are Elementals.
Effective range/10 is the maximum amount of MDC penetration. In other words, the C-40R (MRB; p226) could travel through up to 400 MDC of armor before it 'stops' when traveling at maximum velcoity.
Effective Range/5 is the maximum distance at which the round can penetrate without stopping.
Uh, you're actually making your rail guns rounds punch right through everything to that extent? Hell, if that's the case what's to prevent the players or bad guys to do Called Shots to the head all day long and go for the instant kill? You may want to really reconsider that one.
When a round penetrates without stopping, it does no more than 1MD to 'hard' targets or 1d10 SD/HP to 'soft' targets.
Not that I'm disagreeing with this by itself in principle ... a rail gun slug
should only do SDC to an unprotected person ... but bear in mind that a .50 BMG too is a hard hitting but slower round, and as of RUE it does 7D6 SDC per round. You might want to up that one for consistancy's sake.
From the author of The RCSG, Ft. Laredo & the E. St. Louis Rift in Rifter #37, The Coalition Edge in Rifter #42, New Chillicothe & the N.C. Burbs in Rifter #54, New Toys of the Coalition States in Rifter #57, and The Black-Malice Legacy in Rifters #63, 64 & (Pt. 3, TBA)
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