Pre-Rifts Classes-Juicer, Borg, etc

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Pre-Rifts Classes-Juicer, Borg, etc

Unread post by RockJock »

What have you done to modify/tweak the Borg, Juicer, or other classes to fit the CE setting? I know that you can run a Pre-Rifts Juicer as a slightly modified main book Juicer, and the same for a Borg, but I want something more.

The Pre-Rift Borg, Diablo Joe(Black Market) is an example of what I mean by a little something more due to a few "experimental" systems. Maybe add a few more common skills to a Pre-Rifts Borg. I'm not talking about overpowering, but things like the basic skills of Literacy, Basic Math, and maybe an extra pilot skill like pilot car or basic hover.

For the Juicer there is a bigger difference between pre and post Rifts. For example, I see the Juicer in the Golden Age having a few tweaks/benefits missing in later generations, such as a few cybernetics, and maybe a smaller harness and similar. I also see a Pre-Rifts Juicer most likely being a Spec Forces guy or gal with a skill set closer to the Special Forces (Mercs) or the Military Specialist/Intel Agent(CE) then the Rifts Juicer who is likely to be a street ganger who juiced.

Has anyone made tweaks along these lines, or something similar before? Thanks for any input.

On a side note, I've used JAEP/Euro-Juicer Implants for German Special Forces in Rifts and US Special Forces in CE, and it fit well.
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by dreicunan »

I always figured that pre-cataclysm they'd have been more likely to make a Juicer nearing last call into a Borg precisely because they were more likely to be highly trained, and it is a waste of resources to let someone like that die when you could keep benefiting from their expertise and experience for a long time in a Borg body.
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by glitterboy2098 »

Juicer Technology was not widely used outside the less advanced nations (2nd and 3rd world to use real world terms) due to the major health and ethical issues. though apparently it was popular with some parts of the criminal world.
i suspect that the JAEP system (found in WB5), which is a pre-rifts jucer derived tech that employs weaker chemical mixes to create a system that is much safer but also weaker over all, was more readily available in north america.
lack of replacement chemicals though would render most juicers and JAEP users in a difficult situation within a few months of the cataclysm.. forcing detox for most. JAEP users that can get resupply likely would be unable or unwilling to maintain the "three on, three off" schedule required for safe use, so likely would start seeing the side effects of that. (not to mention that JAEP chemical mixes are specialized.. and switching to a new mix without the three month detox period from the previous one is implied to be as bad or worse than using one mix for more than three months.)

as far as cyborgs go i would assume that most recipients of it would have been either people injured in the line of duty, or born with major physical disabilities. since i highly doubt that there would be the same acceptance of throwing away perfectly functional body parts to get converted. in military use i would expect that partial conversion would dominate (if correcting injuries) and full conversion would be less common. i would also assume that the borg's would be much more standardized. that they would have a set suite of standard implants beyond the basic limbs, with additional implants standardized around specific battlefield roles. i would also assume that the "walking tank" type bodies found in rifts are more rare in the first world, and that design preference would be for lighter humanoid designs meant to make use of infantry and PA gear. so more like Ghost in the shell than Bubblegum Crisis.
i would assume that civilian partial and full conversions would make use of a lot of non-bionics. biosystems, cybernetics designed to mimic human appearance. civilians would obviously have more options in the cosmetic area but i suspect that the more inhuman cosmetic implant options from the bionics sourcebook wouldn't be very accepted (if they exist at all yet). civilians also probably would have much more limited access to things like built in weapons or espionage type gear.
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by RockJock »

The Chinese Crazy/Lightning Warrior is sort of a Crazy version of what I was thinking about (minus the Chinese Martial Arts). Basically, a SF/Commando type character with Crazy conversion on top.
See, I always figured, based on nothing mind you, that a Pre-Rifts military Juicer would be detoxed before he hit last call, at least in most countries. 100% non book, just my thinking.

I don't see tons of Rifts style Juicers running around NA, but the tech was well known and easy enough to be pulled out of storage and used. Japan says as much, at least for the Republic. What I was thinking of is more SF operators, and special units making use of Juicers. The other easy option is anybody with access to Juicer conversion using it to protect their strong hold. Again, this was one of the early reactions of the Republic of Japan.

NEMA partial bionics are not unheard of. THe Military Specialist, and Intel-Agent have partial borg options.
Diablo shows that the big nasty combat borg was at least occasionally built for military purposes. I definitely agree that something like the Cyber Humaniod in Bionics would definitely make sense in CE, and probably be more common then the big nasty combat borg. I can also see a military cyborg having a "combat" body and a "leave" body based on being home or deployed.

Any suggestions on tweaks, or lost tech for Borgs? The easy step is to make the Japanese bionics/cybernetics available, anything else come to mind?
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by glitterboy2098 »

except that the tech is specialized and not something that you would just happen to have on hand to use. remember that in CE you don;t have factories or the like producing new hardware. the only stuff that is available is the stuff NEMA had on hand before the cataclysm and whatever it can scavenge from the chicago area. so they won't have any juicer tech "in storage" to use.
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by RockJock »

WB8 talks about Pre-Rifts Japan having Juicer tech mothballed and in storage by various companies. I assume there is similar in NA.

Let me restate. What was a 3rd world Juicer 2 years before the 2098 like? A 2096 Juicer from a banana republic is going to have some differences from a PA 100 Juicer. Things like literacy and math for example, possible computer operations and so on. If the Juicer was meant to be a total throw away soldier it is one thing, but if they were a highly trained soldier who was expected to detox early, or go on to be a Borg they would have a different skill set then a PA Juicer. That is what I am getting at.
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by glitterboy2098 »

again though. the japanese cities that came through the time warp did so with intact factories and infrastructure. they thus had the mechanisms by which they could take a sample of the hardware and chemical brews and put it into production for use.

NEMA does not have that.

i've noticed a lot of people seem to have trouble wrapping their heads around the fact that there is no manufacturing to speak of in chaos earth. nothing beyond the occasional makeshift weapon from scrap. society, communications, manufacturing, infrastructure? gone. all gone. NEMA and the rest are expending existing and dwindling resources and that is why they are doomed to ultimately fail. every round fired, every suit of armor or PA destroyed, is literally irreplaceable.

if a technology is not in use before the cataclysm starts, it is not going to be available afterwards.
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by RockJock »

Borgs were around in and before 2098. We have at least one example of a Pre-Rifts combat Borg in Black Market, plus two NEMA classes have partial borg conversion as options.

As for Juicer the tech was in North America. Maybe it wasn't used anymore, maybe it was a deadend the US skipped, but it was there, even if mothballed. I don't know who used it, or what form it was at the time. Juicer tech was dug up near Austin to be used by Los Alamos in the PA days if nothing else, so I'm not totally making it up.

That is why I want to see speculation on what a Juicer and Borg class in 2098, or 2096 was like. If you don't think the US would have it in any form, for any use fine. What was a 3rd world Juicer like? At the minimum common Golden Age skills like piloting civilian vehicles, math and literacy would be the norm. I kinda think you would see more of a regular soldier or special forces type with the borg or juicer conversion put on top, but that's me.


Sorry if my tone was unfriendly GB, I think we just see the Golden Age in different glasses. I'll drop the thread.
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by glitterboy2098 »

RockJock wrote:As for Juicer the tech was in North America. Maybe it wasn't used anymore, maybe it was a deadend the US skipped, but it was there, even if mothballed. I don't know who used it, or what form it was at the time. Juicer tech was dug up near Austin to be used by Los Alamos in the PA days if nothing else, so I'm not totally making it up.

my point is that if a technology is not in at least semi-common use, it isn't going to be available except as maybe a rare NPC or something. because unlike in rifts where you can just send the specs to a factory and build what you need, NEMA and the chaos earth groups are stuck in a pure scavenger economy.
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by RockJock »

GB, throw out the wording of my original question. How do you see a 3rd world Juicer being built? Basically any Juicer who was alive in 2098. 3rd world military, 1st world special forces, mob hitmen, super spies, whatever.


FYI: Page 160 of Chaos Earth has references to a CE book that never happen: "NEMA Mission Book Two: Black Ops- The Enemy Within Rogue NEMA and USA military forces, including Juicers, Tranks and others. Adventure sourcebook."
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by glitterboy2098 »

as far as skillset goes i can see two ways you can do it, while still fitting the fluff. the odds of any of them being in the greater chicago area however are going to be low, so these would be more NPC rather than player character use.

the rare US military juicer is a special forces thing. think Navy Seal, Delta Force, etc. probably part of one of the JSOC elite-of-the-elite Special Mission Units rather than the wider branch specific forces.* skillset wise you would be looking at people trained to be skilled special ops as normal humans, so use whatever skills fit that type of role. we have enough examples of such things in rifts to get a rough idea of what they'd have. the thing to remember there is that the juicer enhancement would be an add-on to the existing training. they'd be taking an existing soldier and using the juicer process to enhance them for a time. odds are that in the normal course of things they'd only sign on for say, 2 years of being juiced, before being forced to detox.
personally i am of the opinion though that the special forces would be using the JAEP harness systems. while much weaker, the JAEP is much safer, and its "3 months on, 3 months off" schedule allows you keep a person enhanced more regularly (as the full juicer system is a "once juiced you have to stay juiced for a couple years" and once detoxed you can't do it again) the JAEP system also would allow you to enhance all your special forces quickly when war breaks out, due to the weaker and safer nature of the enhancements reducing the prep time between starting the process and getting the full effect. plus the JAEP system allows you to customize your enhancement somewhat more, with mixes for strength, speed, and even mental acuity. letting you pick a mix that fits best for the soldier and the environment they will be in for those 3 active months.

*if NEMA absorbed the CIA (evidence is mixed here) they might have an equivalent special op group in the form of the Special Activities Division, but given the CIA's legal inability to conduct operations within the united states, i suspect that they were one of the few of the "alphabet soup' agencies to not become part of NEMA. i'd have to do some rereading of the CE mainbook and SB1r to be sure. odds are that it would be stories of chemically enhanced SAD members that inspired the Julian Amici series of novels and films.. Juicers would be terrible at real spy work, but given film spy work is usually closer to special ops the two would be a natural fit in fiction, especially if some spy agencies were using it for their covert action paramilitary forces.


the other option, and the one i think would be most likely to use the full juicer process, is organized crime. Contract killers for organized crime like (whether the mafia, the Triads, the Tongs, Drug syndicates, etc. possibly including the shadier side of Megacorps like KLS, Cyberwerks, and the like) would find the juicer process very useful. it doesn't carry the huge drawbacks of MOM implants, and is less conspicuous than cybernetics. obviously it still has career impacting issues, especially the reduced lifespan, but would give such individuals an edge that might parley into some quick earnings, gambling that they'll be able to earn enough in 2-3 years that they can quit the juice and still live fairly well. odds are there would be a fair number of people in such organizations that view the juice as the next big drug as well, and would end up in last call. OCC wise they would probably be closer to the rifts juicers (less standardization of the fighting style compared to a military) but they'd have more skills useful for criminal activity (streetwise, various rogue skills, etc) rather than the more military focused stuff the rifts juicer OCC has.
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by RockJock »

Thanks GB, that is the sort of stuff I was wanting to touch on. The JAEP thing seems to be the way to go. It is a limited form of Juicer tech, but would make sense for special forces, down to the on duty/on leave use of the drugs. I can go with the PA Juicer (OCC wise) being a good version of the criminal Juicer(maybe with literary thrown in, or as a secondary skill or two).


I think a good bit of thinking on CE has evolved over the years. We are told that NEMA absorbed the FBI, similar civilian groups, and I always assumed the CIA as well, but other sources say some stayed separate, or at least as separate divisions of NEMA (RCMP being the Tundra Rangers, and the CIA being sort of an ancestor to the Republicans). Maybe my original take on the survival of the independent agencies was just off.
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by eliakon »

Rifter 81-83 have official Chaos Earth: Nebraska material.
In that they mention juicers. Specifically the police officer notes that the hostile juicer they encounter is "likely a deserter from a military unit".
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by RockJock »

Thanks Elia. I'm a little behind on the Rifters, on 78 I think, but I'll look for it.
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by glitterboy2098 »

which conflicts with the fluff from Juicer Uprisings, pg 8. but sadly that seems par for the course with freelancers.
(specifically, that the fallout from the MOM tech debacle [which remember, hit a couple decades before the cataclysm] combined with a public leak of the juicer process long term fatality rates resulted in the use of the juicer process becoming banned (either formally or informally) in the civilized world, with only totally secret and illegal research going on. but those secret illegal projects were started only shortly before the cataclysm hit.)

so unless the NAA was hosting a unit from a third world banana republic dictatorship, there shouldn't have been any known juicer using military units for said individual to have gone AWOL from.
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by eliakon »

glitterboy2098 wrote:which conflicts with the fluff from Juicer Uprisings, pg 8. but sadly that seems par for the course with freelancers.
(specifically, that the fallout from the MOM tech debacle [which remember, hit a couple decades before the cataclysm] combined with a public leak of the juicer process long term fatality rates resulted in the use of the juicer process becoming banned (either formally or informally) in the civilized world, with only totally secret and illegal research going on. but those secret illegal projects were started only shortly before the cataclysm hit.)

so unless the NAA was hosting a unit from a third world banana republic dictatorship, there shouldn't have been any known juicer using military units for said individual to have gone AWOL from.

Nope... go go magic retcon!
US military not clear if it is only line units or National Guard as well.

But that's par as you said.
The official weapon and armor of the National Guard from previous books? Nope, not what the National Guard is rocking in the Rifter.
And while I have seen lots of new Power Armors in the books...
I have yet to see any of the dozen or so models that we have in the main game that are confirmed pre-rifts designs.
Ditto for armor, weapons, cybernetics, vehicles, robots, pychics... you know... any of it.

Which more and more suggests that the CE game is an alternate universe and not connected to Rifts at all.
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by RockJock »

Yeah, like a lot of PB stuff we all need to make our own versions of the game setting, even if we are trying to be "by the book". Go through and pick what pieces work or don't work for your game, since there are too many contradictions to take in everything at once.
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by Warmaster40k »

For a golden age juicer I just build a heroes unlimited super soldier or something from ninjas and super spies and just drop in all of the juicer or MOM bonuses. Especially when running a ninjas and super spies game that is set in the golden age. That's my dream game, it starts off asstraight N&S add in some some HU for bionics and robotics, scrub the major super powers and with out them looking slide in some BTSN.
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by eliakon »

I am still holding out hope that we will get some mention of the Genetics beyond "Oh yeah, there is a super secret lab in Lone Star"
Hello Amphibs, I'm looking at you.
And the Dog Boy program was apparently a Psi-Weapon version of a previous program. There should be a lot of bipedal animals running around based on the material in SA1, SA2 and Mio... but apparently retcon bat got them too.

It also seems to have gotten the psychics who suddenly got totally forgotten. "its all a strange surprise"... even though there have been psychic warriors for well over 20 years (hello Mindwerks) and that England has an entire Psionic Warfare program complete with production level Psionic weapons!

Never mind the Official Pre-Rifts Glitter Boy Variants.
Or the SAMMAS variants.
Or what the heck happened to the US Military (did they and all their mecha, power armor, millions of soldiers and all the rest all just fall in a plot hole someplace?)
Never mind any of the other "This is pre-rifts technology" which is great for McGuffians in Rifts... but in Chaos Earth that means that it is now MODERN DAY STUFF and needs to be accounted for. Especially if it is stuff that survives the next 300+ years!

But what can I say. The Authors seen to do zero research and just write what 'sounds cool' and seem to assume that "I don't need to care what has been written in Rifts Books, I'm writing Chaos Earth" and there is no such thing as a "line editor" or "continuity editor" at Palladium.
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by Warmaster40k »

That said, i deffinately see the US mothballing Juicer Tech as a too dangerous to the Agent for use for the amount of training they pay for use on elite agents. Now for a Easy Bake suucide squad of Off the Books Black Ops for rogue agencies with in the DoD for maximum deniability. Maybe,
but these would not be the normal special forces. These wpuld be proxies and the most useable yet most disposable the US has. If a first world nation uses them. But again juicers are more Mercs, Criminals, terrotists and 3rd world nations type deal.
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by RockJock »

I could definitely see a Dirty Dozen sort of situation for a specific mission in the Pre-Rifts world.

My original reason for this post was to fill in some holes I have in my head as far as what the Pre-Rifts world was like.

Another question, what was the Pre-Rifts Juicer spy movies even based on? Totally made up, or was there a kernal of truth as the basis?
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by glitterboy2098 »

i'd guess they were as based on reality as the James Bond stuff is. when the Julian Amici stuff is mentioned, it was described as a novel series first, later movies got mentioned. so i'd guess that it started as a novel series then became a movie franchise, same way James Bond did.
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by RockJock »

I just don't see a Bond/Borne type character with the whole Juicer collar/harness setup. Maybe a smaller/lighter/concealed version. If some form of hidden way of getting the drugs was the norm in the Golden Age it would make more sense for the books and movies to have a tiny bit of reality.
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by Warshield73 »

RockJock wrote:I just don't see a Bond/Borne type character with the whole Juicer collar/harness setup. Maybe a smaller/lighter/concealed version. If some form of hidden way of getting the drugs was the norm in the Golden Age it would make more sense for the books and movies to have a tiny bit of reality.

If you think about it that would be a Hollywood Juicer movie. The same way a gun with a suppressor is completely silent in a movie a juicer collar would be small and easy to conceal under a tux.
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by LostOne »

IIRC the juicer found in the Triax book is basically the pre-rifts version. Or at least far closer than the main book version.
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by drewkitty ~..~ »

Responding to the Original post

➢Most Cyborgs in the CE Game would be civilians with civilian level of implants and replacements. That is they were MDC, they would only have 1-5 MDC per limb and 10-20 MDC for their main body.
Based on the medical abilities of the Time Shifted city in japan, most 1st world soldiers would have their missing body parts regenerated or get cloned replacements to make them fit and hail after accidents and battle wounds.

➣In the TRAX book there is the JAPE systems that is texted to be a Pre-Rifts technology.
➢Full Juicer Harnesses, if available, would be limited to military use (or maybe ex-cartel.) Even then, depending on how many years after the event, most "juicers" would be Ex-Juicers because of the lack of the drugs.

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Talking about playing in North America...

Most chars would be a product of a high tech society and it education system. As such ALL the characters would be Literate in their native language and have basic math skills. With the drive automobile skill being optional. This is based on RL current trends of a good % of the population not learning how to drive.
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by RockJock »

I never thought of the piloting limitation before. I've used some of the Triax 2 style bots and vehicles before, and self driving options make sense.

I as thinking less accident victims, or vets with injuries and more NEMA or frontline military borgs. The main book gives options for cybernetics and partial borgs for a couple of classes, but I don't think they talk about actual full conversion/borg class characters. The only pre-rifts borg character we have is a super borg.

I like JAEP systems, and I see them as a way for a government to temporarily boost soldier's abilities in pre-rift days. I still think of them more as a branch/offshoot of the Juicer process, but one much more acceptable.

My original thought on the OP was how people were using Rifts stuff to expand, or tweak the picture of CE during the Chaos, or the world a year or three before. To me there are a lot of blanks that Rifts can fill, I just don't see them being exact copies of Rifts tech, classes and all that. Based on that, Rifts Tritonia and the Republic of Japan would be very similar to their Pre-Rifts versions and classes, at least to my mindset.

Thanks for bouncing ideas everyone.
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by RockJock »

I don't mean this as a thread resurrection, but I was reading CE Resurrection(see what I did there?), and MOM/Crazies were in NEMA, and Juicers and Crazies were common enough in North America to have their own Zombie classes???
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by Fell »

Plus

Rifts® Chaos Earth®: NEMA™ Mission Book One
A return look at NEMA, their missions, survival, heroics, and adventure.
Including the appearance of a rogue cell of the military - Juicers - including a few unlike those seen before.
* A rogue Juicer Special forces operation makes a bid for power.

Which FYI is where this freelancer came up with the idea of the rogue Juicer in the CE Nebraska story with the cop.

I am expanding on the topic of Juicers etc in the next thing I am writing.

There may be a "lot" of Juicers in CE in 2098... the question is how many will be around in say... 2105. Those limited life spans lol. I guess some Warlord of some kind better get their hands on the Juicer Conversion process and set up shop making more for their army : )
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by barna10 »

The coming of the Rifts didn't make people stupid. The scientist, doctors, etc that worked on Juicers and Crazies wouldn't magically forget the process. Their labs and facilities may have been abandoned or detroyed, but given time it's reasonable they could get things up and running again....just like people hundreds of years later did.
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by Semipro »

In the juicer uprising the pre rift design of the mega juicer was during the golden age so they had something more prowerful then even that as with the blue lines this king there was a psychic super soldier during that time
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by LostOne »

Semipro wrote:In the juicer uprising the pre rift design of the mega juicer was during the golden age so they had something more prowerful then even that as with the blue lines this king there was a psychic super soldier during that time

But without stats for a mega juicer in a low magic environment it's hard to say what results it really produced. I always felt that flavor text was rather pointless to include because of this. We only have the PPE-rich magic environment stats for a mega juicer in the book. I suspect in a low magic environment the results were not probably all that much better than a standard juicer unless it perhaps sped healing and gave a negligable boost in response time or something. I suspect something like a delphi juicer would have been more desired/dangerous in pre-Rifts times and probably more like what they were hoping for in the Golden Age using the M.O.M. implants in a juicer. I wouldn't be surprised if the end results during the golden age were something like a standard Crazy plus more SDC.
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by darthauthor »

So I am thinking....

IF juicer technology were at its height before the coming of the Rifts. Mass production and a reliable infrastructure as well as extensive safety testing and Beta testing would produce the safest and most advanced Juicer rig ever.

I imagine a very discreet harness and a sort of low level Ai that adjust the "juice" according to the users commands and needs. The idea being, the Ai puts out no more "juice" then necessary for that individual and dials them down after the task is complete. Kind of like a motion detector on an energy saving light. The goal is to $ave the "juice" for when the special ops member needs it to save money and the life-span of the service members body.

I'd also imagine the pharma industry would have a variety of "juice" the same way they have medications that do the same thing. Different paths to the same destination.

Why is that of any improtance?

Cost of the Juice

Quality of the Juice

Time it takes for the Juice to kick in

Duration of the Juice effects.

Detox - time you can go before you can detox off "Juice" (maybe you could detox in 4 years instead of 2)

Quality and speed of detox. It would not surprise me if Juice therapy was a treatment for those with medical problems. The patient trades time for quality of life.

It would not surprise me if some terroist outfit had a suicidal juicer mix that kills you in 2 to 5 minutes but not before you could pull off a run dodging bullets being martial arts hero.
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Re: Pre-Rifts Classes-Juicer, Borg, etc

Unread post by RockJock »

I went with smaller/lower profile harnesses as being common, giving Juicers more options. In my world elite special forces types would have access to the best tech available which would inclube things like cybernetics, partial bionics, and JAEP style setups at the minimum.
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