Electric vehicles...
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- HarleeKnight
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Electric vehicles...
How much PPE would my Mystic Knight have to use to recharge an electric battery for a vehicle?
Jet Pack =
Hovercycle =
Big Boss ATV =
Mountaineer ATV =
Is it even different depending on vehicle size?
The description mentions automobile batteries but it seems to me that these vehicles would need a stronger battery than that.
Jet Pack =
Hovercycle =
Big Boss ATV =
Mountaineer ATV =
Is it even different depending on vehicle size?
The description mentions automobile batteries but it seems to me that these vehicles would need a stronger battery than that.
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Re: Electric vehicles...
HarleeKnight wrote:How much PPE would my Mystic Knight have to use to recharge an electric battery for a vehicle?
Jet Pack =
Hovercycle =
Big Boss ATV =
Mountaineer ATV =
Is it even different depending on vehicle size?
The description mentions automobile batteries but it seems to me that these vehicles would need a stronger battery than that.
I think by Automobile batteries, they mean the typical car battery found in a gasoline-powered engine, not a fully electric vehicle.
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Re: Electric vehicles...
HarleeKnight wrote:How much PPE would my Mystic Knight have to use to recharge an electric battery for a vehicle?
Jet Pack =
Hovercycle =
Big Boss ATV =
Mountaineer ATV =
Is it even different depending on vehicle size?
The description mentions automobile batteries but it seems to me that these vehicles would need a stronger battery than that.
Here's some very rough math, but good enough for a role playing game.
A Tesla car can be purchased with an 85 kWh battery, which gives a range of 256 miles. Most Rifts car/jeeps have a range around 300 miles, so we'll just round that up to 100 kWh. A car battery would have about 1.2 kWh of energy, and costs 2 PPE to recharge (FoMr, p93).
So that gives us (100 kWh / 1.2 kWh) * 2 PPE = 167 PPE.
All in all, that's fairly reasonable considering the character gets a "full tank" out of the deal. For larger/smaller vehicles, I'd scale it with their size/weight.
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Re: Electric vehicles...
Mack wrote:HarleeKnight wrote:How much PPE would my Mystic Knight have to use to recharge an electric battery for a vehicle?
Jet Pack =
Hovercycle =
Big Boss ATV =
Mountaineer ATV =
Is it even different depending on vehicle size?
The description mentions automobile batteries but it seems to me that these vehicles would need a stronger battery than that.
Here's some very rough math, but good enough for a role playing game.
A Tesla car can be purchased with an 85 kWh battery, which gives a range of 256 miles. Most Rifts car/jeeps have a range around 300 miles, so we'll just round that up to 100 kWh. A car battery would have about 1.2 kWh of energy, and costs 2 PPE to recharge (FoMr, p93).
So that gives us (100 kWh / 1.2 kWh) * 2 PPE = 167 PPE.
All in all, that's fairly reasonable considering the character gets a "full tank" out of the deal. For larger/smaller vehicles, I'd scale it with their size/weight.
I would say a jet pack would need 50% more for a 150 kWh batter and the hovercycle would need 75% - 100% more. I figure this because in addition to lateral movement, jet packs and hovercycles also fly and so are using more power to stay in the air.
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Re: Electric vehicles...
Jet packs would be very inefficient compared to wheeled vehicles simply because of the need to maintain lift.
We don't really know how Grav Packs work, but depending on the GM, my group usually assumed they were the same a Jet Packs or twice as efficient as Jet Packs.
Having numbers for this was important to my group because we powered things with e-clips and recharged them with Sub-Particle Acceleration. We stuck 2 e-clips in jet-packs and grav packs so that you could swap out an e-clip mid-flight without losing power.
As I recall, we also used 2 e-clips for motorcycles, but gave them way more range than the jet packs since they didn't have to consume energy just to maintain lift. Most larger vehicles took more power based on their weight.
We don't really know how Grav Packs work, but depending on the GM, my group usually assumed they were the same a Jet Packs or twice as efficient as Jet Packs.
Having numbers for this was important to my group because we powered things with e-clips and recharged them with Sub-Particle Acceleration. We stuck 2 e-clips in jet-packs and grav packs so that you could swap out an e-clip mid-flight without losing power.
As I recall, we also used 2 e-clips for motorcycles, but gave them way more range than the jet packs since they didn't have to consume energy just to maintain lift. Most larger vehicles took more power based on their weight.
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Re: Electric vehicles...
Nekira Sudacne wrote:HarleeKnight wrote:How much PPE would my Mystic Knight have to use to recharge an electric battery for a vehicle?
Jet Pack =
Hovercycle =
Big Boss ATV =
Mountaineer ATV =
Is it even different depending on vehicle size?
The description mentions automobile batteries but it seems to me that these vehicles would need a stronger battery than that.
I think by Automobile batteries, they mean the typical car battery found in a gasoline-powered engine, not a fully electric vehicle.
NS is correct, the descriptions for the e-clips were written before there were mass-produced E-cars. So the car-batteries being talked about are the ones found in gas powered cars.
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Re: Electric vehicles...
Thought of another way of calculating the Jet Pack.
CWC, p104, has a e-clip powered jet pack with a range of 80 miles (80 minutes at 60 mph) for 4 e-clips. A Mystic Knight could recharge it for 48 PPE. That works out to 1.667 miles per PPE.
SB1r, p51, has the electric Falcon 300 jet pack that flies for 700 miles. With the above factor of 1.667 miles per PPE, that means a Mystic Knight would need 420 PPE to completely recharge it.
Again, it's rough math, but good enough for a role playing game.
CWC, p104, has a e-clip powered jet pack with a range of 80 miles (80 minutes at 60 mph) for 4 e-clips. A Mystic Knight could recharge it for 48 PPE. That works out to 1.667 miles per PPE.
SB1r, p51, has the electric Falcon 300 jet pack that flies for 700 miles. With the above factor of 1.667 miles per PPE, that means a Mystic Knight would need 420 PPE to completely recharge it.
Again, it's rough math, but good enough for a role playing game.
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Re: Electric vehicles...
Does it need to fully charge the battery or can it do light charges periodically to extend range say 20%?
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Re: Electric vehicles...
I'd say that, if you don't require him to fully charge it, he could keep it going indefinitely, until the PPE ran out. Using Mack's numbers, it looks doable.
Of course, the REAL answer is "Replace the electric engine with a TW electric engine, then it works for a month on a single Call Lightning."
Of course, the REAL answer is "Replace the electric engine with a TW electric engine, then it works for a month on a single Call Lightning."
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Re: Electric vehicles...
Nox Equites wrote:Does it need to fully charge the battery or can it do light charges periodically to extend range say 20%?
GM's call, but I would allow a MK to partially charge a battery. If he puts in 10% of the PPE needed for a full charge, then the battery would be 10% charged.
Of course, with a Ley Line the MK could do quite a lot of charging in a short amount of time.
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Re: Electric vehicles...
Mark Hall wrote:I'd say that, if you don't require him to fully charge it, he could keep it going indefinitely, until the PPE ran out. Using Mack's numbers, it looks doable.
Of course, the REAL answer is "Replace the electric engine with a TW electric engine, then it works for a month on a single Call Lightning."
The other "REAL" answer is to replace the E-clip with a Magic E-clip that has a power converter imbedded in it so it can be recharged via the application of PPE. It also don't read as Magic except while recharging the e-clip If it is TW item. If a minor magic or tech magic item then it might just be over looked.
Side-note: I don't know of any GM that would let Mark's One month per one Call lighting TW jet pack into their games. Even if it is "technically possible" to make via the RUE TW magic item rules.
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Re: Electric vehicles...
drewkitty ~..~ wrote:Mark Hall wrote:I'd say that, if you don't require him to fully charge it, he could keep it going indefinitely, until the PPE ran out. Using Mack's numbers, it looks doable.
Of course, the REAL answer is "Replace the electric engine with a TW electric engine, then it works for a month on a single Call Lightning."
The other "REAL" answer is to replace the E-clip with a Magic E-clip that has a power converter imbedded in it so it can be recharged via the application of PPE. It also don't read as Magic except while recharging the e-clip If it is TW item. If a minor magic or tech magic item then it might just be over looked.
Side-note: I don't know of any GM that would let Mark's One month per one Call lighting TW jet pack into their games. Even if it is "technically possible" to make via the RUE TW magic item rules.
Why not? A nuclear powered jet pack can go for 10 years. one month recharges seems reasonable for a TW variant. I wouldn't really mind.
mind, the TW rules in RUE are wonky and not very balanced. but long duration batteries are the least of the systems problems.
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Re: Electric vehicles...
Nekira Sudacne wrote:drewkitty ~..~ wrote:Mark Hall wrote:I'd say that, if you don't require him to fully charge it, he could keep it going indefinitely, until the PPE ran out. Using Mack's numbers, it looks doable.
Of course, the REAL answer is "Replace the electric engine with a TW electric engine, then it works for a month on a single Call Lightning."
The other "REAL" answer is to replace the E-clip with a Magic E-clip that has a power converter imbedded in it so it can be recharged via the application of PPE. It also don't read as Magic except while recharging the e-clip If it is TW item. If a minor magic or tech magic item then it might just be over looked.
Side-note: I don't know of any GM that would let Mark's One month per one Call lighting TW jet pack into their games. Even if it is "technically possible" to make via the RUE TW magic item rules.
Why not? A nuclear powered jet pack can go for 10 years. one month recharges seems reasonable for a TW variant. I wouldn't really mind.
mind, the TW rules in RUE are wonky and not very balanced. but long duration batteries are the least of the systems problems.
Well Mark's generator also has the advantage of being a canon device using a canon charge duration instead of a home brew device (there is no official TW-Eclip nor any indication that a TW can even make such a thing) that appears to be built specifically to work around the rules.....
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