MADMANMIKE wrote:Shark_Force wrote:...the real trick is gonna come in doing vehicles, though...
Yeah.. papercraft engineering is a bit too far outside my wheelhouse..
well, the engineering could be made pretty easy if you just make it a box with pictures on each side. obviously, more complicated would look better, but i think the main goal is more "reasonable approximation".
i was thinking more along the lines of "how on earth would you make a spider-skull walker in a 3d program that wouldn't require you to make it from scratch?".
"guy in a sci-fi looking body armour with a futuristic weapon" takes time to tweak it to make it look good (pose, rendering, lightning, etc), but most (or all) of the parts you probably have in a library somewhere already i'm guessing. in fact, i think i recall you basically saying something to that effect as far as making certain things is concerned.
even "guy in sci-fi skeletal body armour with a futuristic weapon" is probably not *too* much of a stretch, and while i suspect your options are a bit thinner when it comes to "anthropomorphic dogs in body armour with a futuristic weapon", there's probably a library that has you (more or less) covered.
maybe even "anthropomorphic insects" (ie xiticix) would be reasonable, depending.
in contrast, a UAR-1 is not quite so easy to assemble in a 3d program, i'm thinking. you could likely pull off something like a big boss ATV, wastelander motorcycle, and MDC-refitted tanks or various standard vehicles without too much trouble, but something as distinctive as a glitter boy probably means a lot more work than you've got the time to put into this, seeing as how it can't be a full-time job or anything. unless this takes off to the point where you can hire a full-time 3d modelling crew or something, i don't imagine we're going to get anything distinctively RIFTS in terms of vehicles. though i suppose you could easily enough make generic robot vehicles and power armour for some things.