splicer food occs?

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splicer food occs?

Unread post by abe »

what sort of food based occs would the splicers world have?
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Re: splicer food occs?

Unread post by krispy »

abe wrote:what sort of food based occs would the splicers world have?


im not entirely sure what you mean by this.... are you talking about something on the lines of Pizza the Hutt from the movie Spaceballs??
basically a biotic that grows food on itself like a walking fruit tree??

or something entirely different??
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Re: splicer food occs?

Unread post by abe »

I'm thinking of ANY OCC that deals in food period.
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Re: splicer food occs?

Unread post by The Galactus Kid »

The Gardener O.C.C. can make food.
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Re: splicer food occs?

Unread post by BookWyrm »

I think just about any occupation we know today in this world could have a parallel in the Splicers world. Here are a few ideas;

Food-Preparation OCCs
"A legion travels on it's stomach; the Resistance even more so." - Lieutenant An'tonne, personal chef to Warlord Ammon of House Krallthus.
The world of Splicers is one of near constant battle, not only against the dreaded Machine & it's forces, but also in competition with other Houses. While some foster a Spartan-like, basic-amenities-only approach, some do cultivate a kind of expansion of skills and 'lost' arts amongst their populations. A few have been noted here;
(Writer's Notes: usually a 'Food-Prepper' would be a NPC, but for those wishing to make something like this more of an active OCC, the following skills would apply;
Cook, Brewing (Basic), Wilderness Survival, Toxicology, Biology, Botany, Dowsing, Fasting, W.P.'s Knife, Sword)

Personal Chef: Skilled in the culinary arts of food preparation to a degree that requires nearly a lifetime of training (& no small amount of true talent), a Warlord's Personal Chef can fashion indulgent, savory repasts for the Warlord he/she serves & their guests with a variety of flavors, textures and creations that harken to the dimly recalled past before the War Against The Machine began. But this does not mean they are defenseless. What little off-time they have NOT preparing multi-course meals for the House Elite, they spend in perfecting hand-to-hand skills in knives, dicers, choppers, hackers, cleavers & the like.
Most are nearly fanatical in their devotion to the Warlord and their families, with tales and legends still haunting the profession of bribery by malcontent Houses to poison their former masters or long-period revenge stories usually ending with an entire House choking to death on deadly meals, ending with the Chef's suicide.
One such 'Chef's Duel' legend tells of two Chefs fighting in a duel (started by a wager between two Houses' Warlords) that ran into a full week of near-constant cooking & baking; the 20-course meals, including desserts, ended in a draw. Both chefs congratulated the other, then murdered each other so that neither would live with the shame of coming in second.
Bonuses: one time +15% to all Culinary skills at Level 5. Normal bonuses in the Splicers RPG main rules still apply.

Lunchmen: A variant of the Deliveryman OCC, these nimble young Deliverymen-in-training are able to get much needed supplies to in-the-field agents like the Skinjob, Scarecrow, Packmaster, Outrider, Falconer, ect. & to keep a constant monitoring of the Machine's (and other House's) activities. Usually one Lunchman is assigned to one Deliveryman for initial training; if he survives long enough to gain enough satisfactory experience, the Lunchman is usually released from that Deliveryman's service & placed with other potential Deliverymen for further training.
Bonuses: one time +10% to all Culinary skills at Level 5. Normal bonuses in the Splicers RPG main rules still apply.

Hash-Maker; Patterned after the 'short-order cooks' of the pre-Machine eras, this person is part Mess Sargent, part hash-slinger, part lunch-lady and all gristle'd food prepper that has seen entire legions fall due to some culinary mishap. Most are battle-experienced fighters whom have left the battlefields in order to keep the next generation of warriors well-fed & combat-ready. Fewer still are intelligent Biotics having survived countless sorties & given the chance to continue serving their House, due to some debilitating wound keeps them from participating in the War.
Bonuses: one time +5% to all Culinary skills at Level 5. Normal bonuses in the Splicers RPG main rules still apply.
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Re: splicer food occs?

Unread post by Premier »

abe wrote:what sort of food based occs would the splicers world have?



Vire boar is a good food source as far as one available option for food provisions or even those who have a secure haven livestock corral to house and breed these armored porkers. Packmasters are the usual hired hunter to efficiently tackle such quarry as they are adept to bring them down while doing minimum damage to the meat.

Here is the Vire boar link for more info on them and the hunting practice involved.

Across the globe, Vire Boar are famous for their meat, and in some Great Houses the meat may often be found for sale in butcher shops or offered in restaurants, though the meat ranks among the highest priced types of meat and is mush a part of high standard cuisine as venison. The salty yet sweet meat of the Vire Boar, when cooked and prepared correctly, is a delicacy to say the least as it is said to taste far better than bacon or pork chops of the olden colonial days and is borderline addictive to many who consume it. This has created major job security mainstay and source of additional income for Packmasters who know & successfully hunt Vire boar. The fresh meat from an adult can easily fetch 10,000-12,000 credits or 100 credits per pound depending on the Great Houses bartering & exchange rates. The armored hide is also a great source for the pelt trade and good condition adult pelts can fetch 1500 – 4000 credits each. Eradication of Vire boars where they plague lands and do millions of credits worth of damage to the agriculture land and crops also fetches a bounty of 2,500 credits for every adult head brought in. Other than that Vire boar have no additional value as they don’t make good domesticated pliable livestock as they are ravenous and eat more than they are worth and only the most successful and larger Great Houses have facilitated successfully in captive breeding programs for livestock via Methane foundry and butcher meat purposes.


Also a link to the Green Anaconda created by the treasured, Krispy , used by the Snake Charmer OCC; that has been deployed in some areas to hunt the boars for their meat as well.

Just another food option with some spice in the mix
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Re: splicer food occs?

Unread post by abe »

any new food occ's out there?
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Re: splicer food occs?

Unread post by kaid »

I am almost ashamed to say it but bring on the splicers brand new OCC the JUICER!

They could have all sorts of bio created juices to drink to give them temporary powers.
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Re: splicer food occs?

Unread post by The Galactus Kid »

kaid wrote:I am almost ashamed to say it but bring on the splicers brand new OCC the JUICER!

They could have all sorts of bio created juices to drink to give them temporary powers.

lol. or the JuiceTiger. Thanks Ron Popeil.
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Re: splicer food occs?

Unread post by Tor »

Watching the latest episode of Outlander has got me very fearful of boars. They deserve out respect. Can the machines make MD-inflicting boar-bombs?
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Re: splicer food occs?

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Tor wrote:Watching the latest episode of Outlander has got me very fearful of boars. They deserve out respect. Can the machines make MD-inflicting boar-bombs?



I don't see why not given the other things they have made. If you think scottish wild boars are scary though you should see the crazy feral hogs down south. Basically wild boar breeding with domesticated mutant gigantic hogs leading to some truly enormous and very twitchy boars the size of a compact car.
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Re: splicer food occs?

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Tor wrote:Watching the latest episode of Outlander has got me very fearful of boars. They deserve out respect. Can the machines make MD-inflicting boar-bombs?


Indeed a wild boar is a very formidable animal, not to mention intelligent and highly adaptable. That's why they are spreading so rapidly when impoted to other countries. I based the Vire Boar off of plenty of info that I collected on wild boars and the traditional hunting practices. Even adult brown bears, leopards and tigers have a healthy respect for an adult boar stallion. Having a species for Splicers just seemed ...natural.

As to NEXUS creating some wicked mechanical Boar to terrorize Splicers, hmmm... is that a twisted request? I do have a picture in my head now that I am sure some Great Houses would curse you for :badbad:
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Re: splicer food occs?

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Re: splicer food occs?

Unread post by kaid »

For the sushi lovers they could make the school master/school mistress OCC. Basically an aquatic defense host armor with a coral reef type setting on its back with little schools of bio engineered fish could live in along lines of the swarm master armor.
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Re: splicer food occs?

Unread post by abe »

any new thoughts?
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Re: splicer food occs?

Unread post by abe »

How about a swamp hunter that hunts crocodiles/alligators or other swamp based life forms for either the librarian to add to the genetic of bio-suits or for the great house members to just plain eat!
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Re: splicer food occs?

Unread post by abe »

What sort of bio-engineered untinsles or other bio-equipment would the houses create?
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Re: splicer food occs?

Unread post by krate »

All I know is that any one in the food industry in Splicers would have to have a Spliced up name. Some sample names: Gore-Chef, Epicurean Immolator, and Brew Master.
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Re: splicer food occs?

Unread post by abe »

How about the (pardon the term)Swedish chef?
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Re: splicer food occs?

Unread post by taalismn »

Given the ambiguous location of Splicers(it's not entirely clear if it's Earth as we know it or an Earth-like world), and the utter alteration of the landscape and political/cultural scene, 'Swedish' may have little or no meaning.
And if you're making a Muppet Show reference, well, that wouldn't fly as a name for a Splicer OCC class either.
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Re: splicer food occs?

Unread post by abe »

Could the gardener occ be able to make a strength “potion” based upon spinach(think popeye)?
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Re: splicer food occs?

Unread post by taalismn »

abe wrote:Could the gardener occ be able to make a strength “potion” based upon spinach(think popeye)?


No. If a Gardener could make photo-chemical-based combat drugs/'potions', they'd be based on combinations of chemicals from plants that might superficially resemble spinach and other plants, but would not be biologically spinach. Spinach frankly isn't that impressive as a source of nutrients compared to other foods and doesn't supercharge you or fuel muscle growth in and of itself(a balanced diet does that). It's a good source of fiber, but so are a lot of other leafy veggies.

Don't think Popeye. Think Breaking Bad or the local extreme bodybuilder nutrition stores for lists of chemicals that build muscle or temporarily zip up your metabolism and physical performance, but almost always with bad side effects afterwards as your body burns out and your metabolism crashes after the chemical 'high'.
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Re: splicer food occs?

Unread post by TechnoGothic »

Gardener OCC has fruits that are meat, fruits, water/liquids.
Plus Light sources, Explosives, etc...
Gardner's Host Armors are cool.
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Re: splicer food occs?

Unread post by abe »

What sort of bio-weapons would a food based occ use/create?
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Re: splicer food occs?

Unread post by taalismn »

abe wrote:What sort of bio-weapons would a food based occ use/create?


The Machine/NEXUS doesn't eat, so weaponizing anything that could be considered 'food' by/for humans/warmounts would be considered stupidly wasteful of good material. And if it could affect the Machine, it would in all likelihood be too toxic/dangerous to be considered food, and so would fall into the category of regular bioweapons available to the other character categories/classes.

Frankly the double-purposed resource is covered quite well already by the Gardener, gene-tinkers, and herdsmen/warmount riders, IMO.
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