Shark_Force wrote:
the bombs? i don't have those books atm (a friend had them, then moved).
Gotta hate it when a friend robs you and your sources. *Chuckels* In all seriousness. That sucks.
Still doesn't prove it though
Shark_Force wrote:
i may be wrong on them having massive numbers (although i do recall them having large amounts of salvaged stuff in general, since tolkeen forces don't generally make use of the supplies). however, since they have access to the whole megaverse, it should be trivial to sell their scavenged gear and buy bombs. lots of them.
So it's now your position that the tolkeen forces, are going to engage the CS. Kill them, scavenge left over gear, collect it, bring it to a central source, and trust it to a few of the shifters able to jump between worlds page 24 of aftermath states they have less than 25 of um. Now.. granted during the war They'd have more, but still. You're saying they're going to take a bunch of scavenged gear off the CS dead to some dimensional flea market and trade it for 'bombs, lots of them'?
*tilts head* Mmmmmmmmm I'm not seein' it. lol. "Impossible' No. But this isn't Wow where you take your loot to town get handed gold and go to the auction house to gear up. And who's going to sell a hostile magical force that amount of explosives, for... bloody (or washed) Cs equipment?
Shark_Force wrote:
a simple hand grenade is quite cheap, and individually will do little to nothing. buy a few million of them, on the other hand, and it will do quite a bit.
Only if you can pull the pin and throw a few million of them at the same exact place at the same exact time and even then. No not really. The explosives are gong to plateu. if you set off one hand grenade, it goes boom. you set off 10 and it's a bigger boom but not 10 TIMES bigger, and if you set off 100 it's not 100 times bigger. They only have so much explosive force to give. old Chuck Noris delta force movies aside. Duct taping a bunch of hand grenades together doesn't blow up a building or anything.
Shark_Force wrote:
or, you can buy fusion blocks, or any number of other things. whatever you like, really (heck, if you want to be really mean, make a magical bomb that bonds molecularly with the wall and then uses some dimensional magic and see what happens when their defenses against teleportation tries to rip a chunk out of their walls).
So again we're back to just making up stuff to fit your senero out of the blue? Ok, the CS at the same time puts a charge on the walls much like a vibro blade that stops anything from touching it. *Shrugs* See? Both sides can just make up stuff out of the blue if you wanna try that.
(As a note you can't teleport the things close to the wall to touch them. And if you walk them over the rings. YOUR close enough to the wall to get shot in the face))
Shark_Force wrote:
and, even ignoring the scavenging, they're a major center of techno-wizardry... make a machine that produces fire globes, and let the sky rain fire. this machine can be powered by a ley line, and need not require any magical effort on the part of the operator at all. no exhaustion, no requirement of skilled labor, just some guy packing the globes into a box (or whatever container you like) and sending it off to be dropped on chi-town or any of dozens of possible important military targets (the vast majority of which actually have precisely zero AMIR defences, and won't require nearly the same level of preparation).
Again, your hand of god, waving at it and invennting something to just end the war in a sentance. It doesn't work that way.
As for the other military targets? The CS bases and super citys have the AMI's. just to varying level. You gotta think 2 rings is enough to stop most anything from teleporting in. The chancesof rolling 2 natural 20s in a row is amazingly high. most have more though. Units in the field are different but that's an entire different discussion
Shark_Force wrote:
that said, what kind of idiot does a test run with a live bomb? apparently the same kind of moron who thinks they're going to send magicians in to test where the limit of the AMIR is. why does it not matter how far the AMIR launches you? because that does absolutely nothing whatsoever in terms of figuring out when it kicks in. if you bother using very simple reasoning, this is patently obvious.
How are you going to know it's there if you don't test it? lol and what are you going to send if you don't test it yourself? Again. You're using Out of Character knowledge to plan your experiments. You know the answer as the game's player, so you're trying to build a char with knowledge to discover it with out having to do it.
Basicly you're playing 'god' whispering into the mages ear. The mages don't know about the AMI till they try and teleport in and fly backwards.
If they're teleporting things.. the things, by their nature... can't tell the mages why it didn't work. They're things. Not people.
Shark_Force wrote:
it shouldn't take a damn rocket scientist to figure out that you send a rock (or a simple radio broadcast device) in. when the rock doesn't get launched, you know you put it someplace beyond the reach of the device. it's that bloody simple. i don't give a damn if the stupid thing launches the teleported object a billion miles into space at 99% of the speed of light, it still doesn't prevent a very simple, straightforward experiment from figuring out where the boundary is.
You don't know to test, untill you try it. It's not a glowing bubble. It's invisable. Again you're under the impression you know it's there. You don't. And if you try, you're flng back.
As to the rock. How do you KNOW the rock doesn't arrive unless you go with it? You can't astrally see it, as astral travel has the same result. You try to teleport the rock and for all you know it made it inside and is laying on the ground. Rocks can't give reports. The teleport spell doesn't give you perception of the landing sight if you fail.
Shark_Force wrote:
reaction --> within range. no reaction --> not in range, feel free to use this as a starting point for your missile (or a bomb, if you just place it up in the air... unless of course you're arguing that there's an infinitely long cylinder of space immune to being teleported being rotated throughout the entire galaxy once per day, there must be a top somewhere). there is no guy flying hundreds of feet through the air to be killed. there is a rock. a completely ordinary (apart from being teleported), inert, mineral object which is essentially valueless, and which the CS can feel free to blast with as many missiles, grenades, laser blasts, and other weapons as they like.
Two options here.
1) You're not in sight, of said rock or said wall so you don't know if it made it or not. You just cast your spell. or
2) You're with in sight of said rock and said AMI ring to 'watch' and therefore are with in range of the guns, trying to magically teleport though the AMI ring. Where in you're toast.
See the problem now? Your rocks in your test can't tell you anything. Only you being there can. and if you're there.. you can walk the rock over the AMI ring. lol so you wouldn't be testing it that way, as you'd have no reason to, because.. YOU DON"T KNOW ABOUT IT ALREADY.
Shark_Force wrote:
also, did you even read what i said? use a damn TW device. no teaching required, no spell knowledge required. where the hell did you even begin to think that i said anything about learning lesser teleport from a gargoylite (which, to my knowledge, does not actually know the spell).
What TW device? show me a page number.
Shark_Force wrote:
i said you could get a gargoylite, which is an extremely expendable minion (there's plenty more where it came from), give it the TW bomber machine, and let it rain down hell. it requires no special qualifications, they're quite capable of operating TW devices, as are any number of creatures that have even the tiniest bit of spellcasting or psychic ability. i never once said the demon was going to teach anything, or that anyone was going to be taught, in that post.
Here. This is a machine (( that noone has)) Take it and go get killed. "Durrr ok. sure"
Mmmm Nope. The gargoylite is gonna go "It's your machine. YOU go get killed." if it doesn't kill you itself for the effort. lol The world you play in must be amazing where noone has any self preservation instinct what so ever and marches off cliffs like mindless lemmings.
Shark_Force wrote:
also, there's this idiotic assumption that because they don't know *why* they're getting launched back (which killer cyborg has demonstrated clearly they could find out trivially, once they know that stuff is getting launched back),
No he hasn't. If you try and teleport in and you're launched back a half mile and dazed. How are you going to figure out how it's done?
Shark_Force wrote:
that they somehow are completely incapable of responding to the fact that they *are* getting launched back. cave men may not be able to explain much about gravity and how all objects exert some amount of pull on each other because of it's force, but i bet they can figure out that if they step off a cliff they plummet to their death. the fact that they can't explain the science behind why they can fall does not somehow prevent them from figuring out that if they don't step off a cliff, they won't fall to the bottom of it. they don't need to understand what the force is, they just need to know where it is. don't teleport within a certain area, and you won't get launched. problem solved.
Exactly. They don't know why they can't teleport into tthe CS cities. Just that they can't. So they don't.
Just like your cave man might not know WHY he falls when he steps off a cliff. Just that if he steps off the cliff. he falls and dies. So he doesn't.
Shark_Force wrote:
mystic invisibility prevents all forms of magical and psychic detection from seeing you. there is nothing "letter of the rule but not the spirit of it" about assuming that it prevents a psionic power (clairvoyance) from detecting you. that's what the spell does. it doesn't say it might protect from some forms, it says it *does* protect from all forms.
furthermore, this is again ignoring the fact that there are plenty of places which tolkeen can attack which are not chi-town.
And my socks are green. Oh? what? we wern't talking about my socks? Ohhh right. Like we weren't talking about other places than the mega cities or bases.
Shark_Force wrote:
places which don't even have non-canon rifter articles telling us they have AMIR devices (in fact, as i understand it, it's explicitly *only* chi-town which has them),
You understand wrong. Both rifters that have the AMI state that all the CS cities have them, with bigger cities having more of them, smaller cities having less. And CS bases have them too. Both articles are talking about places that are NOT chi town where the AMI's come into use. and in both places they clearly state the CS cities and bases have them. That they have varying degrees of them, and Chi town has more than 100.
So you're just wrong.
Shark_Force wrote:
yet would absolutely require protection. it really doesn't matter so much *where* tolkeen takes the offensive
Sure it would. There's priorities. If your Tolkeen terrorists bomb a farm somewhere out in BFE, it sucks but you're not going to get a huge response. If they attack a small base down in the boonies way away from anything. Again. Not a huge response. The responses will be in proportion to the target.
The bigger the target, the more protection it has and bigger responce you get. It 100% matters where tolkeen does their dirty work.
Shark_Force wrote: (although i do believe i've demonstrated at least a few simple strategies tolkeen could have developed over the many many many years when they were preparing for the CS to attack them),
No you've just made up stuff that's not in the game as an end run. "Well tolkeen makes a special TW machine to do X that they can't do in the books but can because I think it up" If you're doing that my reply is simple "Then the CS makes a special machine to counter X. Poof. Done"
Both are equally as valid.
Shark_Force wrote:
just that they do, and that doing so would mean that the CS is either going to be sending it's troops to battle with no repairs, no weapon reloads, no food, no fuel, etc... or they will have to stay at home to defend themselves. whether the target is chi-town or the dozens of factories, mines, refineries, ammunition depots, warehouses, and other essential infrastructure the CS needs in order to wage war for more than a few weeks is not even particularly relevant.
Sure it is. because the CS, while not the brightest kids in the world, are smart enough to guard all those sorts of things. So when your tolkeen forces show up, the Cs... you know.. Shoots them in the face, alot.
You're acting like the CS just took all it's troops. Put them in a line and started walking to Tolkeen and didn't think "Oh golly gee. they might try and slip the lines and strike our logistics"
They're not THAT dumb.
Shark_Force wrote:
while some of the rings may overlap, it's a bit questionable to assume that *all* of them overlap. most likely, only 1 or maybe 2 protect most places, with even the most secure likely getting only 3-4.
You're just assuming. The book states that some places have more than others, with Chi having more than 100. Some have 3 with smaller rings inside. But your mages have no way of knowing there's one.. much less three.. or thirty. or three hundred.
And they don't know it's a 1 in 20 chance to get through each one.
Shark_Force wrote:
as far as elementals being stupid, no they aren't. they're differently intelligent.
I actually said that, but in this case it equates to the same thing. They're too dumb to be able to tell tolkeen troops from cs troops and too stupid to tell living people from dead ones. They're not going to find top secret things in sewer pipes and know them for what they are.
Shark_Force wrote:
and it just so happens that if you find out where an underground object is (which most likely they eventually will), an earth elemental is not going to have a hard time figuring out the order to go destroy it.
How you going to find it with out using out of character knowledge? How in the world is your mage going to make the mental jump from "I can't teleport into the city, there must be top secret tech in the sewer pipes that stops me!" ?
You wouldn't. Because there's no reason to think that the sewers are preventing your magic to work. So you'd never send the elemental to find it, because you've no reason to LOOK.
Shark_Force wrote:
it doesn't take a lot of brains for them to travel to it underground (and since that's where it is, they'll have every reason to go there and no reason not to), and once there they just start smashing things until it breaks.
You don't know it's there. That's cheating and using out of character information. That's like going "well I can go kill Archie because I read he exists in source book one so of course I know where to look and kill him, and not the big brain, the toaster in the secret room"
That's what you're doing Shark. You're taking out of character information and trying to think up ways for your characters to defeat it. Your char's wouldn't even know it's there, to THINK up ways to destroy it. Any more than you know Archie's there, to march in and kill him.
Shark_Force wrote:
if you think an earth elemental is so stupid they can't figure out that sort of order, then perhaps that would explain why you seem to think that tolkeen consists of nothing but drooling idiots who can't plan ahead, work together, or come up with ideas on how to use the things they are capable of doing to protect themselves, their families, their homes, etc.
Yeah, they are that stupid. They're useful the same way attack dogs are. When their master goes 'KILL THAT" they go and kill it. Or when told "Kill anything that comes into this area that's not me" they stand there and kill anything that comes into the area that's not them. "Creative thinking" isn't in their bag.
They are so stupid (( Differently minded, but again it equates to the same thing here)) that they can't tell living people from dead bodies. They are not rooting around and uncovering top secret technology.
Shark_Force wrote:
then there's this absurd assumption that you need to summon a true elemental being (ie the full intelligence, not the splinter that a minor or major elemental represents). and there's this assumption that you're going to send the elemental to go on a scouting mission. you don't have to. it will very shortly become apparent that something is there. eventually, using killer cyborg's simple clairvoyance technique, they will figure out that it is underground.
I don't see how. It's not a threat to you. Why would it ping? You're just looking for ways to cheat the knowledge into your char man. Your mages don't know it's there, and the elementals wouldn't care if your mages did know.
Shark_Force wrote:
and then they send in the earth elementals to wreck it. after all, those elementals *are* being directed by intelligent human beings. the fact that you can't send them to scout or deliver messages isn't pertinent. you CAN send them to go smash things, just so long as you know what to smash.
But you don't. That's the hinge. You don't even know to look for it, so you can't tell them what to smash.
Again you're going "Ok there's robots. Therefore I'm sending an elemental in to kill archie"
You just don't KNOW it's there, so you can't possibly tell um to smash it.
Shark_Force wrote:
and that shouldn't even be terribly difficult to figure out, if it becomes important (and again, this is dealing with a defense that only one place in the entire CS has).
Again. Incorrect. It's very clear about this. If nothing else, BOTH articles are talking about places that are not chi town, and in both cases it says ALL the mega cities have them and all the bases.
Shark_Force wrote:
will they recognise it as a top secret prototype? probably not. will they be able to recognise the thing that is made out of almost solid metals that surrounds the city when pretty much everything else around is not? well, they very likely will.
How? It's hidden in sewer pipes and stuff. the only way to get the knowlege is from god. and he's not helpin' tolkeen just now. Unless your tolkeen mages are just irradicating everything on their approach to the city and everything between where they are and the city. (( and up to and exceeding 30 feet underground))
If they're dong that.... the CS knows they're there and comes out to shoot them.
Shark_Force wrote: but hey, if you still think that's a problem, you can also just hand them a bomb, and tell them to deliver it into the tunnels underneath chi-town. the way to deal with these details is available. if you aren't even going to bother thinking for a few seconds how to get around them, then you really shouldn't declare them to be impenetrable barriers.
You could send a bomb in with an elemental. If you had one. And you might blow up a room or two. But it wouldn't hurt Chi town. The same articles talk about anti techtonic stuff built in to prevent earth elementals and earthquakes from harming the mega cities. Coupled with the fact they're all built to be compartmentalized and with MD materials.
You could go down around, under and in, but then you'd blow your wad and Chi town would send toops and DB's down to see what made the bang. *shrugs* You don't have mystical nukes so it's not that big a problem all told. Can you do some damage? Sure. ALOT of damage? nope. The CS mega cities have the same ablative armor between levels and stuff.
Shark_Force wrote:
and if you think the CS can just somehow magically continue to function without it's infrastructure to support the military, then you must be delusional.
No. They couldn't. But YOU haven't thought up anything that works, unless you'e using massive amounts of munitions that tolkeen doesn't have or TW devices, that again, they don't have. Even then, by the way the CS is set up, you're still swinging' and missing.
Can it be done? yes. The way you're presenting? No.
Shark_Force wrote:
the CS didn't just march up to tolkeen, kick in the doors, and have a party. they gradually, after being repeatedly ambushed, slowed down, and even defeated in a major battle, somehow spontaneously with absolutely no justification show up on the doorstep of tolkeen with no troubles after YEARS of campaigning.
You need to hunt down your thief friend and re-read the books. That's not how it happened.
Shark_Force wrote:
no, once they're at the doorstep, you can't start doing this. but if you do it during the months and years leading up to this point,
Not trying to be mean but "Shoulda woulda coulda" Could some of these things have worked? I don't think so, but we don't know, because tolkeen didn't try. Should they have? Debateable. They were trying other things. The point is, they didn't try, so.... *shrugs* Oh well?
You're monday morning quarterbacking the war. Can we all agree ----we----- would have done different things if we were the general in charge? Clearly. But we weren't. The generals in charge did their own thing, (( For good or ill)) Both sides made mistakes. Why?
TO SELL BOOKS!!
TO ENTERTAIN!!
If the war was going to be realistic, then it'd have been over in about 20 minutes. Flight time for the nukes to reach the area. BOOM dead tolkeen. Instead, suddenly tolkeen had 'Anti-nuke rifts defenses'. And if the bombs trying to HIT the city get sucked into rifts and blown up.. the second wavve could be air detinations, just out side the rift vaccume's range and still get the city, or at least blow closer and march um in, taking out the rift vaccume's generators.
But that didn't happen. Why? Because the war would have been a page long. Palladium's a company to make money, they make money by selling books, the books were a sweeping series. Can't have a series if one side wins in a page.. so it went back and forth. THAT"S why they all did dumb things. ((That.. and people do dumb things. Look at the time Egypt and Syria tried to invade Israel. The Yom Kippur War (1973) By all logic and numbers they should have won. They went rolling in on Israel's most holy day when most of the troops were in church, and the defenses were manned by 17 year olds in the desert. Instead Isreal repelled the attacking forces and a week later launched a counter offensive that pushed into Egypt and syria and were about to head into the capital cities (only 25 miles from Damascus, and 63 miles from Cairo) when the US had some peace talks and backed them off. ))
Generals in war do what they think is right. Sometimes they are right. Sometimes not.
Shark_Force wrote:
when it was a war of attrition and you can keep the other side from getting replacements for their equipment, food to eat, medical supplies, etc, then the CS is going to have a problem. if tolkeen hadn't sat on their asses for years, the CS would not have ever made it to the front door. they would have retreated, because starving, diseased troops with no ammo, armor with gaping holes in it, and vehicles that have no parts to perform important repairs is not in any condition to advance through constant ambushes, traps, killing fields, and attacks.
Tolkeen DID attack the CS supply lines. ANd it did work in part, due to the guerrilla tactics. They just weren't good enough to beat the CS. whom.... didn't just sit idly by and LET THEM. The CS knew. "hey those mages are going to attack our supply lines, so, lets guard the supply lines and shoot um if they try" Did it work 100%? no. Tolkeen did cause some ruckus this way.
Just not enough.
Shark_Force wrote:
there seems to be this idiotic assumption that for the many years leading up to the invasion of tolkeen, that the people there built new weapons to deal with the invasion, created new technologies to deal with the invasion, researched new spells to deal with the invasion... and apparently nobody was thinking "hey, shouldn't we actually have a plan where we go deal with our problem instead of sitting here and waiting for a few million soldiers to eventually chew their way through all of our defenses and kill us all?"
As they lost and had their asses handed to them in the end, by the superior force, maybe it wasn't so Idiotic at all not to go and pick a fight with them? Unlike karate kid.. if you go and fight the big bully that is better trained than you and has been doing his bully thing for years, with your guy who, week before last, was studying karate out of a book, you're going to get your butt kicked. Did tolkeen yoke up on it's -----Defenses------ yes. Does that include some offense? Yes. Did it imply they could march in and beat a much superior force? No. Clearly not. Tolkeen geared up for defense, all the while hoping they didn't need it. As bad as Tolkeen was in the end. They weren't evil conquerors to start. They wern't the Magic zone. They wern't motivated to pick a fight they might very well lose (( and did lose when the fight came to them)). Tolkeen, prior to the war, wasn't a super expansive empire. They pretty much just wanted to be left alone. They just had the bad luck of close geography to the CS, who WERE Expansive empire builders. They were in the way. Lazlo and other groups TOLD tolkeen. "DUDE, just MOVE!!! The CS is coming. Look. They're coming. They're getting closer. They're getting mad. Just MOVE!! You don't have to fight. You don't WANT to fight. Just MOVE! Leave. Get out of the way of the CS fist. There's ALOT of wilderness out there. Move. Leave. Get out of the way." tolkeen was (( perhaps in the right)) going 'This is OUR place. Right here. They can get over it or frak off" The Cs came a nocking, and instead of running, tolkeen stood up and was all "Come at me bro!!" and the CS.... went at um, and kicked their butts, routed them and chased them out.
Shark_Force wrote:
nobody, not even the people who had essentially turned to allying with horrible monsters that like to murder and torture people for fun wanted to hurt the CS until after the invasion was already over and then suddenly large numbers of revenge squads form?
Want to? Probably. Stupid enough to kick the dragon in the tail and start a war they might (( and did lose?) No. They wanted to live and be left alone. Tolkeen didn't attack the CS because that wasn't the point. Tolkeen might not have LIKED the CS but they left the CS alone till the CS came over the hill.
Again you're thinking of the Magic kingdom for that sort of mentality. And even they have sat down in their vally after the severe ass kicking they got in their war. They learned that lesson. "Hate the CS, talk smack, but do so from way the hell over here, where they can't shoot you"
Poor tolkeen was just too close.
Shark_Force wrote:
there really aren't any insurmountable 'ifs'. many of them are almost trivial to deal with (seriously, getting past enemy lines? tolkeen literally invented spells just for this occasion, and explicitly used teleportation all over the place. getting behind enemy lines for people who can render themselves completely undetectable and can instantly travel from point A to point B without traveling in between is your idea of a difficult problem to deal with???)
I dont' have a problem with some people doing it. It's just by and far not a universal triat. Some troops behind enemy lines? Sure. enough to do much? Not so much. It's like, the bite of a flea on a human. Does it hurt? sure. but then you kill the flee and go about your day. If you have 10.. 20 fleas on you, you just brush um off, and kill um. could they have gotten some of your blood? Sure. And it hurts, but it's not going to kill you.
The forces that Tolkeen had that COULD do this, ammounted to those fleas. Not a rabid pit bull going for the throat.
Shark_Force wrote:
there are not just plenty of people that hate the CS. there are plenty of very smart people who use magic as a way of life, who have decided not to use magic to solve their problems all of a sudden for no apparent reason. there are people who spend their entire lifetimes studying who have decided not to study the problem that there's a huge army of people coming to kill them which they can't reasonably expect to take on in a straight-up fight. there are people who make new magical devices that combined various effects to solve problems as a way of life, who aren't spending any time thinking about how to solve this problem.
Maybe they did, and noone listened. Or maybe those thinkers, wern't all military. Maybe they were busy doing other things. Like living?
Tolkeen wasn't caught with their pants down. They had LOTS of impressive defenses. Maybe instead of building the things YOU want, they were busy building the "Anti nuke missle thing"
They don't have unlimited time or unlimited minds. Someone had to dream that up. Maybe your thinkers were just working on other projects?
In the end we don't know WHY they didn't. Only that they didn't.
Shark_Force wrote:
the entire nation of tolkeen were apparently a bunch of idiots, who didn't bother to spend any time thinking about how to keep themselves alive using the tools they supposedly value above all others. THAT is the problem.
But they DID. They just didn't do what Sharkforce wanted them to. Appernetly the nation of tolkeen went "Holy crap. the CS has missles and can launch nukes. QUICK. we need something that can handle the biggest threat they have against us. lets develop a Star Wars nuke umbrella that actually works!!!" and.. .damn if they didn't!! That massive massive massssssssive thing, kept the war from being over in 10 minutes. I don't think you give them enough credit. Had they not spent time to develope that, this would all be mute because they'd be dead in the first strike.
You can monday morning quarterback ANYTHING man, seeing it from the end. "oh well you should have done X because they did Y." I'm sure if the CS were monday morning quarterbacking like you are, they wouldn't have wasted all those nukes to have them sucked up and deposited in some other dimension (( poor innocent glowing nuclear wasteland dimension!)). But they didn't know that'd happen. Probably pissed um right off when it did.
You're planning a war in hindsight.
Shark_Force wrote:
if you took half a dozen moderately inventive people, gave them a list of the sorts of things tolkeen could do, and then said "how would you use this to defend tolkeen", and give them several YEARS to prepare for the invasion, you can bet your ass they'd come up with hundreds of ways to strike at the CS that should have been used. instead, we have over the course of years of invasion by the CS, not one person ever bothered to say "hey, are there any really simple ways we could strike back at the CS?"
I'm sure they did, but thinking something up and being able to do it are two different things, and as pointed out. They wern't just sitting around on their butts, they were building other defenses and such. You can plan your war in hindsight, and look real smart. It's planning it before ith appens that's the hard part.
On monday, if I know the football team would run the ball to the right for 5 plays in a row, it's REAL easy to go "Man we should stack defenders on the right, because that's where it's going to be" but on sunday, before it happens, it's a different story.
Shark_Force wrote:
THAT is a problem. THAT is why the siege on tolkeen books aren't worth the paper they're printed on. and THAT is why i think the war should have gone extremely differently.
Well you're a big fan of Out of Character knowledge.
Are there flaws in the books? yes.
Are they the ones you're putting forth here? No. At least not the way you're currently presenting them.