Cyber knight build, feedback requested.
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- rat_bastard
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Cyber knight build, feedback requested.
I was playing around with an idea for a cyber knight to play in a phase world game, I decided to go with a graceful, elegent swordswoman as my concept.
In order to place her properly in Phase world, I decided that from age 0-16 she was a slave in Atlantis, that at age 11 another slave a captured cyberknight wearing a anti-psi collar would have trained her in the spiritual aspects of cyberknight training in order ot escape Splynn.
Well, then I rolled stats, my Gm's method of rolling stats was three coloms of 4d6, drop the lowest die. I ended up with 26, 21, 21, 15, 14, 13, 12 and 12. So the stats looked like this to start with:
IQ: 21, ME: 14, MA 15, PS 12, PP 26, PE 13, PB 21, SPD 12
well, with a MA and a PB that High I decided that she was in training to be a sort of alien Geisha/harem girl, so that effected the skillz I chose for her and made me reconsider some occ skills.
First off, I switched he basic language from american to basic 4 which is almost not a switch at all.
Then I swithced the default "body building" for "Body sculpting", reasoning that she would put thru a very specific workout regime so that she would be worth more, it seemed like a non-munchkin way of handleing things.
Given her training and limits as a slave, Paramedic would not work as a skill, she simply would not have any way of learning it, so I changed it to holistic medicine.
Also, while as a trusted slave with a collar she would have been trusted to run errands and such I can think of no event where she would have been given a chance to learn Horsmanship: Cyber-knight, so I switched it to horsemanship: exotic, reasoning that if she was allowed a mode of transport it would have been somthing found in the dimensional market and realitivly short ranged.
next was land navigation, another skill she could not have learned during her training, but since its a phase world game I turned it to space navigation.
now a cyberknight is suposed to have seven Weapon skills and 2 physical skills, I went with:
WP sword
WP e-pistol (learned after her emancapation)
WP E-rifle Also learned after her emancapation)
Weapon specilisation Psi-sword
weapon mastery psi sword X 3 (power attack, offensive stance, defensive stance)
as for physical skills I went with Ballet and Fencing (in addition to body sculpting, climbing, gymnastics and swimming,m all gained for free.)
so I ended up with IQ 21, ME 17, MA 19, PS 17, PP 32!, PE 17, PB 23, SPD 14.
for my Occ related skills I went with:
Lore: galactic/alien
Pilot: space craft General
Pilot: Hovercraft
Armorer/field armorer (which gives basic mechanics)
Salvage
Computer operation
Streetwise
Prowl (free from gymnastics/ballet)
and for my secondary skilz I learned:
Botany
Wardrobe and grooming
Sewing
leatherworking
seduction
Radio: basic
Basicly I wanted a social warroir, I liked the idea of a character who wore light mdc robes and other light mdc clothing for armor, so I gave her the skills salvage, sewing, leatherworking, wardrobe and grooming and field armorer.
the cooking, botany and holistic medacine are suposed to be represenitive of a household servent who spends much of her time tending herb gardens, cooking and preparing teas and flower araingments around her master's house. I would have taken the flower arainging skill but I did not have enough skill slots to spere on useless skills, though I would have traded some weapon porfincey in for it.
In order to place her properly in Phase world, I decided that from age 0-16 she was a slave in Atlantis, that at age 11 another slave a captured cyberknight wearing a anti-psi collar would have trained her in the spiritual aspects of cyberknight training in order ot escape Splynn.
Well, then I rolled stats, my Gm's method of rolling stats was three coloms of 4d6, drop the lowest die. I ended up with 26, 21, 21, 15, 14, 13, 12 and 12. So the stats looked like this to start with:
IQ: 21, ME: 14, MA 15, PS 12, PP 26, PE 13, PB 21, SPD 12
well, with a MA and a PB that High I decided that she was in training to be a sort of alien Geisha/harem girl, so that effected the skillz I chose for her and made me reconsider some occ skills.
First off, I switched he basic language from american to basic 4 which is almost not a switch at all.
Then I swithced the default "body building" for "Body sculpting", reasoning that she would put thru a very specific workout regime so that she would be worth more, it seemed like a non-munchkin way of handleing things.
Given her training and limits as a slave, Paramedic would not work as a skill, she simply would not have any way of learning it, so I changed it to holistic medicine.
Also, while as a trusted slave with a collar she would have been trusted to run errands and such I can think of no event where she would have been given a chance to learn Horsmanship: Cyber-knight, so I switched it to horsemanship: exotic, reasoning that if she was allowed a mode of transport it would have been somthing found in the dimensional market and realitivly short ranged.
next was land navigation, another skill she could not have learned during her training, but since its a phase world game I turned it to space navigation.
now a cyberknight is suposed to have seven Weapon skills and 2 physical skills, I went with:
WP sword
WP e-pistol (learned after her emancapation)
WP E-rifle Also learned after her emancapation)
Weapon specilisation Psi-sword
weapon mastery psi sword X 3 (power attack, offensive stance, defensive stance)
as for physical skills I went with Ballet and Fencing (in addition to body sculpting, climbing, gymnastics and swimming,m all gained for free.)
so I ended up with IQ 21, ME 17, MA 19, PS 17, PP 32!, PE 17, PB 23, SPD 14.
for my Occ related skills I went with:
Lore: galactic/alien
Pilot: space craft General
Pilot: Hovercraft
Armorer/field armorer (which gives basic mechanics)
Salvage
Computer operation
Streetwise
Prowl (free from gymnastics/ballet)
and for my secondary skilz I learned:
Botany
Wardrobe and grooming
Sewing
leatherworking
seduction
Radio: basic
Basicly I wanted a social warroir, I liked the idea of a character who wore light mdc robes and other light mdc clothing for armor, so I gave her the skills salvage, sewing, leatherworking, wardrobe and grooming and field armorer.
the cooking, botany and holistic medacine are suposed to be represenitive of a household servent who spends much of her time tending herb gardens, cooking and preparing teas and flower araingments around her master's house. I would have taken the flower arainging skill but I did not have enough skill slots to spere on useless skills, though I would have traded some weapon porfincey in for it.
- SycophantNagaraja
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Very nice! I like the concepts and overall creation. Well done!

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Excellently done!!!
always good to see Character concept helping mold the character beyond the traditional for an OCC.

always good to see Character concept helping mold the character beyond the traditional for an OCC.
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Vladamir Krophski wrote:were are weapon specialization and mastery found at?
It's in a Rifter, I believe.
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Nekira Sudacne wrote:Sorry, the Anime genre and the Furry genre don't usually mix, except where Catgirls are concerned
Nekira Sudacne wrote:Excellently done!!!
always good to see Character concept helping mold the character beyond the traditional for an OCC.
I agree

One should always strive to form the concept first, rolling dice comes later.
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RainOfSteel wrote:
An excellent insight that hits the nail on the head with a rune-hammer.
Winter wrote:One of the best thought out answers on this forum I have read for a while
- rat_bastard
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- rat_bastard
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ok after further tinkering I have this.:
Name: Dev Machellean
Alignment: Unscrupulous
SDC/Hit Points: 60 SDC/30 Hit Points
Level: 4
Experience: 12841
O.C.C./R.C.C.: 4th level human Cyber-Knight
Savings: 7000 credits in the First bank of Lazlo, 7000 credits on hand
IQ: 21 Skill bonus: +7%
ME: 17 Save versus Psionics/insanity:+1
MA: 19 Trust/intimidate: 55%
PS: 17 Damage Bonus: +2
PP: 32 Strike/Parry/Dodge bonus: +8 Initiative bonus: +1
PE: 19 Save versus coma/death: +8% Poison/Magic: +2
PB: 23/24 Charm/Impress: 65%/70% (+1 from wardrobe and grooming)
Spd: 14
PPE: 31 ISP: 51 (major psychic)
Sex: Female Height: 5' 1" weight: 97 lbs Age: 19
OCC Skills:/%/level/[u]%[/u]
Demongogian/+1%/96% (native language)
American/+/-0%/96%
Dragonese/elf/+/-0%/96%
Literacy: American/+5%/82%
Euro/+3%/96%
Faerie Speak/+3%/96%
Anthropology/+5%/67%
Body Sculpting
Climbing*/+5%/92%
Gymnastics*
Horsemanship: Exotic/+5%/62%/52%
Land Navigation/+4%/67%
Lore: Demon/Monster/+5%/72%
Holistic Medicine/+5%/52%/42%
Swimming/+5%/82%
Prowl/+5%/72%
WP sword
WP Archery
WP E-pistol
WP E-rifle
Hand to Hand: Aikido
OCC Related Skills
Ballet*
Acrobatics*
Dance/+5%/52%
Seduction+3%/41%
Wardrobe and Grooming/+5%/72%
Sewing/+5%/67%
Leather-Working/+5%/67%
Field Armorer & Munitions Expert/+5%/57%
Basic Mechanics/+5%/42%
Pilot hovercraft/+5%/62%
Gardening/+4%/55%
WS Psi-Sword
WM Psi-Sword/(Defensive stance)
WS Composite Longbow
"Other" Skills:
Cook/+5%/57%
Fencing**
Skin and Prepare Animal Hides/+5%/52%
Salvage/+5%/57%
Tracking (Humanoids and Robots)/+5%/57%
Track and Trap Animals/+5%/42%/52%
WP Shield
WP Paired Weapons
* Gymnastics/Acrobatics/Ballet/Climb:
Sense of Balance/+5%/87%
Back Flip/+5%/97%
Walk Tightrope or High wire/+3%/81%
Climb Rope/+2%/96%
Work parallel bars and rings/+3%/81%
Rappelling/+5%/87%
** Fencing:
adds +1d6 to any sword damage
(Ballet and Body sculpting are from rifter #19 Pages 39 and 40, Weapon mastery and specialization are from rifter #30 Pages 23-25)
Class Abilities:
Summon two Psi swords: 3d6+3 Mega Damage for 0 ISP, 40 minute duration
Summon Psi Shield: 80 MDC for 15 ISP, 24 minute duration
Meditation
Paired weapons and Wp Shield at second level
Combat Acrobatics
Basic Combat Awareness
Does not get the Cyber knight Cyber armor because of informal training
Psychic Powers:
Suppress Fear Duration: 4 minutes 8 Isp
Clairvoyance Duration: 6d6 melees 4 Isp
Empathy Duration: 8 minutes 4 isp
Mind Block Duration: 40 minutes 4 Isp
Object read Duration: about 2d6 minutes 6 isp Impresions 69%, Images 61%, Present 51%
Telepathy Duration: 8 minutes 4 Isp
Combat summary:
6 attacks/actions per melee round, 8 attacks with Psi-Swords, 5 with composite longbows.
+4 to Initiative, +7 with Psi-Swords, +5 with composite long Bows
+8 to strike, +9 to strike with kicks, +16 to strike with Psi-Swords (+14 while in defensive stance), +13 to strike with a Composite longbow, +2 to strike with E-pistols, +2 to strike with E-rifles.
+10 to Parry, +17 with Psi-Swords (+20 in defensive stance plus automatic parry +8.), +12 with Composite longbow, +12 With Psi-Shield.
+11 to Disarm. +4 to Pull Punch. +11 to Body-Flip/Throw.
+6 to Roll with Impact, +8 to Break Falls. +3 to Perception. +1 to save against Horror Factor.
+8 automatic Dodge, +11 to dodge
Equipment:
NG-IP7 Ion Pulse rifle (Rifts GM's guide PG 158) Fitted with a Wilk's "Aimer" gun sight (Rifts Merc Opps page 104)
Compound Bow (Rifts Ultimate edition page 326)
Quiver with 36 normal arrows, 12 silver arrows.
"Kittani" Phased Emitter Pistol (Please note that officially there is no such thing as a Kittani Phased Emitter, this is for all intents and purposes theGAG-91 geo-Blaster" Phased Emitter from Rifts China 2 page 142, However it is more than reasonable to assume that the Kittani would have developed their own version of this weapon because of its utility in stunning unruly slaves.) Fitted with a Wilk's "Aimer" gun sight.
6 short E-clips (for the pistol and the force field), three Long e-clips (for the Rifle).
MDC Riding Leathers:
Main Body: 22 MDC Arms: 12 MDC Legs: 12 MDC
No penalty to Physical skills, +10% to wardrobe and grooming (they look cool), (based off of the MDC flight suit in Merc Opps Page 109).
Riding helmet:
Head: 30 MDC Contains a short range radio (five mile range) and auto Polarizing optics.
N-F20A Medium Force Field:
MDC: 75
NG-A10 Body Armor (for heavy combat), (Rifts Merc Opps page 89)
Compu-Drug Dispenser:
With 24 doses female monthly Contraceptive (always be prepared), 3 doses Synthetic Adrenaline aka "Rush", 3 doses Quick Heal aka "Q", 6 Doses No Doze Stimulant aka "Sleep Away" (Rush, Q and sleep away are from Merc Opps page 112), 3 doses Psike-B, 3 doses Psike-E, (Psike-B & E are from Triax and the NGR page 177-178), 6 doses Basic Antibiotics (+1 to save versus disease for 10 hours).
Covert black night suit, Gas mask with 4 extra filters, Tinted Sunglasses, Set of Vibra skinning Knives (1 point mega damage and -3 to hit) and leather-Working tools, Travel sewing kit, 2 wooden stakes, a silver cross, travel first aid kit with several home-made Poultices, Backpack (10 MDC), Hover cycle saddlebags (20 MDC), two Canteens, two week supply of Rations, Geiger counter.
Folding Solar Sheeting (can recharge a short e-clip in an hour, a long e-clip in two hours and the Desert fox in 12).
NG-S2 Basic Survival Pack.
Varius personal Hygiene and cosmetic products, SPU-5 Sonic Pulsar unit; Electronic Fle & Insect Repellant, Cigarete Lighter (refuelable), Cigarette lighter fluid, 4 packs cigerettes, Compass.
MI-1010 Desert Fox Hovercycle
+10% to pilot skill, Electric
Cybernetics/Boinics:
None, not even the Cyberknight Cyber armor
Name: Dev Machellean
Alignment: Unscrupulous
SDC/Hit Points: 60 SDC/30 Hit Points
Level: 4
Experience: 12841
O.C.C./R.C.C.: 4th level human Cyber-Knight
Savings: 7000 credits in the First bank of Lazlo, 7000 credits on hand
IQ: 21 Skill bonus: +7%
ME: 17 Save versus Psionics/insanity:+1
MA: 19 Trust/intimidate: 55%
PS: 17 Damage Bonus: +2
PP: 32 Strike/Parry/Dodge bonus: +8 Initiative bonus: +1
PE: 19 Save versus coma/death: +8% Poison/Magic: +2
PB: 23/24 Charm/Impress: 65%/70% (+1 from wardrobe and grooming)
Spd: 14
PPE: 31 ISP: 51 (major psychic)
Sex: Female Height: 5' 1" weight: 97 lbs Age: 19
OCC Skills:/%/level/[u]%[/u]
Demongogian/+1%/96% (native language)
American/+/-0%/96%
Dragonese/elf/+/-0%/96%
Literacy: American/+5%/82%
Euro/+3%/96%
Faerie Speak/+3%/96%
Anthropology/+5%/67%
Body Sculpting
Climbing*/+5%/92%
Gymnastics*
Horsemanship: Exotic/+5%/62%/52%
Land Navigation/+4%/67%
Lore: Demon/Monster/+5%/72%
Holistic Medicine/+5%/52%/42%
Swimming/+5%/82%
Prowl/+5%/72%
WP sword
WP Archery
WP E-pistol
WP E-rifle
Hand to Hand: Aikido
OCC Related Skills
Ballet*
Acrobatics*
Dance/+5%/52%
Seduction+3%/41%
Wardrobe and Grooming/+5%/72%
Sewing/+5%/67%
Leather-Working/+5%/67%
Field Armorer & Munitions Expert/+5%/57%
Basic Mechanics/+5%/42%
Pilot hovercraft/+5%/62%
Gardening/+4%/55%
WS Psi-Sword
WM Psi-Sword/(Defensive stance)
WS Composite Longbow
"Other" Skills:
Cook/+5%/57%
Fencing**
Skin and Prepare Animal Hides/+5%/52%
Salvage/+5%/57%
Tracking (Humanoids and Robots)/+5%/57%
Track and Trap Animals/+5%/42%/52%
WP Shield
WP Paired Weapons
* Gymnastics/Acrobatics/Ballet/Climb:
Sense of Balance/+5%/87%
Back Flip/+5%/97%
Walk Tightrope or High wire/+3%/81%
Climb Rope/+2%/96%
Work parallel bars and rings/+3%/81%
Rappelling/+5%/87%
** Fencing:
adds +1d6 to any sword damage
(Ballet and Body sculpting are from rifter #19 Pages 39 and 40, Weapon mastery and specialization are from rifter #30 Pages 23-25)
Class Abilities:
Summon two Psi swords: 3d6+3 Mega Damage for 0 ISP, 40 minute duration
Summon Psi Shield: 80 MDC for 15 ISP, 24 minute duration
Meditation
Paired weapons and Wp Shield at second level
Combat Acrobatics
Basic Combat Awareness
Does not get the Cyber knight Cyber armor because of informal training
Psychic Powers:
Suppress Fear Duration: 4 minutes 8 Isp
Clairvoyance Duration: 6d6 melees 4 Isp
Empathy Duration: 8 minutes 4 isp
Mind Block Duration: 40 minutes 4 Isp
Object read Duration: about 2d6 minutes 6 isp Impresions 69%, Images 61%, Present 51%
Telepathy Duration: 8 minutes 4 Isp
Combat summary:
6 attacks/actions per melee round, 8 attacks with Psi-Swords, 5 with composite longbows.
+4 to Initiative, +7 with Psi-Swords, +5 with composite long Bows
+8 to strike, +9 to strike with kicks, +16 to strike with Psi-Swords (+14 while in defensive stance), +13 to strike with a Composite longbow, +2 to strike with E-pistols, +2 to strike with E-rifles.
+10 to Parry, +17 with Psi-Swords (+20 in defensive stance plus automatic parry +8.), +12 with Composite longbow, +12 With Psi-Shield.
+11 to Disarm. +4 to Pull Punch. +11 to Body-Flip/Throw.
+6 to Roll with Impact, +8 to Break Falls. +3 to Perception. +1 to save against Horror Factor.
+8 automatic Dodge, +11 to dodge
Equipment:
NG-IP7 Ion Pulse rifle (Rifts GM's guide PG 158) Fitted with a Wilk's "Aimer" gun sight (Rifts Merc Opps page 104)
Compound Bow (Rifts Ultimate edition page 326)
Quiver with 36 normal arrows, 12 silver arrows.
"Kittani" Phased Emitter Pistol (Please note that officially there is no such thing as a Kittani Phased Emitter, this is for all intents and purposes theGAG-91 geo-Blaster" Phased Emitter from Rifts China 2 page 142, However it is more than reasonable to assume that the Kittani would have developed their own version of this weapon because of its utility in stunning unruly slaves.) Fitted with a Wilk's "Aimer" gun sight.
6 short E-clips (for the pistol and the force field), three Long e-clips (for the Rifle).
MDC Riding Leathers:
Main Body: 22 MDC Arms: 12 MDC Legs: 12 MDC
No penalty to Physical skills, +10% to wardrobe and grooming (they look cool), (based off of the MDC flight suit in Merc Opps Page 109).
Riding helmet:
Head: 30 MDC Contains a short range radio (five mile range) and auto Polarizing optics.
N-F20A Medium Force Field:
MDC: 75
NG-A10 Body Armor (for heavy combat), (Rifts Merc Opps page 89)
Compu-Drug Dispenser:
With 24 doses female monthly Contraceptive (always be prepared), 3 doses Synthetic Adrenaline aka "Rush", 3 doses Quick Heal aka "Q", 6 Doses No Doze Stimulant aka "Sleep Away" (Rush, Q and sleep away are from Merc Opps page 112), 3 doses Psike-B, 3 doses Psike-E, (Psike-B & E are from Triax and the NGR page 177-178), 6 doses Basic Antibiotics (+1 to save versus disease for 10 hours).
Covert black night suit, Gas mask with 4 extra filters, Tinted Sunglasses, Set of Vibra skinning Knives (1 point mega damage and -3 to hit) and leather-Working tools, Travel sewing kit, 2 wooden stakes, a silver cross, travel first aid kit with several home-made Poultices, Backpack (10 MDC), Hover cycle saddlebags (20 MDC), two Canteens, two week supply of Rations, Geiger counter.
Folding Solar Sheeting (can recharge a short e-clip in an hour, a long e-clip in two hours and the Desert fox in 12).
NG-S2 Basic Survival Pack.
Varius personal Hygiene and cosmetic products, SPU-5 Sonic Pulsar unit; Electronic Fle & Insect Repellant, Cigarete Lighter (refuelable), Cigarette lighter fluid, 4 packs cigerettes, Compass.
MI-1010 Desert Fox Hovercycle
+10% to pilot skill, Electric
Cybernetics/Boinics:
None, not even the Cyberknight Cyber armor
Last edited by rat_bastard on Sat May 06, 2006 12:21 pm, edited 4 times in total.
- rat_bastard
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Ok playing around with the build I am keeping with the slave geisha origion template but adapting it for north american play. The basic Ideas is that when she was a young girl in her master's service, a New slave was brought into the household who was fored to wear a bio-wizard psi blocking Parasite that prevented her from using her psi-powers to escape. So as a much longer escape plan she taught Dev all she needed to become a cyber knight.
The problem is that several Cyber knight skills do not mesh with the build, Horsmanship Cyber knight is right out, because no house slave is going to be taught to fight on horseback, but as a trusted slave she would be sent out into the market and a riding skill was appropriate, so I gave her horsmanship: exotic, the other thing is that Paramedic training would never have come up during her training, so I switched it for a more appropriate feeling Holistic Medicine. Her hand to hand combat skill comes from the cat that her master was having her trained to be a companion to many creatures who visited his household, and it would be good for her to learn to defend herself without being able to effectivly harm others, the Body sculpting seemed more appropriate than body building, and dance and ballet where to train her to be graceful and beautiful. I feel like I should have taken Housekeeping but I did not have room for it, maybe if I switch out one of my track skills, or maybe my gm can let me assume that it was just taugh to me (its not like thats a munchkin idea or anything....)
The problem is that several Cyber knight skills do not mesh with the build, Horsmanship Cyber knight is right out, because no house slave is going to be taught to fight on horseback, but as a trusted slave she would be sent out into the market and a riding skill was appropriate, so I gave her horsmanship: exotic, the other thing is that Paramedic training would never have come up during her training, so I switched it for a more appropriate feeling Holistic Medicine. Her hand to hand combat skill comes from the cat that her master was having her trained to be a companion to many creatures who visited his household, and it would be good for her to learn to defend herself without being able to effectivly harm others, the Body sculpting seemed more appropriate than body building, and dance and ballet where to train her to be graceful and beautiful. I feel like I should have taken Housekeeping but I did not have room for it, maybe if I switch out one of my track skills, or maybe my gm can let me assume that it was just taugh to me (its not like thats a munchkin idea or anything....)
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- D-Bee
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- Location: Washington State
- Contact:
Looks great! I just built a Cyber Knight myself (level 1) and while I went a bit more physical, it's similar in that we both took skills that are "handy" to most people our characters will run into and they don't necessarily include the "rape/pillage/burn" skillset.
My concept is a complete physical dynamo who hates fighting but hates evil even more. He's 7' 2" and 320lbs without any real body fat. Got a crazy PS of 41 and a PE of 27 so he's a walking tank even if he is an SDC critter. Major psychic with all healing powers and basic workman's skills like carpetry, electrical, mechanical skills with an introductory line of "I am Sir Jacob. I bring healing and workmans hands in exchange for a roof and a warm meal. Will you have me?" when he comes to the edge of a village. Needless to say, he hasn't been turned away yet (I'm giving it time as my GM is a sadist).
He will fight but doesn't like to. Scrupulous, he hates unnecessary violence and became very upset when a bandit he fought wouldn't accept quarter in the first fight of the party.
Great to see that I'm not the only person who sees a Cyber Knight as more than a reason to kick ass in the name of justice,
Mark(psycho)Phipps( HAHAHA! )
My concept is a complete physical dynamo who hates fighting but hates evil even more. He's 7' 2" and 320lbs without any real body fat. Got a crazy PS of 41 and a PE of 27 so he's a walking tank even if he is an SDC critter. Major psychic with all healing powers and basic workman's skills like carpetry, electrical, mechanical skills with an introductory line of "I am Sir Jacob. I bring healing and workmans hands in exchange for a roof and a warm meal. Will you have me?" when he comes to the edge of a village. Needless to say, he hasn't been turned away yet (I'm giving it time as my GM is a sadist).
He will fight but doesn't like to. Scrupulous, he hates unnecessary violence and became very upset when a bandit he fought wouldn't accept quarter in the first fight of the party.
Great to see that I'm not the only person who sees a Cyber Knight as more than a reason to kick ass in the name of justice,
Mark(psycho)Phipps( HAHAHA! )
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well, I consider str and pe to be two of my three dump stats for a cyber knight. first off, if you can find a suit of armor or a magik doodad that turns your str into augumented, robotic or supernatural, because with a 43 str your going to want to flaunt it. the other thing is with your str and the potential for a huge str you may want to hold off on ws and wm for your sword till 5th level when you get those three extra wps because you might want somthing your str bonus effects, like a greatsword.
Carpentry is especially useful if you have a buddy that can cast Ironwood or have a tw device that can cast it, wittleing/sculpting is also a good choice as a suplemental skill. leatherworking and sewing combined with carpentry makes for mdc wooden and mdc leather body armor, like that detailed in rifts arzno, which can be really helpful to your group. Also being able to make mdc log cabins will make you popular with villiagers in many communitys as well as teamates out in the wilderness.
if you are afraid you have taken to many useless skills take a look at the rogue scholars #1 class ability, and ask your gm what it would cost to go to class in between adventures.
Carpentry is especially useful if you have a buddy that can cast Ironwood or have a tw device that can cast it, wittleing/sculpting is also a good choice as a suplemental skill. leatherworking and sewing combined with carpentry makes for mdc wooden and mdc leather body armor, like that detailed in rifts arzno, which can be really helpful to your group. Also being able to make mdc log cabins will make you popular with villiagers in many communitys as well as teamates out in the wilderness.
if you are afraid you have taken to many useless skills take a look at the rogue scholars #1 class ability, and ask your gm what it would cost to go to class in between adventures.
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I see a few problems in your thinking.
The Cyber-Knight who TRAINED her for many years, would have taught her Horsemanship:Cyberknight, Paramedic, etc...
I see no reason to change any of the default Cyber-Knight skills besides the Language skill.
Her life as a Slave would not have much impact on her skills as a Cyber-Knight. Any skills she learned as a Slave should be the Secondary Skills. It takes Years to learn to become a Cyber-Knight. During this time your learning All the Cyber-knight skills and related OCC skills.
Slave Skills should be Secondary Skills...
Why?
Cause she is a Cyber-Knight. As a 1st level Cyber-knight she should have spent at least 5 to 10 years learning the trade going from Squire to Knight.
No Cyber-Armor ??
Hate to say this to you, You cannot become a Cyber-knight without Cyber-Armor. When you become a True-Cyber-Knight (Level 1), The order gives you your cyber-armor, its part of the deal, a right of passage.
Without it, your not a Cyber-knight.
You might as well switch this character to the PSI-Warrior found in Psyscape...
The Cyber-Knight who TRAINED her for many years, would have taught her Horsemanship:Cyberknight, Paramedic, etc...
I see no reason to change any of the default Cyber-Knight skills besides the Language skill.
Her life as a Slave would not have much impact on her skills as a Cyber-Knight. Any skills she learned as a Slave should be the Secondary Skills. It takes Years to learn to become a Cyber-Knight. During this time your learning All the Cyber-knight skills and related OCC skills.
Slave Skills should be Secondary Skills...
Why?
Cause she is a Cyber-Knight. As a 1st level Cyber-knight she should have spent at least 5 to 10 years learning the trade going from Squire to Knight.
No Cyber-Armor ??
Hate to say this to you, You cannot become a Cyber-knight without Cyber-Armor. When you become a True-Cyber-Knight (Level 1), The order gives you your cyber-armor, its part of the deal, a right of passage.
Without it, your not a Cyber-knight.
You might as well switch this character to the PSI-Warrior found in Psyscape...
TechnoGothic
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TechnoGothic wrote:No Cyber-Armor ??
Hate to say this to you, You cannot become a Cyber-knight without Cyber-Armor. When you become a True-Cyber-Knight (Level 1), The order gives you your cyber-armor, its part of the deal, a right of passage.
Without it, your not a Cyber-knight.
You might as well switch this character to the PSI-Warrior found in Psyscape...
I don't think this is the case-- doesn't pass the common sense test. I see no reason why a trained CK could "not" be a knight without cyber armor. Why would it absolutely be "required"? I've also re-read the OCC, it says the armor is given to them, but nothing about how if they don't take it, they're not a CK.
Finally, and hopefully I'm not making this up, but I'm pretty sure one book describes a CK who had declined getting cyber armor.
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The Cyber-Knight who TRAINED her for many years, would have taught her Horsemanship:Cyberknight, Paramedic, etc...
I agree totally, but this cyber knight who trained fo a little longer thean 7 years did so in the household of a powerful lord loyal to the rulers of splynn, so certain training tecniques where simply out of the question.
I see no reason to change any of the default Cyber-Knight skills besides the Language skill.
other than backstory and character development, besides I did not change a single langauge skill, demongogian is her native language as it is the language spoken in the land where she was born and raised.
Her life as a Slave would not have much impact on her skills as a Cyber-Knight. Any skills she learned as a Slave should be the Secondary Skills. It takes Years to learn to become a Cyber-Knight. During this time your learning All the Cyber-knight skills and related OCC skills.
Slave Skills should be Secondary Skills...
Why?
Cause she is a Cyber-Knight. As a 1st level Cyber-knight she should have spent at least 5 to 10 years learning the trade going from Squire to Knight.
you mean that for more than half of her life she was learning and living by "secondary" skills? I estimate that she was learning to be a cyber knight since she was about 9 or ten, but she was a working slave since she was about 6, she would have been emancapated when she was about 16-17.
No Cyber-Armor ??
Hate to say this to you, You cannot become a Cyber-knight without Cyber-Armor. When you become a True-Cyber-Knight (Level 1), The order gives you your cyber-armor, its part of the deal, a right of passage.
Without it, your not a Cyber-knight.
First off, its not like I traded the Armor for somthing of power, second it should be plain to see that this cyber knight was not trained thru the normal channels, officially she is not a cyber knight, she does not know the code, she only knows her own inner strength and how to channel it, since she never had the cyber knight graduation ceremony she never got the armor, that has not stopped her personal development but the armor will be stunted forever.
You might as well switch this character to the PSI-Warrior found in Psyscape...
so since my character does not fit completely into one cookie cutter it shold become another wildly different class that has simaler training requirments? she would not fit as a psi-warrior any more than she would as a cyber knight, the cyber knight class is without a doubt the best match.
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It is downright silly to think she doesn't know the code. That would have been her teacher's top priority.
severe memory loss from the battle to escape atlantis, lots of magic and psi powers where flying around and she got hit with somthing... weird when she woke up she was on the east coast and had only spotty memeory of her life.
I also find it appalling how you change skills when it suits you or doesn't harm you, but when it comes down to taking changes that will hurt like giving up military and espionage skills that you shouldn't have, you pass on it all together. Frankly, I'm more impressed by guys that maximize their physical and military skills and play a combat monster. They are being more true to their background than you are.
lets see, Body building to body sculpting? that cant be what you find appaling they are nearly identical skills.
paramedic to holistic medicine... well you got me there, I changed that as an attempt to show my contempt for all things palladium books, not for story purposes!
Riding: cyber knight to Riding: exotic, lets see I changed from a powerful skill to a weaker skill with a broader venue because it fit the character concept, and because I could not reason out how I would have learned to fight on horseback but I could see how I would take a kryygorth shellback to the market to pick up wares for my master.
part of tyhe joy of this character is that she has so much to learn and so many ways to develop, she wants to go deeper into the cyber knight hierarchy so she can find out more about the woman who trained her and why she went to splynn in the first place. Then there is the point that her teacher went to splynn to steal an important artifact from her master but with the psi inhibiting collar she was forced to wear was unable to use her cyber knight powers leaving her little recourse but to teach a young slave girl the basics of cyber knighthood.
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She doesnt know the CODE ??
Ohh for goodness sake. You just want the cheap Psi-sword, admitt it.
No Code.
No Cyber-Armor.
Taught by a EVIL Splynn Loyal Cyber-knight.
Instead of learning Cyber-Knight Skills she learned Slave skills. Sorry, Skills she learned that young, not Cyber-Knight related would be her Secondary Skills at that point. Secondary Skills are what you just happen to pick up skills. She is a Cyber-Knight, she has TRAINED hard and long to gain those skills. All those skills are needed to become a Cyber-knight.
THAT is NOT a Cyber-knight. Period.
If you want a cheap/free Psi-weapon like the Cyber-knight, look at the Mystic Warrior from Spirit West. Its a Psi-Tomahawk and Psi-Spear, which can be thrown...
This is what you want. Mystic Warriors get very little skills and would fit your "concept".
She started Training at age 9 ?
Good, from that day on, she would be Learning Cyber-Knight's Code, their Skills ( all of them ). The knight would make sure she knew them. Then just after she learn to create a Psi-Sword, she will be given Cyber-Armor (which Atlantis can do). The Knight can make sure it has the right TW stuff added, so when she reaches 4th level it becomes living, and regenerats with her.
But honestly. Your twisting, and Shoe-horning a bad background concept into the cyber-knight background.
BUY, SoT4-Cyber-Knights to see how Cyber-Knights are Trained. It goes into good detail.
I can buy the concept she USED to be a slave. At age 9 she is given/freed/whatever by the Cyber-Knight. Then trained as a Cyber-Knight. Cyber-Knights never accept Slavery, even most evil Knights hate Slavers, and anyone who keeps slaves. He would make sure she knew Every skill before teaching her the secrets of the order (Psi-sword). She would know the Code backward and Foreward by heart.
Ohh for goodness sake. You just want the cheap Psi-sword, admitt it.
No Code.
No Cyber-Armor.
Taught by a EVIL Splynn Loyal Cyber-knight.
Instead of learning Cyber-Knight Skills she learned Slave skills. Sorry, Skills she learned that young, not Cyber-Knight related would be her Secondary Skills at that point. Secondary Skills are what you just happen to pick up skills. She is a Cyber-Knight, she has TRAINED hard and long to gain those skills. All those skills are needed to become a Cyber-knight.
THAT is NOT a Cyber-knight. Period.
If you want a cheap/free Psi-weapon like the Cyber-knight, look at the Mystic Warrior from Spirit West. Its a Psi-Tomahawk and Psi-Spear, which can be thrown...
This is what you want. Mystic Warriors get very little skills and would fit your "concept".
She started Training at age 9 ?
Good, from that day on, she would be Learning Cyber-Knight's Code, their Skills ( all of them ). The knight would make sure she knew them. Then just after she learn to create a Psi-Sword, she will be given Cyber-Armor (which Atlantis can do). The Knight can make sure it has the right TW stuff added, so when she reaches 4th level it becomes living, and regenerats with her.
But honestly. Your twisting, and Shoe-horning a bad background concept into the cyber-knight background.
BUY, SoT4-Cyber-Knights to see how Cyber-Knights are Trained. It goes into good detail.
I can buy the concept she USED to be a slave. At age 9 she is given/freed/whatever by the Cyber-Knight. Then trained as a Cyber-Knight. Cyber-Knights never accept Slavery, even most evil Knights hate Slavers, and anyone who keeps slaves. He would make sure she knew Every skill before teaching her the secrets of the order (Psi-sword). She would know the Code backward and Foreward by heart.
TechnoGothic
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the summoning a psi sword, zen combat skills and other assorted skills stay with you even with memory loss, but things like a code that has never really applied to you (remeber what I said about you having the luxury of moral clarity), that was for the most part forgotten, besides, I have yet to truly break the code in game (stretch it once or twice...).
The fact is that one of De'v problems is that she does not know who she is, alot of her identity has been taked from her and she is being pushed into a mold she does not completly fit into, its called character development and alot of it has to be worked out still.
The fact is that one of De'v problems is that she does not know who she is, alot of her identity has been taked from her and she is being pushed into a mold she does not completly fit into, its called character development and alot of it has to be worked out still.
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Hannibal wrote:TechnoGothic wrote:No Cyber-Armor ??
Hate to say this to you, You cannot become a Cyber-knight without Cyber-Armor. When you become a True-Cyber-Knight (Level 1), The order gives you your cyber-armor, its part of the deal, a right of passage.
Without it, your not a Cyber-knight.
You might as well switch this character to the PSI-Warrior found in Psyscape...
I don't think this is the case-- doesn't pass the common sense test. I see no reason why a trained CK could "not" be a knight without cyber armor. Why would it absolutely be "required"? I've also re-read the OCC, it says the armor is given to them, but nothing about how if they don't take it, they're not a CK.
Finally, and hopefully I'm not making this up, but I'm pretty sure one book describes a CK who had declined getting cyber armor.
Only SDC D-bees who has an Innate Bio-regeneration do not get the Cyber-Armor. Why ? Because their body will reject it later on anyways.
Read/Buy SoT4-Cyber-Knight for the Full Deal on the Current Cyber-Knights.
I have not seen a CK who "declined" getting Cyber-Armor. Unless its in Merc Town or the like, which i do not have.
But by the SoT4-Cyber-Knight book is a requirement unless the SDC being Bio-regenerates...at which time its just a waste of time giving it to them.
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She doesnt know the CODE ??
not exactly, lets just say its not nearly as important to her to live by the code, it is not nearly as much part of her identity.
Ohh for goodness sake. You just want the cheap Psi-sword, admitt it.
I will admit it is one of the reasons I took the OCC, but it is hardly the only reason, the idea of playing an outsider to the cyber knight order who works her way inward.
No Code.
No Cyber-Armor.
Taught by a EVIL Splynn Loyal Cyber-knight.
um, not taught by an evil splyyn loyal cyber knight, I never said or implyed that her teacher was evil.
Instead of learning Cyber-Knight Skills she learned Slave skills. Sorry, Skills she learned that young, not Cyber-Knight related would be her Secondary Skills at that point. Secondary Skills are what you just happen to pick up skills. She is a Cyber-Knight, she has TRAINED hard and long to gain those skills. All those skills are needed to become a Cyber-knight.
I've been over my reasons for this.
THAT is NOT a Cyber-knight. Period.
luckly my GM seems to like the concept, and I do not have to live by your aproval.
If you want a cheap/free Psi-weapon like the Cyber-knight, look at the Mystic Warrior from Spirit West. Its a Psi-Tomahawk and Psi-Spear, which can be thrown...
yet another class with a very specific cultural rooting, if you want me to try another occ I think super spy (psychic) from mercs, Psi slinger from new west or Deulist from south america 2 would all be better matchs with less cultural requirments.
This is what you want. Mystic Warriors get very little skills and would fit your "concept".
no, its not what I want, I wanted a cyber knight that is unconventional, I can play a psi warroir when I want to play a psi warrior but the class looks boring to me.
She started Training at age 9 ?
Good, from that day on, she would be Learning Cyber-Knight's Code, their Skills ( all of them ). The knight would make sure she knew them. Then just after she learn to create a Psi-Sword, she will be given Cyber-Armor (which Atlantis can do). The Knight can make sure it has the right TW stuff added, so when she reaches 4th level it becomes living, and regenerats with her.
thus ignoring the character's backstorie and appling the bamph method to her personal equipment and abilitys, no thanks.
But honestly. Your twisting, and Shoe-horning a bad background concept into the cyber-knight background.
I am very fond of the concept, and so far it has alot to build on, but your opionions have been noted.
BUY, SoT4-Cyber-Knights to see how Cyber-Knights are Trained. It goes into good detail.
I own two copies and RUE, and I do not feel I have deviated from the spirit of imagionation rifts is suposed to reflect.
I can buy the concept she USED to be a slave. At age 9 she is given/freed/whatever by the Cyber-Knight. Then trained as a Cyber-Knight. Cyber-Knights never accept Slavery, even most evil Knights hate Slavers, and anyone who keeps slaves. He would make sure she knew Every skill before teaching her the secrets of the order (Psi-sword). She would know the Code backward and Foreward by heart.
quite frankly I would find your method overly Conservative and tiresome, Palladium is soposed to be about infinate horizons and being able to play nearly anything you could ever want to play, the concept invoulved being trained in a manner not unlike the protagonist in the Count of Monte Cristo, I merly change some skills for some equivalents that helped suspend disbelief.
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Yeah, you effing munchy godmoder...
just what part is so munchy? the part where she does not have certain class ablititys or the part where her combat abilitys are partilyy hobbled because character development took precadnce? Btw, I'm playing a human cyber knight with slightly better than normal equipment in a game with a true atlantian martial arts master (you know the HU class that starts at like 8th level) and a true atlantian cyber knight, so I am the low powered one here.
At first I thought Techno-Gothic was way overboard in his contempt for this character, but I'm starting to see his view. If you want to play a cyber-knight that doesn't live by the code, do it honestly. Have her see the light and "grow" out of it. Maybe she has seen things that makes her believe that codes of honor are silly and stupid. Don't pull some cheap memory loss trick, particularly because the code is probably so ingrained in her that she would remember it as well as her skills.
starting at fourth level one would assume that this decline has started.
Only SDC D-bees who has an Innate Bio-regeneration do not get the Cyber-Armor. Why ? Because their body will reject it later on anyways.
Read/Buy SoT4-Cyber-Knight for the Full Deal on the Current Cyber-Knights.
I have not seen a CK who "declined" getting Cyber-Armor. Unless its in Merc Town or the like, which i do not have.
But by the SoT4-Cyber-Knight book is a requirement unless the SDC being Bio-regenerates...at which time its just a waste of time giving it to them.
so in the same statement you are saying that it both is and is not a requirment for cyber knigthhood... you could write for paladium!

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What techno is saying, and almost everyone agrees with, is that your character started studying to become this psuedo cyberknight that you have since she was about 9. She would not have had any skills.
she studied in secret while working as a household slave, hence many skills where inapporopriate.
Almost ALL characters start out at around the age of 20-25 with their first OCC and they only have the skills of said occ.
umm, this is rifts earth, its pretty feudal out there, boys are men at age 13, people do not get 12-16 years of standard schooling, people start younger out of necsessity
They don't get to pick out skills they may have had when they were 6 years old, such as hide-and-seek.
bullcrap, as a child her skills where things like dance/ballet (begining grace training), cooking (ie helping in the kitchen) and gardening (working in her masters garden.
That's what secondary skills are for.
secondary skills are for things you pick up over the years but are not really the focus of your characters ourpose, his ability to play guitar after the dragon is slain etc.
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rat_bastard wrote:Only SDC D-bees who has an Innate Bio-regeneration do not get the Cyber-Armor. Why ? Because their body will reject it later on anyways.
Read/Buy SoT4-Cyber-Knight for the Full Deal on the Current Cyber-Knights.
I have not seen a CK who "declined" getting Cyber-Armor. Unless its in Merc Town or the like, which i do not have.
But by the SoT4-Cyber-Knight book is a requirement unless the SDC being Bio-regenerates...at which time its just a waste of time giving it to them.
so in the same statement you are saying that it both is and is not a requirment for cyber knigthhood... you could write for paladium!
See, SoT4:CYBER-KNIGHT is your friend.
It gives you who can be a CK and Who Cannot.
It gives you the few exceptions to the normal rules for being a CK. Like the Bio-Regeneration SDC beings who just end up rejecting the cyber-armor anyways.
As for a human Cyber-knight. No. At age (9 +7ish you said =) 16yrs Old Should be when she became a Cyber-knight. Maybe a few years past since who knows.
But you are Twisting things too much to be believible by the Cannon written.
Your Psuedo-Knight just doesnt fly, in my opinion. No good GM would allow it either. Its right up there with a Player asking to play alien Tech Cyborgs that has Bionics not found in the books, right off the bat. Your is not as bad as this example though, thank you for that

But as you said your self, you wanted the Cyber-Knight special Powers, Most of the Training of a CK, but you want nothing to do with what being a Cyber-Knight is all about. Your looking for an excuse to out of the loop.
As far as out the box that this character is, they never would have become a Cyber-knight to begin with.
Splynn doesnt put up with Humans your all slaves or Food.
Cyber-Knights are Champions of Justice. Even the most rogueish CK Villians fight "Evil" their own way. They stick to the Code, but bend its rules somewhat.
RUE, Cyberknights wrote:Being a Cyber-Knight is a way of Life, Based on Strength of Spirit, Focus, ideology and the Code of chivalry as much as physical prowess and keen fighting skills. After years of tutelage and training, the dedicated apprentice, or "squire" achieves the status of Cyber-Knight shorty after he is able to call forth his own Psi-sword. By then the young Cyber-Knight has learned the precepts of the Code, awakened his inner strength and Heroic spirit, and has probably accompanied his master on at least a few adventures.
and so on....
Cyber-Knights would Loathe Splynn due to the Code itself. #1 Live for Freedom, Justice, and all that is Good.
I admitt i'm harsh on my review of this character.
The reason is simple. Your trying too hard not to belong, to not fit into the OCC's concept.
Being from Splynn, other OCCs would be much better suited to you.
Maxi-Killer Juicer. Tattoo Woman. Bio-Borg.
But it sounds like you have already been playing this character though well before posting it here. Your GM is fine with it, thats cool. No hair off my butt. Its too far out the box for me to approve of though for any character in my games.
Best OCC/RCC i see for this concept though would be Human Mutant/Experiment/Bio-Freak (Skraypers), and pick the Energy Expusion Weapons power. Basicly forming Energy Weapons kinda like a Psi-sword, but doing 6d6 MD +2d per level. Level one its 6" per level only though, by level 4 though, it would be a small Sword in size. Can create two at no penality either. No code to ignore, no special traing to ignore either. Select the power of Natural Combat and your set.
This would work great in your concept. A rogue Cyber-knight is "training" you. Though your not getting CK skills for it. Well maybe just the Skills, not the special Training though.
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See, SoT4:CYBER-KNIGHT is your friend.
It gives you who can be a CK and Who Cannot.
It gives you the few exceptions to the normal rules for being a CK. Like the Bio-Regeneration SDC beings who just end up rejecting the cyber-armor anyways.
still nothing saying that a cyber knight needs the cyber armor, I think its reasonable that a cyber knight could not have the armor, it is a nice unique item but not required.
As for a human Cyber-knight. No. At age (9 +7ish you said =) 16yrs Old Should be when she became a Cyber-knight. Maybe a few years past since who knows.
started training when she was 10-11, was first level at 16-17, I was clear on that.
Your Psuedo-Knight just doesnt fly, in my opinion. No good GM would allow it either. Its right up there with a Player asking to play alien Tech Cyborgs that has Bionics not found in the books, right off the bat. Your is not as bad as this example though, thank you for that Wink
umm, anything a player and gm agree to would be fine, you do not assume that all that is and all that will be is in the published books, this is not D&d.
Splynn doesnt put up with Humans your all slaves or Food.
Cyber-Knights are Champions of Justice. Even the most rogueish CK Villians fight "Evil" their own way. They stick to the Code, but bend its rules somewhat.
she was a slave, the basic backstory is her master was a renowned trainer of slaves and she was bred and raised to be a Concubine/Geshia, almost all of her early to teenaged life was spent at least partially training for this. As for your take on blackguards you are plain wrong, that is only one of the ways a cyber knight that has gone bad opperates.
As for what being a cyber knight is all about, this character right now is trying to find other cyber knights to finish her training, the memory loss is an obstacle put in place so she does not simply look where she knows her teacher would be, the idea is that she has to learn the final touches of being a cyber knight by seeking out the cyber knights and finding more to learn from.
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rat_bastard wrote:See, SoT4:CYBER-KNIGHT is your friend.
It gives you who can be a CK and Who Cannot.
It gives you the few exceptions to the normal rules for being a CK. Like the Bio-Regeneration SDC beings who just end up rejecting the cyber-armor anyways.
still nothing saying that a cyber knight needs the cyber armor, I think its reasonable that a cyber knight could not have the armor, it is a nice unique item but not required.As for a human Cyber-knight. No. At age (9 +7ish you said =) 16yrs Old Should be when she became a Cyber-knight. Maybe a few years past since who knows.
started training when she was 10-11, was first level at 16-17, I was clear on that.Your Psuedo-Knight just doesnt fly, in my opinion. No good GM would allow it either. Its right up there with a Player asking to play alien Tech Cyborgs that has Bionics not found in the books, right off the bat. Your is not as bad as this example though, thank you for that Wink
umm, anything a player and gm agree to would be fine, you do not assume that all that is and all that will be is in the published books, this is not D&d.Splynn doesnt put up with Humans your all slaves or Food.
Cyber-Knights are Champions of Justice. Even the most rogueish CK Villians fight "Evil" their own way. They stick to the Code, but bend its rules somewhat.
she was a slave, the basic backstory is her master was a renowned trainer of slaves and she was bred and raised to be a Concubine/Geshia, almost all of her early to teenaged life was spent at least partially training for this. As for your take on blackguards you are plain wrong, that is only one of the ways a cyber knight that has gone bad opperates.
As for what being a cyber knight is all about, this character right now is trying to find other cyber knights to finish her training, the memory loss is an obstacle put in place so she does not simply look where she knows her teacher would be, the idea is that she has to learn the final touches of being a cyber knight by seeking out the cyber knights and finding more to learn from.
YOUR done with your training at Level 1 Cyber-Knight. Thats the point you are missing.
You are a "Squire" OCC from the SoT4:Cyber-Knight book. so far.
Your background would fit as a Squire.
Training to be a Cyber-Knight is a Full Job. You would not be traing to be slave sexdoll and a cyber-knight at the same time. Two differant OCCs

As a Squire OCC though your learning. Some learn to make a Psi-Sword easy on, but the Cyber-Knight sees the Squire is not ready yet, so continues to train him and does not allow 'em them go through the Roght of passage and gain the Cyber-armor
Ok, its safe you say, yah, Your a Squire. Which has the skills you selected, which can be upgraded to the CK skills when you finish training.
Not having the Cyber-Armor, not knowing the code, not knowing the full CK skills, yeah another CK when they meet you will see your still a Squire. A Squire with Talent (cause you have the Psi-sword).
I played a Squire once, it was great. I got to level 10 before i upgrade to Full Cyber-Knight level 1. By then My Psi-Sword was pretty powerful for a CK.
Look at Skywalker (either) as an example of a Squire to full knight.
So far your character is more like Anakin Skywalker. You have great great talent, but a bad beinging to twist you. Your character might be striving for the light and good, who knows

I'll dig out my SoT4 book for the Squire info in full. But yeah this does sound like what you was going for.
You said it yourself...she is looking for other CKs to finish her training. Making her a Squire would work great for this.
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funny you mention that, because you found my character, a cyberknight, then proceeded to rip me, telling me that my cyberknight was stupid. If your character was trying to find what a cyberknight stands for, you're sure starting off on the wrong foot.
In game I thought you were a bit judgement impared, but with the whole "I can take the slave barge, I'm a cyber knight!" and the whole If "A Necromancer carried it it must be evil, Never mind its potentail value as a clue!" or how could I forget the classic "He tried to shoot my party member in the head, but he surrenderd to me so he can be trusted with assault weapons!". If being a Cyber Knight means disreguarding all common sense then she wants nothing to do with it.
but look at it from her point of veiw,
first she is asked kindly by a mysterious robed stranger to kindly get in the back of a van and go off to Dweomer, a place that may or may not exist.
then she is brought to a dinner where the broad strokes of her biography - somthing she has tried to keep secret, is announced to the entire guest list, all of which I might add have matching gang tats that can only be obtained in the on place on earth she never ever wants to go back to.
then she goes with the group to do the mission she was paid to do where a man who was going to shoot her is treated remarkably kindly after he surrenders to superior forces, you even offerd to arm him, (where is giving guns to bandits in the cyber knight code of arms?).
then you treat her like a liar when she honestly tells you that she is not a cyber knight, with no follow up questions like where did you learn to do that or who taught you.
then you ask her for her tactical expertise on the splugorith slave barges and then try and do exactly the thing she cautions against! Almost as if you had no regaurd for her expertise or ideas!
Of course she's a ***** to you, you treated the bandit better than her! I dont give Kazumi this much trouble because he treats her like a pro!
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I'll do the short thing for you, there is no proto cyber knight or failed cyber knigth class. Givin the great oppertunitys presented by the jucier wannabe class I would like somthing like, and if you think about it thats what UI am doing.
Right now my character has spent like the las year an a half earning money in lazlo and learning so that she could go west looking for king Coake's monestary, meeting a real life cyber knight seemed like a good step in the right direction, but he would not answer quuestions about the order and has been pretty surly to me as of late, but still, things can change, maybe she'll meet King Coake when he goes on one of his crusades for justice.
anyway, I wanted somthing completly different then the image of the english Knight with partical beam imagery for this character, and I feel I succeded with this character.
Right now my character has spent like the las year an a half earning money in lazlo and learning so that she could go west looking for king Coake's monestary, meeting a real life cyber knight seemed like a good step in the right direction, but he would not answer quuestions about the order and has been pretty surly to me as of late, but still, things can change, maybe she'll meet King Coake when he goes on one of his crusades for justice.
anyway, I wanted somthing completly different then the image of the english Knight with partical beam imagery for this character, and I feel I succeded with this character.
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What can I say? I'm a cyber-knight. It's part of the code to be honest. I follow the code.
Its part of the code to avoid deception, a cyber knight can be dishonest, but they generally are honest. And once again from her point of view she was telling the truth.
I'll say it again Since she was seperated from her teacher before she could go thru the whole armor bonding process she does not belive she is a Cyber Knight, thus she feels the code applies to her less, because she has not taken the full mantle of resonsability.
once again in larger print:
I'll say it again Since she was seperated from her teacher before she could go thru the whole armor bonding process she does not belive she is a Cyber Knight, thus she feels the code applies to her less, because she has not taken the full mantle of resonsability.
you know ubivisto if instead of making pithy comments you joined in the conversation maybe we could come to an understanding.
Last edited by rat_bastard on Wed May 17, 2006 9:00 pm, edited 1 time in total.
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My bad, Ratty One...
Just dug up my Cyber-Knight book.
Yeah no Squire OCC in their.
So i looked up OCCs i had on CD.
Bill Coffin posted the Squire OCC back when SoT4 was released. The Occ was cut for space.
Dang it just shows yah how long ago it was when i played that Squire/Cyber-Knight. 6 years, dang. Thats too long.
On a Side note.
I had been working on a PSI-Knight for Beyond the Supernatural.
Psi-Sword, Psi-Spear, Psi-Bow/Arrows.
No Cyber-armor of course, since its BtS setting.
Again, My bad, i'm sorry. I was remembering a Optional OCC that was posted here by Mr.Coffin years ago.
I still do not agree on this character concept however. But i do see you were just using RUE's info (which is very limited).

Just dug up my Cyber-Knight book.
Yeah no Squire OCC in their.
So i looked up OCCs i had on CD.
Bill Coffin posted the Squire OCC back when SoT4 was released. The Occ was cut for space.
Dang it just shows yah how long ago it was when i played that Squire/Cyber-Knight. 6 years, dang. Thats too long.
On a Side note.
I had been working on a PSI-Knight for Beyond the Supernatural.
Psi-Sword, Psi-Spear, Psi-Bow/Arrows.
No Cyber-armor of course, since its BtS setting.
Again, My bad, i'm sorry. I was remembering a Optional OCC that was posted here by Mr.Coffin years ago.
I still do not agree on this character concept however. But i do see you were just using RUE's info (which is very limited).
TechnoGothic
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psychophipps wrote:I find it interesting that people care so much for another persons game that they have no interest in or contact with. It has been noted to never, ever post a copy of one my characters on this board.![]()
Mark(psycho)Phipps( HAHAHA! )
Its cool to post your characters Mark.
But if you ask for comments and options on it, you will get honest answers from others.
Several people liked or loved Rat's character and concept.
Several people disliked or hated Rat's character and concept.
As long as any character posted is not too far out of the box, you'll get lots of good opinions and comments.
If it falls out of the box (just to be differant), except negative opinions.
Take a RUE Headhunter.
If someone posted one now without Partial-conversion Bionics, Major Psychic, etc...expect people to ask why ? Merc Soldier would fit better.
Or the Ex-Cyber-Knight turned Juicer character who wishes to keep his Psi-sword/powers...It just isnt done.
Then again the NPC in Rifts break the rules all the time.
FC-Borgs with Psychic Powers ? Notfor PCs, but one exists in Russia's Warlords.
FC-Borgs who regenerate ? Not legally or for PCs. One exists in SB1.
To create a Rule Breaking character, you have to write it well.
If its well written people will ignore the rule bending/breaking.
Rat's character is not well written or thought out ( in my opinion ). Maybe Rat just lacks the writting skill to convince us its a cool concept.
Rat just rolled failed his writting skill roll.

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I actually like the character concept. I would do things a little different in my game, but in general it would work.
I would make the character a little older, maybe 15 to start with her training. Not having the first aid basics to teach the paramedic skill it would makes sense for another sympathetic slave to teach holistic medicine instead. I would probably drop the whole horsemanship skill altogether, just because I don't see the slave being a messenger, no other reason. The lact of cyberarmor isn't an issue. It wouldn't make sense for a house slave to be given cyberarmor. There is also a NPC in Arzno that doesn't have the armor. If the charcter was of good or honorable alignment I would have them keep to the code. If they were evil or selfish, they would know the code, but ignore it, or use it to their advantage.
I would make the character a little older, maybe 15 to start with her training. Not having the first aid basics to teach the paramedic skill it would makes sense for another sympathetic slave to teach holistic medicine instead. I would probably drop the whole horsemanship skill altogether, just because I don't see the slave being a messenger, no other reason. The lact of cyberarmor isn't an issue. It wouldn't make sense for a house slave to be given cyberarmor. There is also a NPC in Arzno that doesn't have the armor. If the charcter was of good or honorable alignment I would have them keep to the code. If they were evil or selfish, they would know the code, but ignore it, or use it to their advantage.
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Ubistvo wrote:Tamaranis wrote:TechnoGothic wrote:No good GM would allow it either.
Yeah, 'cause creativity and deviation from the norm are the bane of all things Rifts and every good GM should do everything in their power to crush such things.
He has a cyberknight....who's not a cyberknight.
not yet...

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the other thing is the cyber armor allways bothered me ever since they made it living armor, I mean first off, it acts like a bio wizard sybyote, not techno-wizardry.
that and it has locations like shoulders and thighs that don't really apply in gameplay (i'm going to shoot him witha ttargetet shot! where? I guess his shoulder!).
that and it has locations like shoulders and thighs that don't really apply in gameplay (i'm going to shoot him witha ttargetet shot! where? I guess his shoulder!).
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Hey there Ratty. I think the basic concept is fine, but some of the other posts do raise good points. Even RUE states that a lot of folks aspire to become Cyber-Knights but don't make the grade for a variety of reasons, but go on to become Men at Arms, Scholars and Adventurers, but even then continue to live by the Code.
I think this might be why some of the other responders are upset with the concept. The character, some might argue gets a some of the perks of being a Cyber-Knight (Psi-Sword, skills and training) but none of the class's discipline and responsibility.
As an aside, does anyone know where I can find a description of the Squire O.C.C.? TechnoGothic, if you have a writeup for it, might you be able to PM it to me? Many thanks if you can.
I think this might be why some of the other responders are upset with the concept. The character, some might argue gets a some of the perks of being a Cyber-Knight (Psi-Sword, skills and training) but none of the class's discipline and responsibility.
As an aside, does anyone know where I can find a description of the Squire O.C.C.? TechnoGothic, if you have a writeup for it, might you be able to PM it to me? Many thanks if you can.
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I'll dig around my CDs for that Squire OCC and post it when i get the chance.
See my thing about this concept was the Code, and Cyber-armor and the "reasons" behind it.
#1 Doesnt want Cyber-Armor, cool. Just say the Cyber-Knight did give her normal Cyber-armor. It was damaged right before game play. When it was removed to be fixed. She just decided to keep it off since she felt confined with it grafted on. Wow without Cyber-armor she knows she is much more vulnerable if she is ever caught without a Suit of Armor. Say she had the actual cyber-armor for only a few weeks, and never adjusted to it. It just felt stiff and inflexible to her. Maybe Vanity also played a part, she might have found it ugly and would make her unattractive to men or whatever. (she was a Gaisha slave right ? ).
See this makes a much better reason(s) for not having cyber-armor.
#2 The Code.
I dislike memory reasons. Maybe just due to her childhood as a slave, she wants to live up to the code. She knows the code's words. But she just finds it hard to live up to them all the time. As she grows older, She is lossing her childhood idealism, and have has come to believe a few of the Code's practices are outdated or just naive'.
This is the Journey of a Cyber-knight that is in the process of Falling, but at the same time, she can change and live up to the code under the right circumstances. That would become a story of redemption...
Now you say you dislike the TW Cyber-armor, that gains the ability to heal as if it was living. Well its easy to say the Cyber-knight who was teaching her didnt have access to the TW version, instead gave her the normal tech version which is available anywhere, even in splynn.
See my thing about this concept was the Code, and Cyber-armor and the "reasons" behind it.
#1 Doesnt want Cyber-Armor, cool. Just say the Cyber-Knight did give her normal Cyber-armor. It was damaged right before game play. When it was removed to be fixed. She just decided to keep it off since she felt confined with it grafted on. Wow without Cyber-armor she knows she is much more vulnerable if she is ever caught without a Suit of Armor. Say she had the actual cyber-armor for only a few weeks, and never adjusted to it. It just felt stiff and inflexible to her. Maybe Vanity also played a part, she might have found it ugly and would make her unattractive to men or whatever. (she was a Gaisha slave right ? ).
See this makes a much better reason(s) for not having cyber-armor.
#2 The Code.
I dislike memory reasons. Maybe just due to her childhood as a slave, she wants to live up to the code. She knows the code's words. But she just finds it hard to live up to them all the time. As she grows older, She is lossing her childhood idealism, and have has come to believe a few of the Code's practices are outdated or just naive'.
This is the Journey of a Cyber-knight that is in the process of Falling, but at the same time, she can change and live up to the code under the right circumstances. That would become a story of redemption...
Now you say you dislike the TW Cyber-armor, that gains the ability to heal as if it was living. Well its easy to say the Cyber-knight who was teaching her didnt have access to the TW version, instead gave her the normal tech version which is available anywhere, even in splynn.
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ok the code, first off she is unprincapled, so she follows it most of the time, in fact in game she has not yet broken the code. but she does not actually have to follow it completly to the letter untill she is conformed as a cyber knight, somthing she belives she needs to find "king" Coake or her teacher to do. I would also point out that while the code is central to cyber knight existance, it is not at all a requirment.
As for memory loss, thats mostly for my gm to throw in plot devices with, for one thing she knows that the only reason her teacher was in splynn was to steal an artifact of great power, somthing that may or may not have been done succsessfully, she got waylayed when she was captured and sold on the slave market to Dev's former master.
Now I can't come up with a good reason why Dev's teacher decided to teach Dev, so I'm gonna say dreamquest, she had a dream that told her to... yeah that works.
Now as far as the slave/whore thing, I would like to point somthing out, while Splyyn upon occasion deals with humans, it mostly deals with demons, monsters and other wildly non-human things. But as you can see on the cover of the old rifts book, It is very chic for monsters to have beautiful women hanging around, serving drinks and food, cleaning and grooming Guests etc. The splugorith slaver may be a tentacle monster with a pimpmobile grafted to it, but it could care less how its slave women look, except that if they are attractive they make him look cool. So I see her master as a rich and powerful man in splynn, probably a lizard mage or somthing else semi humanoid and powerful with magic, who prided himself on his graceful beautiful slave stock (I see him as selectivly breeding slave stock on splynn for over 200 years) who could act as an information network for him. His abilitys at obtaining information should have been legenadary, except his own household would have been his blindspot (hence the theft of a valuable object within his own home). The bottom line is she would have had to do little in the way of whoring if any at all, because her job was to be beautiful, not for any practical reason, but just to be, because that is the style in splynn.
the loss of memory is so that details like who trained her and why and what was stolen remain foggy untill there is an appropriate in game reason to dredge it out. I personally like the idea of her trainer being a powerful Tolkeen Loyalist who stole Poor Yorik for Tolkeen, but my GM may have a better idea.
As for memory loss, thats mostly for my gm to throw in plot devices with, for one thing she knows that the only reason her teacher was in splynn was to steal an artifact of great power, somthing that may or may not have been done succsessfully, she got waylayed when she was captured and sold on the slave market to Dev's former master.
Now I can't come up with a good reason why Dev's teacher decided to teach Dev, so I'm gonna say dreamquest, she had a dream that told her to... yeah that works.

Now as far as the slave/whore thing, I would like to point somthing out, while Splyyn upon occasion deals with humans, it mostly deals with demons, monsters and other wildly non-human things. But as you can see on the cover of the old rifts book, It is very chic for monsters to have beautiful women hanging around, serving drinks and food, cleaning and grooming Guests etc. The splugorith slaver may be a tentacle monster with a pimpmobile grafted to it, but it could care less how its slave women look, except that if they are attractive they make him look cool. So I see her master as a rich and powerful man in splynn, probably a lizard mage or somthing else semi humanoid and powerful with magic, who prided himself on his graceful beautiful slave stock (I see him as selectivly breeding slave stock on splynn for over 200 years) who could act as an information network for him. His abilitys at obtaining information should have been legenadary, except his own household would have been his blindspot (hence the theft of a valuable object within his own home). The bottom line is she would have had to do little in the way of whoring if any at all, because her job was to be beautiful, not for any practical reason, but just to be, because that is the style in splynn.
the loss of memory is so that details like who trained her and why and what was stolen remain foggy untill there is an appropriate in game reason to dredge it out. I personally like the idea of her trainer being a powerful Tolkeen Loyalist who stole Poor Yorik for Tolkeen, but my GM may have a better idea.
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heres the actual backstory 2nd draft:
Dev would be more comfortable with her life if she could just remember it. There is a lot that she does remember but many key events elude her despite her best attempts to remember. She was born a slave in the household of a powerful lord in the great city of Splynn. She came from a long line of slaves raised and bred for generations to be a great beauty, grace and intelligence. Her entire childhood was spent serving in the household, learning to cook, clean and attend to her masters many prestigious guests, and to listen into their conversations, and report to her master what she had heard. You see, her master had always prided himself on two things- the greatest, most elegant slaves and the juiciest tidbits of information, information that made him a powerhouse in the slave stalls of the dimensional market. But Dev’s master had a blind spot that few knew about- his own household, he Knew the plots that moved and shook the city of Splynn like he knew the back of his claws, but he did not know that in his own slave-pens a great act of defiance was being planned. I began when Dev’s master purchased an new slave for his collection, a fierce and beautiful warrior woman from north America. Her master knew that his new purchase was a psychic of small power but was unaware that he had snared one of Lord Coake’s Legendary Cyber Knights - or that The woman he purchased had planned to be purchased as a slave so that she could infiltrate her master’s household to steal an artifact of great power for her homeland of Tolkeen. But the purchase was made and after fitting the new slave with a set of bio-wizard Psi-blockers she was brought into the household, where she met young Dev, just turning 11. Dev knows of no reason her teacher had chosen to instruct her in the ways of the cyber knights, but in their many hours alone when they had no duties Dev’s Teacher constantly educated the young slave in many of the ways of the cyber knights, often these lessons where disguised as training the young girl in the profession her owner had intended her for. Being and exceptionally smart and graceful girl Dev learned her lessons quickly and in a incredible 6 years she learned to summon her Psi- sword, a Feat that only the most talented Cyber knights could claim. Then came the day of the escape, nearly 7 years after Dev met her teacher she used her Psi-blade to carefully cut the bio-wizard bonds from her teacher and they made their escape. Dev remembers very little about this day, she knows that something went wrong and they where attacked, she remembers that her teacher stole something from her master, something of great importance and she remembers being his by a bolt of energy from one of her pursuers, a bolt that robbed her of many of her memories. The last thing she remembers clearly she was lying on a beach of the coast of Pennsylvania one month after her supposed escape from Atlantis. Since her escape Dev has settled in the city of Lazlo, she finds the presence of many Dee-Bees and creatures of magic comforting and the good outlook of its people to be soothing for her troubled soul, but many questions remain. Where is her teacher? Did she make it out of Splynn alive? What was so important that her teacher was willing to become as slave in Splynn to obtain, and where is this great King Coake, leader of all cyber knights? The only person capable of finishing her training.
Dev would be more comfortable with her life if she could just remember it. There is a lot that she does remember but many key events elude her despite her best attempts to remember. She was born a slave in the household of a powerful lord in the great city of Splynn. She came from a long line of slaves raised and bred for generations to be a great beauty, grace and intelligence. Her entire childhood was spent serving in the household, learning to cook, clean and attend to her masters many prestigious guests, and to listen into their conversations, and report to her master what she had heard. You see, her master had always prided himself on two things- the greatest, most elegant slaves and the juiciest tidbits of information, information that made him a powerhouse in the slave stalls of the dimensional market. But Dev’s master had a blind spot that few knew about- his own household, he Knew the plots that moved and shook the city of Splynn like he knew the back of his claws, but he did not know that in his own slave-pens a great act of defiance was being planned. I began when Dev’s master purchased an new slave for his collection, a fierce and beautiful warrior woman from north America. Her master knew that his new purchase was a psychic of small power but was unaware that he had snared one of Lord Coake’s Legendary Cyber Knights - or that The woman he purchased had planned to be purchased as a slave so that she could infiltrate her master’s household to steal an artifact of great power for her homeland of Tolkeen. But the purchase was made and after fitting the new slave with a set of bio-wizard Psi-blockers she was brought into the household, where she met young Dev, just turning 11. Dev knows of no reason her teacher had chosen to instruct her in the ways of the cyber knights, but in their many hours alone when they had no duties Dev’s Teacher constantly educated the young slave in many of the ways of the cyber knights, often these lessons where disguised as training the young girl in the profession her owner had intended her for. Being and exceptionally smart and graceful girl Dev learned her lessons quickly and in a incredible 6 years she learned to summon her Psi- sword, a Feat that only the most talented Cyber knights could claim. Then came the day of the escape, nearly 7 years after Dev met her teacher she used her Psi-blade to carefully cut the bio-wizard bonds from her teacher and they made their escape. Dev remembers very little about this day, she knows that something went wrong and they where attacked, she remembers that her teacher stole something from her master, something of great importance and she remembers being his by a bolt of energy from one of her pursuers, a bolt that robbed her of many of her memories. The last thing she remembers clearly she was lying on a beach of the coast of Pennsylvania one month after her supposed escape from Atlantis. Since her escape Dev has settled in the city of Lazlo, she finds the presence of many Dee-Bees and creatures of magic comforting and the good outlook of its people to be soothing for her troubled soul, but many questions remain. Where is her teacher? Did she make it out of Splynn alive? What was so important that her teacher was willing to become as slave in Splynn to obtain, and where is this great King Coake, leader of all cyber knights? The only person capable of finishing her training.