Werewolves and Wolf-people of Rifts Earth

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ardashir
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Werewolves and Wolf-people of Rifts Earth

Unread post by ardashir »

Okay, I have books that cover your standard Werewolf and the Zenith Moon Warpers, as well as the Wolfen and the Lone Star worldbook for wolves and a great many other critters. What other books have RCCs or monsters that have a wolfish look or feel to them? I've gotten the idea that either the Canada or Free Quebec book has the Loup-Garou, and maybe there's something in one of the Russia books?

Any help will be vastly appreciated.
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Re: Werewolves and Wolf-people of Rifts Earth

Unread post by Mack »

I believe the Loup-Garou is in Psyscape (but don't have my book handy at the moment).
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ardashir
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Re: Werewolves and Wolf-people of Rifts Earth

Unread post by ardashir »

Mack wrote:I believe the Loup-Garou is in Psyscape (but don't have my book handy at the moment).


No. I just read that book recently. The Zenith Moon Warper is the wolf-like D-bee they describe.
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Re: Werewolves and Wolf-people of Rifts Earth

Unread post by Crimson Dynamo »

I believe they're in the Canada world book, no?
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Re: Werewolves and Wolf-people of Rifts Earth

Unread post by ardashir »

Crimson Dynamo wrote:I believe they're in the Canada world book, no?


I don't have that one, yet. I was wondering if Loup Garou would be in that book or Free Quebec, what with them being more of a French-Canadian critter.
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Re: Werewolves and Wolf-people of Rifts Earth

Unread post by Curbludgeon »

Loup Garou are in the Canada book, and aren't to be confused with the aegypine Loogaroo found in Fantasy's Monsters and Animals.

I'm working on a list of canine stuff in Palladium for you now. I've been putting off making the larger list of all insect stuff, so maybe this will be motivating.
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Re: Werewolves and Wolf-people of Rifts Earth

Unread post by ardashir »

Curbludgeon wrote:Loup Garou are in the Canada book, and aren't to be confused with the aegypine Loogaroo found in Fantasy's Monsters and Animals.

I'm working on a list of canine stuff in Palladium for you now. I've been putting off making the larger list of all insect stuff, so maybe this will be motivating.


Thank you very much. I will enjoy seeing this list when it's done.
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ShadowLogan
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Re: Werewolves and Wolf-people of Rifts Earth

Unread post by ShadowLogan »

WB30: D-Bees of North America has:
-Zenith Moon Wraper (updated from WB12)
-Darkhound (updated from WB12)
-Septumbran Witch Wolves (new)

WB20 Canada has the Loup Garou. Wolfen are in CB1r/PF (along w/some other Canine races from PF), Werewolves are IIRC in WB1, Space-Wolfen are in DB3, PF LotD #2 has a different take on the were-beast.
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Re: Werewolves and Wolf-people of Rifts Earth

Unread post by Blue_Lion »

You could also create a wolf mutant using rules from after the bomb.
Wolf based nightbane
Alu Demon hound from Hades pit of hell
Fenry, demon wolf from Dyvel hell unleashed
Ice Wraith from Dyvel hell unleashed
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Re: Werewolves and Wolf-people of Rifts Earth

Unread post by ardashir »

ShadowLogan wrote:WB30: D-Bees of North America has:
-Zenith Moon Wraper (updated from WB12)
-Darkhound (updated from WB12)
-Septumbran Witch Wolves (new)

WB20 Canada has the Loup Garou. Wolfen are in CB1r/PF (along w/some other Canine races from PF), Werewolves are IIRC in WB1, Space-Wolfen are in DB3, PF LotD #2 has a different take on the were-beast.


Thanks. Just a couple of questions:

1) What are the Septumbran Witch Wolves? This is the first I've ever heard of them.

2) What is 'PF LotD #2'?
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Re: Werewolves and Wolf-people of Rifts Earth

Unread post by ardashir »

Blue_Lion wrote:You could also create a wolf mutant using rules from after the bomb.
Wolf based nightbane
Alu Demon hound from Hades pit of hell
Fenry, demon wolf from Dyvel hell unleashed
Ice Wraith from Dyvel hell unleashed


I keep hearing praise for the Nightbane books, maybe I should get some of them. Do they work well with Rifts?
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Re: Werewolves and Wolf-people of Rifts Earth

Unread post by Blue_Lion »

ardashir wrote:
Blue_Lion wrote:You could also create a wolf mutant using rules from after the bomb.
Wolf based nightbane
Alu Demon hound from Hades pit of hell
Fenry, demon wolf from Dyvel hell unleashed
Ice Wraith from Dyvel hell unleashed


I keep hearing praise for the Nightbane books, maybe I should get some of them. Do they work well with Rifts?

Not praising them, some people like it some don't they do have the rules for creating your own spells in one of the supplements.
The Clones are coming you shall all be replaced, but who is to say you have not been replaced already.

Master of Type-O and the obvios.

Soon my army oc clones and winged-monkies will rule the world but first, must .......

I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
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Re: Werewolves and Wolf-people of Rifts Earth

Unread post by ShadowLogan »

ardashir wrote:
ShadowLogan wrote:WB30: D-Bees of North America has:
-Zenith Moon Wraper (updated from WB12)
-Darkhound (updated from WB12)
-Septumbran Witch Wolves (new)

WB20 Canada has the Loup Garou. Wolfen are in CB1r/PF (along w/some other Canine races from PF), Werewolves are IIRC in WB1, Space-Wolfen are in DB3, PF LotD #2 has a different take on the were-beast.


Thanks. Just a couple of questions:

1) What are the Septumbran Witch Wolves? This is the first I've ever heard of them.

2) What is 'PF LotD #2'?

PF LOD #2 = Palladium Fantasy: Land of the Damned 2: Eternal Torment.

The Septumbran Witch Wolves 1st appeared in WB30, they are like Wolfen (size, appearance, non-shapeshifter) in some respects, but evil (examples include favoring dark magics like Withcraft or necormancy, they round up DBees and Humans for food, etc). They are localized in the deep south.
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Re: Werewolves and Wolf-people of Rifts Earth

Unread post by Fenris2020 »

ardashir wrote:Okay, I have books that cover your standard Werewolf and the Zenith Moon Warpers, as well as the Wolfen and the Lone Star worldbook for wolves and a great many other critters. What other books have RCCs or monsters that have a wolfish look or feel to them? I've gotten the idea that either the Canada or Free Quebec book has the Loup-Garou, and maybe there's something in one of the Russia books?

Any help will be vastly appreciated.



Mindwerks has the Tri-Wolf (pretty fun to play, actually).
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ardashir
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Re: Werewolves and Wolf-people of Rifts Earth

Unread post by ardashir »

ShadowLogan wrote:
ardashir wrote:
ShadowLogan wrote:WB30: D-Bees of North America has:
-Zenith Moon Wraper (updated from WB12)
-Darkhound (updated from WB12)
-Septumbran Witch Wolves (new)

WB20 Canada has the Loup Garou. Wolfen are in CB1r/PF (along w/some other Canine races from PF), Werewolves are IIRC in WB1, Space-Wolfen are in DB3, PF LotD #2 has a different take on the were-beast.


Thanks. Just a couple of questions:

1) What are the Septumbran Witch Wolves? This is the first I've ever heard of them.

2) What is 'PF LotD #2'?

PF LOD #2 = Palladium Fantasy: Land of the Damned 2: Eternal Torment.

The Septumbran Witch Wolves 1st appeared in WB30, they are like Wolfen (size, appearance, non-shapeshifter) in some respects, but evil (examples include favoring dark magics like Withcraft or necormancy, they round up DBees and Humans for food, etc). They are localized in the deep south.


Thanks. They sound like they can make for some good villains.

And the Tri-Wolf -- yeah, I forgot them. They're pretty good critters with that whole Cerberus homage bit they have.
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Re: Werewolves and Wolf-people of Rifts Earth

Unread post by Curbludgeon »

This list isn't exhaustive. I'm sure there's something else in a Rifter, for one.
Several entries, such as Superpowers and most mutants, are only canine in aspect dependent on random roll/player selection.
I'm sorry that it's a little sloppy, and for the delay. Let me know if any of the source abbreviations are confusing.
Spoiler:
PC Species/type of being:
Alien Appearance: Canine: DB2: Creating More Alien Races
Canis: Aliens Unlimited
Coyle: PFRPG, Monsters & Animals, RCB1, likely others
Darkhound: WB12, WB30, Rifts Bestiary vol 1 (Note: optional or NPC)
Dergins: Aliens Unlimited
Dog Boy: RMB, RUE, WB13:
***Restricted *CC: RMB, RUE, WB13: Dog Pack; Navy Sea Dog (SB4, WB13), K-9 Sniffer (WB13), Kill Hound (WB13)
Dragon Wolf: Rifts CB1, Monsters & Animals (Note: optional or NPC)
Fox Spirit: Mystic China
Gene-Splicer Tri-Wolf: Rifts SB3 (Note: optional or NPC)
Gigantes Warlord: Canine appearance options: PFRPG10-Mt Nimro (Note: highly optional or NPC)
Kankoran: Monsters & Animals, RCB1, likely others
Latrans: Aliens Unlimited
Loup Garou: WB20 (Note: optional or NPC)
Lupis: Aliens Unlimited
Man-Wolf: WB18 (Note: optional or NPC)
Mutant Animals: Heroes Unlimited/ATB/TMNT
Mutant Barbarian (Wolf Runner Barbarian Tribe): WB26
Mutant/Phreaker: Animal Features:Canine/Thylacine: WB19
Septumbran Witch Wolves: WB30 (Note: optional or NPC)
Space Wulfen: DB2
***Restricted OCC: DB2: Wulfen Quatoria
Spirit Wolf: WB18 (Note: optional or NPC)
Toyoc: Aliens Unlimited
Vulpese: Aliens Unlimited
Waternix: Rifts CB1, Monsters & Animals (Note: optional or NPC)
Werewolf: Multiple Sources (Weredog listed as equivalent in WB25)
Wolfen: PFRPG, Monsters & Animals, RCB1, likely others
Wulf: Aliens Unlimited
Zenith Moon Warper: WB12, WB30 (Note: optional or NPC)

Character classes/Power Categories:
Animal Gestalt: Powers Unlimited 2
Beastmaster: PFRPG7-Yin-Sloth Jungles:
Demonic Hellion: Appearance:Canine Transformative Power: Metamorphosis Animal: Armageddon Unlimited
Empowered: Lycanthropy: Powers Unlimited 2
Hound Master: Dead Reign
Packmaster: Splicers (see also Packmaster upgrade in I Am Legion)
Spirit Host:Dog/Wolf: WB25
Totem Warrior (Totems: Coyote, Dog, Fox, Wolf): WB15
Were-Shaman: PFRPG10-Mt Nimro

Animals:
variety of real-world canines: PFRPG Monsters & Animals, Rifts Bestiary 1, WB1, WB20, Nightbane: Through the Glass Darkly, likely others
Whisker Coyote WB14

Gods and Unique Beings:
Amyar, the Iron Wolf: PFRPG19-Garden of the Gods (see also Artifact:Amyar's Tooth, Hide of Metal, Metal Needle of the Iron Wolf; Blessing:Dark Wolf, Fear the Beast, Lone Hunter; Curse:Curse of the Werewolf)
Anubis: Dragons and Gods
Blekyimr & Rilkyemb, the Lupine Twins (to some extent): PFRPG19-Garden of the Gods (see also Blessing:Wolf's Call)
Cerberus: Conversion Book 2
Chantico: Dragons and Gods
Ertwin, Warden of the Den (see also Artifact:Eetwin's Claws): PFRPG19-Garden of the Gods
Fenrir Wolf: Conversion Book 2
Lashgan, Wild Lord of Midnight: PFRPG13-Northern Hinterlands
Mar-Loo the Black Wolf: Dragons and Gods
Set(sometimes): Dragons and Gods
Upuat: Dragons and Gods
Wolvenar: Dragons and Gods
Xolotl: Conversion Book 2

Martial Arts:
Dog Boxing Kung Fu: N&SS, WB25 (note: each version is quite different)

Monsters
Alu Demon Hound: PFRPG2 Main, DB10, Rifts CB3, likely others
Animal Man-Monster: WB15
Animal Spirit (Lesser/Greater): WB15
Beast Guard: Canine: DB1
Br'talb Demon Hound Rider: DB1
Ch'uan Ti Earth Hound: WB24
Fenry, Demon Wolf: PFRPG2 Main, DB11, Rifts CB3, likely others
Fox Spirit: WB24
Fox Faerie: WB24
Gorehound: Splicers
Gorehound Variants: Mauler, Samaritan: I Am Legion Sourcebook
Harbinger: PFRPG15-Lands of the Damned 2-Eternal Torment
Ice Wraith: DB11
Iron Dog: Mystic China
Kou Ching the Dog: WB24
Kr'talpa Demon Hound: DB1
Monkey-Wolf: WB24
Panthera-Thrinax: WB26
Phantom Wolf: WB29
Psykolops Hound: PFRPG15-Lands of the Damned 2-Eternal Torment
Random Monster Generator: PFRPG14-Lands of the Damned 1-Chaos Lands:
Serpent Hound: WB18
Shemarrian: Wolf's Path Tribe: Rifts SB6
Shemarrian Wolf: Rifts SB6
Shih Lang the Jackal Wolf: WB24
Slamhound: PFRPG12-Library of Bletherad
Soul Tracker: Rifts CB3, Nightbane: Nightlands
Sun Dog: WB1:Revised
Sundog: PFRPG14-Lands of the Damned 1-Chaos Lands (could work as an optional PC)
Tauris: DB10
Wolf-Serpent: WB18
Za: Rifts CB1, Monsters & Animals

Regions:
Wolfen Empire: multiple sources in Palladium Fantasy
The New Roman Republic(Rifts): Rifter 1 *note="optional"

Robots/Power Armor/Bionics:
AA-10 Bottweiler: Rifts SB1 Revised
Canine Cyborgs: WB36
DV-39 Wolf Drone: WB31
Gunwolf Robot: WB33
NG Thunder Hound Power Armor: WB34
Robot Body: Animal: Basic Canine; Animal Legs: Rifts SB1 Revised, Heroes Unlimited
Smuggler's Robot Dog: Rifts Black Market
Triax V-500 Robot Pets: WB31
Wolf Assault Robot: WB15
X-1471 Wolfhound Robot: WB31

Skills:
Breed Dogs: most settings' core book

Spells/Magical Abilities/Magical Items:
(note: not including those specific to gods or unique beings)
Animal Companion: Spell: WB15
Animal Drawing (Lesser/Greater): Line Drawing: WB9
Animal Speech: Spell: WB15
Call Totem: Spell: WB15
Call Totem Animal: Spell: WB15
Call Totem Spirit: Spell: WB15
Circle of Summoning Animals: Summoning Circle: PFRPG2E
Control the Beasts: Spell: PFRPG2E
Ears of the Wolf: Spell: WB15
Eyes of the Wolf: Spell: multiple sources
Fetishes: Ear, Speed, Tooth & Claw, Tracking, Great Ear, Great Speed, Great Tracking, Shapechange, Great Tooth & Claw: WB15
Metamorphosis:Animal: Spell: multiple sources
Metamorphosis:Totem: Spell: WB15
Metamorphosis:Totem Animal: Spell: WB15
Nose of the Wolf: Spell: WB15
Spirit's Blessing(Animal): Spell: WB15
Shared Spitits: Spell: WB15
Summon & Control Animals: Spell: multiple sources
Summon & Control Canine: Spell: multiple sources
Tattoo: Animal: WB2
Tattoo: Wolf's Head with Glowing Eyes: WB21
The Wolf-Son's Sword: Rune Weapon: PFRPG16-Byzantium and the Northern Islands:
Totem Gift: Spell: WB15
Union with the Dead: Necromancer class ability: multiple sources
Wolf Bone Talisman: Inuit Talisman: WB20
Wolf Teeth or Skull Talisman: Inuit Talisman: WB20

Supernatural abilities:
Vampires: Metamorphosis(Wolf), Summon Canines: WB1 and others
Nightbane:
Morphus Abilities: Animal Form: Canine Table: Full Canine/Were-Canine/Canine Humanoid/Canine Centauroid/Canine Head: Main Book/Nightbane Dark Designs
Nightbane Talent:Lord/Lady of the Wild: Main Book/Nightbane Dark Designs

Superpowers:
Animal Abilities: Heroes Unlimited
Animal Brother: Powers Unlimited 1
Animal Metamorphosis: Heroes of the Megaverse
Animal Metamorphosis: Heroes Unlimited
Animal Powers: Heroes of the Megaverse
Animal Transformation (Partial&Complete): Heroes of the Megaverse
Beastmaster: Powers Unlimited 1
Copy Animal Attributes: Powers Unlimited 1
Lycanthropy: Heroes Unlimited
Lycanthropy: Wolf: DB4
Summon & Control Large Animals: Armageddon Unlimited
Totem Energy Aura: Powers Unlimited 1

"Optional" articles from Rifter:
Rifter 1: The New Roman Republic
Rifter 4-5: Tribes of the Moon
Rifter 51: Vulbund OCC

Stuff with canine name but which isn't particularly canine:
Rifts:
WB9: Tritonian Sea Wolf OCC
WB22: Silver Wolf Glitter Boy
WB28: Power Armor/Robot: Lonewolf Power Armor
WB33: NG Bulldog Explorer
WB34: NG Streetwolf Armored Clothing, NG Coyote PA, NG Wild Coyote/Wolf-Runner Jetpack, NG Skywolf Helicopter, NG Streetwolf Motorcycle, NG Wolftrack Exploration Vehicle
Black Market Sourcebook: Big Bore "Barking Dog" Submachine-Gun, Bandit 6000 "Big Dog" Sentry Gun
Coalition Wars 2, CB2: Hangdog Daemonix
CB3, Nightbane: Hound, Hound Master, Great Hound, Waste Coyote
Nightbane: Shadows of Light: Psychic Bloodhound OCC
Chaos Earth: Combat Hound, Pup Scout, Bull Dog, Mastiff, "Big Dog" Super-Mastiff
PFRPG16: Wolf Seal
Manhunter: Wolfhound OCC
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Re: Werewolves and Wolf-people of Rifts Earth

Unread post by ardashir »

Curbludgeon wrote:This list isn't exhaustive. I'm sure there's something else in a Rifter, for one.
Several entries, such as Superpowers and most mutants, are only canine in aspect dependent on random roll/player selection.
I'm sorry that it's a little sloppy, and for the delay. Let me know if any of the source abbreviations are confusing.
Spoiler:
PC Species/type of being:
Alien Appearance: Canine: DB2: Creating More Alien Races
Canis: Aliens Unlimited
Coyle: PFRPG, Monsters & Animals, RCB1, likely others
Darkhound: WB12, WB30, Rifts Bestiary vol 1 (Note: optional or NPC)
Dergins: Aliens Unlimited
Dog Boy: RMB, RUE, WB13:
***Restricted *CC: RMB, RUE, WB13: Dog Pack; Navy Sea Dog (SB4, WB13), K-9 Sniffer (WB13), Kill Hound (WB13)
Dragon Wolf: Rifts CB1, Monsters & Animals (Note: optional or NPC)
Fox Spirit: Mystic China
Gene-Splicer Tri-Wolf: Rifts SB3 (Note: optional or NPC)
Gigantes Warlord: Canine appearance options: PFRPG10-Mt Nimro (Note: highly optional or NPC)
Kankoran: Monsters & Animals, RCB1, likely others
Latrans: Aliens Unlimited
Loup Garou: WB20 (Note: optional or NPC)
Lupis: Aliens Unlimited
Man-Wolf: WB18 (Note: optional or NPC)
Mutant Animals: Heroes Unlimited/ATB/TMNT
Mutant Barbarian (Wolf Runner Barbarian Tribe): WB26
Mutant/Phreaker: Animal Features:Canine/Thylacine: WB19
Septumbran Witch Wolves: WB30 (Note: optional or NPC)
Space Wulfen: DB2
***Restricted OCC: DB2: Wulfen Quatoria
Spirit Wolf: WB18 (Note: optional or NPC)
Toyoc: Aliens Unlimited
Vulpese: Aliens Unlimited
Waternix: Rifts CB1, Monsters & Animals (Note: optional or NPC)
Werewolf: Multiple Sources (Weredog listed as equivalent in WB25)
Wolfen: PFRPG, Monsters & Animals, RCB1, likely others
Wulf: Aliens Unlimited
Zenith Moon Warper: WB12, WB30 (Note: optional or NPC)

Character classes/Power Categories:
Animal Gestalt: Powers Unlimited 2
Beastmaster: PFRPG7-Yin-Sloth Jungles:
Demonic Hellion: Appearance:Canine Transformative Power: Metamorphosis Animal: Armageddon Unlimited
Empowered: Lycanthropy: Powers Unlimited 2
Hound Master: Dead Reign
Packmaster: Splicers (see also Packmaster upgrade in I Am Legion)
Spirit Host:Dog/Wolf: WB25
Totem Warrior (Totems: Coyote, Dog, Fox, Wolf): WB15
Were-Shaman: PFRPG10-Mt Nimro

Animals:
variety of real-world canines: PFRPG Monsters & Animals, Rifts Bestiary 1, WB1, WB20, Nightbane: Through the Glass Darkly, likely others
Whisker Coyote WB14

Gods and Unique Beings:
Amyar, the Iron Wolf: PFRPG19-Garden of the Gods (see also Artifact:Amyar's Tooth, Hide of Metal, Metal Needle of the Iron Wolf; Blessing:Dark Wolf, Fear the Beast, Lone Hunter; Curse:Curse of the Werewolf)
Anubis: Dragons and Gods
Blekyimr & Rilkyemb, the Lupine Twins (to some extent): PFRPG19-Garden of the Gods (see also Blessing:Wolf's Call)
Cerberus: Conversion Book 2
Chantico: Dragons and Gods
Ertwin, Warden of the Den (see also Artifact:Eetwin's Claws): PFRPG19-Garden of the Gods
Fenrir Wolf: Conversion Book 2
Lashgan, Wild Lord of Midnight: PFRPG13-Northern Hinterlands
Mar-Loo the Black Wolf: Dragons and Gods
Set(sometimes): Dragons and Gods
Upuat: Dragons and Gods
Wolvenar: Dragons and Gods
Xolotl: Conversion Book 2

Martial Arts:
Dog Boxing Kung Fu: N&SS, WB25 (note: each version is quite different)

Monsters
Alu Demon Hound: PFRPG2 Main, DB10, Rifts CB3, likely others
Animal Man-Monster: WB15
Animal Spirit (Lesser/Greater): WB15
Beast Guard: Canine: DB1
Br'talb Demon Hound Rider: DB1
Ch'uan Ti Earth Hound: WB24
Fenry, Demon Wolf: PFRPG2 Main, DB11, Rifts CB3, likely others
Fox Spirit: WB24
Fox Faerie: WB24
Gorehound: Splicers
Gorehound Variants: Mauler, Samaritan: I Am Legion Sourcebook
Harbinger: PFRPG15-Lands of the Damned 2-Eternal Torment
Ice Wraith: DB11
Iron Dog: Mystic China
Kou Ching the Dog: WB24
Kr'talpa Demon Hound: DB1
Monkey-Wolf: WB24
Panthera-Thrinax: WB26
Phantom Wolf: WB29
Psykolops Hound: PFRPG15-Lands of the Damned 2-Eternal Torment
Random Monster Generator: PFRPG14-Lands of the Damned 1-Chaos Lands:
Serpent Hound: WB18
Shemarrian: Wolf's Path Tribe: Rifts SB6
Shemarrian Wolf: Rifts SB6
Shih Lang the Jackal Wolf: WB24
Slamhound: PFRPG12-Library of Bletherad
Soul Tracker: Rifts CB3, Nightbane: Nightlands
Sun Dog: WB1:Revised
Sundog: PFRPG14-Lands of the Damned 1-Chaos Lands (could work as an optional PC)
Tauris: DB10
Wolf-Serpent: WB18
Za: Rifts CB1, Monsters & Animals

Regions:
Wolfen Empire: multiple sources in Palladium Fantasy
The New Roman Republic(Rifts): Rifter 1 *note="optional"

Robots/Power Armor/Bionics:
AA-10 Bottweiler: Rifts SB1 Revised
Canine Cyborgs: WB36
DV-39 Wolf Drone: WB31
Gunwolf Robot: WB33
NG Thunder Hound Power Armor: WB34
Robot Body: Animal: Basic Canine; Animal Legs: Rifts SB1 Revised, Heroes Unlimited
Smuggler's Robot Dog: Rifts Black Market
Triax V-500 Robot Pets: WB31
Wolf Assault Robot: WB15
X-1471 Wolfhound Robot: WB31

Skills:
Breed Dogs: most settings' core book

Spells/Magical Abilities/Magical Items:
(note: not including those specific to gods or unique beings)
Animal Companion: Spell: WB15
Animal Drawing (Lesser/Greater): Line Drawing: WB9
Animal Speech: Spell: WB15
Call Totem: Spell: WB15
Call Totem Animal: Spell: WB15
Call Totem Spirit: Spell: WB15
Circle of Summoning Animals: Summoning Circle: PFRPG2E
Control the Beasts: Spell: PFRPG2E
Ears of the Wolf: Spell: WB15
Eyes of the Wolf: Spell: multiple sources
Fetishes: Ear, Speed, Tooth & Claw, Tracking, Great Ear, Great Speed, Great Tracking, Shapechange, Great Tooth & Claw: WB15
Metamorphosis:Animal: Spell: multiple sources
Metamorphosis:Totem: Spell: WB15
Metamorphosis:Totem Animal: Spell: WB15
Nose of the Wolf: Spell: WB15
Spirit's Blessing(Animal): Spell: WB15
Shared Spitits: Spell: WB15
Summon & Control Animals: Spell: multiple sources
Summon & Control Canine: Spell: multiple sources
Tattoo: Animal: WB2
Tattoo: Wolf's Head with Glowing Eyes: WB21
The Wolf-Son's Sword: Rune Weapon: PFRPG16-Byzantium and the Northern Islands:
Totem Gift: Spell: WB15
Union with the Dead: Necromancer class ability: multiple sources
Wolf Bone Talisman: Inuit Talisman: WB20
Wolf Teeth or Skull Talisman: Inuit Talisman: WB20

Supernatural abilities:
Vampires: Metamorphosis(Wolf), Summon Canines: WB1 and others
Nightbane:
Morphus Abilities: Animal Form: Canine Table: Full Canine/Were-Canine/Canine Humanoid/Canine Centauroid/Canine Head: Main Book/Nightbane Dark Designs
Nightbane Talent:Lord/Lady of the Wild: Main Book/Nightbane Dark Designs

Superpowers:
Animal Abilities: Heroes Unlimited
Animal Brother: Powers Unlimited 1
Animal Metamorphosis: Heroes of the Megaverse
Animal Metamorphosis: Heroes Unlimited
Animal Powers: Heroes of the Megaverse
Animal Transformation (Partial&Complete): Heroes of the Megaverse
Beastmaster: Powers Unlimited 1
Copy Animal Attributes: Powers Unlimited 1
Lycanthropy: Heroes Unlimited
Lycanthropy: Wolf: DB4
Summon & Control Large Animals: Armageddon Unlimited
Totem Energy Aura: Powers Unlimited 1

"Optional" articles from Rifter:
Rifter 1: The New Roman Republic
Rifter 4-5: Tribes of the Moon
Rifter 51: Vulbund OCC

Stuff with canine name but which isn't particularly canine:
Rifts:
WB9: Tritonian Sea Wolf OCC
WB22: Silver Wolf Glitter Boy
WB28: Power Armor/Robot: Lonewolf Power Armor
WB33: NG Bulldog Explorer
WB34: NG Streetwolf Armored Clothing, NG Coyote PA, NG Wild Coyote/Wolf-Runner Jetpack, NG Skywolf Helicopter, NG Streetwolf Motorcycle, NG Wolftrack Exploration Vehicle
Black Market Sourcebook: Big Bore "Barking Dog" Submachine-Gun, Bandit 6000 "Big Dog" Sentry Gun
Coalition Wars 2, CB2: Hangdog Daemonix
CB3, Nightbane: Hound, Hound Master, Great Hound, Waste Coyote
Nightbane: Shadows of Light: Psychic Bloodhound OCC
Chaos Earth: Combat Hound, Pup Scout, Bull Dog, Mastiff, "Big Dog" Super-Mastiff
PFRPG16: Wolf Seal
Manhunter: Wolfhound OCC


:shock:

That is... one heck of a list. Thank you so very, very much, for assistance above and beyond the call of duty. I mean that.

This will keep me busy for a long, long time getting copies of these books.
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FrankSerpico
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Re: Werewolves and Wolf-people of Rifts Earth

Unread post by FrankSerpico »

Don't forget the option of a Totem Warrior using a wolf Totem from Spirit West.
ardashir
Wanderer
Posts: 80
Joined: Thu May 26, 2022 11:10 pm

Re: Werewolves and Wolf-people of Rifts Earth

Unread post by ardashir »

FrankSerpico wrote:Don't forget the option of a Totem Warrior using a wolf Totem from Spirit West.


Thanks. I'll check on that one too.
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SolCannibal
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Location: Rio de Janeiro, Brazil

Re: Werewolves and Wolf-people of Rifts Earth

Unread post by SolCannibal »

ShadowLogan wrote:The Septumbran Witch Wolves 1st appeared in WB30, they are like Wolfen (size, appearance, non-shapeshifter) in some respects, but evil (examples include favoring dark magics like Withcraft or necormancy, they round up DBees and Humans for food, etc). They are localized in the deep south.


Must admit i've never really delved in to them - do you think making them into a subgroup/culture of Wolfen with no ties to Palladium instead of a separate species could work?
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