Psychic Necromancer

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ZekeHubris
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Psychic Necromancer

Unread post by ZekeHubris »

Hi folks,

I was just wondering if any of you have ever created a Psi-Necromancer RCC?
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Nekira Sudacne
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Re: Psychic Necromancer

Unread post by Nekira Sudacne »

I don't think so, Psionics in general don't work that way: The full extent of psionic-based necromancy is using Telekensis to Puppeteer dead bodies around.

One could probablly come up with a necromancer who also has psionic powers though.
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Library Ogre
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Re: Psychic Necromancer

Unread post by Library Ogre »

ZekeHubris wrote:Hi folks,

I was just wondering if any of you have ever created a Psi-Necromancer RCC?


I did work up a Spiritualist PCC for Palladium Fantasy.

Instead of an "animate dead flesh" style necromancer, it is a "talk to and command spirits" style necromancer. Combine with some Tectonic or Haunting Entities, and you can get some good necromancery things going, without the stand spell types.
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Orin J.
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Re: Psychic Necromancer

Unread post by Orin J. »

Hmm. you could kind of dummy together a zombie or two with ecotoplasm you imprint on the spirit of the deceased i suppose, but it'd be a weak puppet with very limited use in rifts.......is there a setting based more around suspense and the powers beyond the supernatural i wonder....
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Re: Psychic Necromancer

Unread post by ZekeHubris »

I was just wondering as I was looking at the Psi-Druid and it got me thinking...

I'm thinking a Psi-Necromancer with an inherent ability to animate some corpses psychically (Specialised form of telekinesis?), Bio-manipulation, telepathy focusing on fear, exorcism, communication with spirits etc.
ZekeHubris
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Re: Psychic Necromancer

Unread post by ZekeHubris »

Mark Hall wrote:
ZekeHubris wrote:Hi folks,

I was just wondering if any of you have ever created a Psi-Necromancer RCC?


I did work up a Spiritualist PCC for Palladium Fantasy.

Instead of an "animate dead flesh" style necromancer, it is a "talk to and command spirits" style necromancer. Combine with some Tectonic or Haunting Entities, and you can get some good necromancery things going, without the stand spell types.


That is actually very close to what I was imagining. Thank you :-)
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Axelmania
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Re: Psychic Necromancer

Unread post by Axelmania »

Mark Hall wrote:Instead of an "animate dead flesh" style necromancer, it is a "talk to and command spirits" style necromancer. Combine with some Tectonic or Haunting Entities, and you can get some good necromancery things going, without the stand spell types.

I'm trying to remember if it's possible for Tectonic entities to animated corpses or not... if not them I'm sure I remember some other less common type, perhaps in Madhaven.

"Commune with Spirits" could be pretty flexible if roleplayed properly, much like RP with NPCs to get them to serve as your minions
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