Hi folks,
I was just wondering if any of you have ever created a Psi-Necromancer RCC?
Psychic Necromancer
Moderators: Immortals, Supreme Beings, Old Ones
- Nekira Sudacne
- Monk
- Posts: 15500
- Joined: Sun Oct 19, 2003 7:22 pm
- Comment: The Munchkin Fairy
- Location: 2nd Degree Black Belt of Post Fu
- Contact:
Re: Psychic Necromancer
I don't think so, Psionics in general don't work that way: The full extent of psionic-based necromancy is using Telekensis to Puppeteer dead bodies around.
One could probablly come up with a necromancer who also has psionic powers though.
One could probablly come up with a necromancer who also has psionic powers though.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
- Library Ogre
- Palladium Books® Freelance Writer
- Posts: 9822
- Joined: Wed Aug 22, 2001 1:01 am
- Comment: My comments do not necessarily represent the views of Palladium Books.
- Location: Texas
- Contact:
Re: Psychic Necromancer
ZekeHubris wrote:Hi folks,
I was just wondering if any of you have ever created a Psi-Necromancer RCC?
I did work up a Spiritualist PCC for Palladium Fantasy.
Instead of an "animate dead flesh" style necromancer, it is a "talk to and command spirits" style necromancer. Combine with some Tectonic or Haunting Entities, and you can get some good necromancery things going, without the stand spell types.
-overproduced by Martin Hannett
When I see someone "fisking" these days my first inclination is to think "That person doesn't have much to say, and says it in volume." -John Scalzi
Happiness is a long block list.
If you don't want to be vilified, don't act like a villain.
The Megaverse runs on vibes.
All Palladium Articles
Mutant Dawn for Savage Worlds!
When I see someone "fisking" these days my first inclination is to think "That person doesn't have much to say, and says it in volume." -John Scalzi
Happiness is a long block list.
If you don't want to be vilified, don't act like a villain.
The Megaverse runs on vibes.
All Palladium Articles
Mutant Dawn for Savage Worlds!
Re: Psychic Necromancer
Hmm. you could kind of dummy together a zombie or two with ecotoplasm you imprint on the spirit of the deceased i suppose, but it'd be a weak puppet with very limited use in rifts.......is there a setting based more around suspense and the powers beyond the supernatural i wonder....
-
- Newb
- Posts: 3
- Joined: Mon May 18, 2020 5:20 am
Re: Psychic Necromancer
I was just wondering as I was looking at the Psi-Druid and it got me thinking...
I'm thinking a Psi-Necromancer with an inherent ability to animate some corpses psychically (Specialised form of telekinesis?), Bio-manipulation, telepathy focusing on fear, exorcism, communication with spirits etc.
I'm thinking a Psi-Necromancer with an inherent ability to animate some corpses psychically (Specialised form of telekinesis?), Bio-manipulation, telepathy focusing on fear, exorcism, communication with spirits etc.
-
- Newb
- Posts: 3
- Joined: Mon May 18, 2020 5:20 am
Re: Psychic Necromancer
Mark Hall wrote:ZekeHubris wrote:Hi folks,
I was just wondering if any of you have ever created a Psi-Necromancer RCC?
I did work up a Spiritualist PCC for Palladium Fantasy.
Instead of an "animate dead flesh" style necromancer, it is a "talk to and command spirits" style necromancer. Combine with some Tectonic or Haunting Entities, and you can get some good necromancery things going, without the stand spell types.
That is actually very close to what I was imagining. Thank you
Re: Psychic Necromancer
Mark Hall wrote:Instead of an "animate dead flesh" style necromancer, it is a "talk to and command spirits" style necromancer. Combine with some Tectonic or Haunting Entities, and you can get some good necromancery things going, without the stand spell types.
I'm trying to remember if it's possible for Tectonic entities to animated corpses or not... if not them I'm sure I remember some other less common type, perhaps in Madhaven.
"Commune with Spirits" could be pretty flexible if roleplayed properly, much like RP with NPCs to get them to serve as your minions