Building a base

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DieselsRage
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Building a base

Unread post by DieselsRage »

What book is it in to build a base with cost for targeting systems for base defense and all that?
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Blue_Lion
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Re: Building a base

Unread post by Blue_Lion »

I do not know of a book that has the price for that. That is why I created house rules for it.
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Re: Building a base

Unread post by Warshield73 »

Rifts Sourcebook 1 Revised has Robot creation rules complete with prices. I used this as a baseline (no pun intended) for things like targeting systems and weapons systems. The Merc Ops book has some stuff on fortifications.

I believe the Villains Unlimited book has a base creation system that you could probably modify for Rifts. I know I used a fair bit from that when a player was creating a base in Phase World.
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Natasha
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Re: Building a base

Unread post by Natasha »

Rifts Adventure Guide might provide you with some ideas.
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Re: Building a base

Unread post by Colonel_Tetsuya »

Not really sure why there needs to be special rules for this. All the gear you need is in various books (mostly, actually, you just need the Core Book, Mercs, and Merc Ops; the NG books and the GMG would be useful, but not necessary). Radar units, sensor nets, tremblor sensors, fortification material, mines, etc.

Merc Ops has most of what you need all by itself.

Just... put a bse together, keep track of the cost.

That simple.
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Re: Building a base

Unread post by drewkitty ~..~ »

DieselsRage wrote:What book is it in to build a base with cost for targeting systems for base defense and all that?

if you mean a base sort of like a super-hero/-villain base, there is a base building table (point based) in one of the midrange Rifters. You probably can find which one by browsing the Rifter Index in the Rifter Forum.

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Re: Building a base

Unread post by The Beast »

DieselsRage wrote:What book is it in to build a base with cost for targeting systems for base defense and all that?


HU2 and N&S has the rules for building bases in their settings, so some adjustments would be needed for a Rifts setting. If you're looking for just a Rifts version then the Mercenaries book has rules for creating a merc company, which can kind of cover building a base. I don't know if a Rifts book covers building bases though.
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Re: Building a base

Unread post by Blue_Lion »

While rifts has skills for building all sorts of things there are little actual rules for it. If like me you deal with players that like to build things then you swill likely need to create house rules.
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Soon my army oc clones and winged-monkies will rule the world but first, must .......

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13eowulf
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Re: Building a base

Unread post by 13eowulf »

Rifter 37 has rules, designed for HU2, for building a secret base or lair.
I am certain they could be used for Rifts, or other settings, and even just dropping the 'secret' part.
The rules for calculating available points could fit as well.
(Starting on page 35, for reference).
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Re: Building a base

Unread post by taalismn »

I'm now tempted to do up random roll tables for secret bases, like I did for castles, but that wouldn't really help you if your were BUILDING a base, now would it?
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Re: Building a base

Unread post by Warshield73 »

taalismn wrote:I'm now tempted to do up random roll tables for secret bases, like I did for castles, but that wouldn't really help you if your were BUILDING a base, now would it?

I love your random tables, I just used a bunch of stuff from several of them for a con, but bases, secret or otherwise, for players need more of a point system or better yet an actual cost.
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Re: Building a base

Unread post by taalismn »

Warshield73 wrote:[
I love your random tables, I just used a bunch of stuff from several of them for a con, but bases, secret or otherwise, for players need more of a point system or better yet an actual cost.


I'm developing it long-term(as in 'when ideas strike me') as an idea grab-bag, and as a random encounter generator, so no worries there.

Yep, best bet is to use various items from Rifts Mercenaries and Sourcebook Revised (the latter with regards to computer systems and robotics). Though I'd promote my own fan company Paladin Steel as the closet one can get to a true 'Rifts Home Depot(although a lot less well-organized)', those two books are the best canon sources for somebody wanting to create their own super-lair on a budget.
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For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
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Colonel_Tetsuya
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Re: Building a base

Unread post by Colonel_Tetsuya »

Merc Ops a lot more than Mercenaries, though.

Merc Ops actually has radar systems, construction tools and material, etc.
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gomenicheski
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Re: Building a base

Unread post by gomenicheski »

DieselsRage wrote:What book is it in to build a base with cost for targeting systems for base defense and all that?

In holly bible.
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Warshield73
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Re: Building a base

Unread post by Warshield73 »

Colonel_Tetsuya wrote:Merc Ops a lot more than Mercenaries, though.

Merc Ops actually has radar systems, construction tools and material, etc.

Most of the stuff in Merc Ops are field items. Meant to be light and portable where a base would have larger fixed sensors. This is the reason I tend to use the sensors from larger vehicles. I figure that these would be the largest sensors that players would generally have access to.

To me the only thing that is missing for construction of a technological base is the cost of MDC fortification materials. MDC armor on vehicles is both strong a lightweight that should make it more expansive than materials you would use to build a base where weight would not be as much of an issue. A sort of MDC concrete if you will. We have MDC for walls and doors in Conversion Book 1 I believe but no cost. Other than that I was able to come up with everything my players wanted for there bases.
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Re: Building a base

Unread post by Killer Cyborg »

DieselsRage wrote:What book is it in to build a base with cost for targeting systems for base defense and all that?


Weirdly enough, it's simplest to use the Robot Creation Rules for that kind of thing.
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Re: Building a base

Unread post by Ice Dragon »

Do not know if it is in any book - as a GM I use real world reference.
- The base could be a small house for 4-5 people party at 50.000 - 500.000 credits.
- A apartment house for 20 or more people at 200.000 - 2.000.000.
- A military camp will go up from 10.000.000
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Hotrod
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Re: Building a base

Unread post by Hotrod »

Triax 2 has some air-droppable prefabricated bunkers and fortifications that could be useful as a rough template on p177-179.
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thorr-kan
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Re: Building a base

Unread post by thorr-kan »

Robotech 1E's REF Field Manual had floor plans and descriptions for 3 types of bases: Outpost, Small Base, and Military Complex. P46-54.

But no creation rules.
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Re: Building a base

Unread post by Colonel_Tetsuya »

Hotrod wrote:Triax 2 has some air-droppable prefabricated bunkers and fortifications that could be useful as a rough template on p177-179.


Yeah i was trying to remember where i'd seen those.
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DieselsRage
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Re: Building a base

Unread post by DieselsRage »

Thanks everybody a lot of good input.
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Re: Building a base

Unread post by Shark_Force »

if you pick a fight with enough xiticix and survive, you can get your hands on a resin gun that will provide all the MDC construction material you want, so long as you want materials that can be made from goop. I think it might have a limited lifespan though...
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Re: Building a base

Unread post by zexsis »

Shark_Force wrote:if you pick a fight with enough xiticix and survive, you can get your hands on a resin gun that will provide all the MDC construction material you want, so long as you want materials that can be made from goop. I think it might have a limited lifespan though...



Earth elementals make the best base builders.
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