do Bands of Mortis break Enchanted Object rules?

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Plane
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do Bands of Mortis break Enchanted Object rules?

Unread post by Plane »

Armageddon Unlimited pg 72 says this "Deevil Object" casts spells at 9th level, but pg 149 of HU2's "power level of the enchanted object" only has levels 4/5/6/7 as options.

Also wondering if this would also mean that Energy Expulsion: Dimensional Energy is used at 9th level too?

If so that's pretty powerful and makes me wonder how many there are and if Sahtalus or his avatars might be using them.

Might explain how Dyval is able to hold off stuff like Demon Knights.
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Re: do Bands of Mortis break Enchanted Object rules?

Unread post by Sir_Spirit »

If it is, it's fine with me. It's probably meant to be a Mega-Enchanted Object. But they were very grey-ish about what were and weren't "Mega" heroes/villians stuff.
EDIT:I mean in Armigeddon(SP?) Unlimited.
Last edited by Sir_Spirit on Fri Mar 31, 2023 7:51 pm, edited 1 time in total.
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Re: do Bands of Mortis break Enchanted Object rules?

Unread post by Daniel Stoker »

I'm a lot late, but I'll send what Sir Spirit said.


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Re: do Bands of Mortis break Enchanted Object rules?

Unread post by drewkitty ~..~ »

Just consider it an item for the Rifts Game and ignore it.
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Re: do Bands of Mortis break Enchanted Object rules?

Unread post by Sir_Spirit »

But that would be boring, just use it instead.
I'd make a home ruling that if they used the bands to get to the Tower, then the Band's can also take them to exactly the spot the left from{though with the same amount of time having passed}.
But, even if you don't it's still a fun item.
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Re: do Bands of Mortis break Enchanted Object rules?

Unread post by Hell knight »

I would allow it and as another said consider it a form of mega item , for example in Fantasy they give the rules for magic weapons by alchemist . Yet in the northern hinter lands is a magic sword called viper strike which break the rules . Created by an alchemist called the griming sinister sounds like a happy chap , think of these mega items as the pin cal of enchanted items were the next step is runic .

Sigh probably did not help .
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Re: do Bands of Mortis break Enchanted Object rules?

Unread post by NMI »

drewkitty ~..~ wrote:Just consider it an item for the Rifts Game and ignore it.

But this is not Rifts. This is Heroes Unlimited
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Re: do Bands of Mortis break Enchanted Object rules?

Unread post by drewkitty ~..~ »

NMI wrote:
drewkitty ~..~ wrote:Just consider it an item for the Rifts Game and ignore it.

But this is not Rifts. This is Heroes Unlimited

hummm...it felt like a crossover book the way it was written when I read it. Then again I only play heroes, not villeins so it was useless to me. And because of that mine seams to have been sold off.
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Re: do Bands of Mortis break Enchanted Object rules?

Unread post by eliakon »

I would just assume that the basic rules are the way that "normal items work".
There are always going to be edge cases and unique items that break the rules.
Goldenrod in VU has a unique petrefication power that doesn't exactly fit the rules, but it fits the *mood* so its all fine.
Example NPCs are constantly breaking the rules so why not have example items do it as well?
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Re: do Bands of Mortis break Enchanted Object rules?

Unread post by Plane »

so would EEDE work at level nine?
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Re: do Bands of Mortis break Enchanted Object rules?

Unread post by Sir_Spirit »

Maybe? If it did, it would only work at level 9, meaning if you got to level 10+ it wouldn't increase. OTOH, if they player were willing to have it work at their level, it would go up in level, but again that's a GM rulling. I think RAW (Rules As Written) it would work at level 9 maybe?
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Re: do Bands of Mortis break Enchanted Object rules?

Unread post by eliakon »

Plane wrote: Sat Feb 04, 2023 4:35 am Armageddon Unlimited pg 72 says this "Deevil Object" casts spells at 9th level, but pg 149 of HU2's "power level of the enchanted object" only has levels 4/5/6/7 as options.

Also wondering if this would also mean that Energy Expulsion: Dimensional Energy is used at 9th level too?

If so that's pretty powerful and makes me wonder how many there are and if Sahtalus or his avatars might be using them.

Might explain how Dyval is able to hold off stuff like Demon Knights.
I would say
1) its a unique item and thus can have unique abilites or powers like many of the other items written up in the books

2) it says "casts spells" so it casts spells. It does not say "uses super powers at" so I would say... it doesn't. This of course doesn't tell us at what level it does do that at but whatever
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.

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