Half Wizard

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Veknironth
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Half Wizard

Unread post by Veknironth »

Well, I could have posed this directly to Mark, but I figure if he answers here someone else might find this useful. The Half Wizard has increases in bonuses to save vs magic and in PPE as he or she levels. However, it does not increase its spell strength. So, there is some increase in magic as it levels. Does that include the spells becoming more powerful as the Half Wizard increases in level with the new OCC? So, would a Half-Wizard Soldier who is a 3rd level soldier cast spells as third level? I guess it has to be since there is no actual level of wizard spells. It's that or they all stay at 1st level.

-Vek
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Re: Half Wizard

Unread post by Soldier of Od »

Page 71 - "all spells are always cast as if he [or she] were a First Level Wizard."

That's why I always try to select spells where the level it is cast at doesn't matter so much. So firebolt over fireball, and such.

Yeah, some of those starting spell selections are pretty powerful! I don't like it when randomly rolled options during character generation are so varied. 1D6+5 first level spells or 5D4+7 spells from levels 1-6, just based on a random roll? Too much difference. It says you can pick the level you want, but then who would pick novice? You might want a less talented half-wizard for character reasons, but you're still not gonna pick the worst one, surely?
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Re: Half Wizard

Unread post by Veknironth »

Well, I promise I read the description of the OCC before I posted. I cannot believe I missed that line that obviously answered my question.

-Vek
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Re: Half Wizard

Unread post by Soldier of Od »

Veknironth wrote:Well, I promise I read the description of the OCC before I posted. I cannot believe I missed that line that obviously answered my question.

-Vek
"Chagrined."

No worries! Easily done.
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Re: Half Wizard

Unread post by Library Ogre »

I'll also note, the Half Wizard isn't mine; my version spent skill selections to learn basic wizard abilities, not too dissimilarly to my revamp of psionics, or 1e's ability to learn some basic circle magic. I had something similar for Warlocks and Priests.
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Re: Half Wizard

Unread post by The Dark Elf »

I think that rule sucks in game terms btw.
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Re: Half Wizard

Unread post by Soldier of Od »

The Dark Elf wrote:I think that rule sucks in game terms btw.

Because it negatively affects Campbell, your gnome half-wizard/merchant? :D
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Re: Half Wizard

Unread post by drewkitty ~..~ »

On a side note, There is that nice list of ways you can modify the starting spell lists to fit a char's talent or proclivity.
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Re: Half Wizard

Unread post by The Dark Elf »

Soldier of Od wrote:
The Dark Elf wrote:I think that rule sucks in game terms btw.

Because it negatively affects Campbell, your gnome half-wizard/merchant? :D

Ummmm..... Maybe :?
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