Here is an interesting challenge

Organics, nanotech, and intrigue...discuss your thoughts on the new Palladium RPG here.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Drakenred®™©
Champion
Posts: 1809
Joined: Tue Apr 02, 2002 2:01 am
Location: Gates of Hell, Microsofts newest Division

Here is an interesting challenge

Unread post by Drakenred®™© »

Design and post Host armor with the ABSOLUTE MINIMUM posible Bio-E (along with minimal MDC and stats per level) and design it over at least 5 levels you can use any OOC that grants host armor)

(Belive it or not "mule' did exactly that in our game. We are wondering what got into him)

For my creation,

Lithovore armor
Inate(20) + PE(14) + ME(3) + 30 = 67 Bio E at level 1

20 Chamelion skin
05 Bio com
05 Advanced +
05 enchanced +
05 Night Vision
10 Dual casting throwers
03 Glowcell Upgraded to (+)
10 super Light cell

63 points, 4 left over

Level 2, total BioE becomes 14

Replace one casting thrower with one castin launcer, (10 points)

Level 3, 14 points, decides to get a second super light cell (13 points)

level 4 Saves his bio E(11) till the next level

level 5 upgrades the Casting launcher to a Casting Rifle (20 of 21 points)

Level 6-9 dedicated to upgrading his casting Rifle to a Casting Cannon

Level 10 upgrades the casting cannon to Ultra (more to improve the payload)

level 11-15 Mega upgrade the casting cannon
冠双
User avatar
TechnoGothic
Knight
Posts: 5178
Joined: Mon Oct 02, 2000 1:01 am
Location: Near Tampa Florida

Unread post by TechnoGothic »

i'll try....
Going for the downright minium Bio-E Points


Thermosynthetic Host Armor (+10 Bio-E)
PE = 14
ME = 3 !!!
3d6x10 = 30
Total is 47 Bio-E Points

Resistance Cold 3pts
Bio-energy Vents (2) *both arms* 20pts
Glow Cell *1* Forehead 3pts
Hands Armored Skin 20pts
Simple Light Cell forehead 1pt
Total = 47 bioE
Level 2-5 spent nothing
Level 6 50pts
Super-regeneration 30 pts
Hands Scythes 20pts
Levels 7-10 spends nothing.
Level 11 +50bio-points
Extra Legs +4 ( 6 total ) 50 pts
Levels 12-14 spends nothing
Level 15 -- 30 bioEpoints total
Needle Death Blossom

MDC = Level One = 100 MDC mainbody +10 per level

How'd i do ?
TechnoGothic
END OF LINE

Image

"The best things in life are to crush your enemies, drive them before you, and hear the lamentations of their women."-Conan
User avatar
abtex
Champion
Posts: 2294
Joined: Sat Jan 04, 2003 2:01 am
Location: Heart in Texas

Unread post by abtex »

TechnoGothic wrote:i'll try....
Going for the downright minium Bio-E Points


Thermosynthetic Host Armor (+10 Bio-E)
PE = 14
ME = 3 !!!
3d6x10 = 30
Total is 47 Bio-E Points

How'd i do ?


Good. But is your total starting points right?
10 + 14 + 3 + 30 = 57 Bio-E Points

and Hands Armored Skin is only 10 per pair of hands.

What would you sent the extra 20 points on?
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
User avatar
abtex
Champion
Posts: 2294
Joined: Sat Jan 04, 2003 2:01 am
Location: Heart in Texas

Unread post by abtex »

TechnoGothic wrote:i'll try....
Going for the downright minium Bio-E Points

Thermosynthetic Host Armor (+10 Bio-E)
PE = 14
ME = 3 !!!
3d6x10 = 30
Total is 47 Bio-E Points


I used your starting info. Just lazy.

Thermosynthetic Host Armor
Auto start with: Advanced Eyes, Advanced Sensors, BioComm, Basic Regeneration, Enhanced Sight

Start with 57 points.

05 Reinforced Exoskeleton
10 Enchanced Regeneration
03 Resistance to Cold
06 2x Glow Cells (Forehead)
11 Upgrade 1 Glow Cell to Super Light Cell
10 2x Organic Rockets
45 points; 12 remaining

Level 2 22 points available
01 Cosmetic Alteration Patch that says "Will Battle for Bio-Enchancements"
05 Reinforced Knuckles
04 Small Claws (non retractable) Both Hands
05 Organic Rocket
03 Glow Cell (forehead)
02 upgrade 2 Glow Cells to Simple Light Cells
20 points; 2 remaining

Levels 3-4 22 points available
20 Upgrade 2 Glow Cells to Super Light Cells
20 points; 2 remaining

Level 5 12 points available
10 Short Range Spore Discharger on Left Shoulder
10 points; 2 remaining

Levels 6-8 32 points available
13 Add and Upgrade a Glow Cell to Super Light Cell (forehead)
05 Reinforced Body Area - Head
10 Spine & Blades (Right Arm)
28 points; 4 remaining

That's as far as I gotten.
Planned to add: Resistance to Phy attacks, upto 4 Trench Foot Mines, and some more Organic Rockets.

Character has a weak Host Armor, so most of fire power will be hand weapons. Should have skill of Trap Construction and would use enchancements to provide MDC level trap parts (Spines and Trench Foot Mines). Most of Armor's firepower is Super Light Cells. Other enchancements add to close combat damage.

So what did I do wrong. Or what could I have done better.
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
Post Reply

Return to “Splicers®”