- chants and incantations may be mispronounced, particularly if they are obscure languages or involve apparently gibberish words
Game Masters may require a language skill roll to successfully repeat an incantation
and then:
- Spells requiring complex gestures may be miscast by clumsy characters
A roll against the PP attribute may be required to cast such a spell correctly
Has anyone tried using rules like this for magic in any other games? It seems like it would make magic a lot more interesting, a lot more suspenseful. Less of a "I'm pulling the trigger on my gun" and more of the mysterious force that it ought to be.
In that case, what sort of optional rules might you make to lessen the risks of such requirements? Like to get a bonus to language or PP rolls for speaking/gesturing? I was thinking perhaps if they spent more than the minimal time to do it, they might get some kind of bonus, allowing more reliable spellcasting by mages who had more time to do it.
The downside of that, aside from taking longer to get it done, is there is a longer span in which to get distracted/attacked which itself would probably cause penalties to these rolls (more than the bonus gained than spending longer on them, perhaps) and also create a chance of miscasting.