CS plan for Field attacks against vampires

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darthauthor
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CS plan for Field attacks against vampires

Unread post by darthauthor »

I have been doing a lot of reading from the Vampire books.

Setting up an adventure for CS heroes. They are in Mexico vampire hunting hoping to kill them at the source.

The CS plan of attack.

So their CS Military leadership are acting like the Empire from starwars.

Top 10 bad guy ideas to hunt vampires. Can you think of any others?

1. Wait in ambush for vampires and/or their minions. Eradicate.

2. Tag vampire minions and use to follow to vampire lair. Eradicate during daylight.

3. Follow vampires back to their lair. Eradicate during daylight.

4. Bait a trap in vampire hunting grounds with "volunteer human prey" who is been made to bleed (vampires smell blood) to attract vampires. Allow the vampire to bite and/or abduct the human prey/bait. Follow to their lair. Eradicate in daylight.

5. Stake out vampire food sources. Remove sources of blood. Starve vampires.

6. "Rescue" a vampire minion. Use psychic to mind bond to discover the location of their master.

7. Video vampire during attack. Use video image and psionic power remote viewing to locate the vampire's lair during the day. Question. What the psychics vision (via remote viewing) be enough to find the vampire's lair?

8. Can a piece of clothing from a vampire or thier minion be enough for a Dog Boy or Psi-stalker to track by smell? Does vampire mist smell?

9. Is it easy for a necromancer to find a vampire lair via "Divining: Tombs & Graves"?

10. Exhaustive search using Dog Boys and/or Psi-Stalker sensing for supernatural beings, during daylight, in sectors of land where vampire attacks occur.
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Re: CS plan for Field attacks against vampires

Unread post by killgore444 »

darthauthor wrote:I have been doing a lot of reading from the Vampire books.

Setting up an adventure for CS heroes. They are in Mexico vampire hunting hoping to kill them at the source.

The CS plan of attack.

So their CS Military leadership are acting like the Empire from starwars.

Top 10 bad guy ideas to hunt vampires. Can you think of any others?

1. Wait in ambush for vampires and/or their minions. Eradicate.

2. Tag vampire minions and use to follow to vampire lair. Eradicate during daylight.

3. Follow vampires back to their lair. Eradicate during daylight.

4. Bait a trap in vampire hunting grounds with "volunteer human prey" who is been made to bleed (vampires smell blood) to attract vampires. Allow the vampire to bite and/or abduct the human prey/bait. Follow to their lair. Eradicate in daylight.

5. Stake out vampire food sources. Remove sources of blood. Starve vampires.

6. "Rescue" a vampire minion. Use psychic to mind bond to discover the location of their master.

7. Video vampire during attack. Use video image and psionic power remote viewing to locate the vampire's lair during the day. Question. What the psychics vision (via remote viewing) be enough to find the vampire's lair?

8. Can a piece of clothing from a vampire or thier minion be enough for a Dog Boy or Psi-stalker to track by smell? Does vampire mist smell?

9. Is it easy for a necromancer to find a vampire lair via "Divining: Tombs & Graves"?

10. Exhaustive search using Dog Boys and/or Psi-Stalker sensing for supernatural beings, during daylight, in sectors of land where vampire attacks occur.

I can see the CS trying every single one of these ideas. :eek:
That does NOT make them good ideas. :lol:

1] Fairly typical of most vampire hunters actually. Although the ambush is set up at the entrances to towns and villages,

2] I can see the CS trying SO, SO easily. But apart from master vampires being just as smart as they were in life, the whole turn to mist thing ruins it. Even if they imbed the tracker, regeneration would expel it.

3] Easier said than done. Only the masters really have lairs, the rest just run off and look for shelter unless directly controlled by a master. And the whole mist thing makes tracking them HARD.

4] Good CS thinking there. :-) However, only the master would actually take anyone back to the lair instead of killing on the spot. And they're smart enough to sense a trap when they see one.

5] Ummm.... For the most part, vampires prey on humans. Even if the grunts would tolerate this tactic, the Dog-boys probably wouldn't. At least not after the first few times.

6] :lol: :demon: :lol: :demon: :lol: :demon: :lol: :thwak: :ugh:
Have you ever saw that old fanmade video of WH40k that had the psiker listening in on 2 aliens talking to each other? It's not up anymore, but if you did see it, it has a pretty good example of why having a direct psychic link to an alien intelligence is a REALLY, REALLY, REALLY BBAAADDDD idea. Although I CAN see them doing it once, maybe twice before executing the person who came up with it.

7] This one actually has some potential, although your likely to only get the wild vampires unless really lucky.

8] This would be the first thing the CS would realistically try. And would have some middling amount of success. The issue is that mist doesn't have a smell to follow. But they could get the scent and if they came across it latter, remember it. Also, wild vampires especially might not be smart enough to go very far before digging in for the night.

9] Ummm... Don't know on that one. But it's not an option I can see the CS using. Other psychic powers have potential, but see above about the risks of attracting the attention of the big bad behind the menace.

10] This s the one I think the CS would settle on. And is essentially what the El Paso gang 'The Canines' do in their territory.

All in all, a good perception of how the CS would think and act.

But don't forget, the master vampires ARE intelligent, and will apply (somewhat) sound tactics against the CS. Mind controlled humans, d-bees that are enraged by their treatment at the hands of the CS and/or also view humans as nuisances/prey. And let's not forget, simple mercenaries and scumbags who'll accept money from anyone.
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Re: CS plan for Field attacks against vampires

Unread post by Fenris2020 »

killgore444 wrote:
darthauthor wrote:I have been doing a lot of reading from the Vampire books.

Setting up an adventure for CS heroes. They are in Mexico vampire hunting hoping to kill them at the source.

The CS plan of attack.

So their CS Military leadership are acting like the Empire from starwars.

Top 10 bad guy ideas to hunt vampires. Can you think of any others?

1. Wait in ambush for vampires and/or their minions. Eradicate.

2. Tag vampire minions and use to follow to vampire lair. Eradicate during daylight.

3. Follow vampires back to their lair. Eradicate during daylight.

4. Bait a trap in vampire hunting grounds with "volunteer human prey" who is been made to bleed (vampires smell blood) to attract vampires. Allow the vampire to bite and/or abduct the human prey/bait. Follow to their lair. Eradicate in daylight.

5. Stake out vampire food sources. Remove sources of blood. Starve vampires.

6. "Rescue" a vampire minion. Use psychic to mind bond to discover the location of their master.

7. Video vampire during attack. Use video image and psionic power remote viewing to locate the vampire's lair during the day. Question. What the psychics vision (via remote viewing) be enough to find the vampire's lair?

8. Can a piece of clothing from a vampire or thier minion be enough for a Dog Boy or Psi-stalker to track by smell? Does vampire mist smell?

9. Is it easy for a necromancer to find a vampire lair via "Divining: Tombs & Graves"?

10. Exhaustive search using Dog Boys and/or Psi-Stalker sensing for supernatural beings, during daylight, in sectors of land where vampire attacks occur.

I can see the CS trying every single one of these ideas. :eek:
That does NOT make them good ideas. :lol:

1] Fairly typical of most vampire hunters actually. Although the ambush is set up at the entrances to towns and villages,

2] I can see the CS trying SO, SO easily. But apart from master vampires being just as smart as they were in life, the whole turn to mist thing ruins it. Even if they imbed the tracker, regeneration would expel it.

3] Easier said than done. Only the masters really have lairs, the rest just run off and look for shelter unless directly controlled by a master. And the whole mist thing makes tracking them HARD.

4] Good CS thinking there. :-) However, only the master would actually take anyone back to the lair instead of killing on the spot. And they're smart enough to sense a trap when they see one.

5] Ummm.... For the most part, vampires prey on humans. Even if the grunts would tolerate this tactic, the Dog-boys probably wouldn't. At least not after the first few times.

6] :lol: :demon: :lol: :demon: :lol: :demon: :lol: :thwak: :ugh:
Have you ever saw that old fanmade video of WH40k that had the psiker listening in on 2 aliens talking to each other? It's not up anymore, but if you did see it, it has a pretty good example of why having a direct psychic link to an alien intelligence is a REALLY, REALLY, REALLY BBAAADDDD idea. Although I CAN see them doing it once, maybe twice before executing the person who came up with it.

7] This one actually has some potential, although your likely to only get the wild vampires unless really lucky.

8] This would be the first thing the CS would realistically try. And would have some middling amount of success. The issue is that mist doesn't have a smell to follow. But they could get the scent and if they came across it latter, remember it. Also, wild vampires especially might not be smart enough to go very far before digging in for the night.

9] Ummm... Don't know on that one. But it's not an option I can see the CS using. Other psychic powers have potential, but see above about the risks of attracting the attention of the big bad behind the menace.

10] This s the one I think the CS would settle on. And is essentially what the El Paso gang 'The Canines' do in their territory.

All in all, a good perception of how the CS would think and act.

But don't forget, the master vampires ARE intelligent, and will apply (somewhat) sound tactics against the CS. Mind controlled humans, d-bees that are enraged by their treatment at the hands of the CS and/or also view humans as nuisances/prey. And let's not forget, simple mercenaries and scumbags who'll accept money from anyone.



ONLY masters and vampires under their direct control have lairs.?
Not sure where you... "read" that.
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Re: CS plan for Field attacks against vampires

Unread post by darthauthor »

Thanks for the Feedback and opinions.

I welcome better ideas.

What do you "see" as the master vampire's strategy or counter strategy for these tactics?

If the CS or vampire hunters were after you, What would you do if you were the master vampire?
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Re: CS plan for Field attacks against vampires

Unread post by foilfodder »

darthauthor wrote:Thanks for the Feedback and opinions.

I welcome better ideas.

What do you "see" as the master vampire's strategy or counter strategy for these tactics?

If the CS or vampire hunters were after you, What would you do if you were the master vampire?


Remember that Mexico has multiple Vampires and Vampire Intelligences spread throughout. A well established Master or Intelligence is likely to have established dominion over the local population, resulting in a regular feeding schedule where prey are brought to them by human or D-bee subjects. Might even include a loyal guard of non-vampires may be present during daytime. Perhaps thugs or even zombies in MDC body armor.

A lone vampire or even a Master with a few lesser vamps will have fewer resources to draw on so viable plans are:
a) be lie low, possible moving between multiple hidden lairs to avoid both vampire hunters and stronger rival vampires, or
b) try killing two birds with one stone; pit the vampire hunters against a rival vampire; thus carve out a place for themselves.
c) pack up and leave if vampire hunters get too close; they are immortal (to aging at least) thus can rebuild their dominon after the heat dies down

I would say that vampires can be cunning enough to attempt to leak information about rivals location and habits in order to have them eliminated. Obviously a vampire would not talk directly to vampire-hunters to leak this intel, but could use a non-vampire agent as a messenger.
Last edited by foilfodder on Sun Jan 22, 2023 1:45 am, edited 1 time in total.
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Re: CS plan for Field attacks against vampires

Unread post by Killer Cyborg »

darthauthor wrote:I have been doing a lot of reading from the Vampire books.

Setting up an adventure for CS heroes. They are in Mexico vampire hunting hoping to kill them at the source.

The CS plan of attack.

So their CS Military leadership are acting like the Empire from starwars.

Top 10 bad guy ideas to hunt vampires. Can you think of any others?

1. Wait in ambush for vampires and/or their minions. Eradicate.


Hm.
You're saying "eradicate" like that's the easy part.
And it might be, with the right ambush, with well-equipped troops, but that's the kind of stuff that might warrant further exploration and discussion.

Much depends on how your GM plays vampires, whether they use their full abilities and canon tactics, etc.

2. Tag vampire minions and use to follow to vampire lair. Eradicate during daylight.

3. Follow vampires back to their lair. Eradicate during daylight.


Wiping out a layer during the daytime is one of THE best tactics to use, especially in a mega-damage setting.
The trick is to simply destroy the layer itself.
Use missiles, bombs, or simply MD energy weapons to level the building/cave/whatever they're holed up in, then keep shooting the rubble until the sunlight gets to everything.
Probably simplest in many cases to use skelebots or power armor with nuclear-powered lasers, in order to save on e-clip recharging.

Psi-Stalkers and Dog Boys can, IIRC, be used to sense the vamps in the rubble, and to detect the PPE doubling when a vamp is actually KILLED by the sunlight, so the CS should be able to be pretty thorough about things.

4. Bait a trap in vampire hunting grounds with "volunteer human prey" who is been made to bleed (vampires smell blood) to attract vampires. Allow the vampire to bite and/or abduct the human prey/bait. Follow to their lair. Eradicate in daylight.


Since psi-stalkers have to bleed prey in order to feed, a captured mage, psychic, or other such meal for the psi-stalker could double as vamp bait after the stalker's full.

5. Stake out vampire food sources. Remove sources of blood. Starve vampires.


As in "evacuate or kill the human populations the vampires feed on"...?
The CS wouldn't be big on wiping out human populations unless those humans were psychics, scholars, mages, etc.
But moving them seems reasonable.

6. "Rescue" a vampire minion. Use psychic to mind bond to discover the location of their master.


Telepathy could also work.
Unless a person has reason to believe somebody is trying to read their mind, there's no save with telepathy, and generally just asking somebody a question brings the answer to their thoughts in some way.
Asking "Where's your master's lair?" might not get MapQuest level answers, but at the least an image of the place should pop into the subject's head to be read by the psychic.

A Mind Bond would be more thorough, of course, but perhaps more risky.

7. Video vampire during attack. Use video image and psionic power remote viewing to locate the vampire's lair during the day. Question. What the psychics vision (via remote viewing) be enough to find the vampire's lair?


Psychic visions and their effectiveness are pretty much up to the GM.
Clairvoyance could also be useful.

8. Can a piece of clothing from a vampire or thier minion be enough for a Dog Boy or Psi-stalker to track by smell? Does vampire mist smell?


Tracking by physical smell from a piece of cloth that would fall under the Track By Smell Alone ability, RUE 146.
Entirely possible for a vampire NOT in mist form, though you'd have to roll checks every 100'.

In mist form, I don't think there'd be any physical scent, but there would still be a psychic scent, and a dog boy could track a misty vampire at 70%+3%/level under their "Sense Supernatural Beings" ability, RUE pages 145-146.
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