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 Post subject: Re: Starship designs...
Unread postPosted: Wed Oct 06, 2021 9:33 pm
  

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taalismn wrote:
SolCannibal wrote:
Looking for the Ulu tool via Google showed me a variety of formats that all can fit under your basic description - that together with the hasty/emergential character of the Vaallens' initial production as military production, that was adopted by idrellians, makes me think of the possibility of all of them being valid, the ship still not being fully standardized across their territory due to the costs, logistics and research that would be involved in determining what geometry works best for what, costs in adjusting the many repurposed factories and so on. They will do it in the future, most probably already are doing so, but it is a gradual, somewhat slow process that meanwhile results in some systems producing Tergals that can look quite different from each other..


And the Indrellians are sure to capitalize on it to confuse unwary merchantmen and other trespassers in/near their space. Again, Barbary Pirates.


An interesting way to get an advantage out of circunstances most militaries would treat as a management headache.


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 Post subject: Re: Starship designs...
Unread postPosted: Wed Oct 06, 2021 10:47 pm
  

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I am working on the heavier units in the Indrelian navy, at least three units, but my productivity took a nosedive this week)bad posture, bad sleep habits, and some really moronic driving on the part of others resulting in it all catching up to me in the form of near-physical collapse, so I'm in regenerative semi-coma mode for the rest of the week).

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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 Post subject: Re: Starship designs...
Unread postPosted: Thu Oct 07, 2021 2:55 am
  

Dungeon Crawler

Joined: Thu May 08, 2008 11:04 pm
Posts: 389
taalismn wrote:
I am working on the heavier units in the Indrelian navy, at least three units, but my productivity took a nosedive this week)bad posture, bad sleep habits, and some really moronic driving on the part of others resulting in it all catching up to me in the form of near-physical collapse, so I'm in regenerative semi-coma mode for the rest of the week).

I'll try to get off my ass and finally write on Altess-SSN relations to make up for it.


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 Post subject: Re: Starship designs...
Unread postPosted: Fri Oct 08, 2021 9:50 pm
  

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Indrelian Hotan-class Frigate
(aka ‘Barbarii’, ‘Eyedryl’s Eyeball’)

“We have a disturbing report of an Indrelian Hotan taking on cargo on one of their conquered worlds, including several dozen Fendu. The Indrel moving political prisoners or slaves isn’t particularly new or worrisome, but what sets this intelligence apart is that the Fendu were listed on the ship's manifest as ‘medical supplies’. ”

The Hotan is the Indrelian Khonate Protector Force’s equivalent of the CCW Scimitar. The Hotan takes its name from a diving predatory avian native to the Khonate homeworld
Like the Garhuwk, the Hotan relies on speed and shields, powered by oversized engines. It also carries a larger contingent of ground fighters than the Scimitar; these are mainly used for boarding other vessels, but they can also be used to pacify rebellious outposts of the Khonate. It has capacity for an Indrelian platoon of marinespotentially more if needed as a small troop transport) and brig accommodations for multiple prisoners.
The Hotan has a few design flaws; the most glaring being the placement of its twin main engines outside the main armored hull. While splitting the engine bloc gives some redundancy, and their positioning allows for some maneuvers being easier, the mountings also make the engines more exposed to damage. Another weakness is its lack of projectile weaponry; its modest short range missile batteries are of little use in ranged firefighters if the ship’s opponents are shielded against energy weapons.
Hotans often serve as the backstops for flotillas of smaller warships, especially Garhuwks.
With the introduction of the more advanced Vitan, production of the Hotan is expected to switch over to transport and fighter carrier variants.
The anti-Khonate rebels have managed to acquire a half-dozen Hotans to their cause, though they tend to use these vessels sparingly and generally only when attacking high-value targets .

Type: IKPF-Fg02 Hotan
Class: Frigate
Crew: 130+ 140 troops + accommodations for up to 300 passengers/troops/prisoners in cabins, or 700 total under cramped conditions.
MDC/Armor by Location:
Main Body 5,000
Bridge 1,800
Main Sensor Array 500
Medium Lasers(4) 400 each
Medium Particle Beam Cannon(3) 250 each
Short Range Missile Launchers(2) 250 each
Point Defense Lasers(6) 140 each
Hangar Bay 700
Engines(2) 1,000 each*
Variable Forcefields 1,200 per side, 7,200 total

*Destroying one of the engines reduces acceleration/deceleration rate by HALF and imposes a -20% to piloting rolls for purposes of maneuvers.

Height: 98 ft
Width: 250 ft
Length: 720 ft
Weight: 18,000 tons
Cargo: 1,600 tons
Powerplant: Nuclear Fusion w/ 30 year energy life
Speed:
(Atmosphere) Hover to Mach 3; transatmospheric.
(Sublight) Mach 8
(Kitsune Values: 60%% of light speed; Accelerates/decelerates at 0.8% of light speed per melee)
(FTL) 4 light years per hour
Market Cost: 410 million credits
Systems of Note:
Standard Starship Systems, plus:
*Enhanced Sensors----The large prominent protruding sensor array at the prow gives the Hotan a 15% increase in sensor range over equivalent ships of its class, though sensor acuity and susceptibility to jamming remain the same.
Weapons Systems:
1) Medium Lasers(4)---The Hotan mounts less powerful laser cannons than the Scimitar, but mounts more of them, gaining a slight edge in overall firepower.
Range: 8 miles in atmosphere, 16 miles in space
(Kitsune Values: 8 miles in atmosphere, 8,000 miles in space)
Damage: 2d4x100 MD per blast
Rate of Fire: Twice per melee
Payload: Effectively unlimited

2) Medium Particle Beam Cannon(3)---Backing the lasers are three powerful, if shorter-ranged, particle beams.
Range: 6.5 miles in atmosphere, 13 miles in space
(Kitsune Values: 6.5 miles in atmosphere, 6,500 miles in space)
Damage: 2d6x100 MD per blast
Rate of Fire: Twice per melee
Payload: Effectively unlimited

3) Short Range Missile Launchers(2) ---These are the primary projectile ‘fire and forget’ weaponry of the Hotan. Anemic by the standards of most other polities’ naval forces, they are still the ships’ best hope against ray-shielded fighters and missiles.
Range: Varies by Missile Type
(Kitsune Values: 10 miles in atmosphere, 500 miles in space)
Damage: Varies by Missile Type
Rate of Fire: Volleys of 1-10 each launcher
Payload: 100 per launcher. Additional missiles may be stored in the cargo holds and reloaded within 30 minutes

In the alternative, some Hotans have been refitted with medium range missile launchers, able to launch salvoes of 1-10 MRMs from a ready-fire magazine of 120 missiles each, though this comes at the loss of 50 cabin passenger capacity.

4) Point Defense Lasers(6)---Double-barreled versions of the turrets mounted on the Garhuwk.
Range: 2 miles in atmosphere, 4 miles in space
(Kitsune Values: 2 miles in atmosphere, 200 miles in space)
Damage: 2d4x10 MD single blast, 4d4x10 MD per double-barreled blast
Rate of Fire: EGCHH
Payload: Effectively unlimited

In the alternative, some later model Hotans have been refitted with G-Cannons replacing some or all of the PDLs.
Range: 2 miles in atmosphere, 4 miles in space
(Kitsune Values: 2 miles in atmosphere, 200 miles in space)
Damage: 3d6x10 per burst
Rate of Fire: EGCHH
Payload: 1,000 bursts per cannon

5) Tractor Beams:----- Effectively rated for 2,000 tons dead weight, but can be used for imparting small changes in momentum/direction to ships/structures several times that mass.
Range: 5 miles in space(NOT usable in atmosphere)
(Kitsune Values: 5,000 miles in space).

Auxiliary Craft:
4 shuttles

Variants:
*IKPF-FgM02---An effort to create a dedicated missile cruiser, the FgM-02 replaces all troop and passenger capacity with heavy missile launchers of similar type to those found on the Garhuwk and its conversions. The -FgM02Lm carries long range missile launchers(4 36-shot launchers), while the -FgM02Cm carries cruise missiles ( three 30-shot cruise missile launchers). These conversions are low in number, though, and generally assigned to home system units and special planetary attack/’punishment’ details.

* IKPF-CFg02----- Transport conversion of older Hotan hulls. These vessels sacrifice all armament but two medium laser turrets, and point defense, and do away with two thirds of the crew, the fighters, and all but two shuttles, to expand cargo capacity to 7,000 tons or 850 prisoners. Depending on the cargo being carried, the marine contingent may or may not be retained for security purposes.
Transport Hotans are becoming more common as the type is gradually being replaced in front line service by the more advanced Vitan enters service and older hulls are converted to transports for servicing the Khonate’s high-value cargo movement needs.

*IKPF-CVE02----- The Indrelian equivalent of the USA’s Sagadag, the CVE02 is a light carrier conversion expected to appear in larger numbers as the IKPF gains more expertise un advanced aerospace operations, and especially when their expected knockoffs of Naruni designs enter service.
Early intelligence shows a straightforward rebuilt of the Hotan hull, sacrificing weaponry(Two of the laser cannons, and the PBCs) and more armor(as much as 30%) for expanded hangar facilities able to accommodate 18 fighters.
Not much of these ships is expected by other Galactic powers, as Indrelian inexperience with escort carrier operations is likely to show.

Indrelian Vitan-class Frigate
(aka ‘Punchblade’, ‘Slagblade’)

“These bastards are supposedly intended for ‘internal security duties’, but the fact of the matter is, they can take out more than their weight in the Scimitars their neighbors deploy on border patrol. This thing’s a shipkiller, which has me concerned whose ships the Indrelians are looking to kill.”
---Captain Vicus Maljhon, CAF Military Intelligence, Trans-Videlle Sector

The Vitan is the intended successor to the Hotan, being faster, and more heavily armored and armed. Though sharing the same general layout with the Hotan, overall improvements in virtually all aspects make the Vitan a much nastier vessel to encounter for those more familiar with the Hotan.
There is some confusion as to the exact development history and proper translation of the Vitan’s name. There is some claim that the Vitan was developed specifically to deal with the threat posed by the Rosallan pirates/freedom fighters, and that ‘Vitan’, loosely translated, means ‘deflowerer’, a crude reference to the Rosallans’ rose sigil. Other sources, not wanting to accord the Rosallan any more credit as a threat to the Khonate, disagree. The most likely explanation is that the Vitan was already in development, but the first units were rushed into service with the taskforces hunting the Rosallan.
The Vitan suffers the same problems as the Hotan in that its main engines are split into two nacelles outboard of the main hull’s armored belt. There have also reportedly been some problems with production of the vessels, and currently the Vitan is only produced by the Indrel home system shipyards, reducing the rate at which new vessels can be launched and deployed. Also, problems with servicing the new M/AM engine and fuel supply have also posed issues in the Khonate, with AM production and storage facilities seem to attract a higher rate of ‘accidents’ than normal.
The Vitan will gradually replace the older Hotans over the next few decades, starting with deployment with the highest-performing elite units.

Type: IKPF-Fg03 Vitan
Class: Heavy Frigate
Crew: 180+ 40 troops + accommodations for up to 300 passengers/troops/prisoners in cabins, or 700 total under cramped conditions.
MDC/Armor by Location:
Main Body 7,000
Bridge 2,000
Heavy Particle Beam Cannon(1) 700
Medium Laser Cannons(4) 500 each
Medium G-Cannons(2) 200 each
Long Range Missile Launchers(2) 500 each
Point Defense Lasers(6) 160 each
Hangar Bay 800
Engines(2) 2,500 each*
Variable Forcefields 1,200 per side, 7,200 total

*Destroying one of the engines reduces acceleration/deceleration rate by HALF and imposes a -20% to piloting rolls for purposes of maneuvers.

Height: 110 ft
Width: 320 ft
Length: 830 ft
Weight: 25,000 tons
Cargo: 2,000 tons
Powerplant: Matter/Antimatter w/ 20 year energy life
Speed:
(Atmosphere) Hover to Mach 3; transatmospheric.
(Sublight) Mach 10
(Kitsune Values: 60% of light speed; Accelerates/decelerates at 1% of light speed per melee)
(FTL) 5 light years per hour
Market Cost: 432 million credits
Systems of Note:
Standard Starship Systems, plus:
*Enhanced Sensors----The large prominent protruding sensor arrays at the prow gives the Vitan a 25% increase in sensor range over equivalent ships of its class, though sensor acuity remains the same. A Naruni-supplied EW package gives the ship a +5% on efforts to break through sensor jamming.
Weapons Systems:
1) Heavy Particle Beam Cannon(1)---Projecting from the front of the hull like a unicorn horn is a heavy particle beam cannon capable of devastating lesser ships with just one or two shots.
Range: 15 miles in atmosphere, 75 miles in space
(Kitsune Values: 15 miles in atmosphere, 15,000 miles in space)
Damage: 1d6x1,000 MD per blast
Rate of Fire: Twice per melee
Payload: Effectively unlimited

2) Medium Laser Cannons(4)---Same as on the Hotan, only double-barreled for extra power.
Range: 8 miles in atmosphere, 16 miles in space
(Kitsune Values: 8 miles in atmosphere, 8,000 miles in space)
Damage: 2d4x100 MD per blast, 4d4x100 MD per double blast
Rate of Fire: Twice per melee
Payload: Effectively unlimited

3) Medium G-Cannons(2)---The Vitan addresses the Hotan’s lack of projectile weaponry by replacing the medium PBCs with g-cannons instead. Less overall damage than the PBCs and ammunition-dependent, but better range, rate of fire, and the projectile streams can be ‘drifted’ into the paths of targets.
Range: 8 miles in atmosphere, 16 miles in space
(Kitsune Values: 8 miles in atmosphere, 8,000 miles in space)
Damage: 1d4x100 MD per burst
Rate of Fire: EGCHH
Payload: 300 bursts per gun

4) Long Range Missile Launchers(2)---These are essentially identical to those mounted on the smaller Garhuwk, but have more segments for greater payload.
Range: Varies by Missile Type
(Kitsune Values: 3,400 miles in atmosphere, 1,800,000 miles in space)
Damage: Varies by Missile Type
Rate of Fire: Volleys of 1-9
Payload: 60 missiles each launcher, 120 total

5) Point Defense Lasers(6)---Double-barreled versions of the turrets mounted on the Garhuwk.
Range: 2 miles in atmosphere, 4 miles in space
(Kitsune Values: 2 miles in atmosphere, 200 miles in space)
Damage: 2d4x10 MD single blast, 4d4x10 MD per double-barreled blast
Rate of Fire: EGCHH
Payload: Effectively unlimited

6) Tractor Beams:----- Effectively rated for 2,000 tons dead weight, but can be used for imparting small changes in momentum/direction to ships/structures several times that mass.
Range: 5 miles in space(NOT usable in atmosphere)
(Kitsune Values: 5,000 miles in space).

Auxiliary Craft:
4 shuttles

Variants:
The Vitan is too new to have acquired any variants as yet.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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 Post subject: Re: Starship designs...
Unread postPosted: Sat Oct 09, 2021 9:38 am
  

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I ask myself how much of the Vitan's production issues are due to lower grade of technical industry or management in relation to the capitol system and how much to sabotage by rebel sympathizers among the industrial workers in the conquered worlds.

Small nasty irony in that a number of fendulians might not give much of a damn about the Idrelians classifying their manuyan caste past oppressors as medical supplies, at least in the short term, as long as the Idrelians are unsuccessful in replicating their lifespans.
Damn, i can see some natives sabotaging things as an indirect form of guerilla & intrigue, distracting their current overlords from the day-to-day management of the Fendu homeworld.

Also, i suspect an actual hotan bird might be much rarer see than the ships considering Konosis, the Indrel homeworld, has been a radioactive wasteland used as prison/exile world by the rulers in the orbital citadels for centuries.


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 Post subject: Re: Starship designs...
Unread postPosted: Sat Oct 09, 2021 12:02 pm
  

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SolCannibal wrote:
I ask myself how much of the Vitan's production issues are due to lower grade of technical industry or management in relation to the capitol system and how much to sabotage by rebel sympathizers among the industrial workers in the conquered worlds.

Small nasty irony in that a number of fendulians might not give much of a damn about the Idrelians classifying their manuyan caste past oppressors as medical supplies, at least in the short term, as long as the Idrelians are unsuccessful in replicating their lifespans.
Damn, i can see some natives sabotaging things as an indirect form of guerilla & intrigue, distracting their current overlords from the day-to-day management of the Fendu homeworld.

Also, i suspect an actual hotan bird might be much rarer see than the ships considering Konosis, the Indrel homeworld, has been a radioactive wasteland used as prison/exile world by the rulers in the orbital citadels for centuries.


The Manuyan-caste might not be only ones being harvested....and Manuyan longevity might not an inherent genetic trait of themanchuManuyans....I've hinted that they might be leeching off the lower classes(cue body-horror). Some might see a balancing of the books if the manuyans were being dragged off , but it eventually might be of the 'welcome to the slaughterhouse pens, no, master?' dark humor.

That having been said, not ALL iIndrelians are evil bastards or Evil Bastards in Training, and there's a fair share of erudite Indrelian scholars and artisans who have benefitted from exposure to the many cultures the Khonate has come in contact with, and many Indrelian civilians who have benefited from new homesteads opened up in the new territories....but they really shouldn't ask where all the free labor is coming from, or who owned the land before their arrival.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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 Post subject: Re: Starship designs...
Unread postPosted: Sat Oct 09, 2021 1:29 pm
  

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Joined: Wed Sep 21, 2011 1:25 pm
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taalismn wrote:
SolCannibal wrote:
I ask myself how much of the Vitan's production issues are due to lower grade of technical industry or management in relation to the capitol system and how much to sabotage by rebel sympathizers among the industrial workers in the conquered worlds.

Small nasty irony in that a number of fendulians might not give much of a damn about the Idrelians classifying their manuyan caste past oppressors as medical supplies, at least in the short term, as long as the Idrelians are unsuccessful in replicating their lifespans.
Damn, i can see some natives sabotaging things as an indirect form of guerilla & intrigue, distracting their current overlords from the day-to-day management of the Fendu homeworld.

Also, i suspect an actual hotan bird might be much rarer see than the ships considering Konosis, the Indrel homeworld, has been a radioactive wasteland used as prison/exile world by the rulers in the orbital citadels for centuries.


The Manuyan-caste might not be only ones being harvested....and Manuyan longevity might not an inherent genetic trait of themanchuManuyans....I've hinted that they might be leeching off the lower classes(cue body-horror). Some might see a balancing of the books if the manuyans were being dragged off , but it eventually might be of the 'welcome to the slaughterhouse pens, no, master?' dark humor.


Must admit i was completely missing the "leeching longevity off the lower classes" angle and dark or not, can see it making the average Fendu citizen even happier with the Manuyans' fate, Idrelian heavy-handed rulership notwithstanding. Considerably less happy if some of the Idrelian authorities bring back a return of their (rumoured, factual, who knows...) life-extending methods and the Fendu masses take the chaff for it.

Unless it relies in some magic or psychic vampirism secret power of the Manuyans, in which case those coffle rolls being taken to Konosis could end up as a stunt bound to backfire spectacularly on the Idrelians.

taalismn wrote:
That having been said, not ALL iIndrelians are evil bastards or Evil Bastards in Training, and there's a fair share of erudite Indrelian scholars and artisans who have benefitted from exposure to the many cultures the Khonate has come in contact with, and many Indrelian civilians who have benefited from new homesteads opened up in the new territories....but they really shouldn't ask where all the free labor is coming from, or who owned the land before their arrival.


Oh, the civilized citizen's burden indeed....


Last edited by SolCannibal on Sat Nov 27, 2021 1:13 pm, edited 1 time in total.

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 Post subject: Re: Starship designs...
Unread postPosted: Sat Oct 16, 2021 6:52 pm
  

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Joined: Tue May 11, 2010 10:23 pm
Posts: 130
Hey Guys,

I've been reading and looking closely at all of Kitsune's starships lately, and I've noticed a pattern in his starfighter.
The main guns of every single light starfighter made by kitsune do 2d4x10+20 damage, while medium filters almost universally do 4d4x10+40. It can be old human alliance fighters, or backwater low tech civilizations or new cutting edge fighters. Railguns, Hi Lasers, plasma cannons, whatever, all seem to do the same damage. The most common exception seem to be some fighters that used to do 2d4x10+20 (or a multiple there of) but were upgraded to do 2d6x10 (or 4d6x10).

Have any of you guys seen this trend?

I know Omegasfundam, you've been posting updates of kitsune's ships on here. I haven't dug into many of your updates in depth. Are there any other patterns that you've seen?


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 Post subject: Re: Starship designs...
Unread postPosted: Sun Oct 17, 2021 3:08 am
  

Dungeon Crawler

Joined: Thu May 08, 2008 11:04 pm
Posts: 389
DD The Shmey wrote:
I know Omegasfundam, you've been posting updates of kitsune's ships on here. I haven't dug into many of your updates in depth. Are there any other patterns that you've seen?

Not terribly surprising, but most of the fighters I've reposted that aren't modifications of taalisman's work draw from the various canon books to serve as bench marks. Only a few of them can be qualified as 'old' or 'PoS', so the book values were treated as minimums due to the advance of technology. The biggest damage changes come from when the old gun is ripped out and replaced with something much larger, generally a GR-1000.

A way to think of it is that most of the functional advances have gone into making the installations smaller, more maintenance friendly, easier to produce, and simply more practical, with per-hit damage hitting an abstracted equilibrium. New designs have bonuses to help them actually hit the target, which results in more effective damage output over the same time frame.

A possible explanation for the historical absence of pylon mounts is it being limited by CG drive physics, and it continued afterwards due to inertia and complacency.


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 Post subject: Re: Starship designs...
Unread postPosted: Sun Oct 17, 2021 8:17 pm
  

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WZT Corvus-class Assault Cruiser(Warshield Conversion)
(aka ‘Pirate-Opener’, ‘Pain Spigot’)

“The Skensians love their new Corvies; besides letting them take more pirate heads, they’ve added a half dozen new armed auxiliaries as prizes of war they’ve taken. True, they have to spend a pretty credit to patch the captured ships back up to spec, but the SRC claims that there’s a special sense of justice in turning ex-pirate ships on their fellows.”

“The Su-jori are pretty impressed with you; that starliner the Maldri pirates ‘jacked held a good percentage of the next generation of Su-jori noble houses and an equally good number of their proud parents and high government official minders on their field trip. The pirates were already beginning to sort and process the kids and adults for ransom or market when your cruiser popped up next to them, latched on, and began pouring in, pirate-busting. You totally ignored the decoy they sent several sectors over and caught’em toally offguard.The Su-jori Minister of Internal Security was MOST impressed, especially since the pirates were already discussing selling her off on Hhurigh. Now she’s got the opportunity to express her displeasure to the mole in her organization who leaked the details of the trip to the Maldri.”

“Knock-knock, guess who’s here?”

The Corvus is a variant of the venerable CCW Warshield-class cruiser that has recently begun appearing in numbers in the United Systems Alliance, and with some other paramilitary organizations. WZTechyards had had sufficient access to older demilitarized Warshield transport conversions to be confident about producing their own knockoff of the design, and Aegis Stellar Industries shared their own technical data from reworking several Warshields into their Naegling-class.
The Corvus is a specialist in deep space boarding operations, joining a small handful of such specialized craft( such as the Kai’Shem Blade and Daito, Kittani K’Norr and EShemarrian Tyrannastar) in service in the Three Galaxies. Normally, such a specialized vessel would be used in the ranks of wealthy star nations such as the CCW, TGE, and Splugorth, but not the rather modestly-funded United Systems Alliance, but for the USA’s dedicated anti-piracy forces. Though the USA’s Alliance Joint Command starforces focused on several escort-style vessel classes for fending off pirates, simply blasting them was not always the best solution. Capturing pirate vessels and installations to get information, rescue hostages and slaves, and take back stolen merchandise and ships was just as important, and the AJC felt the expense of a new specialized vessel was justified.
Though WZTYards already had a pair of excellent ‘ram and board’ designs already in production- the WZ-MD-016 Blade Missile Destroyer and the WZ-MC-020 Daito Missile Attack Cruiser, making a new design a case of WZT competing with itself, these Kai’Shem designs were not as widely distributed as the Warshield, upon which the Corvus was based, complicating logistics. Though there is a fierce sense of homebrew pride and independence in the Rim, many Rim worlds are pragmatically less inclined to trust small shipyard designs when it comes to their defenses, and WZTY is also looking to score contracts outside the United Systems Alliance, especially in the CCW satellite worlds. Having both an understudy to the Blade and Daito, and a possible showcase for refit contracts and export kits to services already using the Warshield, pushed the Corvus program forward.
Named for the spiked boarding ram that allowed the ancient Human Roman empire to use their greatest strength---their Legions---in naval actions, the Corvus uses the basic spaceframe of the Warshield cruiser. Lacking(as yet) an analogue of the CAF Battleram robot, the USAJC adapted the launch bay used by the titanic ‘bots into a fighting compartment in the prow, modified for ramming and deploying troops into the interior of a pinned ship or habitat. Conversion removes some of the Warshield’s heavier weaponry in favor of beefed-up point defense and armor, though the Corvus is still very able to hand out a beating to enemy vessels. A beamier and more massive main hull provides space for an expanded complement of troops, as well as provision for carrying prisoners or rescuees. The wider frame is also because of the allocation of secondary engines to outboard nacelles, positioned for better deceleration or reverse thrust. Corvuses are slightly faster than their Warshield cousins; both to increase closing speed with a target(and get out of the arc of its guns as quickly as possible) and to get away from any enemy forces, and protect its vulnerable complement of troops.
Early Corvuses were initially (re)converted Warshield transport cruisers seconded from IDFs that joined the Alliance, but WZT has begun construction of wholly new hulls(altered enough to avoid copyright problems with the CCW’s military-industrial complex).
Corvuses also carry a complement of space-capable power armors and small craft, mainly boarding launches, rather than fighters.
Corvuses rarely operate alone in the field, but are typically part of a taskforce. In a typical boarding action, escorting destroyers and frigates will distract and neutralize a target’s defenses while the Corvus closes in, variable shields maximized to the bow, makes contact, and begins deploying troops. Space-armored troops will often be deployed to scout the outside hull around the conjoined vessels, taking out remaining defenses, fending off counterattacks, and looking to exploit other ways in.
The Corvus is also occassionally used as a conventional troop transport and planetary assault landing transport, especially when not on call for boading and interdiction missions.
The USA’s Merchant Defense Force and Expeditionary Force Reserve operate the largest number of Corvuses as part of their anti-piracy taskforces. The Greater New England Stelmarine Corps uses a large proportion of the Corvuses so far prduced, and the Skensi Royal Commandos have been petitioning for additional funds to get more than the two ships they’ve already received. And based on reports of the successes enjoyed by United System Alliance Corvuses, WZT is getting interested inquiries about the refit and the similar Daito/Blades from outside the Alliance.

Type: WZT-LHDOEC04 Corvus
Class: Assault Cruiser/Marine Transport
Crew: 230+180 troops
Has provision for carrying 100 additional passengers or prisoners
MDC/Armor by Location:
Main Body 55,000
Bridge 15,000
Ram Prow 17,000
Main Engines(2) 12,000 each
Secondary Engines/Reversers(4) 5,000 each
Heavy Laser Cannon Turret 2,000
Heavy G-Cannon(4) 900 each
Medium Range Missile Launchers(2) 900 each
Point Defense Turrets(20) 200 each
Boarding Compartment Forcefield 5,000
Variable Forcefield 7,000 per side, 42,000 total
Height: 120 ft
Width: 320 ft
Length: 600 ft
Weight: 175,000 tons
Cargo: 18,000 tons
Powerplant: Nuclear Fusion w/ 30 year energy life
Speed:
(Atmosphere) Hover to Mach 3; transatmospheric.
(Sublight) Mach 9
(Kitsune Values: 50% of light speed; Accelerates/decelerates at 0.9% of light speed per melee)
(FTL) 5 light years per hour
Market Cost: 1.4 billion credits
Systems of Note:
Standard Starship Systems, plus;
*Boarding Compartment & Barrier Shield----The Boarding Compartment features triple airlock doors and internal defenses, to prevent counterattacks from reaching back inside the assault transport.The Boarding Compartment also features a dedicated directional forcefield generator that reinforces the hull during ramming attacks, helps neutralize enemy shields, and serves as a counterblast barrier against enemy counterattacks through the open ram prow. The shield is only one directional, facing forward, and cannot be rotated to reinforce other sectors of the ship.

*Shield Neutralizer--- This is a modification of the CG Variable Forcefield system and requires the ships’shields to be in contact with each other. If one shield is stronger than the other, the stronger can push through to make hull-to-hull contact, while the weaker shield loses cohesion against any attacks launched on that particular hull sector.

Weapons Systems:
1)Heavy Laser Cannon (2x1)---The Corvus retains the Warshield’s heavy laser battery, but that has been mounted in a double-barreled turret farther back along the main hull. The heavy laser turret is typically used in closing on a target to deliver a crippling precision blow to a hull component such as engines or shield projectors.
Range: 7 miles in atmosphere, 14 miles in space
(Kitsune Values: 14 miles in atmosphere, 14,000 miles in space)
Damage: 1d4x1,000 MD per single blast, 2d4x1,000 MD per double blast
Rate of Fire: 2 shots per melee per barrel
Payload: Effectively Unlimited

2) Heavy G-Cannon(4)---These have been retained from the Warshield design as anti-spacecraft weapons. They have since been modified to be able to fire proximity-fused fragmentation rounds useful for anti-fighter and anti-missile defense, as well as to ablate enemy ship hull armor over a wider area.
Range: 8 miles in atmosphere, 16 miles in space
(Kitsune Values: 16 miles in atmosphere, 16,000 miles in space)
Damage: 1d4x100 MD per 40 rd burst, or will do 4d6x10 MD to a 200 ft wide area
Rate of Fire: ECHH
Payload: 1,000 bursts per gun.

3) Secondary Laser Cannons(4)---Retained from the Warshield, though WZT uses different-sourced laser mounts.
Range: 7 miles in atmosphere, 14 miles in space
(Kitsune Values: 14 miles in atmosphere, 14,000 miles in space)
Damage: 2d6x100 MD per single blast
Rate of Fire: 4 times per melee
Payload: Effectively Unlimited

4) Medium Range Missile Launchers(2)---These replace the cruise missile launchers, and are generally used for anti-fighter/anti-missile interdiction. WZT has also experimented with using these launchers to ‘spam-launch’ decoy sensor-dazzling missiles to create walls of sensor interference,
Range:Varies by Missile Type
(Kitsune Values: 160 miles in atmosphere, 80,000 miles in space)
Damage: Varies by Missile Type
Rate of Fire: Volleys of 1-40 each launcher
Payload: 240 missiles each launch bank; Additional missiles may be stored in the cargo holds and reloaded within 30 minutes(1 ton of cargo per 24 missiles)

5) Point Defense Turrets(20) ----WZT uses the modular Heavy Weapons options from their starfighter/light craft options systems. CCW/CAF vessels would likely have a 50/50 mix of particle beam cannons and g-cannons.

6) Ram Prow----The reinforced prow of the Corvus features several arrays of cutting projectors meant to bore into the hull of an enemy ship or station, or tunnel into an asteroid.
Range: (Cutters) 500 ft in space
Damage: 2d6x100 MDxMach Speed number on a ram attack. The cutters do 1d4x100 MD per melee.

7) Tractor Beam Projectors(4)----The Corvus mounts four heavy-duty tractor beam projectors for latching onto targets. Each beam projector has a range of 50 miles in space, and a pull-power rating of 2,000 tons.

Auxiliary Craft:
4 shuttles
50 power armor

Variants:
Being a specialized variant on an existing type, further variants would be stretching it, but a likely one on the Corvus would be a CCW/CAF version using CCW-sourced parts.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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 Post subject: Re: Starship designs...
Unread postPosted: Sun Oct 17, 2021 11:06 pm
  

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Joined: Thu May 08, 2008 11:04 pm
Posts: 389
Its a rebuild of old hulls, so using the original equipment makes sense. Its very niche, but its a niche that comes up regularly in certain roles.


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 Post subject: Re: Starship designs...
Unread postPosted: Tue Oct 19, 2021 5:37 pm
  

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Omegasgundam wrote:
Its a rebuild of old hulls, so using the original equipment makes sense. Its very niche, but its a niche that comes up regularly in certain roles.

Ya, and with the boom in piracy post-Minion War, there's a lot of need to reclaim hijacked spacecraft, space stations and habitats. Not everybody's willing to pay ransom, and the space marines, law enforcement organizations, and PMCs are going to be busy .

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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 Post subject: Re: Starship designs...
Unread postPosted: Thu Nov 18, 2021 9:29 pm
  

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Golgan ‘Vudda’-class Patrolship/Heavy Fighter
(aka ‘Turntail’, ‘Zaptail’)

“The Vudda looks menacing, but it’s almost as old as the Proctor. The Golgans designed it to counter the Proctor, and despite being younger and supposedly fresher, it never has caught up to its rival. That doesn’t mean it isn’t dangerous, as anybody who’s tried getting on the Vudda’s six can attest, but there’s volumes of evaluations that spell out its characteristics and shortcomings to those who do the legwork and research.”

Occupying a class between aerospace fighters like the Jasta and larger corvettes like the Autin, the Vudda is an oft-overlooked, but invaluable, part of the Golgan Argosy. Roughly equivalent in mass and role to the CAF’s Proctor and the United System Alliance’s Haizam, the Vudda patrols Golgan space and provides fast heavy near-space recon capability to the Argosy. For a time after the type’s introduction, the Vudda was the smallest FTL-capable starship in the Golgan Argosy’s inventory.
The Vudda has a shape roughly resembling a stingray, a comparison made all the more apt by the fact that one of the ship’s most powerful weapons, a disruptor turret, is mounted to fire in the rear arc. Arguably better armed than the Proctor in terms of direct fire weaponry, the Vudda suffers wth regards to missile armaments, given the more primitive state of Golgan missile technology. The Vudda also suffers from the overall less advanced technology put into it; though using less expensive fusion generators to power it, and other less powerful systems, the Vudda is actually slightly more expensive than the CAF Proctor, owing to the less advanced mass production technology available to the Golgans.
Vuddas often serve picket-duty to the larger vessels of the fleet, providing an anti-fighter and antimissile screen. Variants serve as couriers, scouts, and bombers.
Though the Vudda has well and reliably served the Republik for centuries, the main problem with the Vudda is that the design has been around long enough that it holds few surprises, a problem exacerbated by the glacial pace of government-mandated upgrades. Efforts to update the design have also run into problems that the original design was a little too over-engineered, and intolerant of modification, especially with regards to the power system and distribution grid. Enough examples have also fallen into the hands of former satrapies, secessionist worlds, and forces antithetical to the Republik that the ships’ performance profile is well-known.
The Vudda force did not fair well during the opening shots of the Kultural Revolution’s offensive campaign against the Altess. Over Altess Prime the CAF and USA fighter wings blitzed the Vudda screen, inflicting nearly total casualties on the escorts, leaving the Golgan heavies open to follow-up torpedo runs and the ‘Aurora Dance’. New variants of the Vudda did somewhat better in the offensives against the Zyganians and other secessionist worlds, though those successes may be attributed more to the surprise Golgan aggression in the campaigns, rather than any sudden new improvements in the old Vudda design. The type continues to be produced and serve in the rest of the Republik, but between its advanced age and the cut-off of more advanced designs like the Firebreather from Naruni, the Argosy is looking for a replacement for the Vudda, if time allows.

Type: RAPGVD-V2.1 ‘Vudda’
Class: Patrolship/Heavy Aerospace Fighter
Crew: 5+1-3 passengers can be squeezed in.
MDC/Armor by Location:
Main Body 1,000
Bridge/Cockpit 500
Wings(2) 400 each
Engines 500
Wing/Tail Disruptor Turrets(3) 200 each
G-Cannon(2) 150 each
Missile Launcher Bay 300
Variable Forcefield 300 per side (1,800 total)
Height: 25 ft
Width: 90 ft
Length: 120 ft
Weight: 700 tons
Cargo: 4 tons
Powerplant: Nuclear Fusion w/ 20 year energy life
Speed:
(Atmosphere) Hover to Mach 3; transatmospheric.
(Sublight) Mach 8
(Kitsune Values: 50% of light speed; Accelerates/decelerates at 0.8% of light speed per melee)
(FTL) 4 light years per hour
Market Cost: 260 million credits
Systems of Note:
Standard Aerospace Fighter Systems
Weapons Systems:
1) Heavy Disruptor Cannon(1)---The single most powerful weapon of the Vudda is this Disruptor Cannon, mounted in typical Golgan fashion to fire to the rear arc of the vessel. Vuddas will typically make a fast attack approach, then turn sharply to escape, while incidentally bringing the rear cannon to bear on target. This makes the rear gunner arguably the most important post on the ship.
In satrapy models, the Disruptor is usually replaced with a less powerful laser or particle cannon or omitted altogether.
Range: 2 miles in atmosphere, 4 miles in space
(Kitsune Values: 4 miles in atmosphere, 400 miles in space)
Damage: 1d4x100 MD per shot , plus 25% of baseline to a 7 ft radius
Rate of Fire: EGCHH
Payload: Effectively Unlimited

Alternate weapons:
b) Laser Cannon
Range: 2 miles in atmosphere, 4 miles in space
(Kitsune Values: 4 miles in atmosphere, 400 miles in space)
Damage: 6d6x10 MD per shot
Rate of Fire: EGCHH
Payload: Effectively Unlimited

c) Particle Beam Cannon
Range: 1.5 miles in atmosphere, 3 miles in space
(Kitsune Values: 3 miles in atmosphere, 300 miles in space)
Damage: 5d6x10 MD per shot
Rate of Fire: EGCHH
Payload: Effectively Unlimited

2) Forward Disruptor Cannon(2) ----Mounted in fixed forward-firing positions are two less-powerful light disruptor cannons, synchronized to fire with each other.
In ships assigned to non-Golgans, the disruptors are frequently replaced, like the rear heavy cannon, with less powerful substitutes, such as lasers or particle beams.
Range: 1.5 miles in atmosphere, 3 miles in space
(Kitsune Values: 3 miles in atmosphere, 300 miles in space)
Damage: 4d4x10 MD per shot, plus 25% of baseline to a 4 ft radius
Rate of Fire: EGCHH
Payload: Effectively Unlimited

Alternate weapons:
b) Laser Cannon
Range: 2 miles in atmosphere, 4 miles in space
(Kitsune Values: 4 miles in atmosphere, 400 miles in space)
Damage: 3d6x10 MD per shot
Rate of Fire: EGCHH
Payload: Effectively Unlimited

c) Particle Beam Cannon
Range: 1 miles in atmosphere, 2 miles in space
(Kitsune Values: 2 miles in atmosphere, 200 miles in space)
Damage: 4d6x10 MD per shot
Rate of Fire: EGCHH
Payload: Effectively Unlimited

3) Forward G-Cannon(2)---Backing up the disruptors are two forward-firing G-cannons.
Range: 2.5 miles in atmosphere, 5 miles in space
(Kitsune Values: 5 miles in atmosphere, 500 miles in space)
Damage: 2d4x10 MD per 20 rd burst
Rate of Fire: EGCHH
Payload: 250 rds per cannon

4) Missile Launcher Bay---The cutter features a missile bay set in its underside. Golgan missiles are generally considered ‘stupid’ with the best guidance systems only getting a +3 bonus to strike, so the Golgans tend to ‘spam’ large volleys of missiles in hopes of getting a hit. This tactic proved less effective over Altess Prime, where tachyon ‘spray’ barrages took out entire volleys in one or two shots.
Thelauncher bay can hold the following configurations:
a) Short Range Missiles-----30
b) Medium Range Missiles----20
c) Long Range Missiles----6


Variants:
*RAPGVD-V2.1Bc--- Atmo-Bomber configuration, with the missile bay now holding freefall bombs, equivalent to missile warheads, only DOUBLE the blast radius, and DOUBLE the payload.. A combination of smart bomb technology and active bombardiers allows these weapons to strike moving targets on land/water with a +6 (and automatically hits large stationary targets) within a 2 mile range. This, however, exposes the bomber well within the range of most air defense systems.

* RAPGVDC-V2.1C---Courier model that drops the missile bay in favor of cargo capacity(9 tons), and the rear heavy cannon for boosted engines( Sublight: Mach 11, FTL: 5 light years/hour). The G-cannons are repositioned to fire to the rear arcs

*RAPGVD-V2.1M--- Kultural Revolution-mandated ‘assault’ model that attempted to capitalize on ‘missile spam’ by hanging two additional missile launch racks on the wings. Each external rack has 200 MDC and can hold an additional 10 medium range missiles. This variant has become especially common around the time of the Altess Prime campaign, though the added missile numbers did did little goos against the USA’s heavy missile defenses over Altess Prime.

*RAPGVD-V2.1R---Aka “Rogsum’(Golgan for ‘Renegade’)---A variant common in ex-Golgan satrapy states that downgrades the rear-facing energy weapon to a standard laser or particle beam, and doubles up the forward-facing energy weapon complement, making for a powerful forward-facing attacker, at the expense of rear defense. A further variant of this type, the -V2.1R/U, loses the FTL drive, using the space for additional avionics, sucj as locally-produced ECM and other countermasures. The -V2.1R/U is particularly common among secessionist worlds that can no longer get spare parts for the exclsuvely Golgan-designed and -built FTL drive systems.
As the Republik’s Kultural Revolution campaign overtakes some secessonist worlds and their mlitaries, many captured -V2.1R/Us are being pressed into Republik service to make up for operational losses.

*RAPGVD-V2.1Tr--- Recon model that attempted to remedy the problem that the Vudda’s sensors were little better than those of smaller contemporary starfighters. The -V2.1Tr lost the missile bay and and forward energy cannons(but retained the rear cannon and G-guns) in favor of an expanded electronics bay and sensor arrays. The range of the sensors was effectively DOUBLED, and for a while, it was the Argosy’s plan to assign a -V2.1Tr flight to every Vudda wing as a recon/early warning element. However, it is was decided that a sensor-picket version of the larger Autin, which did not sacrifice as much combat capability, was far more eoonomical, Argosy-wide deployment of the -V2.1Tr was dropped, and already-produced examples were eventually transferred to the reserves. As the Kultural Revolution’s offensive campaigns grind on and the Argosy finds itself increasingly desperate for replacement ships. the mothballed -V2.1Trs are being reactivated, though in some cases to be converted back into full combat -V2.1s.

*RAPGVD-V2.2Et---Executive transport model, using advanced technology to upgrade the FTL capabilities and defenses. Only a handful of this type have been buily, and they serve as personal transports for some of the high-rank members of the Assemnlage, including Gaus Binjo himself. The V2.2Et retains all the energy weaponry, but loses the missile bay in exchange for more luxurious passenger accommodations. and improved communications. Speed has been improved to an FTL speed of 5 light years an hour, and local space speed of Mach 11. Defensive improvements include a shield strength upgrade to 500 per side (3,000 total) and various countermeasure launchers. It’s also rumored that the -V2.2Et also includes a Fusion Booster copied from Draygon Industries designs(see Rifts DB6, Three Galaxies) that can boost the ship up to Mach 20 for up to 8 minutes.

*RAPGVD-V2.2xM--- Experimental attempt to create a heavy torpedo bomber that could match the CAF Proctor’s ability to deliver cruise missiles. The -V2.2xM carries 4 nuclear ion torpedoes equiped with ‘beam rider’ systems. This means the Vudda, after launching, has to maintain an active sensor lock on the target while guiding the weapons in. While under ideal conditions this can prove deadly accurate, it also requires close synchronizatio between the sensor operator and the weapons officer, every melee the weapons are in flight to the target. The system also requires constant effort on the part of an electronic warfare/comms officer to maintain communication with the launched weapons in the face of possible(and likely) enemy electronic countermeasures to jam the targeting lock and guidance signal. The system also proved vulnerable to counter beam-riding weaponry, as was proven when a squadron of -V2.2xMs was wiped out by opponents who used the Vuddas’ own targeting beams to target them. After that disaster, the Republik military high command hurriedly shelved the program, while continuing to try to develop their own ‘ smart/fire and forget’ capital missile technology. It’s rumored, though, that in the recent scramble to field forces in the bid to reclaim the secessionist worlds, the -V2.2xM has been reintroduced in some units, on fronts where accurate destruction is wanted, and jamming environments are rare.
Notes: When the system is working, the ion torpedoes get a +5 to strike, but in order to achieve this, a successful Weapons Systems skill roll must be made every melee round the missiles are in flight to the target. If target lock is lost, the operator can attempt to re-achieve track-and-lock, at a cumulative -5% skill penalty every melee weapons lock is lost.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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 Post subject: Re: Starship designs...
Unread postPosted: Fri Nov 19, 2021 4:24 pm
  

Dungeon Crawler

Joined: Thu May 08, 2008 11:04 pm
Posts: 389
How very Goldan. Yes, I can see them building this exact ship without any questions.


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 Post subject: Re: Starship designs...
Unread postPosted: Fri Nov 19, 2021 10:05 pm
  

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And damn difficult to write...I had to make it potent enough to keep around in service, yet suck just enough that it didn't prove one-on-one a threat to its contemporaries.

Probably the last Golgan Warship I can think of doing for a while since I've already done a few, Aramanthus did more than a few, and purchases from Naruni cover the rest, so unless some new development comes along, or there's a shift in the current war...
Of course, there's the secessionist powers and their little fleets, and the Golgan CIVILIAN sector which had to be impressive at one point, if they've managed to get everybody else onboard with using their standardized shipping container system....

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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 Post subject: Re: Starship designs...
Unread postPosted: Fri Nov 19, 2021 11:15 pm
  

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Joined: Wed Sep 21, 2011 1:25 pm
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Location: Rio de Janeiro, Brazil
taalismn wrote:
And damn difficult to write...I had to make it potent enough to keep around in service, yet suck just enough that it didn't prove one-on-one a threat to its contemporaries.

Probably the last Golgan Warship I can think of doing for a while since I've already done a few, Aramanthus did more than a few, and purchases from Naruni cover the rest, so unless some new development comes along, or there's a shift in the current war...
Of course, there's the secessionist powers and their little fleets, and the Golgan CIVILIAN sector which had to be impressive at one point, if they've managed to get everybody else onboard with using their standardized shipping container system....


Something that crosses my mind is how that civilian sector of the Golgan Republik could actually be quite useful in locating/tracking down patents & products from other star nations to purchase, spy or outright steal. Another kingdom's mothballed fighter or cruiser could be a veritable mine of unexplored engineering paths to reverse engineer and extrapolate from and even not-so hot models can be quite convenient if the machinery to mass produce them in convenient numbers is close at hand.


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 Post subject: Re: Starship designs...
Unread postPosted: Fri Nov 19, 2021 11:29 pm
  

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SolCannibal wrote:
[

Something that crosses my mind is how that civilian sector of the Golgan Republik could actually be quite useful in locating/tracking down patents & products from other star nations to purchase, spy or outright steal. Another kingdom's mothballed fighter or cruiser could be a veritable mine of unexplored engineering paths to reverse engineer and extrapolate from and even not-so hot models can be quite convenient if the machinery to mass produce them in convenient numbers is close at hand.



I figure that's how a lot of smaller starring nations/organizations got their start...they found or acquired an old Human Alliance or Golgan design, reverse-engineered the important bits, and incorporated them into their own designs. It would also account for a lot of the standardization and commonality/similarity of designs throughout the Three Galaxies, as many of the second- and third-tier nations simply copy the leaders, or even engage in 'badge engineering'---acquiring license to a older or obsolete design that's fallen out of favor, making few minor(and often simply cosmetic) changes, slapping their own corporate logo/marquee/badge on the result and calling it 'new'.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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 Post subject: Re: Starship designs...
Unread postPosted: Sat Nov 20, 2021 12:05 am
  

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Joined: Wed Sep 21, 2011 1:25 pm
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taalismn wrote:
SolCannibal wrote:
[

Something that crosses my mind is how that civilian sector of the Golgan Republik could actually be quite useful in locating/tracking down patents & products from other star nations to purchase, spy or outright steal. Another kingdom's mothballed fighter or cruiser could be a veritable mine of unexplored engineering paths to reverse engineer and extrapolate from and even not-so hot models can be quite convenient if the machinery to mass produce them in convenient numbers is close at hand.



I figure that's how a lot of smaller starring nations/organizations got their start...they found or acquired an old Human Alliance or Golgan design, reverse-engineered the important bits, and incorporated them into their own designs. It would also account for a lot of the standardization and commonality/similarity of designs throughout the Three Galaxies, as many of the second- and third-tier nations simply copy the leaders, or even engage in 'badge engineering'---acquiring license to a older or obsolete design that's fallen out of favor, making few minor(and often simply cosmetic) changes, slapping their own corporate logo/marquee/badge on the result and calling it 'new'.


Indeed. Now i ask myself if some of this supposedly influential golgan civilian sector could not serve as a front for the acquisition of older foreign military models - or at least the machinery to mass produce a few strategic components or pieces of gear - that might be useful in patching a few of the holes in their defense structure, at least in the immediate future.


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 Post subject: Re: Starship designs...
Unread postPosted: Sat Nov 20, 2021 2:16 am
  

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I imagine they've launched their own efforts to duplicate older Naruni Enterprises stuff...preferably starting before they decided to kill the bill collector.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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 Post subject: Re: Starship designs...
Unread postPosted: Sat Nov 20, 2021 9:26 am
  

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Location: Rio de Janeiro, Brazil
taalismn wrote:
I imagine they've launched their own efforts to duplicate older Naruni Enterprises stuff...preferably starting before they decided to kill the bill collector.


Unironically thinking that just streamlining the lines of production and abatting costs for the old Golgan gear without a drop in quality is a trend someone between the breakaway states could get considerable milleage out of. Though that would probably require someone who cares for preserving quality while making money in the process, what frequently applies more to engineers and technicians than businessperson or chiefs of state truth be told.

Someone who is a bit of both might make considerable difference in that front, depending on one's luck.


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 Post subject: Re: Starship designs...
Unread postPosted: Sat Nov 27, 2021 11:51 am
  

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Dark Charger----Small Interstellar Courier
“-I swear, my captain, that little starhopper just accelerated to eleven decarats just as our warning shot creased its rear shields! It’s off our screens!”
“You must be mistaken! That puny little dronk-canister of a ship couldn’t possibly claw its way up to three decarats falling into a black hole! Run a check on the sensors; what they reported must be a glitch! Then start a sweep to reacquire the target. If we can’t find it in this system, it either must have been destroyed or our sensors need overhaul! Get to it!”


“Don’t let the scorch marks fool you, lad, that’s just blowtorch work to remove the old incriminating paintjo---Ah, I mean, to get rid of some ugly embellishments on the hull! Otherwise, this ship is as structurally sound as the day it left the factory!”
----Dirtrun Ales, used spacecraft salesman, hawking the Dark Charger

“The pilot’s couch is real comfy, but even so, it can get pretty uncomfy on long transits. Getting up and doing calisthenics aboard the ‘charger ain’t an option unless you’re a contortionist, and sleeping through a jump ain’t an option either, because even with the automatics doing most of the work, the pumped-up ceegee requires a pilot’s attention. Fortunately the courier drive’s fast, so if you're making local runs, you aren’t going to be in the hotseat more than a few hours, but longer jumps...and the Charger can make them....expect to get a little saddle-sore.”
---Barons Tolden, former owner of the Dark Charger

“At least it has a cupholder.”
----Teez Relgin, another former pilot of the Dark Charger

“No, I haven’t noticed anything peculiar. It’s a fast ship, sometimes faster...that’s not unusual around here? I dunno, I’m rather new to this whole starship thing. It just seems to get faster when I’m in a real tight spot. That’s a good thing, right?”
----Equisran Satori, current pilot of the Dark Charger

Dark Charger is a heavily modified Nosan Corp. NC-SPS-2433 Adulac-B Space Yacht, heavily up-engined to allow for fast interstellar transits far in excess of the normally short-endurance starhopper drives commonly installed in Adulacs. Dark Charger has the roughly conical tail-sitter appearance of the Adulac-series yachts, with a notably bulbous appearance around the base of the cone-hull and its engine nacelles. It is loosely classified and used as a courier in the less developed rim systems of the Three Galaxies.
Unfortunately, the upgraded performance comes at the expense of onboard space; the ‘Shaug-Gendo’ hyperdrive installation takes up most of the available interior space that would normally be able to accommodate a family of four comfortably on a vacation excursion. Aside from a small restroom/hygiene facility and food preparation area, the crew cabin is crammed with systemry related to the high performance drive. Cargo space is distributed among several closet-sized cavities in amongst the engineering systems.
Dark Charger is generally regarded by those who come across it as an example of poor frontier engineering; an awkward effort to cram an oversized engine into a too-small spaceframe. Most spaceport engineers find the ‘Shaug-Gendo’ difficult to maintain..so it’s fortunate that the engines seem to run relatively trouble free. In fact, aside from refuelings of the fusion generator, maintenance to the peripheral systems, and inevitable repairs to the exterior hull, Dark Charger has been fairly trouble-free as far as major engine issues go. Handling-wise, the ship has mediocre performance in atmospheres and gravity wells, and a tendency to shake while cruising at low speeds. The shimmying and rolling decrease the faster the ship goes, though few operators have taken the ship up to speed very fast or far for fear of busting something in the convoluted wiring and ducting of the engine. Those who have taken Dark Charger up to full thrust have reported that once past stall speeds, the ship performs very well.
Dark Charger has been through a number of low-end owners, most of who ditched the ship for better vessels when they came into the means. The vessel has been bounced from used spacecraft lot to spacecraft lot, and was almost sold for scrapping on one occasion. Those familiar with it regard the ship as possibly cursed, given its history of running through owners like a cybercentaur on fire.
The real secret of Dark Charger is that its complicated ‘Shaug-Gendo’ drive conceals a prototype exotic-matter drive capable of far greater performance. This drive is actually a Jelko Rodula original, one of his early works and the result of one of the drinking-and-brainstorming sessions he and Lester M’kri used to have. During one of them, M’kri besottedly challenged an equally soused Rodula to make the fastest low-end spacer he could, the equivalent of fitting a soapbox derby racer with a scramjet. Rodula whipped up a wholly new drive system from his early studies of strange matter, disguised it in a kludge of parts from a number of other FTL drives he had lying around for study, squeezed it into the cheap spaceframe of a Nossan yacht, and presented it to M’Kri. The two spent a few weekends playing around with the ship, then apparently forgot about it. How the ship left the possession of the two is unknown, and apparently Rodula forgot about it too, as he’s made no effort to track down the vessel.
Few have discovered what Dark Charger is truly capable of, and of those few, misfortune seems to have a habit of claiming them(hence the bad reputation). A few ship mechanics have suspected that there was something more to the ship, but the then-owners took the ship away or lost it before the mechanics could investigate further. One pair of darkport technicians who discovered the secret drive fell to fighting amongst themselves over who would profit from selling the ship to a megacorp, killed each other in the process. The last person to discover how to ‘open up’ Dark Charger’s real capbilities, Swinh Zollah, drug smuggler and fugitive from justice, used the ship to escape the law in the Anvil’s Dersec Regions by fleeing up across the galactic pole in a matter of days, not weeks. Landed safely in the Poynt Armature, Zollah was considering using the Dark Charger to smuggle highly concentrated egoburn dust, when he was killed in a barroom brawl, and his ship impounded for unpaid dock fees.
The current pilot and owner of Dark Charger, an errant space-bum, adventurer and d-stranded d-bee by the name of Equisran Satori, picked up the ship for a pittance at auction from the impound yard. A good-natured rogue with a tendency to attract trouble, Satori has had the ship for several months now and has had ample opportunity to put its hgh speed to good use. Though he’s had no real complaints about the ship’s performance, his main complaint is its lack of room. A martial artist of no small ability, Satori uses physical toning techniques and meditation to handle being cooped up in the cockpit on long trips. Due to the lack of living space aboard the ship, however, his traveling companion and significant other, Rayui, has to travel in a hiber-box when the ship is in flight, and she complains that she can’t share in his dangers while frozen, and she only learns about problems she could have helped him with only after the crisis has past and she thaws out of hiber-sleep. The two are looking to find a larger vessel with more comfortable space, and in the meantime have been making their way through the 3G, doing odd jobs and getting into and out of trouble. Equisran has, on several occasions, edged the ship into the borderland of unbelievable performance, but given his unfamiliarity with the standards of starship performance, he simply regards the incidents as the ship being affected by stellar phenomena or his misreading of the instruments.

Type: NC-SPS-2433 Adulac-B
Class: Courier(Modified Yacht)
Crew: 1(passengers must be carried as cargo)
MDC/Armor by Location:
Main Body 980
Reinforced Cabin 250
Landing Gear(4) 100 each
Canards(2) 100 each
Point Defense Lasers(4) 25 each
Particle Cannon 190
Forcefield 2,500*
*Regenerates at 10% per melee
Height: 120 ft
Width: 45 ft at base
Length: 45 ft at base
Weight: 300 tons
Cargo: 10 tons
Powerplant: Nuclear Fusion w/ 10 year energy life between refuelings, though this only powers the auxiliary systems. The main CG drive is actually powered by strange matter, and has an estimated energy life of 400 years before the material begins decaying.
Speed:
(Atmosphere) Hover to Mach 2.2; transatmospheric.
(Sublight) Mach 7, but if unlocked, it can hit speeds of Mach 32.
(Kitsune Values: 63% of light speed; Accelerates/decelerates at 0.7/3.2% of light speed per melee)
(FTL) 5 light years per hour in ‘cruise’ mode, but if unlocked, its FTL system can punch the ship up to 9 light years per hour.
(Underwater) Can land, floats stably, and take off in water.
Market Cost: Dark Charger is valued at about 45 million credits thanks to its faster drive, but most of its history it’s been sold for a lot less due to its reputation. If its cutting edge propulsion system were ever discovered and made widely known, the vessel could easily sell for 100 million credits or more.
(Note: The drive system is fully integrated into the hull of the yacht and cannot be removed/transplanted without destroying both ship and revolutionary propulsion system. Only Jelko Rodula or possibly a sufficiently advanced Ancient One would know how to safely remove and service it)

Systems of Note:
Standard Starship Systems, plus:
*Enhanced Forcefield--Rodula did away with the expandable ‘camper-shield’ forcefield system originally installed, in favor of a beefed-up deflector system with a faster recharge/regeneration rate, the better to handle the expected material impacts at Dark Charger’s higher operational velocities.

*Hazard-Scan Systems---Nosan has equipped its ships with a complement of sensors designed to alert the crew to hazardous environs...meaning atmospheric, chemical, biological, and incidentally many military target acquisition systems. This system rivals many First Landing planetary survey landers’ sensory systems. Note that this system works only against PASSIVE threats, like poisonous atmospheres and radiation; it will not detect hostile magic or psionic activity, and while it may warn passengers of external motion, it cannot distinguish between an incoming landslide, a large predator, or a local oversized sentient coming around to say hello.

*Crash Control Systems---In event of a crash, Nosan’s ‘goof-proof’ safety systems cut in, using a combination of airbags, quick-release inert aerogel, and cushioning forcefields to protect the passengers, reducing crash damage to them by 75%.

*Nosan Automated Piloting System--Nosan’s ‘foolproof’ piloting system with extensive A.I. pilot tutorial and situation response software makes the ships very easy to fly; +10% to pilot skill, but the ships are -15% for extreme aerobatic maneuvers with the automated systems online...the safety systems tend to fight the pilot from doing death-defying feats that obviously endanger the ship and its passengers, and will automatically steer the ship onto a more conservatively safe course(this may lead problems if you’re skimming a star’s chromasphere to avoid the pursuing TGE cruisers on your tail).

Weapons Systems:
1) Nosan Point Defense System--- Dark Charger retains Nossan’s automated point defense systems, but replaces the plasma cannon with a much more powerful particle beam cannon.
Thanks to two genius weapons designers tinkering with the peripherals, the automated point defense enjoys a bonus to strike. Arguably they could have come up with something even more effective, but Rodula’s focus was on the propulsion...and getting the accuracy of the original Nossan systems to a +2 strike was a minor miracle in itself.
Range:(Lasers) 5,000 ft in atmosphere, 2 miles in space
(Kitsune Values: 2 miles in atmosphere, 20 miles in space)
(Particle Cannon) 4,000 ft in atmosphere, 1.5 miles in space
(Kitsune Values: 1.5 miles in atmosphere, 150 miles in space)
Damage:(Lasers) 6d6 MD per blast
(Particle Cannon) 6d6 x10 MD per blast
Rate of Fire:(Lasers) EGCHH; under control of the automated defense system, the lasers have 5 shots per melee
(Particle Cannon) EGCHH; under control of the automated defense system, the plasma cannon has 3 shots per melee
Payload: Effectively Unlimited
Bonuses: +2 to strike

2) Canard Hardpoints(2)----Dark Charger also has two small hardpoints mounted on the stubby canards jutting out near the nose. These hardpoints can be modified to mount additional light point defense weapons, or mini-missile launchers(19 shot pod) or short range missiles(6 shot pod).

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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 Post subject: Re: Starship designs...
Unread postPosted: Sat Nov 27, 2021 1:30 pm
  

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"It just seems to get faster when I’m in a real tight spot." - that particular comment from Satori got me kind of thinking it might have some variant of the "Kasenti Lust-Drive" before getting to the nitty gritty of things.

Now i'm considering the possibility of some Kasenti TW actually making an accidental equivalent/knock-off of the Dark Charger's drive by mixing his people's traditional drive with the more mainstream technologies of other cultures.


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 Post subject: Re: Starship designs...
Unread postPosted: Sat Nov 27, 2021 9:55 pm
  

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SolCannibal wrote:
"It just seems to get faster when I’m in a real tight spot." - that particular comment from Satori got me kind of thinking it might have some variant of the "Kasenti Lust-Drive" before getting to the nitty gritty of things.

Now i'm considering the possibility of some Kasenti TW actually making an accidental equivalent/knock-off of the Dark Charger's drive by mixing his people's traditional drive with the more mainstream technologies of other cultures.



That, and more. Dark Charger can be an adventure hook(obviously) and also some insight into what Rodula has done in the way of original research, when he wasn't working for Naruni or seeking to undermine them. Who knows, Jelko's been around long enough that he might have heard of the Kasenti, might even have visited them or gotten ahold of some of their tech, and it might have subconsciously influenced him when he put Dark Charger together, although what he was really interested in was a 'GO FASTAH IN A SMALL SPACESHIP!' with an exotic matter drive he wanted to try out.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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 Post subject: Re: Starship designs...
Unread postPosted: Sun Nov 28, 2021 5:10 am
  

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taalismn wrote:
SolCannibal wrote:
"It just seems to get faster when I’m in a real tight spot." - that particular comment from Satori got me kind of thinking it might have some variant of the "Kasenti Lust-Drive" before getting to the nitty gritty of things.

Now i'm considering the possibility of some Kasenti TW actually making an accidental equivalent/knock-off of the Dark Charger's drive by mixing his people's traditional drive with the more mainstream technologies of other cultures.



That, and more. Dark Charger can be an adventure hook(obviously) and also some insight into what Rodula has done in the way of original research, when he wasn't working for Naruni or seeking to undermine them. Who knows, Jelko's been around long enough that he might have heard of the Kasenti, might even have visited them or gotten ahold of some of their tech, and it might have subconsciously influenced him when he put Dark Charger together, although what he was really interested in was a 'GO FASTAH IN A SMALL SPACESHIP!' with an exotic matter drive he wanted to try out.


Or he has not really forgotten about the Dark Charger - the ship possesses a blackbox with a quantum entanglement system through which he can keep tabs on his creation wherever it is as long as it's the same 'verse, maybe farther than that (and testing the "range" limits of the blackbox has been one of the goals all along).


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 Post subject: Re: Starship designs...
Unread postPosted: Sun Nov 28, 2021 10:08 am
  

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SolCannibal wrote:
[
Or he has not really forgotten about the Dark Charger - the ship possesses a blackbox with a quantum entanglement system through which he can keep tabs on his creation wherever it is as long as it's the same 'verse, maybe farther than that (and testing the "range" limits of the blackbox has been one of the goals all along).


See, just a few changes to what was a deliberately a throw-away low-end design, a new backstory, and already we've got the stuff of galactic adventure and corporate intrigue! :D :bandit: 8)

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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 Post subject: Re: Starship designs...
Unread postPosted: Sun Nov 28, 2021 7:13 pm
  

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taalismn wrote:
SolCannibal wrote:
[
Or he has not really forgotten about the Dark Charger - the ship possesses a blackbox with a quantum entanglement system through which he can keep tabs on his creation wherever it is as long as it's the same 'verse, maybe farther than that (and testing the "range" limits of the blackbox has been one of the goals all along).


See, just a few changes to what was a deliberately a throw-away low-end design, a new backstory, and already we've got the stuff of galactic adventure and corporate intrigue! :D :bandit: 8)


Indeed.


Going back to previous and more mass-produced models, how complicated might or not be to put the Vudda's Heavy Disruptor Cannon in a forward-firing position, maybe upon the placement of the synchronized pair of forward light disruptor cannons?

Or if not possible, to "invert" the chassis, making the the front into the back & vice-versa? :lol:

(Thinking that a "reverse stingray" format might look a little like the ferengi ships in ST:TNG & DS9 - or would that be more "reverse horseshoe crab", perhaps :?: )


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 Post subject: Re: Starship designs...
Unread postPosted: Sun Nov 28, 2021 9:59 pm
  

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SolCannibal wrote:
taalismn wrote:
SolCannibal wrote:
[

Going back to previous and more mass-produced models, how complicated might or not be to put the Vudda's Heavy Disruptor Cannon in a forward-firing position, maybe upon the placement of the synchronized pair of forward light disruptor cannons?

Or if not possible, to "invert" the chassis, making the the front into the back & vice-versa? :lol:

(Thinking that a "reverse stingray" format might look a little like the ferengi ships in ST:TNG & DS9 - or would that be more "reverse horseshoe crab", perhaps :?: )


Rather difficult; you'd either have to mount the disruptor on the wings, reinforce the structure to take the heavier load, and move the wing-mounted laser there to the other wing to balance it, or you'd have to add a whole new nose section.


And the quantum-linkage monitor got me thinking of an Ancient ship technology where the engine is remarkably compact for eh amount of power it delivers....but in fact the 'power plant' is a dummy....the real source of power is a quantum link receiver that draws power from a giant static power plant on the builders' homeward/home system, like a black hole power plant, that could be thousands of light years away. The builders, if they're still around, can essentially cut power to any of their ships at the source. Be a neat idea fr the ships and technology of the enigmatic species like the K!ozn or the Xodians, no?

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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 Post subject: Re: Starship designs...
Unread postPosted: Mon Nov 29, 2021 7:29 am
  

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taalismn wrote:
SolCannibal wrote:
taalismn wrote:
SolCannibal wrote:
[

Going back to previous and more mass-produced models, how complicated might or not be to put the Vudda's Heavy Disruptor Cannon in a forward-firing position, maybe upon the placement of the synchronized pair of forward light disruptor cannons?

Or if not possible, to "invert" the chassis, making the the front into the back & vice-versa? :lol:

(Thinking that a "reverse stingray" format might look a little like the ferengi ships in ST:TNG & DS9 - or would that be more "reverse horseshoe crab", perhaps :?: )


Rather difficult; you'd either have to mount the disruptor on the wings, reinforce the structure to take the heavier load, and move the wing-mounted laser there to the other wing to balance it, or you'd have to add a whole new nose section.


Ah, i see now that i had an image of the placement of the forward disruptors in mind that wasn't quite correct, thanks for clearing it up.

Truth be told, a major issue of the Golgans efforts to reach toward past glories is how their current xenophobia makes them blind to the importance of trade and a solid economic framework to support necessary investments in upgrading their technology or at least mass production methods for the sake of economy. The jingoistic pride makes their society ever more insular and inefficient, mismanaging and wasting valuable resources that become ever more scarce as they have ever less to offer.

taalismn wrote:
And the quantum-linkage monitor got me thinking of an Ancient ship technology where the engine is remarkably compact for eh amount of power it delivers....but in fact the 'power plant' is a dummy....the real source of power is a quantum link receiver that draws power from a giant static power plant on the builders' homeward/home system, like a black hole power plant, that could be thousands of light years away. The builders, if they're still around, can essentially cut power to any of their ships at the source. Be a neat idea fr the ships and technology of the enigmatic species like the K!ozn or the Xodians, no?


Definitely could make an interesting take for some mystery civilizations in the Three Galaxies indeed. Depending on circunstances & development it could lead into some "portal to and fro the ship" tech, that opens some fun tactical options for their builders to explore.


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 Post subject: Re: Starship designs...
Unread postPosted: Mon Nov 29, 2021 10:11 pm
  

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SolCannibal wrote:

Truth be told, a major issue of the Golgans efforts to reach toward past glories is how their current xenophobia makes them blind to the importance of trade and a solid economic framework to support necessary investments in upgrading their technology or at least mass production methods for the sake of economy. The jingoistic pride makes their society ever more insular and inefficient, mismanaging and wasting valuable resources that become ever more scarce as they have ever less to offer..


One of the things I'll be talking about with some future posts of civilian spacecraft is that at one time the Golgans WERE a big-time trade power...at least when they had the safety and security of their big buffer zone to operate from, and they set a standard for basic hull design in the region, at least among those nations that couldn't develop and build their own designs. When the old Republik's borders began shrinking, though, the tendency was to look inward and not outward, as it was too much trouble dealing with all those uppity aliens.
Of course, now that the Kultural Revolution's trying to steamroll back outwards and is looking to pay off all its debts internal and external with resources snapped up from conquered territories, the Golgans are finding that letting their old trade networks rot away was NOT a good idea

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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 Post subject: Re: Starship designs...
Unread postPosted: Tue Nov 30, 2021 12:29 am
  

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taalismn wrote:
One of the things I'll be talking about with some future posts of civilian spacecraft is that at one time the Golgans WERE a big-time trade power...at least when they had the safety and security of their big buffer zone to operate from, and they set a standard for basic hull design in the region, at least among those nations that couldn't develop and build their own designs. When the old Republik's borders began shrinking, though, the tendency was to look inward and not outward, as it was too much trouble dealing with all those uppity aliens.
Of course, now that the Kultural Revolution's trying to steamroll back outwards and is looking to pay off all its debts internal and external with resources snapped up from conquered territories, the Golgans are finding that letting their old trade networks rot away was NOT a good idea


Time will tell how much can they learn from the hiccups and mistakes past or present to patch up their potential to regrow. Or if the piling obstacles generated by the hastiness & rashness of their expansionist campaigning won't bring everything crashing down even harder as they lose allies and make enemies from previously neutral powers in all sides.


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