Search found 294 matches
- Mon Nov 01, 2021 3:33 am
- Forum: Rifts®
- Topic: Treating Crazies.
- Replies: 43
- Views: 20688
Re: Treating Crazies.
Maybe a revised chart could have an entry for characters not realizing when they're saying the quiet part out loud. A joking approach would be to just port over the DSM-V and reduce it to percentile rolls. The manual uses a similar symptom-based diagnostic perspective in examining mental health to ...
- Mon Nov 01, 2021 3:17 am
- Forum: Rifts®
- Topic: Treating Crazies.
- Replies: 43
- Views: 20688
Re: Treating Crazies.
Not everything needs to be woke or politically correct in this world. I have found inclusivity to be a function of respect. I have also found that those offended by being "woke" most often lack a basic respect for others. I have seen "woke" applied with blatant biggity. I think ...
- Sun Oct 31, 2021 6:55 pm
- Forum: Rifts®
- Topic: Treating Crazies.
- Replies: 43
- Views: 20688
Re: Treating Crazies.
Fenris2020 wrote:Not everything needs to be woke or politically correct in this world.
I have found inclusivity to be a function of respect. I have also found that those offended by being "woke" most often lack a basic respect for others.
- Sun Oct 31, 2021 1:57 pm
- Forum: Rifts®
- Topic: Treating Crazies.
- Replies: 43
- Views: 20688
Re: Treating Crazies.
I largely agree with this, and might only quibble on what constitutes a fundamental change. If, in a game of Paranoia, the members of a six pack have random mutations that's one thing. Simultaneously denying player agency and presenting an approach to modeling mental illness via a page filler rando...
- Sat Oct 30, 2021 1:45 pm
- Forum: Rifts®
- Topic: Treating Crazies.
- Replies: 43
- Views: 20688
Re: Treating Crazies.
As a GM I never require a player character to make a random roll on a table that could fundamentally alter or ruin their toon. Some GMs may feel differently, but for every time a player is okay with such a roll there seems to be a time where the player just loses interest after their favorite ass ki...
- Fri Oct 29, 2021 12:37 pm
- Forum: All Things Palladium Books®
- Topic: How would YOU simplify the Palladium system?
- Replies: 46
- Views: 16186
Re: How would YOU simplify the Palladium system?
....people take prowl? As there is no other mechanic for stealth, and any toon without the skill automatically fails stealth checks, yeah. I guess your party just walks up to the enemy guns blazing and first to zero MDC loses? In my games, if you can win a straight up fight in an open field, there'...
- Thu Oct 28, 2021 4:44 pm
- Forum: All Things Palladium Books®
- Topic: How would YOU simplify the Palladium system?
- Replies: 46
- Views: 16186
Re: How would YOU simplify the Palladium system?
there's a ton of changes that could be made, I think its more important to ask 'what feels like Palladium?' if we remove active defense from the game, does it still feel like Palladium to you? How about if we lump dodge and parry into a single defense roll, how about now? What if we lower the attac...
- Mon Oct 25, 2021 10:55 pm
- Forum: Rifts®
- Topic: Question About Ley Lines
- Replies: 22
- Views: 6782
Re: Question About Ley Lines
The players are visiting a city in the magic zone when the ley line triangle encompassing the town suddenly surges! The lines are acting like a giant bug zapper, killing anyone who touches them! After three days, the city gets a ransom note! Deliver a Big pile of bucks and we'll release the city! PC...
- Sun Oct 24, 2021 5:10 pm
- Forum: All Things Palladium Books®
- Topic: How would YOU simplify the Palladium system?
- Replies: 46
- Views: 16186
Re: How would YOU simplify the Palladium system?
I'd argue the first step would be to produce an SRD whose language is stripped of all the casual authorial asides found in each game's main book. This. An SRD would make my life so much easier. D20pfsrd is my best friend playing Pathfinder, I let my players us the books and I keep tabs running. And...
- Sat Oct 23, 2021 5:28 pm
- Forum: Rifts®
- Topic: Question About Ley Lines
- Replies: 22
- Views: 6782
Re: Question About Ley Lines
Destructive ley lines also invalidate every rule about ley line storms, fade towns, wizards other than line walkers using the lines, lines in cities, line-powered TW vehicles and generators, and just about any other mention of line usage. Now, if SOME lines were destructive, or if a specific line or...
- Fri Oct 22, 2021 7:29 pm
- Forum: Rifts®
- Topic: Question About Ley Lines
- Replies: 22
- Views: 6782
Re: Question About Ley Lines
Ley lines are relatively harmless to most creatures. They are intangible, and you can walk into them, drive over them, or even live in a building on one with zero harm done. There are official Rifts maps with ley lines going through cities and settlements, even. Fade towns are, by definition, entire...
- Tue Oct 19, 2021 3:20 pm
- Forum: Rifts®
- Topic: Help getting over an addiction?
- Replies: 9
- Views: 3731
Re: Help getting over an addiction?
Thanks everyone. Two characters in the group got addicted to Psi-cola. It just put in the market, so nobody in the group knew anything about it. As major psionics we just thought it tasted great! I made my first saving throw, but heck, it’s soda! As a real life lover of soda, I know I would drink m...
- Sun Oct 17, 2021 5:33 am
- Forum: Rifts®
- Topic: Help getting over an addiction?
- Replies: 9
- Views: 3731
Re: Help getting over an addiction?
Post-hypnotic suggestion, major psionic power, springs to mind as a logical tool. Add in mind wipe you could rebuild a person pretty solidly. I'm unfamiliar with any rules regarding magic or psionic aid with addiction. We've not gotten Rifts: Central Illinois and it's minimum 180 pages dedicated to ...
- Sun Oct 17, 2021 5:21 am
- Forum: Heroes Unlimited™
- Topic: Superheroes in US Civil war.
- Replies: 42
- Views: 35538
Re: Superheroes in US Civil war.
abe wrote:Aliens should be human looking at least to be allowed in the game set during the civil war, or they could be a sub-type of ghost?
Wait, what?
A seven month necropost, about how aliens could be ghost subtypes?
What?
- Fri Oct 15, 2021 3:42 pm
- Forum: G.M.s Forum
- Topic: What if? - What if Color Text DID = Game Mechanics?
- Replies: 24
- Views: 11650
Re: What if? - What if Color Text DID = Game Mechanics?
The relevant quote, emphasis mine: Supernatural Strength does not mean the creature is, itself, a supernatural being, but rather that it has the strength equivalent of Supernatural Strength. Okay, that's clearer. The problem is, that what you're describing is still nonsense, because Supernatural St...
- Wed Oct 13, 2021 11:18 pm
- Forum: Palladium Fantasy RPG®
- Topic: Invulnerability: Lesser
- Replies: 12
- Views: 4440
Re: Invulnerability: Lesser
Magic is weird and the itty bitty bits are basically dm choice, for example, if you are physics invisible light either passes though you and you cant see (doesn't interact with eyes), or it passes around you and you cant see (you are in an envelope of darkness because the light isn't making it to y...
- Wed Oct 13, 2021 1:34 am
- Forum: Palladium Fantasy RPG®
- Topic: Invulnerability: Lesser
- Replies: 12
- Views: 4440
Re: Invulnerability: Lesser
Well, my next question is how would this spell interact with other spells? Would the "dimly glowing aura" negate something like Chameleon or Invisibility? Would it still matter, if the concealing spell were cast AFTER the invulnerability? Could you conceal said aura underneath a suit of a...
- Sun Oct 10, 2021 5:22 pm
- Forum: All Things Palladium Books®
- Topic: How would YOU simplify the Palladium system?
- Replies: 46
- Views: 16186
Re: How would YOU simplify the Palladium system?
there's a ton of changes that could be made, I think its more important to ask 'what feels like Palladium?' if we remove active defense from the game, does it still feel like Palladium to you? How about if we lump dodge and parry into a single defense roll, how about now? What if we lower the attac...
- Fri Oct 08, 2021 3:14 pm
- Forum: Rifts®: Dimension Books
- Topic: Cosmic Energy
- Replies: 46
- Views: 17774
Re: Cosmic Energy
You're asking what its COLOR??? Well I was trying to get everyone from arguing over what they were arguing over. *shrugs* Obviously as for the COLOR TEXT of the....oopps I meant the descriptive text indicates that each and every CK has their own style and it would follow that the CE blasts from ind...
- Wed Oct 06, 2021 3:40 pm
- Forum: Rifts®: Dimension Books
- Topic: Cosmic Energy
- Replies: 46
- Views: 17774
Re: Cosmic Energy
You're asking what its COLOR??? Well I was trying to get everyone from arguing over what they were arguing over. *shrugs* Obviously as for the COLOR TEXT of the....oopps I meant the descriptive text indicates that each and every CK has their own style and it would follow that the CE blasts from ind...
- Tue Oct 05, 2021 1:58 am
- Forum: Rifts®: Dimension Books
- Topic: Cosmic Energy
- Replies: 46
- Views: 17774
Re: Cosmic Energy
The Ck's Cosmic Energy blasts are more analagus to the HU Energy Expulsion powers. Since we are talking about a 'energy' that does not come from the Real World it is like the E.Ex. Shadow power than any magic or psi powers. Then again, postulating, it might be that the HU E.Ex. powers might be an e...
- Tue Oct 05, 2021 1:51 am
- Forum: Palladium Fantasy RPG®
- Topic: Fly
- Replies: 18
- Views: 6189
Re: Fly
I would personally rule that if the mage lets go, the object slows to a stop and just hovers in spot waiting for reconnection or spell expiration. Exactly. It slows safely, drops to a couple feet off the ground, and hangs there. Cancelling the spell, or the spell running out, would result in a slow...
- Sun Oct 03, 2021 12:11 pm
- Forum: Rifts®: Dimension Books
- Topic: is Eylor a planet or a dimension or a family of dimensions?
- Replies: 13
- Views: 5514
Re: is Eylor a planet or a dimension or a family of dimensio
Or, as an alternative, you can read the game text. All this is on DB7:MB Pg10, bud. Don't care. Just because it is written in the book it does not mean it makes sense, nor is it right. It is all about critical thinking. An infinite dimension has no boundaries. You cannot get to it's "edge"...
- Sat Oct 02, 2021 11:19 pm
- Forum: Rifts®: Dimension Books
- Topic: is Eylor a planet or a dimension or a family of dimensions?
- Replies: 13
- Views: 5514
Re: is Eylor a planet or a dimension or a family of dimensio
Actually, I was referring to the official rules and definitions of dimensional sizes, as stated on Page 10 of Dimension book 7, Megaverse Builder (DB7:MB PP10). Questions on these boards should always be answered with cannon rules (and hopefully page numbers) or else someone here will argue with yo...
- Sat Oct 02, 2021 4:01 pm
- Forum: Rifts®: Dimension Books
- Topic: is Eylor a planet or a dimension or a family of dimensions?
- Replies: 13
- Views: 5514
Re: is Eylor a planet or a dimension or a family of dimensio
As for the dimensions, perhaps each planet exists in a self-contained pocket dimension? That's the impression I got of Wormwood, that it might be all there is, aside from a moon or two. Infinite dimension rubbish is a holdover from things like DnD for those that have no understanding of really big....
- Fri Oct 01, 2021 3:56 pm
- Forum: Rifts®: Dimension Books
- Topic: is Eylor a planet or a dimension or a family of dimensions?
- Replies: 13
- Views: 5514
Re: is Eylor a planet or a dimension or a family of dimensio
I personally play it as a dimension that contains the planet. Only the Splugorth have knowledge of its location. I play is as an infinite dimension, named after the one unique thing in it, the Eyelor planet(s). just like Rifts Earth dimension isn't just Earth. You've just given me an idea though, a...
- Wed Sep 29, 2021 5:16 pm
- Forum: Palladium Fantasy RPG®
- Topic: Fly
- Replies: 18
- Views: 6189
Re: Fly
It's magic, yo. I don't get the appeal of laying down fiddly rules for things that don't need rules. The spell says four people, so... However much they weigh, be they pygmies or ogres, FOUR can fit. I assume the players can find a "suitable object", be that a piece of plywood, a carpet, a...
- Mon Sep 27, 2021 5:04 pm
- Forum: Rifts®: Dimension Books
- Topic: Cosmic Energy
- Replies: 46
- Views: 17774
Re: Cosmic Energy
The three standard mystical energies in the PB system are PPE , ISP , and Chi . Cosmic Energy is a class specific item All of the four energies are class specific.[/quote] Chi, PPE, and ISP are traits possessed by multiple classes, monsters, and sometimes machines. "Cosmic Energy" is only...
- Tue Sep 21, 2021 2:45 am
- Forum: Rifts®: Dimension Books
- Topic: supernatural or not?
- Replies: 14
- Views: 7612
Re: supernatural or not?
Kitty, I am flatly stating your entire idea of a second class SNPS is unsupported by text, and your assertions that it's plainly written between the lines [because the color text suggests it and there weren't rules to say that when the book was published, but now there are, (so there!)] is... Absolu...
- Sun Sep 19, 2021 10:38 pm
- Forum: Rifts®
- Topic: Rifts Languages
- Replies: 16
- Views: 4191
Re: Rifts Languages
"The problem with defending the purity of the English language is that English is about as pure as a cribhouse whore. We don’t just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary." --James D....
- Sun Sep 19, 2021 10:28 pm
- Forum: Rifts®: Dimension Books
- Topic: supernatural or not?
- Replies: 14
- Views: 7612
Re: supernatural or not?
Again, Kitty has taken the VKr text, (which blends back and forth between obviously contradictory color text in the form of Doc Reid's narration and the game rule text) and inferred some form of second class supernatural PS. I believe what the problem here is, aside from a truly confusing rule book,...
- Fri Sep 17, 2021 11:08 pm
- Forum: G.M.s Forum
- Topic: What if? - What if Color Text DID = Game Mechanics?
- Replies: 24
- Views: 11650
Re: What if? - What if Color Text DID = Game Mechanics?
There is no Text in the canon text that says ignore the descriptive text of anything. As such any INFORMATION in the descriptive text applies to that class or race. ...Like how in the Titan Juicer class's descriptive text it informs you that this class isn't mystical in any way. This means that eve...
- Thu Sep 16, 2021 1:40 am
- Forum: Rifts®
- Topic: What IF BIG IF we add a ,,, to ATL-7 Anti-Tank Laser Rifle
- Replies: 54
- Views: 17273
Re: What IF BIG IF we add a ,,, to ATL-7 Anti-Tank Laser Rif
Just do something like this: https://palladiumbooks.com/forums/viewtopic.php?p=2600480#p2600480 PCA-ATL7G A gatling-gun version of the ATL-7, which uses 6 ATL-7s mounted in a device that ejects spent E-clips, and reloads each gun as they rotate through the circuit. If the weapon is not mounted on a...
- Thu Sep 16, 2021 1:34 am
- Forum: Rifts®
- Topic: Rifts Languages
- Replies: 16
- Views: 4191
Re: Rifts Languages
With 200 years of Dark Age plus a hundred PA, there's probably been a fair bit of linguistic drift. I imagine in some parts of the continent you could reasonably assume the dialects would get fairly incomprehensible. Like the barbarians in the Dinosaur Swamp or the mutants of Madhaven, for instance...
- Wed Sep 15, 2021 11:22 pm
- Forum: G.M.s Forum
- Topic: What if? - What if Color Text DID = Game Mechanics?
- Replies: 24
- Views: 11650
What if? - What if Color Text DID = Game Mechanics?
I know, I preach it every day, color text =/= game mechanics. But what if they did? Join me in a thought experiment. What powers, abilities, vehicle descriptions, or similar would be Massively different if the color text was taken literally? What game mechanics would you apply? Can hydrokinesis wrin...
- Wed Sep 15, 2021 10:23 pm
- Forum: Rifts®
- Topic: What IF BIG IF we add a ,,, to ATL-7 Anti-Tank Laser Rifle
- Replies: 54
- Views: 17273
Re: What IF BIG IF we add a ,,, to ATL-7 Anti-Tank Laser Rif
Adding a nuclear power supply wouldn't be enough. You'd need a massive bank of capacitors to hold the charge off the generator. You would also need a large cooling system to soak all that heat generated by charging and discharging those banks. An unlimited ammo capacity means a huge addition in weig...
Re: Dragons
Now, some dragons don't need flap flap. If the dragon flight is by magical means, then feel free to sparkle-whoosh in any form.
- Mon Aug 30, 2021 5:41 pm
- Forum: Rifts®: Dimension Books
- Topic: Cosmic Energy
- Replies: 46
- Views: 17774
Re: Cosmic Energy
Unless otherwise stated, cosmic energy is NOT sunlight, nor is it magical. It is a mysterious energy, but having good color text doesn't bestow any abilities beyond the text. The text doesn't say it harms vampires, nor does it say it leaves a trail of skittles wherever it hits. Since neither are in ...
- Mon Aug 16, 2021 7:08 pm
- Forum: Rifts®
- Topic: Bio-systems debate
- Replies: 14
- Views: 3762
Re: Bio-systems debate
I've always run Bio-Systems as a third category of replacements. Bionics, Cybernetics, and Bio Systems. Bio Systems are mainly organic, flesh and blood. Permanently affixed and integrated with existing tissues. Bio-systems heal in place, they share blood and nerves with the host, the artificial bone...
- Thu Aug 05, 2021 8:36 pm
- Forum: Rifts®
- Topic: Glitter Boy Problems
- Replies: 69
- Views: 15008
Re: Glitter Boy Problems
-X700 Fat Boy (Triax2) has 800 rounds, 200 of those are in the gun itself which is actually a very good example that the 1000 round load is a mistake.. as the fatboy's description states that they expanded the ammo supply by putting bins all over its rotund body.. which indicates it was meant to be...
- Wed Aug 04, 2021 1:09 am
- Forum: Rifts®
- Topic: Glitter Boy Problems
- Replies: 69
- Views: 15008
Re: Glitter Boy Problems
I think the point that's being missed is, the GB needs to be able to sustain itself in the wilderness for weeks, if not longer. If they hold 100 rounds, that'll do them for a fight, maybe, but then? Restock the bot back at base. Then back out, one day later, they're back for restock. Simple math, an...
- Sun Jun 20, 2021 11:10 pm
- Forum: All Things Palladium Books®
- Topic: Noob gm, former player. Help with credit conversion
- Replies: 11
- Views: 4629
Re: Noob gm, former player. Help with credit conversion
Maybe I’m just not explaining well. What I’m trying to sort out is the equivalent cost for things FROM rifts, in the ninjas/heroes world. Trying to buy the items to make a TW device (gems and such) is all in really looking for Ah, check Amazon. Seriously, I play modern games as "Sure you can b...
- Sat Jun 19, 2021 4:33 pm
- Forum: All Things Palladium Books®
- Topic: Noob gm, former player. Help with credit conversion
- Replies: 11
- Views: 4629
Re: Noob gm, former player. Help with credit conversion
There's no conversion that isn't broken in some way(s). If you showed up in HU or N&S Earth with Rifts Credits, they'd be valueless. If you showed up in Rifts Earth with N&S or HU cash, they'd have some value as historical artifacts IF you could convince somebody the fresh-looking money was...
- Tue Jun 15, 2021 3:32 pm
- Forum: Heroes Unlimited™
- Topic: How did everyone decide on the amount of powers to give?
- Replies: 11
- Views: 4340
Re: How did everyone decide on the amount of powers to give?
I was wondering if that was a collective decision or if there is a spot in the rule book. Every Power Category lists how many powers of each type the toon gets. Most have a percentage table for random rolling. In addition, there is a generic powers roll table just before the powers descriptions. Wh...
- Tue Jun 01, 2021 4:03 am
- Forum: Heroes Unlimited™
- Topic: Supernatural Strength/Normal Weapons/Invulnerability
- Replies: 17
- Views: 11488
Re: Supernatural Strength/Normal Weapons/Invulnerability
If a tank is being used to hit an invulnerable character by a SNPS character, it will do damage, just not as much as it would normally. Regular weapons will not do damage and will break of course, like a twig caught between two boulders and smashed to bits. This is incorrect. A tank is not a magica...
- Mon May 17, 2021 1:57 am
- Forum: G.M.s Forum
- Topic: Giant insects and other animals
- Replies: 10
- Views: 10193
Re: Giant insects and other animals
What I'm after are insects that can be ridden, primarily, or used as beasts of burden, so things like Speed, PS, and other combat abilities are important. I thought Palladium Animals and Monsters may have had some good stats for giant beetles and similar things, but no such luck. m Seconded. The AT...
- Sun May 16, 2021 3:53 pm
- Forum: Heroes Unlimited™
- Topic: Cyklops-Serpentmen
- Replies: 3
- Views: 1861
Re: Cyklops-Serpentmen
When in doubt, 3D6.
- Sat May 15, 2021 1:44 am
- Forum: Rifts®
- Topic: What book???
- Replies: 30
- Views: 12000
Re: What book???
it's amazing how the "america runs on crappy instant "coffee" that's mostly synthetic and tastes like the hot caffinated compost it is" is barely considered in favor of a massive magical network to preserve access to good coffee. To quote my late father, "Life's too short f...
- Thu May 13, 2021 4:29 pm
- Forum: Rifts®
- Topic: What book???
- Replies: 30
- Views: 12000
Re: What book???
In my Techno Psychic text (sub-cat for ether the Hardware or Psychic power cats), there is a section about a group of wizards that harvest a psychoactive mineral from the bowels of NYC. Maybe they are bi-directional trading with coffee to the rosary knights. If I had a truck with a TW D-hopping mag...
- Thu May 13, 2021 4:20 pm
- Forum: Rifts®
- Topic: Scaling the Threat of Monsters and NPCs
- Replies: 9
- Views: 5317
Re: Scaling the Threat of Monsters and NPCs
(Hey, Juicer! The bees are INSIDE your armor, what do you do?) Well, a JUICER could safely ignore the bees until he was down to less than 5 HP, I believe. The juicer could ignore the bees... but wouldn't want to. Now a Crazy would start screaming "I AM LORD OF BEES!" and immediately ask h...