Search found 242 matches

by PSI-Lence
Thu Sep 28, 2023 4:52 pm
Forum: Rifts®
Topic: Where are the clowns?
Replies: 5
Views: 1077

Re: Where are the clowns?

are you just remembering the image on the first page of vampire kingdoms (not revised) which shows (what looks like) a vampire in clown make-up?

and under H for traveling show types of acts one of the options is clowns but says they can be any occ
by PSI-Lence
Thu Sep 28, 2023 11:12 am
Forum: Rifts®
Topic: Update of old OCCs.
Replies: 36
Views: 4720

Re: Update of old OCCs.

I detune anything new to fall into line with the original rules instead, but an OCC book could be interesting just to have them in one place, or a book/page reference number (even though i have those written down myself) with update changes only being listed
by PSI-Lence
Mon Aug 16, 2021 9:06 pm
Forum: Rifts®
Topic: Bio-systems debate
Replies: 14
Views: 3714

Re: Bio-systems debate

I've always run Bio-Systems as a third category of replacements. Bionics, Cybernetics, and Bio Systems. Bio Systems are mainly organic, flesh and blood. Permanently affixed and integrated with existing tissues. Bio-systems heal in place, they share blood and nerves with the host, the artificial bon...
by PSI-Lence
Mon Aug 16, 2021 1:20 pm
Forum: Rifts®
Topic: Bio-systems debate
Replies: 14
Views: 3714

Re: Bio-systems debate

I was hoping (against all reason) that there would be a specific cannon answer with book and page number lol It was a thought that since CWC lists them as being flesh and blood cloned from DNA (in the section of decommissioning borgs) which does not mention any inorganic material, that the tech had...
by PSI-Lence
Mon Aug 16, 2021 12:25 pm
Forum: All Things Palladium Books®
Topic: question for the computer nerds
Replies: 23
Views: 767214

Re: question for the computer nerds

you're probably better off asking for help on 3D printing forums where you're going to have highest volume of people that do 3D printing. People that play Palladium are a (relatively) small group, of those a much smaller portion use these forums, and it's possible there is little to no overlap with ...
by PSI-Lence
Mon Aug 16, 2021 12:01 am
Forum: Rifts®
Topic: R:UE nerfs and buffs
Replies: 32
Views: 11088

Re: R:UE nerfs and buffs

@killer cyborg: RUE also included the change for spellcasters to throw around 1 (low-level) spell per melee action, so they actually didn't fall behind on ROF. but, now it forces spell casters to take a hand to hand skill (if they didn't start with one) to get a viable number of actions to make use...
by PSI-Lence
Sun Aug 15, 2021 3:54 pm
Forum: Rifts®
Topic: Bio-systems debate
Replies: 14
Views: 3714

Re: Bio-systems debate

In practical games terms I suspect one of two basic answers: 1. Hit Points are only contained in the "main body" not limbs (are there any creatures w/locations breakdowns for SDC/HP to compare to) 2. the SDC for the bio-system limb is for the mechanical aspect only, the organic part count...
by PSI-Lence
Sun Aug 15, 2021 1:45 am
Forum: Rifts®
Topic: Bio-systems debate
Replies: 14
Views: 3714

Bio-systems debate

I've been having an ongoing "debate" about Bio-Systems and looking for a definitive answer since the books are... well you know. They say Bio-Systems are cybernetic (which a few books do say "cybernetic Bio-systems") which are fully mechanical with a living skin coating, and Bio-...
by PSI-Lence
Sat Aug 14, 2021 1:17 pm
Forum: Rifts®: Chaos Earth™
Topic: Chaos Earth References (PDF) posted at jasonrichards.net
Replies: 21
Views: 43799

Re: Chaos Earth References (PDF) posted at jasonrichards.net

maybe this (and the other one) should be unstickied, since it no longer has the information the title says it does?
by PSI-Lence
Sat Aug 14, 2021 1:13 pm
Forum: Rifts®: Chaos Earth™
Topic: Primer?
Replies: 10
Views: 12048

Re: Primer?

Earth is a nightmare hellscape, with unimagined monsters everywhere, nowhere is safe, and you'd better be prepared to kill, to hold on to the chip bag you found in the garbage, that still had a few crumbs in the bottom
by PSI-Lence
Fri Aug 13, 2021 4:59 pm
Forum: Rifts®
Topic: OCCs where Native Language can be inferior to others
Replies: 7
Views: 2627

Re: OCCs where Native Language can be inferior to others

wot's that M8? ya think yer native language is always yer best innit? You may not always be he most proficient in your native language, where the familiarity can breed slang, turning into various dialects (look at all the various British dialects, or American dialect of English IE Colour is correct,...
by PSI-Lence
Fri Aug 13, 2021 4:20 pm
Forum: Rifts®
Topic: Glitter Boy Problems
Replies: 69
Views: 14649

Re: Glitter Boy Problems

Does anyone know off hand which GBs are printed as having the 1000 round capacity? I know the Chromium Guardsman in the Chaos Earth Main Book does. Other than the RUE version in Rifts, none that I know of. I found a reference to the 400 round capacity in FQ (pg83), the most previous reprint before ...
by PSI-Lence
Sun Aug 08, 2021 7:30 am
Forum: Rifts®
Topic: Glitter Boy Problems
Replies: 69
Views: 14649

Re: Glitter Boy Problems

7PSI-Lence Can you please fix the formatting on your last post to properly credit the poster's statements you copied, it makes it much easier to read. As far as I'm concerned the 1000 round payload of the USA-G10 is a typo/misprint. 100 or 1000 rounds, it doesn't change the GB's vulnerabilities. Wh...
by PSI-Lence
Sat Aug 07, 2021 4:35 am
Forum: Rifts®
Topic: Glitter Boy Problems
Replies: 69
Views: 14649

Re: Glitter Boy Problems

[] : quote="ShadowLogan"-1 flyer having to fly into the GB under fire I'd expect to get hit at least once, sustaining heavy damage, 3-4 flyers have much better odds, but since the GB was not designed to be a solitary unit I'd expect NEMA to have enough counter aircraft to deal with it, or ...
by PSI-Lence
Fri Aug 06, 2021 1:38 am
Forum: Rifts®
Topic: Glitter Boy Problems
Replies: 69
Views: 14649

Re: Glitter Boy Problems

I doubt a GB really needs to be (or had been planed to be) in full scale direct combat for that long, for one it has the ranged advantage, meaning enemies need to be willing to rush it's position, under heavy fire that is destroying their heavy armor, a good portion of the enemy forces is going to ...
by PSI-Lence
Thu Aug 05, 2021 6:41 am
Forum: Rifts®
Topic: Glitter Boy Problems
Replies: 69
Views: 14649

Re: Glitter Boy Problems

One thing I've seen touched on, about 1000 rounds being a short time of sustained fire, is that it requires them to fire as fast as they can, rather than artiliry or sniper picking off 1 high priority target, then finding another and taking out that target. I doubt a GB really needs to be (or had be...
by PSI-Lence
Wed Aug 04, 2021 5:58 am
Forum: Rifts®
Topic: What are some of your House Rules that go against Canon?
Replies: 105
Views: 35518

Re: What are some of your House Rules that go against Canon?

No R:UE changes
No Alignments
by PSI-Lence
Fri Jun 08, 2018 10:32 pm
Forum: G.M.s Forum
Topic: MadDog's Skill Book
Replies: 10
Views: 12133

Re: MadDog's Skill Book

i found that 6.5 thing somewhere online just recently as at least a base list to go from since it's been helpful but then had to check other books for certain ones (like prowl getting +8% per level instead of 5% i think) is this done? or being worked on still? (i've wrote out the skill lists a few t...
by PSI-Lence
Thu Jun 07, 2018 4:01 am
Forum: Rifts®
Topic: Making Glitterboys match the legend
Replies: 51
Views: 20539

Re: Making Glitterboys match the legend

A portable kit makes sense. I always equip my pilots with the skill "General Repair and Maintenance" as it seems really stupid that you can't perform basic repairs and maintenance on your equipment. That way you'd only need a Operator for any major repairs. well there are a lot of people ...
by PSI-Lence
Thu Jun 07, 2018 3:49 am
Forum: Rifts®
Topic: Making Glitterboys match the legend
Replies: 51
Views: 20539

Re: Making Glitterboys match the legend

first off of course, if you want to do that in your setting, then do it so not to poke holes in it but... the nutrient paste is not really a crucial aspect of the armor itself, helpful for long periods in it, but not super important and could probably just make a smoothy and fill the container (but ...
by PSI-Lence
Thu Jun 07, 2018 2:20 am
Forum: Rifts®
Topic: vehicles for 'giants'?
Replies: 10
Views: 5276

Re: vehicles for 'giants'?

i should have specified 'as a driver'
i normally do just have it as a 'custom modification' but i wasn't sure if there was any that would be designed for them (and even larger races in the 15'+ range)
he'll need some custom work anyway for the leg structure and tail
by PSI-Lence
Wed Jun 06, 2018 8:54 pm
Forum: Rifts®
Topic: vehicles for 'giants'?
Replies: 10
Views: 5276

vehicles for 'giants'?

i did a cursory look for any post on this, but there may have been something i missed/phrased different made a NPC that's 9'3" and while they "might" be able to cram themselves in a vehicle made for humans, or i go the stand-by of having a "modified" vehicle for them (also t...
by PSI-Lence
Wed Jan 27, 2016 3:19 am
Forum: Rifts®
Topic: Story Writer Seeks Thy Aid Explaining a Master Psionic Quick
Replies: 21
Views: 2443

Re: Story Writer Seeks Thy Aid Explaining a Master Psionic Q

depending on lineage could you be looking at it the wrong way? rather than how a quickflex became a master psionc, how would a master psionic look and have the same reaction speeds as a quickflex alien?
by PSI-Lence
Sun Nov 08, 2015 1:16 am
Forum: Guild of Magic & Psionics
Topic: Newly Invented Psionics:
Replies: 324
Views: 576635

Re: Newly Invented Psionics:

bifurcated mind (super) Range: self Duration: 1 hr/lv or until canceled ISP: 35 Saving throw: NA This mental feat allows the psychic to split their mind along the hemisphere which allows them to (mentally) communicate directly with their subconscious to recall information. The split also see's one d...
by PSI-Lence
Sun Nov 08, 2015 12:54 am
Forum: G.M.s Forum
Topic: Leveling Up
Replies: 28
Views: 18467

Re: Leveling Up

I can barely get my guys to remember to level their characters when they do actually ding. While I'm sorry to hear that; I'm glad I'm not the only GM who has that problem. I had a player that refused to check his email or update his character so he spent most of game being two levels lower than the...
by PSI-Lence
Thu Sep 10, 2015 9:07 am
Forum: Heroes Unlimited™
Topic: We Gots The Skills
Replies: 1252
Views: 1290516

Re: We Gots The Skills

power cat.= power category. I am spelling challenged and the word category is a trouble spot so I shorten it. This is in the Heros Unlimited forum. In PFRPG, metallurgy would be covered by the blacksmithing skill and in rifts it would might be covered by the mechanical engineering skill.*shrugs* ye...
by PSI-Lence
Mon Sep 07, 2015 1:41 pm
Forum: Heroes Unlimited™
Topic: We Gots The Skills
Replies: 1252
Views: 1290516

Re: We Gots The Skills

Hand-to-hand: Point manipulation (focused on high strike bonuses, little damage, and pressure point striking) The Martial Art From of this is in N&S Hand-to-hand: Gun Kata (...yes, i went there, but the name was just a place holder) The Martial Art From of this is in Rifter 7 hand-to-hand: capo...
by PSI-Lence
Mon Sep 07, 2015 1:34 pm
Forum: Heroes Unlimited™
Topic: We Gots The Skills
Replies: 1252
Views: 1290516

Re: We Gots The Skills

"Assassination Study" would be best served these days by dropping the WP Concealed, as it effectively bundles two skills as one. I approve of the rest, given that I created a 'desensitization' skill (though for hardening people against the supernatural). Still, I can see this skill as som...
by PSI-Lence
Sat Sep 05, 2015 12:56 am
Forum: Rifts®
Topic: snipers
Replies: 129
Views: 15959

Re: snipers

well sure you can make anything into a sniper, since snipers are normally picked from the marksmen of basic ranks any extra training for snipers would be reflected in the occ related skills. (maybe with special skills like control breathing etc for that class only to make them better snipers than so...
by PSI-Lence
Thu Sep 03, 2015 10:03 pm
Forum: Heroes Unlimited™
Topic: We Gots The Skills
Replies: 1252
Views: 1290516

Re: We Gots The Skills

i was looking for a thread like this but when i didn't find one i made my own, i don't know HU specific details really so they were made over the years to reflect rifts and some are still works in progress (there was more too but i haven't found them all again yet) and of course some are now replace...
by PSI-Lence
Thu Sep 03, 2015 8:44 pm
Forum: Rifts®
Topic: Shields.
Replies: 46
Views: 5712

Re: Shields.

So a medium round shield, Spartan size. Two enhancements is acceptable? i would think 1-4 depending on the enchantments themselves 1 for high level spells and upto 4 for anything in the one to three spell range and of course the gems and time to make it I'd consider it easier and more plausible to ...
by PSI-Lence
Thu Sep 03, 2015 3:10 pm
Forum: G.M.s Forum
Topic: crafted skills
Replies: 5
Views: 4691

Re: crafted skills

Parkour (combination of acrobatics and running) +2 Roll, +1 P.P. +2D4 Spd 50% + 5% per level — Sense of balance 60% + 5% per level — Back flip 25% Base climb ability or +7% to climb skill A training discipline using movements developed from obstacle courses including running, climbing, swinging, va...
by PSI-Lence
Tue Sep 01, 2015 8:11 am
Forum: G.M.s Forum
Topic: crafted skills
Replies: 5
Views: 4691

crafted skills

i didn't find a list of home brew skills which was surprising though i'd like to see what other people have come up with i always mark mine so i can remember which are home brewed skills, though since i have made some new books came out with skills of the same name or similar so there is a bit of di...
by PSI-Lence
Mon Aug 31, 2015 11:22 pm
Forum: Rifts®
Topic: comprehensive skill lists?
Replies: 11
Views: 1492

Re: comprehensive skill lists?

Greetings and Salutations. For the record, the Kuseru link I posted above includes many Rifter skills within its list. Farewell and safe journeys. ya i copy pasted that list so i can look them up in the books and fill out the relevant skill info , it does go up to rifter 29 so it's much closer to c...
by PSI-Lence
Mon Aug 31, 2015 11:17 pm
Forum: Rifts®
Topic: Campaign mapping software for RIFTs.
Replies: 6
Views: 1525

Re: Campaign mapping software for RIFTs.

is there anything that would basically let you download and alter a google maps type thing? like being able to zoom out for the full map then zoom in to city street level detail? (it would take a hell of a lot of time to alter it...but i'd probably end up doing it for major towns at least) and i me...
by PSI-Lence
Mon Aug 31, 2015 8:30 pm
Forum: G.M.s Forum
Topic: Energy Melee Weapons and No P.S. Bonus, why?
Replies: 13
Views: 9634

Re: Energy Melee Weapons and No P.S. Bonus, why?

Its a matter of mass & momentum.. The more PS a char has the more momentum the weapon builds up because the mass is moving faster. All the mass is in the handle of the energy melee weapon, not out at the tip on the weapon. so there is no momentum at the cutting edge so it only does the energy d...
by PSI-Lence
Mon Aug 31, 2015 8:06 pm
Forum: Rifts®
Topic: comprehensive skill lists?
Replies: 11
Views: 1492

Re: comprehensive skill lists?

Shorty Lickens wrote:I dont think even the GMG has Rifter skills, does it?


no it doesn't, i posted in the rifter section for that, but i was hopping some might have been compiled online too, i looked for player made ones and was unable to find them here too but no doubt there are many i just missed the thread lol
by PSI-Lence
Mon Aug 31, 2015 7:12 pm
Forum: G.M.s Forum
Topic: Energy Melee Weapons and No P.S. Bonus, why?
Replies: 13
Views: 9634

Re: Energy Melee Weapons and No P.S. Bonus, why?

So, I saw a sentence in I believe Aliens Unlimited, referencing Heroes Unlimited stating that Melee Energy weapons don't include a P.S. bonus because it is the energy doing the damage, not the force... Anyone else disagree with that statement, just curious? I mean I see the logic in force not apply...
by PSI-Lence
Mon Aug 31, 2015 10:48 am
Forum: Rifts®
Topic: comprehensive skill lists?
Replies: 11
Views: 1492

Re: comprehensive skill lists?

Dont the Index & Adventure books have a list of skills by location? i know i have at least 1 index book, but they are kind of out of date compared to a lot of the skills, like mid/late 90's or something, so anything that came after they'd be no good for, but i've got a good start with the one l...
by PSI-Lence
Sun Aug 30, 2015 8:40 pm
Forum: Rifts®
Topic: Tirrvol Sword fists
Replies: 7
Views: 1114

Re: Tirrvol Sword fists

could go with either option, the first i thought too was a "glow" around the natural sword (of course this gives them no range advantage) out the tip of their sword first would give them more range but may make detailed or close in strikes harder (like anything in grappling range or trying...
by PSI-Lence
Sun Aug 30, 2015 8:31 pm
Forum: Rifts®
Topic: comprehensive skill lists?
Replies: 11
Views: 1492

Re: comprehensive skill lists?

thanks that's a huge help, i think i do have most of them written down (at least the ones that came out of rifts world and source books and a hand full of rifters) but it gives me something to check against to compare and maybe what other books to get (i noticed going over it last night some of the ...
by PSI-Lence
Sun Aug 30, 2015 4:58 am
Forum: The Rifter® Forum
Topic: rifter/homebrew skill lists?
Replies: 0
Views: 3022

rifter/homebrew skill lists?

is there a list of either the skills themselves, or at least a list of which rifters contain new skills? (i know there has to be some, i keep a skill list written down with what book they came from and i have at least a few hand-to-hand skills marked to rifters (made this it's own post since they'd ...
by PSI-Lence
Sun Aug 30, 2015 4:51 am
Forum: Rifts®
Topic: comprehensive skill lists?
Replies: 11
Views: 1492

comprehensive skill lists?

i keep a list of the ones i know written down, but i don't know which skills might be covered by other books out there (mostly focused on gathering all the rifts skills in one spot, secondary other books if they filled a gap left by only going by the rifts books) the most up to date list i have woul...
by PSI-Lence
Sun Aug 30, 2015 1:26 am
Forum: Guild of Magic & Psionics
Topic: Newly Invented Psionics:
Replies: 324
Views: 576635

Re: Newly Invented Psionics:

Cellular Necrosis (super) Range: touch Duration: 1d4 weeks / permanent ISP: 40 / 100 + permanent loss of 1d4 x 10 isp Saving throw: +2 (if the psionic makes a biology/MD skill check the bonus to save is negated) Targets living cells turning them into terminator cells, each cell infects another which...
by PSI-Lence
Sat Aug 29, 2015 11:20 pm
Forum: G.M.s Forum
Topic: character generator
Replies: 1
Views: 2668

Re: character generator

never heard of that i'll have to check it out, there is Fuse (which is on steam) really much more involved than anything that would be needed for making a still picture (and i really don't know what i am doing with that kind of stuff much lol) but it might be worth checking out
by PSI-Lence
Sat Aug 29, 2015 11:12 pm
Forum: G.M.s Forum
Topic: Realism in your campaign.
Replies: 8
Views: 6482

Re: Realism in your campaign.

for the most part i do run games as realistic as possible, where if someone can shrug off SDC damage from a cut if they don't treat it and go marching through a swap it's likely to get infected food, sleep, bathing etc are tracked, ammo and armor of course, carry weight. etc the one thing i am a bit...
by PSI-Lence
Sat Aug 29, 2015 9:16 pm
Forum: G.M.s Forum
Topic: Egg heads
Replies: 14
Views: 8484

Re: Egg heads

if they have a base or decently powerful vehicle (and the skills to pilot it) they could be kept pretty safe and still add to the offence ...and then of course never under estimate how devistating a bio weapon can be (something the average samas pilot can't make for sure lol)
by PSI-Lence
Sat Aug 29, 2015 9:08 pm
Forum: G.M.s Forum
Topic: Leveling Up
Replies: 28
Views: 18467

Re: Leveling Up

i'd say generally pretty slow to level but i take in character backstory as well to start a level , an 18 yr old green recruit will start at level 1, but someone wanting to play someone in their mid 50's is going to be more established (but will have a modified starting list for equipment, maybe ene...
by PSI-Lence
Sat Aug 29, 2015 8:55 pm
Forum: Rifts®
Topic: Campaign mapping software for RIFTs.
Replies: 6
Views: 1525

Re: Campaign mapping software for RIFTs.

is there anything that would basically let you download and alter a google maps type thing? like being able to zoom out for the full map then zoom in to city street level detail? (it would take a hell of a lot of time to alter it...but i'd probably end up doing it for major towns at least) and i mea...
by PSI-Lence
Sat Aug 29, 2015 8:49 pm
Forum: Rifts®
Topic: Some Random Questions From a New GM
Replies: 19
Views: 2440

Re: Some Random Questions From a New GM

And the biggest problem with the 'slow but steady' method is that it makes it so that the GM has to start explaining why the NPCs are not making big stuff all the time..... You should have that problem with both 'options/methods' as you yourself just demonstrated it's not that hard to accumulate la...

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