Search found 113 matches

by Quantum07
Sat Apr 25, 2020 9:54 am
Forum: Splicers®
Topic: RAW Blood & Iron ???
Replies: 14
Views: 18351

Re: RAW Blood & Iron ???

What happened to it? What is the status? Has it really been 5 years without word?
by Quantum07
Tue Jun 18, 2019 9:01 am
Forum: Splicers®
Topic: limits on recreating Technojacker melding cables?
Replies: 3
Views: 4450

Re: limits on recreating Technojacker melding cables?

Realize the cable doesn't need to have a huge mass. It can be like a carbon nanotube, looking like a spider web, but stronger. With all the nanobots in the air, and on the robot, it isn't a stretch to recover in 30 seconds.
by Quantum07
Thu Apr 18, 2019 2:14 pm
Forum: Splicers®
Topic: OCC proposition
Replies: 3
Views: 5198

OCC proposition

Kind of a house rules, kind of a thing I have been thinking on, especially since seeing the Dreadnaught. Multiclassing with similar classes seems weird and clunky in the system. So, to supplement just starting as any of the OCCs presented, when changing classes we could do more of a learning package...
by Quantum07
Thu Apr 18, 2019 10:58 am
Forum: Splicers®
Topic: Post Your Bio-Weapons.
Replies: 103
Views: 116364

Re: Post Your Bio-Weapons.

depends what you mean by stun. it's hard to imagine a light so bright it would "stun" the machines (which likely don't have the same vulnerability to excessive stimulus as humans) without, say, vaporising everything nearby. on the other hand, overwhelming their visual sensory apparatus an...
by Quantum07
Thu Apr 18, 2019 10:53 am
Forum: Splicers®
Topic: Sector 87
Replies: 3
Views: 5155

Sector 87

(This is the basic write up for the Sector that all of my material and Eternal Ziggurat run in.) "So, you want to know what it is like in Sector 87? The history of this land, the players in the area, and the mysteries and secrets? Sure, but it is gonna cost ya. Some of your food, one of them we...
by Quantum07
Mon Mar 11, 2019 4:22 pm
Forum: Splicers®
Topic: Wake Up Splicers!
Replies: 23
Views: 26673

Re: Wake Up Splicers!

Ziggurat the Eternal wrote:Wow that was a long nap. Nice to see ya'll again.


Well, if the Ziggurat is awake, I might as well start posting too. He and I have been working on a new sector, will be posting it soon, as well as a bunch of new OCC, gear, the machine, and a bunch of stuff for the oceans.
by Quantum07
Mon Apr 25, 2016 10:27 am
Forum: Splicers®
Topic: anybody play online?
Replies: 2
Views: 3870

Re: anybody play online?

I would also be interest in an online game of Splicers, but playing, I wouldn't be able to run it.
by Quantum07
Fri Mar 18, 2016 5:38 pm
Forum: Splicers®
Topic: Question on Dreadnaught type classes
Replies: 12
Views: 10632

Re: Question on Dreadnaught type classes

Alright, thank you. I was making sure I understood the concept, as I am designing some of my own specializations. Was suppose to be one, but as I went down the train of thought, it diverged into at least 3.
by Quantum07
Fri Mar 18, 2016 2:25 pm
Forum: Splicers®
Topic: Question on Dreadnaught type classes
Replies: 12
Views: 10632

Re: Question on Dreadnaught type classes

So, you just add the SDC and skills to the SDC and skills that the Dreadguard already has? So, a Dreadnaught will have 90 base SDC?
by Quantum07
Tue Mar 15, 2016 11:11 pm
Forum: Splicers®
Topic: How do you handle
Replies: 10
Views: 8673

Re: How do you handle

I do the substitute so that the time isn't wasted. Why would you take a class that you already took? Why did they take the time to train you, three times, on how to use Bio-equipment, if you got it the first time?
by Quantum07
Tue Mar 15, 2016 8:34 pm
Forum: Splicers®
Topic: How do you handle
Replies: 10
Views: 8673

Re: How do you handle

I rule the higher bonus, and usually substitute for a skill in the same group.
by Quantum07
Mon Mar 14, 2016 10:59 am
Forum: Splicers®
Topic: Question on Dreadnaught type classes
Replies: 12
Views: 10632

Re: Question on Dreadnaught type classes

Right, a class the requires you be at least a 5th level Dreadguard to take it. I have no idea how multiclassing works. Because Dreadnaught has its own skills and SDC base, I don't think you just add them together.
by Quantum07
Sun Mar 13, 2016 1:55 am
Forum: Splicers®
Topic: Question on Dreadnaught type classes
Replies: 12
Views: 10632

Question on Dreadnaught type classes

So, in Splicers it says you cannot take multiple classes. Which makes sense. So, how does the Dreadnaught work? Do I add the SDC from the Dreadnaught to the Dreadguard? What about skills? I guess my root question here is, since Dreadnaught is set up as a complete OCC, how does one multiclass?
by Quantum07
Thu Mar 10, 2016 6:26 pm
Forum: Splicers®
Topic: Topic One: How to Build a Great House
Replies: 52
Views: 63654

Re: Topic One: How to Build a Great House

Well, guess I have to look these over. I have a lot of houses. I am glad I looked at the forums. I literally just said to you we should do this. Seems Premier beat us to it. Thanks, but Slappy is the genius behind the curtain with this one. We knew this needed to be done to help expand the Splicers...
by Quantum07
Thu Mar 10, 2016 2:23 pm
Forum: Splicers®
Topic: Topic One: How to Build a Great House
Replies: 52
Views: 63654

Re: Topic One: How to Build a Great House

House Madrigor is somewhere between your best friend, and the people your parents warned you about. A house of vice and pleasure, filled with anything your heart could desire to take your mind off of the fact that you traded all of the gold your grandfather left you when he died, and that the House ...
by Quantum07
Sat Mar 05, 2016 11:02 pm
Forum: Splicers®
Topic: SWEEPER OCC
Replies: 17
Views: 15387

Re: SWEEPER OCC

Question on this, came up when I was looking at this in the Rifter. What is the recharge time on Agitation Mines?
by Quantum07
Sat Mar 05, 2016 6:20 pm
Forum: Splicers®
Topic: Topic One: How to Build a Great House
Replies: 52
Views: 63654

Re: Topic One: How to Build a Great House

it's hard to imagine the machine needing mercenaries in terms of military power. they've got billions of robots sitting in storage, if they want to "hire" someone, they just turn on the power for a few hundred thousand more robots and there they go. (mercenaries that locate great house ou...
by Quantum07
Fri Mar 04, 2016 11:52 pm
Forum: Splicers®
Topic: Topic One: How to Build a Great House
Replies: 52
Views: 63654

Re: Topic One: How to Build a Great House

Premier, decided to make the house I have been using with these in mind, and something to add to it. For the military culture, it could be mercenary. In that the house sells it's services to other houses, or groups of people, maybe even the machine. So, either hire this house to help you in your blo...
by Quantum07
Fri Mar 04, 2016 9:27 pm
Forum: Splicers®
Topic: Topic One: How to Build a Great House
Replies: 52
Views: 63654

Re: Topic One: How to Build a Great House

Ziggurat the Eternal wrote:Well, guess I have to look these over. I have a lot of houses.


I am glad I looked at the forums. I literally just said to you we should do this. Seems Premier beat us to it.
by Quantum07
Fri Apr 25, 2014 12:19 am
Forum: Splicers®
Topic: Sorry to bother
Replies: 7
Views: 5503

Re: Sorry to bother

I tried to search the forums, and the Rifters, for it. Could not find it. I asked EternalZiggurat to check his stuff, and if we find it, we will post it. And if the original author would like to claim it, I would like to thank them.
by Quantum07
Thu Apr 24, 2014 9:09 pm
Forum: Splicers®
Topic: Sorry to bother
Replies: 7
Views: 5503

Sorry to bother

I thought I had some Splicer upgrades for bore grubs, but I can't find them anymore. Anyone know where they are? The one I remember slid past shields.
by Quantum07
Thu Jul 26, 2012 6:18 pm
Forum: Splicers®
Topic: Anyone have Rifter 59 yet?
Replies: 19
Views: 9392

Re: Anyone have Rifter 59 yet?

I have it, and it is awesome! I always liked the Gorehounds, and this material just makes them so much better. Of course, the artwork is the fantastic artwork we have come to love and expect from our resident Splicer artist.
by Quantum07
Fri Apr 20, 2012 5:29 pm
Forum: Splicers®
Topic: House Cthulhu
Replies: 28
Views: 11587

Re: House Cthulhu

I am thinking about a couple of enhancements, going to work on my retribution gland again, and probably a House specific biotic that uses this gland. Will have the write-up soon after finals.
by Quantum07
Sun Apr 08, 2012 4:11 am
Forum: Splicers®
Topic: Now is the time: Submit, Submit, Submit!
Replies: 43
Views: 18116

Re: Now is the time: Submit, Submit, Submit!

Why don't we, as a forum, submit the first Unleashed as an article for the rifter? The stories are great, and there is enough there for a Rifter or two. Plus, the more Splicers stuff in the Rifter, the more people will get interested in (as far as I am concerned) the best setting in the megaverse.
by Quantum07
Fri Mar 09, 2012 7:22 pm
Forum: Splicers®
Topic: House Cthulhu
Replies: 28
Views: 11587

Re: House Cthulhu

It isn't, and I cannot determine why he insists on calling them such, infact, i didnt even read it to see if it was the same thing we hashed out. It was supremely awesome and creepy, the version we made. I called it a warmount, because it is like a Gore Hound. You don't ride them, but they have som...
by Quantum07
Sat Sep 24, 2011 10:31 pm
Forum: Splicers®
Topic: Once Again
Replies: 18
Views: 8191

Re: Once Again

Please do not miss read my frustration. It is more that I love the work you all did on this setting, and we want me. I have my players on my back, so they have me come on here to annoy you guys. You maybe made Splicers a little too good.
by Quantum07
Mon Sep 12, 2011 12:35 am
Forum: Splicers®
Topic: Once Again
Replies: 18
Views: 8191

Once Again

So, noticed all the new Palladium Books coming out. Got a list of them in an e-mail. You know what was not even mentioned? SPLICERS SOURCEBOOK!!! So, how is it going? :badbad:
by Quantum07
Sat Jul 23, 2011 10:33 pm
Forum: Splicers® Unleashed!
Topic: UNLEASHED 1st VERIFIED ACCOUNT
Replies: 37
Views: 69317

Re: UNLEASHED 1st VERIFIED ACCOUNT

The Galactus Kid wrote:They will be showing up in at least 4 weeks. By the end of the year, my players will be cursing the ragdolls.

You probably know how excited that makes me!!! Having someone using your idea, makes me feel all warm inside. :lol:
by Quantum07
Mon Jun 06, 2011 12:56 pm
Forum: Splicers®
Topic: New Stuff!!!
Replies: 57
Views: 37441

Re: New Stuff!!!

I can't wait the see them!!!
by Quantum07
Thu Jun 02, 2011 7:32 am
Forum: Splicers® Unleashed!
Topic: UNLEASHED 1st VERIFIED ACCOUNT
Replies: 37
Views: 69317

Re: UNLEASHED 1st VERIFIED ACCOUNT

Ragdoll, because that is what you are in it's hands.
by Quantum07
Wed Jun 01, 2011 11:41 am
Forum: Splicers®
Topic: Vampires arriving in Splicers World !!!???
Replies: 59
Views: 25608

Re: Vampires arriving in Splicers World !!!???

Well, I have some references here that point otherwise. First, according to the Splicers book, the only thing that happens to magical and supernatural creatures coming to Splicers is that their magic and PPE are reduced. This means their powers would be screwed up a bit, but they would still have Su...
by Quantum07
Tue May 31, 2011 8:08 am
Forum: Splicers® Unleashed!
Topic: UNLEASHED 1st VERIFIED ACCOUNT
Replies: 37
Views: 69317

Re: UNLEASHED 1st VERIFIED ACCOUNT

Thank you! This is the first thing I have ever written up. It has inspired me to make more Splicers stuff. Also, The art work is AMAZING!!! Well worth the wait!
by Quantum07
Wed May 11, 2011 10:23 pm
Forum: Splicers®
Topic: Vampires arriving in Splicers World !!!???
Replies: 59
Views: 25608

Re: Vampires arriving in Splicers World !!!???

I like the Dark Librarian idea. As for the machine taking out vampires, the ones in Rifter 49 do not melt to moving water. If they are in water, they lose their powers and drown, because they cannot swim. They should still do MD with supernatural strength, because the Scarecrows have supernatural st...
by Quantum07
Tue Apr 26, 2011 9:22 pm
Forum: Splicers®
Topic: Favorite Weapon
Replies: 19
Views: 6835

Re: Favorite Weapon

I like the Battle Glaive, Acid blade one end, concussion staff other.

Ranged, I love Super Light Cell Rifles. Unlimited ranged weapon.
by Quantum07
Thu Apr 14, 2011 10:21 pm
Forum: Splicers® Unleashed!
Topic: Artwork...
Replies: 3
Views: 12673

Re: Artwork...

AGREED!!! The authors want to know!
by Quantum07
Tue Mar 22, 2011 5:59 pm
Forum: Splicers®
Topic: Unleashed Winners
Replies: 4
Views: 3061

Re: Unleashed Winners

Yeah, and one is mine.
by Quantum07
Sat Mar 19, 2011 5:27 pm
Forum: Splicers® Unleashed!
Topic: SPLICERS: Unleashed Discussions thread
Replies: 108
Views: 195318

Re: SPLICERS: Unleashed Discussions thread

So who are the winners?
by Quantum07
Sat Mar 19, 2011 4:24 pm
Forum: Splicers®
Topic: Unleashed Winners
Replies: 4
Views: 3061

Unleashed Winners

Question. I have been away for a while. Who won the Unleashed contest?
by Quantum07
Wed Nov 03, 2010 5:54 pm
Forum: Splicers® Unleashed!
Topic: SPLICERS: Unleashed Discussions thread
Replies: 108
Views: 195318

Re: SPLICERS: Unleashed Discussions thread

@Premiere I see them great melee combatants that you do not want to get close to. I could see there power punch, instead of doing double damage, doing triple punch damage. Also, their throws would be as if you were thrown by someone with a supernatural PS of 15 higher. They are grapplers at heart, b...
by Quantum07
Tue Oct 19, 2010 2:45 pm
Forum: Splicers®
Topic: Metamorph Review
Replies: 40
Views: 12786

Re: Metamorph Review

So the cracked out Predator has been used. We ended up in Phase World during the Minion Wars. He took a Baal-Rog by himself. It was epic. And frightening. Splicers should stay in Splicers. They tend to be over powered. Now, my player did play it right, because the magic spells threw him off, and whe...
by Quantum07
Sat Aug 28, 2010 2:08 pm
Forum: Splicers® Unleashed!
Topic: SPLICERS: Unleashed Submissions
Replies: 31
Views: 85983

Re: SPLICERS: Unleashed Submissions

This is my alternate Scarecrow. It is called the Ragdoll. The scarecrows. Those creepy, strange, power-hungry creatures that serve their mysterious Librarian masters. They are feared for their strength, speed, and agility. They strike fear into even the most hardened soldier. They have remained unch...
by Quantum07
Sat Aug 28, 2010 2:06 pm
Forum: Splicers®
Topic: Metamorph Review
Replies: 40
Views: 12786

Re: Metamorph Review

One of my players chose to play a metamorph, but he only chose the Predator Form. He is cracking it out. Getting as many arms that he can. It is pretty good. Oh man… an amped Predator roaming around, what enhancements did they get? do tell, do tell… 2 extra arms, 4 tentacles, Force Field, and 4 Bio...
by Quantum07
Tue Aug 24, 2010 12:45 pm
Forum: Splicers®
Topic: Metamorph Review
Replies: 40
Views: 12786

Re: Metamorph Review

One of my players chose to play a metamorph, but he only chose the Predator Form. He is cracking it out. Getting as many arms that he can. It is pretty good.
by Quantum07
Fri Jul 30, 2010 11:11 pm
Forum: Splicers®
Topic: Nimmy's view on Metamorph O.C.C. Rifter 51
Replies: 33
Views: 12864

Re: Nimmy's view on Metamorph O.C.C. Rifter 51

Just a little notice, but Armor form is not the cheapest. The size 1 forms are. The Spider is 30, Digger 20, and Eagle is 15. I like the size ones, great for sneak attacks.
by Quantum07
Fri Jul 30, 2010 12:15 pm
Forum: Splicers®
Topic: Discussing the Gardener
Replies: 5
Views: 2820

Re: Discussing the Gardener

I am running a game, and one of the characters is a Gardener. He is planning on having a potted Photon Cannon. Also, he is still a host armor, so can fight well without the plants. And if you need to hold a position, the plants are the way to go. I would think only shallow water, because they need l...
by Quantum07
Tue Jul 27, 2010 8:51 pm
Forum: Splicers®
Topic: Metamorph Review
Replies: 40
Views: 12786

Metamorph Review

Since no one else has started it, I will. OMG!!!!! That is all. Just kidding. This OCC is amazing. I want to roll one up, but I don't know where to start! It is so versatile, and he could be or do anything. The only problem with his role as doing anything is the descending scale on size. It makes se...
by Quantum07
Tue Jun 01, 2010 1:16 am
Forum: Splicers®
Topic: Photonic Nervous System
Replies: 13
Views: 5383

Re: Photonic Nervous System

Average it out, +3 to Perception. As for the enhancing, if you keep the Enhanced Neurological Connection, it may not be that hard to increase that to the Photonic Nervous System. And if you want help with creating an OCC around an enhancement, I can help. I still need to post my alternative Scarecrow :D
by Quantum07
Sat May 22, 2010 1:40 pm
Forum: Splicers®
Topic: Photonic Nervous System
Replies: 13
Views: 5383

Re: Photonic Nervous System

I like it. I would use the second bonuses, with the smaller numbers. Or you could build a specific OCC for it. Examples would be an elite Dreadguard unit, or a Biotic that uses it to survive in combat and is a commander of other Biotics. Stuff like that.
by Quantum07
Sun Feb 07, 2010 11:40 pm
Forum: Rifts®
Topic: Gizmoteer's Question ..
Replies: 38
Views: 1761

Re: Gizmoteer's Question ..

I have never seen it anywhere, but because I took math in elementary school, I know that when you have an equation, then add something to it, that gets added at the end. And because I continued my education into high school, I know my orders of operation. (1D6X10)+1D6. That is one die added to the d...
by Quantum07
Sat Dec 26, 2009 8:38 am
Forum: Splicers®
Topic: rogue spliced organisms, and a house without people?
Replies: 6
Views: 3106

Re: rogue spliced organisms, and a house without people?

The first War Mounts controled from a distance through a hive mind. Instead of them wiping out the humans, think assimilation. The only humans left are basically relay posts, commanding the lesser units, but they are not individuals. The mind could be controled by a modified Librarian, or something ...

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