Search found 98 matches
- Mon Jan 08, 2024 1:13 pm
- Forum: Guild of Magic & Psionics
- Topic: The Spell Heal Wounds
- Replies: 6
- Views: 3991
Re: The Spell Heal Wounds
So looking through the BoM... Light Healing Range touch, but the spell description specifically states "may not use the spell on himself" p97 Cure Minor Disorders Range touch or 10 feet, but nothing in the description to say it WON'T work on the caster. p100 Heal Wounds Range touch or 3 fe...
- Mon Jan 08, 2024 12:19 pm
- Forum: Rifts®
- Topic: Supernatural creatures and Parrying
- Replies: 11
- Views: 4408
Re: Supernatural creatures and Parrying
If you read dragons on page 160+ in RUE you can note that dragons get a parry bonus and inflict MD with their claws. Then on page 340 under combat... "A physical Mega-Damage (M.D.) attack from a Supernatural punch or claw, or an attack with an M.D. melee weapon (magic sword, Vibro-Blade, etc.) ...
- Fri Dec 01, 2023 12:57 am
- Forum: Rifts®
- Topic: Query: about the setting of Atlantis
- Replies: 31
- Views: 3169
Re: Query: about the setting of Atlantis
By the way, these rules have always been WEIRD! :-D There's a race of dragons who created a tattooing process that only works on their own race and a specific kind of hairless ape (aka humans). That's like humans inventing cyber implants or other technology that is only compatible with a) Humans, a...
- Sun Aug 20, 2023 12:37 pm
- Forum: Rifts®
- Topic: Spoiled for Choice? Wizards cause problems
- Replies: 54
- Views: 3735
Re: Spoiled for Choice? Wizards cause problems
Having run DnD at conventions in the past. You pretty much can't have people generate characters when you are trying to gather new players. With the much hated 4th edition you could have pregens and still let them pick their powers / cards. Similar when I ran Gamma World. I have always had a bunch o...
- Sun Aug 06, 2023 4:00 am
- Forum: Rifts®
- Topic: Spoiled for Choice? Wizards cause problems
- Replies: 54
- Views: 3735
Re: Spoiled for Choice? Wizards cause problems
I use a timer. Doesn't matter if they're a mage or mundane, if you haven't got what you're going to do within 30 seconds you've lost initiative and an action. Being a combat vet, I can tell you that thinking for 30 seconds is a long time. This ^. (glad I am not the only GM who can be this brutal) I...
- Mon Jul 31, 2023 1:25 am
- Forum: Rifts®
- Topic: Hades/Dyval Long Range Communication
- Replies: 6
- Views: 1038
Re: Hades/Dyval Long Range Communication
I would figure a lot of teleport circles, myself and some sort unholy-pony express. Astral projection might be viable as well.
- Sun Jul 30, 2023 7:52 am
- Forum: Guild of Magic & Psionics
- Topic: Psionic Power Intuitive Combat
- Replies: 6
- Views: 769
Re: Psionic Power Intuitive Combat
As Eliakon said, no - the power doesn't make your body able to damage entities that are "only affected by magic and psionic attacks". But that did get me thinking on the body flip / tackle - not vs entities but vs supernatural creatures. Can you body flip a supernatural creature if you are...
- Sun Jul 30, 2023 7:30 am
- Forum: Rifts®
- Topic: Liquefication and it's benefits to you.
- Replies: 1
- Views: 879
Re: Liquefication and it's benefits to you.
I always pictured the chitin armour just becoming insects again and settling in a ball, until you want them to swarm over you again. Yes, I have always allowed all four armours to be 'removable' in whatever way the player envisioned it happening. It adds to the uniqueness and just plain oddness to t...
- Sun Jul 30, 2023 7:06 am
- Forum: Rifts®
- Topic: Mega Damage Question/ Combat question
- Replies: 21
- Views: 1748
Re: Mega Damage Question/ Comvbat question
IMHO the GI Joe rule is not terrible. There are a lot of weird rules in Rifts that different people accept or don't - which is half the fun, and why I say always ask your GM. But here is my take. First futuristic armour might be designed along the same lines as modern cars - they take small amounts ...
- Thu Jul 27, 2023 11:20 am
- Forum: Rifts®
- Topic: Demons fire resistance/immunity
- Replies: 8
- Views: 1002
Re: Demons fire resistance/immunity
"Impervious to Fire and Heat This power makes the character totally impervious to fire, including magical and mega-damage plasma, fire, and heat. No damage. But lasers and other energy attacks inflict full damage." This is from the Conversion Book, talking about the super power. I know las...
- Tue Jun 20, 2023 11:43 am
- Forum: G.M.s Forum
- Topic: Ultraviolet Vision What Does the let a player see?
- Replies: 5
- Views: 2289
Re: Ultraviolet Vision What Does the let a player see?
Okay keep in mind ultraviolet vision lets you see anything that reflects ultraviolet light but you need ultraviolet light to be reflected. During the day the sun produces ultraviolet light, but out of the sun you would need another source of UV light, just like you need a torch for visible light. do...
- Tue Jun 20, 2023 11:01 am
- Forum: Guild of Magic & Psionics
- Topic: Use of Magic to Eat or Feed People
- Replies: 39
- Views: 4167
Re: Use of Magic to Eat or Feed People
"Why not Dragon or dragon's blood?" As a GM, I would say the magic would NOT create the flesh of a supernatural being or creature of magic. So, you cannot restore a dragon (probably a hatchling given the weight limitation) who has been turned to stone? What about other creatures of magic?...
- Mon Jun 19, 2023 12:32 pm
- Forum: Guild of Magic & Psionics
- Topic: Use of Magic to Eat or Feed People
- Replies: 39
- Views: 4167
Re: Use of Magic to Eat or Feed People
Create Bread and Milk (PF p198) Troop Supply (R#29 p40) Sustain (BoM p109) Not to mention most of the summons. But hey if you don't want to eat your summons - just send them out to hunt. Really I would simply be using spells to hunt or gather food. Further from "standard" casters biomancer...
- Sat Jun 17, 2023 1:50 pm
- Forum: Guild of Magic & Psionics
- Topic: Use of Magic to Eat or Feed People
- Replies: 39
- Views: 4167
Re: Use of Magic to Eat or Feed People
I am not sure everyone is using the same definition of the words. Now we need to be careful English has multiple uses / meanings for a lot of words. The word “and” has nine usages (possibly more) that I know. It is, given the rather short spell description almost impossible to definitively know what...
- Sat Jun 17, 2023 11:59 am
- Forum: Rifts®
- Topic: Competing with the Boomgun's Range
- Replies: 9
- Views: 1119
Re: Competing with the Boomgun's Range
There is the BRL-3 (WB09 p82) With a 5 mile range and 2d4x10 damage - however it is "alien" tech (Arkhon). I am sure there is a portable short range missile launcher in one of the books but wasn't in the few I first checked. No doubt someone will have ripped off and copied the BRL-3 by now...
- Tue Jun 13, 2023 10:40 pm
- Forum: Rifts®
- Topic: Spider-Skull Walker C-100R Rail guns
- Replies: 8
- Views: 847
Re: Spider-Skull Walker C-100R Rail guns
"Payload : 20,000 rounds per each gun, that's 250 bursts each . " It lists their ammo separately and doesn't give a separate damage rate for a single gun - so my assumption would be 2d4x10 is ONE gun. Can they be fired independently? Yes, the bigger question is can they be fired together? ...
- Tue Jun 13, 2023 8:19 am
- Forum: Guild of Magic & Psionics
- Topic: Are Mystics limited to only learning Invocations?
- Replies: 25
- Views: 3598
Re: Are Mystics limited to only learning Invocations?
First are you talking about a general rule or a specific character? Is it your character or a character in your (GM) game? This can influence how you rank fairness, balance or even suitability for the game. Every rifts game I have played or run has been a slightly different power level. Power level ...
- Tue Jun 13, 2023 8:00 am
- Forum: Rifts®
- Topic: Pros and Cons of a new scale for MDC/SDC as a House Rule
- Replies: 17
- Views: 2863
Re: Pros and Cons of a new scale for MDC/SDC as a House Rule
Wearing the Grammar Nazi hat... ... to keep the magic equal power wise , the PPE cost for MDC/MD spells should be reduced by 50-90%. This is because the change would reduce the MDC/MD by 90% effectiveness, relitive to SDC/SD stats. insert eye-roll emoji. IMHO, look at why you want to convert, befor...
- Tue Jun 13, 2023 7:33 am
- Forum: Rifts®
- Topic: How do splugorth slavers transport slaves
- Replies: 8
- Views: 680
Re: How do splugorth slavers transport slaves
How often does this come up? I feel like it was discussed fairly recently. Have to agree with Glitterboy2098, you would want to damage your "cargo" as little as possible. Especially before you can properly assessed them. We have a biased view of slavery from "modern" imagery and ...
- Wed Jun 07, 2023 12:34 pm
- Forum: Rifts®
- Topic: Freehand a Boomgun
- Replies: 17
- Views: 1153
Re: Freehand a Boomgun
Without the stabilization system, a GB would be thrown 30 ft in 1 second. A GB is 2400lbs. (RUE pg 72) F=ma=9954N, not considering rounding errors. So, since 9954N would lift 2239 lbs on Earth, to push back against the recoil would require at least: - a "human" PS of 51 (factoring in the ...
- Tue May 02, 2023 11:47 am
- Forum: Rifts®
- Topic: Character Level vs Power Level
- Replies: 7
- Views: 1051
Re: Character Level vs Power Level
In my experience level is always important. HTH (lets look at expert) at 1st 4 attacks, at 10th 6 attacks plus critical 18+ and paired weapons? Magic ... sure Armor of ithan is pretty sad but it is NOT the only armor spell out there. Armour Bizarre goes from 15 MDC at 1st to 150 MDC at 10th with a H...
- Tue May 02, 2023 11:29 am
- Forum: Rifts®
- Topic: Rifts Earth Guide and Review of Skills
- Replies: 38
- Views: 6099
Re: Rifts Earth Guide and Review of Skills
In my experience no two Rifts games are alike. Most games I have player or GM'd skills play a large part of the game, including planning and preparing for combat. First, dance and sing? These are gold - challenge the big bad to a dance off? You do know vampire intelligences can sing, right? Distract...
- Tue Apr 25, 2023 4:34 am
- Forum: Rifts®
- Topic: Tattoo Monster & Animal Tattoo enhancements
- Replies: 5
- Views: 958
Re: Tattoo Monster & Animal Tattoo enhancements
As a GM *I* would probably allow 'additional' enchantments - but I think the majority of what people would want already exist in Secrets of the Atlanteans. Animal/Beast Breathing Fire/Ice/Lightning - for an MDC breath weapon Flaming Claws, Hoofs (sic), Fangs - inflict MDC damage, and/or increase MDC...
- Thu Apr 13, 2023 11:27 am
- Forum: G.M.s Forum
- Topic: Is there a Rule about moving and fighting?
- Replies: 10
- Views: 3885
Re: Is there a Rule about moving and fighting?
While I am pretty sure not canon; we have always gone with you can move half your speed (not the attribute) per action (use an excel calc to find this, as ShadowLogan pointed out it requires a little basic maths - actually Gecko's roll20 sheet calculates it for you) and still shoot (wild). If you mo...
- Tue Apr 11, 2023 10:36 am
- Forum: The Rifter® Forum
- Topic: Rifter 3 - Spatial Mage
- Replies: 1
- Views: 7111
Rifter 3 - Spatial Mage
"The Spatial Mage can learn only the following regular spells, without any change to their description or statistics: Tongues, See the Invisible, Dispel Magic Barrier, Energy Field, Seal, Summon Familiar, Summon Greater Familiar, Sense Magic, Detect Concealment, Fool's Gold , Chameleon, Befuddl...
- Sat Apr 08, 2023 12:13 pm
- Forum: Rifts®
- Topic: Undead Slayer Tattoo question.
- Replies: 4
- Views: 815
Re: Undead Slayer Tattoo question.
Got to agree with Mack, the anti-PPE and anti-ISP weapon tats are kind of useless. To be honest even the flaming sword, dripping blood is inferior to a TW Lightblade, as much as I would prefer to use the tattoo - I really don't, unless for some reason I don't have a TW or magic weapon with me. The s...
- Sat Apr 08, 2023 11:56 am
- Forum: Rifts®
- Topic: Tattoo Monster & Animal Tattoo enhancements
- Replies: 5
- Views: 958
Re: Tattoo Monster & Animal Tattoo enhancements
This is what Secrets of The Atlanteans says about "weapon" enhancements: "Enhancements Over Time: If a Magic Weapon Enhancement is added to a Magic Weapon tattoo at a later date - days, months, even centuries after the main Magic Weapon tattoo was first created - EACH new enhancement ...
- Sat Apr 08, 2023 11:44 am
- Forum: Rifts®
- Topic: Magic weak, tech is better
- Replies: 53
- Views: 5352
Re: Magic weak, tech is better
In my experience and opinion: Usually the spellcaster's side chooses the range of the combat - with invisibility, chameleon, shadow meld and others or mystic portal, teleport, and so on. Immune to energy means 90% of high tech weapons are useless. While Armor of Ithan might be the goto it is not the...
- Sun Apr 02, 2023 8:17 am
- Forum: Guild of Magic & Psionics
- Topic: Magic Net vs Carpet of Adhesion vs Other
- Replies: 5
- Views: 1517
Re: Magic Net vs Carpet of Adhesion vs Other
One other thing to remember is magic net forces the opponent to use up a dodge / action. Which means while it costs you and action to cast - it costs the opponent an action IF they want to defend, plus they might not even be able to defend if they are out of actions. If your GM allows simultaneous -...
- Tue Mar 21, 2023 10:57 am
- Forum: Guild of Magic & Psionics
- Topic: Magic Net vs Carpet of Adhesion vs Other
- Replies: 5
- Views: 1517
Re: Magic Net vs Carpet of Adhesion vs Other
Magic Net has this to say in RUE (p205) "To hurt someone already caught in a Magic Net without harming the net itself requires a Called Shot or a roll of 16 or higher to strike. Characters caught in a Magic Net can Turn to Mist or Teleport out of the net. However, this will require a successful...
- Tue Mar 21, 2023 9:41 am
- Forum: Guild of Magic & Psionics
- Topic: Metamorphosis Spell
- Replies: 5
- Views: 1019
Re: Metamorphosis Spell
You could make a good argument for the living armour from SA and Lemuria. It is described as being a symbiote and thus almost becomes a part of you. But would still be GM call. As a GM I personally would even allow Rune Weapons given the 'link' aspect of them. Ideally have magic tattoos - they go wi...
- Mon Mar 13, 2023 10:08 am
- Forum: Guild of Magic & Psionics
- Topic: Magic Necklaces / Amulets
- Replies: 6
- Views: 1074
Re: Magic Necklaces / Amulets
I am reminded of The Mummy (1999) when Beni meets Imhotep ... and runs through several amulets until he finds one that is useful. Yes, I have always gone with: you can wear whatever you can wear but those the same type/bonus don't stack. Based on PFRPG: "Further note that the effects of one suc...
- Mon Mar 06, 2023 11:19 am
- Forum: G.M.s Forum
- Topic: Imperious to Energy vs Magic attacks
- Replies: 3
- Views: 1965
Re: Imperious to Energy vs Magic attacks
Mouser13 wrote:I always played that magical energy bypassed impervious to Energy. I don't know why wondered how others play it or is any bases for this rule.
Not the way we have ever taken it - and the spell appears in Palladium Fantasy (only magical energy).
- Sun Jan 29, 2023 12:27 pm
- Forum: Guild of Magic & Psionics
- Topic: Magic and PPE detection
- Replies: 8
- Views: 1674
Re: Magic and PPE detection
Alter Aura (RUE p166) can hide both psionics and magic; for 2 ISP and 1 hour per level. You can even conceal physical attributes - though you might want to ask your GM how supernatural PS and normal PS "appear" and if they can be detected. There are also (RUE p174): Mask ISP & Psionics...
- Sun Jan 29, 2023 12:05 pm
- Forum: Rifts®
- Topic: How would you sell someone on Rifts?
- Replies: 10
- Views: 1638
Re: How would you sell someone on Rifts?
"What do you like about Rifts" KillerCyborg (and others) probably covered many of the same things I like: The system is simple enough to start pretty quick, while complete enough to have quite few nuanced rules as you dig into it. Play ANYTHING - and I mean pretty much anything. If you thi...
- Mon Jan 23, 2023 2:05 am
- Forum: Rifts®
- Topic: CS tactics to eradicate Vampires
- Replies: 15
- Views: 1622
Re: CS tactics to eradicate Vampires
Don't underestimate the Vampire Intelligence's ability to know when it is under threat... Magic Powers: All Vampire Intelligences know the same limited and specific range of spell magic. All Ley Line Magic spells, all summoning spells, Anti-Magic Cloud (140), Calm Storms (200), Close Rift (200+), Cr...
- Sun Jan 08, 2023 10:28 am
- Forum: Guild of Magic & Psionics
- Topic: Expel Demons / Banishment
- Replies: 3
- Views: 1143
Expel Demons / Banishment
"The spell caster is able to repel all lesser demons and other lesser supernatural beings, forcing them to leave the area and not return for at least one hour (roll 1d6 hours)." BoM p120 Note: range is 10 foot area per level. "A useful invocation for controlling supernatural beings is...
- Mon Jan 02, 2023 8:42 am
- Forum: Rifts®
- Topic: perm loss of your P.P.E
- Replies: 4
- Views: 1072
Re: perm loss of your P.P.E
Some further questions on Permanent PPE loss. Given multiple people can work together on rituals, spells, abilities and share PPE... 1. Can they lose PPE at different rates? Can one person take the Permanent loss, while the others don't or the loss is shared evenly (as possible). 2. Can others be 'u...
- Mon Jan 02, 2023 6:21 am
- Forum: Rifts®
- Topic: Types of people who come to Rifts Earth
- Replies: 24
- Views: 2340
Re: Types of people who come to Rifts Earth
Just briefly - no single die tables are not bell curves. The probability of any ONE number coming up on ONE die is always the same. Yes, over time if you sum up the 'values' and average them out, the average will be 10.5 BUT that does not mean 10 or 11 will be more frequently rolled. That said my 2 ...
- Wed Nov 30, 2022 1:46 am
- Forum: Rifts®
- Topic: Astral Projection and Ley Lines
- Replies: 4
- Views: 1334
Re: Astral Projection and Ley Lines
I thought, "Why not bury them?" ... Any insights about how this would or would NOT work? Well, it might not be easy to do so. "Ley lines represent a natural resource rooted to a narrow strip of land (a small one being a half mile to about one mile/0.8 to 1.6 km wide and 2 - 10 miles/...
- Mon Nov 28, 2022 9:55 pm
- Forum: Rifts®
- Topic: How do most people determine attributes?
- Replies: 104
- Views: 9512
Re: How do most people determine attributes?
Over time we have played many different methods for producing "playable" abilities. The balance is you want something the player is going to feel like they enjoy playing. Often it can be balance between different characters. I don't really have a standard rule for attributes, but one thing...
- Sun Nov 20, 2022 3:09 am
- Forum: Rifts®
- Topic: Would you allow a Mystic Super Spy in your game?
- Replies: 69
- Views: 18235
Re: Would you allow a Mystic Super Spy in your game?
Ah the problem inherent in Rifts ... too many choices South America is a great setting and since it is close to North America - I consider it more useful than any of the European books, well if you are playing North America. Biomancer is IMHO a great OCC, but poorly written... one of their abilities...
- Mon Nov 14, 2022 8:30 am
- Forum: Rifts®
- Topic: to shoot a bee hummingbird
- Replies: 21
- Views: 4449
Re: to shoot a bee hummingbird
Well you are welcome to give hummingbirds whatever stats you want in your game, as I say they are not specifically written up in any book I found. Personally, I would simply give them the same abilities as a songbird or any other small bird. No, I would not give them a higher prowl than a falcon, no...
- Mon Nov 14, 2022 7:48 am
- Forum: Rifts®
- Topic: Would you allow a Mystic Super Spy in your game?
- Replies: 69
- Views: 18235
Re: Would you allow a Mystic Super Spy in your game?
Sorry, Biomancer (South America) not Biowizard.
- Sun Nov 13, 2022 9:28 am
- Forum: Rifts®
- Topic: Brainstorm fun ideas for how dissidents might use terrorism
- Replies: 18
- Views: 3145
Re: Brainstorm fun ideas for how dissidents might use terror
Would Psi-nullifier be effective? "Note: The nullification power is a reflex action that responds to all (even multiple) psionic and magic attacks directed at him (including area affect spells) as well as any unleashed within 10 feet of him." I read that as the psi-nullifier has to be the ...
- Sun Nov 13, 2022 9:03 am
- Forum: Rifts®
- Topic: to shoot a bee hummingbird
- Replies: 21
- Views: 4449
Re: to shoot a bee hummingbird
First, I wasn't comparing a fly to a humming bird - IF you have been around a humming bird you would know their prowl ability is 0%. Most of the 'hum' sound they make comes from when they stop/slow down to hover. Not when they're moving at full speed. Do keep pretending like you've actually been ar...
- Sun Nov 13, 2022 8:10 am
- Forum: Rifts®
- Topic: Would you allow a Mystic Super Spy in your game?
- Replies: 69
- Views: 18235
Re: Would you allow a Mystic Super Spy in your game?
If all you want is a few GM's saying whether they would allow it - then you can add my yes to that group. I would most certainly allow a Mystic Super Spy. As someone else mentioned; as a GM to a player - I might suggest other options that might be better at what you are aiming for as a concept but c...
- Sun Nov 13, 2022 7:40 am
- Forum: Rifts®
- Topic: The Absurdity of modern warfare
- Replies: 146
- Views: 29595
Re: The Absurdity of modern warfare
On the giant robots side of the discussion... as was pointed out they are MORE agile than humans. (given you get bonuses based on the robot and robot training) as pointed out by KC, and as I said earlier. The GM can assume clumsy or not but certainly the rules indicate otherwise. (Robotech outright ...
- Wed Nov 09, 2022 12:29 am
- Forum: Rifts®
- Topic: Are the Coalition the "Good Guys"?
- Replies: 78
- Views: 17400
Re: Are the Coalition the "Good Guys"?
Weirdly long topic... My opinion - No, the coalition are not the the "good guys" Kev's opinion - No, the coalition are NOT the "good guys" The rules books - No, the coalition are NOT the "good guys" (check the alignments of the higher ups) There is not need to say "...
- Wed Nov 09, 2022 12:07 am
- Forum: Rifts®
- Topic: to shoot a bee hummingbird
- Replies: 21
- Views: 4449
Re: to shoot a bee hummingbird
First, I wasn't comparing a fly to a humming bird - IF you have been around a humming bird you would know their prowl ability is 0%. You should ask your GM how they take sneak attacks - if speed and size are factors, compared to prowl, sneaking etc. How your GM takes it will make a huge difference. ...