sigourneyanderson wrote:Neither the Mercenaries book
nor NG book 1
says what the internal power supply
for this weapon
has for endurance, cost or recharge or replacement.
I simply say its good for firing 4 drums of ammo
It's possible by "drum" the OP might have meant something like an internal non-detachable magazine...
In which case I would speculate OP could be referring to the NG-LG6 (Mercs100, NG1p193) "Laser Rifle and Grenade Launcher"
It is able to launch 4D6 MD grenades (presumably plasma, that's the damage Mercs 100 assigns to them, both have 12ft blast area/radius) an impressivet 1100ft instead of the mere 40 yards (120ft) which people are normally able to throw them.
Perhaps they are assuming this added distance comes from drawing on an unspecified power supply within the weapon to propel the grenades?
My assumption was that the power supply is built into the grenades themselves, which would explain why they are 400 credits each instead of the 275 credits that NG charges for plasma grenades: these are probably rocket-propelled in some way, with a primer hit like a bullet, but where the force which propels the grenade prevents it from exploding until grenade reaches target.
I'm not exactly sure how RPGs work IRL though.
Normal grenades probably wouldn't be compatible with the NG-LG6 for this reason, though perhaps there'd be some way of throwing the expensive NG-LG6 ammo like a standard grenade if you lost your gun?
I would figure the same of the Wellington equivalent (Mercs 104's WI-GL4) though it doesn't list ammo prices...