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Anime/anime characters in your games

Posted: Sun Jan 22, 2017 11:51 pm
by Alpha 11
Just wandering if anyone has brought anime/anime characters into your games, and if so, what happened when you did.

Re: Anime/anime characters in your games

Posted: Mon Jan 23, 2017 9:27 am
by Glistam
I had a player once convince me to allow a custom O.C.C. based on Naruto in a Rifts game. It became one of the reasons I heavily dislike fan-made content.

Re: Anime/anime characters in your games

Posted: Mon Jan 23, 2017 10:16 pm
by Alpha 11
Glistam wrote:I had a player once convince me to allow a custom O.C.C. based on Naruto in a Rifts game. It became one of the reasons I heavily dislike fan-made content.


It was that bad? Can you give some examples?

Re: Anime/anime characters in your games

Posted: Tue Jan 24, 2017 5:25 pm
by drewkitty ~..~
I have made chars with elements drawn from anime. but to make a char *cough*convert*cough* from anime…no.

Re: Anime/anime characters in your games

Posted: Tue Jan 24, 2017 6:10 pm
by say652
I allow certain Animestyle things, reason being. Boomgun makes short work of most munchkins.

Re: Anime/anime characters in your games

Posted: Wed Jan 25, 2017 7:33 am
by Glistam
Alpha 11 wrote:
Glistam wrote:I had a player once convince me to allow a custom O.C.C. based on Naruto in a Rifts game. It became one of the reasons I heavily dislike fan-made content.


It was that bad? Can you give some examples?

It was years ago at this point, so I can't dredge up the specifics. The take-away was that "inspired-by" is fine as long as it stays within the framework of the rules. Writing your own rules to accomodate something can get quickly out of hand. That's not just about anime - it's held up for me regardless of imported genre.

Re: Anime/anime characters in your games

Posted: Wed Jan 25, 2017 11:15 am
by glitterboy2098
given how freaking god-mode a lot of the special abilities in Naruto can be, even for the 'regular' ninja in the setting (much less the ultra special stuff individual main characters and villains can do), i'm not surprised things went south.

this is one of the reasons my main advice when it comes to using other properties in your game is the same as Glistam. 'inspired by' is fine, 'influenced by' is fine, but conversions, even if the person made an effort to balance things, usually suck. they either replicate the original too much and totally throw the game out of wack in terms of balance or setting feel.. or they end up nerfed/changed to preserve balance and setting feel, and then the players who love the source end up hating it.

Re: Anime/anime characters in your games

Posted: Wed Jan 25, 2017 11:19 pm
by Alpha 11
Well, if they seem to be "god like", why not have play that character at that high a level with godlings, demi-gods, dragons, etc.

Re: Anime/anime characters in your games

Posted: Thu Jan 26, 2017 5:57 am
by Fermat
The Ancient Weapons Master (HU: PU2) is animesque, especially if you add the additional options from Rifter 74.

In addition I had a player whose charcter was an absolute, and slightly insulting, anime fanboy and his powers reflected his obsessions. Bio-armor that resembled Voltron, a flying disk that resembled a cloud, and so on. No change to the mechanics, just the presentation.

Re: Anime/anime characters in your games

Posted: Tue Feb 07, 2017 1:00 pm
by say652
I let theme feel powerful for a while, low md attacks in an sdc world for example. Then I send them to Rifts for a dose of humility.

Re: Anime/anime characters in your games

Posted: Tue Feb 07, 2017 1:39 pm
by Killer Cyborg
Alpha 11 wrote:Just wandering if anyone has brought anime/anime characters into your games, and if so, what happened when you did.


I rolled up Ryoga from Ranma 1/2, using the Tourist OCC from one of the Rifters.

Re: Anime/anime characters in your games

Posted: Tue Feb 07, 2017 2:42 pm
by Glistam
Killer Cyborg wrote:
Alpha 11 wrote:Just wandering if anyone has brought anime/anime characters into your games, and if so, what happened when you did.


I rolled up Ryoga from Ranma 1/2, using the Tourist OCC from one of the Rifters.

HAHAHA! I love it! Ryoga was one of my favorite characters.

Re: Anime/anime characters in your games

Posted: Tue Feb 07, 2017 11:42 pm
by Seto Kaiba
Alpha 11 wrote:Just wandering if anyone has brought anime/anime characters into your games, and if so, what happened when you did.

Well, the only Palladium Books games that I routinely run are Macross II and a homebrew Macross main continuity game based on it... pretty much everything in my games is technically anime.

The only times I've run into problems have been when players wanted to import material from another anime franchise. I humored them, and trusted in fate and the relative lack of sanity in my regulars to discourage the offender. I let one guy bring a transformable mobile suit from Mobile Suit Gundam into the Macross II setting as a prototype battle suit using the official Gundam specs because he figured the beam rifle was going to be an incredibly overkill weapon. He found out pretty fast that a big gun means little if you're piloting a large, slow target with no anti-missile defense and cooled on the idea very quickly. The same guy wanted to import a Ride Armor from Genesis Climber MOSPEADA, and that actually worked REALLY well for urban combat until he discovered that the riding suit isn't airtight and almost died when he tried to operate it underwater.

Re: Anime/anime characters in your games

Posted: Wed Apr 05, 2017 9:36 am
by Jerell
Back in the mid to late 90s I ran in a Palladium fantasy campaign that was only anime characters. The main group was playing as the crew for the anime Slayers, so we had Lina, Gourry, Zel, Amelia, Slyphiel and the like. Also had some people play Ryoga Hibiki from Ranma, Inu-Yasha from the manga of the same name, and A-ko from Project A-ko. The GM had seen all the anime, as had most of the players, it was great fun to play. One of the funnest campaigns I can remember from the 90s actually running in (I was on GM duty often), I would play something like that again.

Same GM later did a few adventures in a kind of Dragon Ball Z meets 3 Galaxies. Was also kind of fun.

Re: Anime/anime characters in your games

Posted: Wed Apr 05, 2017 11:22 am
by Glistam
Jerell wrote:Back in the mid to late 90s I ran in a Palladium fantasy campaign that was only anime characters. The main group was playing as the crew for the anime Slayers, so we had Lina, Gourry, Zel, Amelia, Slyphiel and the like. Also had some people play Ryoga Hibiki from Ranma, Inu-Yasha from the manga of the same name, and A-ko from Project A-ko. The GM had seen all the anime, as had most of the players, it was great fun to play. One of the funnest campaigns I can remember from the 90s actually running in (I was on GM duty often), I would play something like that again.

Same GM later did a few adventures in a kind of Dragon Ball Z meets 3 Galaxies. Was also kind of fun.

That sounds like a blast!

Re: Anime/anime characters in your games

Posted: Thu Apr 06, 2017 8:10 am
by Jerell
It was awesome, it was not uncommon to face down a battalion of regular Orcs/goblins/kobalds/bandits then a boss or large monster or two per adventure (not unlike some episodes of Slayers actually). There was lots of Havock unleashed in that campaign, I mean when A-ko and Lina Inverse roll into your town, there's bound to be action...

Re: Anime/anime characters in your games

Posted: Thu Apr 06, 2017 2:59 pm
by Razzinold
Just out of high school I had a GM run a game where myself and another player were captured and experimented on, I started the game as a PA Pilot from Triax/NGR and I think the other had line magic.

I ended up becoming The Guyver and he had a Zoalord crystal implanted in his head. Turns out the guy experimenting on us was a very ancient, and very evil, dragon.
It was fun having to role play to figure out our powers, it's not like they handed us an instruction manual, we managed to break out of their underground lab and make a run for it.
After a while the GM lent us transform/use our powers at will. The only reason we got out of the cave as easily as we did is because I was shot and killed, and anyone who has watched the series knows that death isn't always permanent for someone with bio booster armour, which caused the Guyver to immediately summon and lay waste to everything while it was healing me.

That actually happened to me a couple of times during game play, one time it happened in some crappy hotel, made of s.d.c. walls, and some random dude shot me during an argument. I transformed against my will and blew out the whole rear half of the motel with he Mega Smasher. lol