Page 1 of 1

Scale

Posted: Tue Nov 19, 2013 8:18 pm
by Jerell
I know I'm getting way ahead of things here, but has anyone tried to picture how small the bioroids and VHTs would be if done to scale with the Macross period RRT stuff? I kinda want them to scale, and kinda don't at the same time.

Same with cyclones. I would love to use them side by side with my future Zentraedi force, but at the same time, having larger cyclone figures would be awesome to paint and display as well. I mean I'd love to actually see the detail on my cyclone riders...

Re: Scale

Posted: Tue Nov 19, 2013 9:06 pm
by Mike1975

Re: Scale

Posted: Tue Nov 19, 2013 10:17 pm
by Jorel
I'm not seein the cyclone on that scale chart but if they are to scale they are gonna be like 7mm tall or about a quarter of an inch.

Re: Scale

Posted: Wed Nov 20, 2013 12:50 am
by Mike1975

Re: Scale

Posted: Wed Nov 20, 2013 10:59 am
by Forar
The Saber Cyclone is a long standing favourite of mine. As such, I'm hoping I don't have to try to put detail on something that small. I've seen pros who can put pupils on a doll at that scale. That's... vastly outside my amateur skill range.

It's nice that the whole line is intended to be in scale, and I recognize that it might not have been economical to make Macross era mechs in 10mm, or the play area would've needed to be too big, or whatever, but it may prove quite the hurdle for the latter, generally smaller series. Beta aside, that is.

Re: Scale

Posted: Wed Nov 27, 2013 10:45 am
by Jerell
Yes. My main concern for possible future releases is cyclone size at this time. I love cyclones, I hope to have a small army of them that I can paint fine detail on some day.

Re: Scale

Posted: Wed Nov 27, 2013 10:55 am
by Jorel
They will have to do different scale if they want detailed Cyclones. I think I recall seeing them say the intent was there to do both ones that are in scale with the rest and larger ones for collectors. I'm not sure if they intend to do a larger scale for gaming purposes. That would be great as well. Maybe the larger scale figures could come with the smaller scale squads.

Re: Scale

Posted: Wed Nov 27, 2013 11:02 am
by Forar
I don't recall seeing them say that, actually.

I know I and others have posited that it'd be sensible to have kits/packs that included a squad of Cyclones in 6mm and a larger (28mm'ish?) one so as to justify slapping a $20-30 MSRP on it. Given that they've said $25-30 was their target for expansion boxes, I can't see how that'd work with Cyclones and other smaller figures unless a box contains, like, 50 of them. Granted, for the smaller stuff they could simply sell smaller blisters of a couple for $5-10, but that starts to become an issue with the buy in costs on the game, given that (at least in the first run of the books) a Cyclone is about as tough as a VT. Not quite as dangerous, nor as fast, but I can't see them being 'priced' (in points) at much less than some of the cheaper Destroids, which means only needing so many at a time.

But I'm sure they've been pondering this kind of thing for years now, so we'll just have to wait for 2015-2016+, if/when we get up to the third series.

Yes yes, I'm aware some people are optimistic that they'll learn from the first saga and knock out series 2 and 3 in short order. While cautiously optimistic for our current deliveries, I admit remaining highly skeptical.

Re: Scale

Posted: Wed Nov 27, 2013 11:31 am
by Mike1975
Considering how much damage a Cyclone can take, and how much they can do, I've pointed most out around 7-8 points. A VT-1A is 18.5 points. An Alpha fighter is 17. Hopefully this is fairly balanced. There is a balance of speed, damage potential and MDC that I've taken into account when pointing out units.

Re: Scale

Posted: Wed Nov 27, 2013 11:46 am
by Jorel
It may have been mentioned when I went there in person in May. I have a lot of info bouncin around but I recall Kevin stating his intent to do more than just the small scale cyclones. Think that was the case. Just not sure if I heard him say it or I read it. It is entirely possible I am attributing the wrong quote to the wrong guy, but I think he said that.

Re: Scale

Posted: Wed Nov 27, 2013 8:49 pm
by Chronicler
I'm hoping they don't do it at a larger (28mm) scale unless its for collecting. I'd rather see the new generation ones in 15mm, that way we still have detail and include alphas and betas at a reasonable scale.

Re: Scale

Posted: Thu Nov 28, 2013 1:08 am
by glitterboy2098
i want all the era's in the 6mm scale of the macross period stuff.. given the game uses true line of sight and hexless play, multiple scales would make cross-era gaming impossible. and given this is derived from the new RPG, there needs to be the option for macross and southern cross era mecha/units in invid era games.

Re: Scale

Posted: Thu Nov 28, 2013 5:59 pm
by Warshield73
I hate to say it but I just don't see how you can have everything the same scale and still be able to paint them. Forget cyclones, even invid or masters stuff will be too small to do much.

I don't know if they gave this enough thought when they set the scale for this one. On the other hand, if they set the scale so you could have cyclones the MAC II/Monster or even the Beta would be as big as your table.
glitterboy2098 wrote:i want all the era's in the 6mm scale of the macross period stuff.. given the game uses true line of sight and hexless play, multiple scales would make cross-era gaming impossible. and given this is derived from the new RPG, there needs to be the option for macross and southern cross era mecha/units in invid era games.

This is true, probably the best part of Invid Invasion is the cross generation aspect of it. Especially now with the Macross era not being protoculture powered.

Re: Scale

Posted: Thu Nov 28, 2013 9:56 pm
by Chronicler
Warshield73 wrote:I hate to say it but I just don't see how you can have everything the same scale and still be able to paint them. Forget cyclones, even invid or masters stuff will be too small to do much.

I don't know if they gave this enough thought when they set the scale for this one. On the other hand, if they set the scale so you could have cyclones the MAC II/Monster or even the Beta would be as big as your table.
glitterboy2098 wrote:i want all the era's in the 6mm scale of the macross period stuff.. given the game uses true line of sight and hexless play, multiple scales would make cross-era gaming impossible. and given this is derived from the new RPG, there needs to be the option for macross and southern cross era mecha/units in invid era games.

This is true, probably the best part of Invid Invasion is the cross generation aspect of it. Especially now with the Macross era not being protoculture powered.


Well what's the problem with having two scales with the invid invasion era? 6mm would be fine for mass battles using wings of alphas and betas and using single bases for units of cyclones. 15mm can be for skirmishes involving just squads or freedom fighters and still work great for invid at that scale.

Re: Scale

Posted: Fri Nov 29, 2013 12:58 am
by Warshield73
Chronicler wrote:Well what's the problem with having two scales with the invid invasion era? 6mm would be fine for mass battles using wings of alphas and betas and using single bases for units of cyclones. 15mm can be for skirmishes involving just squads or freedom fighters and still work great for invid at that scale.

I could see this working, I think most people just want it to look as close as possible, and then there is the terrain issue too.

Re: Scale

Posted: Fri Nov 29, 2013 1:46 am
by Mike1975
I'm working on some paper stand in counters that are to scale, if they work you will be able to see some pics tomorrow on the Tactics Facebook page

Re: Scale

Posted: Wed Dec 18, 2013 10:46 pm
by Kryptt
Somewhere I read that folks were asked what scale they wanted. Did this happen here or was this another superduper secret poll? Or was it done on the BT forums? After messing with the rules their line of site rule feels counter intuitive. So I just use the 40k LOS rules instead. It's moot now.

I agree that it would be nice to have them in 28mm as an option for the RPG. But I don't mind nd making the cyclones in 10mm and keep the rest at 6mm.

Re: Scale

Posted: Wed Dec 18, 2013 11:19 pm
by Mike1975
I think it was done in another convention poll by Kevin S, He'd ask, "You like my idea of doing all the figure in 6mm don't you?" as he holds free promos of something to hand out. :-P

Re: Scale

Posted: Wed Dec 18, 2013 11:32 pm
by Kryptt
Mike1975 wrote:I think it was done in another convention poll by Kevin S, He'd ask, "You like my idea of doing all the figure in 6mm don't you?" as he holds free promos of something to hand out. :-P


As my wife's younger siblings would say; "boy you crazy".lol

Re: Scale

Posted: Thu Dec 19, 2013 9:27 am
by Jorel
I don't recall seeing any poll. I think he asked his freelancers and friends who are wargammers. Then again I wouldn't have known the difference in sizes at the time so I may have overlooked it.

Re: Scale

Posted: Thu Dec 19, 2013 10:31 am
by Forar
I don't recall any polling being mentioned, just that they intended to keep the series in scale with one another. Must've happened long before the Kickstarter if that was the case.

But it's not like the vast size disparity between the series was going to be a surprise. If you have something 2 inches tall as a figure, and a bunch of the later stuff is 1/10th that size...

Re: Scale

Posted: Thu Dec 19, 2013 2:50 pm
by Mike1975
If you want to compare size check out these photos on the FB page from Dec 2nd. Everything is in scale except the cyclones that are 10mm.

https://www.facebook.com/media/set/?set ... 769&type=1

The Invid soldier which is hard to see is 6mm. I think if the cyclones and maybe even the invid scouts and troopers were made in 8mm scale they would be easier to handle.

Re: Scale

Posted: Thu Dec 19, 2013 5:05 pm
by Forar
Easy with talk like that.

The wrong scale purist hears you say that and they'll risk bursting a gasket over the idea of something that should be 7mm tall being 9mm tall!

Won't you think of those who demand everything be perfectly in scale (though I recall someone mentioning that some stuff from the Macross saga might not be perfectly in scale already BUT LET'S NOT PAY THAT ANY MIND!)

... they know who they are.

Re: Scale

Posted: Thu Dec 19, 2013 8:12 pm
by Chronicler
Forar wrote:Easy with talk like that.

The wrong scale purist hears you say that and they'll risk bursting a gasket over the idea of something that should be 7mm tall being 9mm tall!

Won't you think of those who demand everything be perfectly in scale (though I recall someone mentioning that some stuff from the Macross saga might not be perfectly in scale already BUT LET'S NOT PAY THAT ANY MIND!)

... they know who they are.


I don't really care about how accurate the size is, I always say if it is a representation of what it is on the battle field it doesn't matter (this goes with unpainted stuff).
just my two cents as a wargamer.

Re: Scale

Posted: Fri Dec 20, 2013 1:34 am
by Forar
Oh, I feel the same way. Being vaguely in scale would be nice. Not having to try to paint little sabers on a Cyclone 6-7mm tall would be great.

Man, bring the topic up around the wrong people and you will see new levels of anger over something most people won't even notice unless you point it out to them, and probably then they'd still need to eye them up close to really get a sense of what's even a concern.

But for a select breed of wargamer, we might as well be talking about defiling the Mona Lisa.