Wanted to keep to a self-imposed promise of every page of this thread having some new statted material:
Cyvern----Aerial Attack Cyberbeast(aka ‘Dragon-Eel’)
http://i408.photobucket.com/albums/pp164/taalismn/corvus_zpspjsmloo3.jpg “You know what really freaks me about these things? The fact that they don’t seem to have any eyes. You’ve got this seemingly blind set of flying jaws coming at you, relentless, remorseless, devoid of any expression except hunger for your blood.” The ‘Cyvern’ is an EShemar ‘enimal’ or robot drone in the service of the Thousand Dragons. The Cyvern seems to have been thrown together from battlefield scraps, or at least from copied technology, specifically Kittani technology. As many more Cyverns have been sighted than particular components of Kittani tech could possibly have been salvaged, it is considered a deliberate move on the part of the 1KD tribe to mock their Kittani opponents with the visual aspect of the drone-animals.
Cyverns resemble the weapons head of the Kittani Dragon Dreadnought, with attached neck, now serving as a tail(often the tail appears to be lengthened with a stretch of Serpent Power Armor lower body). Four clawed legs, apparently lifted from Kittani ABSS-2 Security Drones and fitted with claws from ABW-4 Work Drones, are mounted around the head, while almost as an afterthought a pair(or several pairs) of wings from Kittani Flying Fox armor(even though the Cyvern really flies under the power of a contragravity system). The Cyvern is equally at home in the air or underwater, making it ideal for pursuing the rogue dragons and Splugorth minions that are the Thousand Dragons’ primary prey.
The Cyvern is occasionally used as a Warmount, with an appropriate saddle harness bolted on, but only the most foolhardy riders would dare try to ride it bareback, as it is a very rough and slippery ride(-15% to Ride Exotic Animals), and the Thousand Dragons do not consider the Cyvern a proper warmount. Instead, it more commonly flies free as an attack animal(in this regard it is often compared to the
EcoS-K-21 Orobos, which is more often allowed to operate autonomously, rather than be ridden). It is often regarded as the Thousand Dragons’ equivalent of the Shemarrian Wolf(which is noticeably rare among the ranks of the fringe tribe), with entire packs of Cyverns often accompanying 1KD warriors into the field. The Dragons have been known to sic these packs on enemies, overwhelming them by sheer weight of numbers, or use them to flush prey out of hiding.
The Cyvern is only occasionally ‘awakened’ with an Ecotroz essence; most are left as expendable drones. Those that are ‘Awakened’ are typically part of the favored retinue of accomplished warriors and hunters.
The Cyvern is most commonly found with their originating tribe, the Thousand Dragons, where individual sub-tribes maintain their own(and cosmetically distinctive) flocks of these cybercreatures, in some cases having massive flocks festooning the hulls of their arkships and aeries. Outside of the 1KD, the Sapphire Cobras and Darkwaters are known to use the Cyvern, and the Lost Eclipse is rumored to have evinced an interest.
Type: EcoS-KaG1KD-02 Cyvern
Class: Robotic Warbeast
Crew: None; robot intelligence
1 rider/pilot, and room for 1 passenger can potentially be carried.
MDC/Armor by Location:
Head/Main Body 250
Tail 200
Wings(2-4) 150 each
Legs(4) 90 each
Height: 7 ft
Width: 7 ft, 13 ft wingspan
Length: 35 ft
Weight: 2 tons
Cargo: Small space inside/beside the saddle-seat for a few personal possessions and sidearms.
Physical Strength: Equivalent to Robotic P.S. of 30
Powerplant: Nuclear w/ 20 year energy life
Speed: (Running) Slithering on the ground, the Cyvern can make 50 MPH
(Flying) 300 MPH, maximum altitude of 12,000 ft
(Space) 500 MPH
(Underwater) 45 MPH
Market Cost: Exclusive to the Ecotroz-Shemar
Systems of Note:
Full optical systems, laser targeting, passive nightvision, telescopic vision, thermal imaging, infrared, ultraviolet, and polarization filters. Also has motion and heat detection, built-in radar( 60 mile range) , sonar(3 miles), and other standard power armor-equivalent systems. Additional/special sensors may be built in by the creating Spinsters or at the behest of individual riders/owners.
*Bionic Cybernanite Repair Systems---ALL Cyvern have the same bionic nanotech repair system that the Ecotroz Shemar have refitted themselves with, and which is becoming the standard among NeShemar as well. These systems repair 4d6 MD per hour, and can repair 40 MDC before needing material stocks to convert to MD repair material.
Weapons Systems:
1) Plasma Cannon----The Cyvern mounts a high-powered plasma cannon inside its mouth; just open wide and shoot.
Range: 4,000 ft
Damage: 1d4x10 MD per blast
Rate of Fire: Three times per melee
Payload: Effectively Unlimited
2) Wing Blades(2-4) ---The wings are edged with slashing vibroblades
Range: Melee
Damage: 2d6 MD on a sideswipe/fin slash.
3) Claws(4)----The Cyvern mounts four sets of raptor-like claws, one ventral and one dorsal. In additional to slashing rakes, the claws can also be used to hook and drag targets.
Range: Melee
Damage: 2d6 MD
4)(Optional) Wing Lasers(2-4) ---Part of the original Flying Fox wings, these have also shown up on Cyverns, giving them additional firepower.
Range: 2,000 ft
Damage: 3d6 MD per blast
Rate of Fire: ECHH
Payload: Effectively Unlimited
5)(Optional) Wing Mini-Missile Launchers(2-4) ---Part of the original Flying Fox wings, these missile launchers have also been observed on Cyverns, giving them extra punch.
Range: Varies by Missile Type(Mini-Missile)
Damage: Varies by Missile Type(Mini-Missile)
Rate of Fire: Volleys of 1-4 per launcher
Payload: 4 per launcher, 8 per wing
Programming:
The EShemar have installed robotic AIs, then sometimes infected the matrix with a low-level Ecotroz sentience. The Cyvern tends to have a wolf-like personality; fierce, aggressive, pack-oriented, and driven to hunt and pursue.
Typically has the same programming as for the Monst-rex and Monst-crane, plus the following:
Underwater Navigation 40%(+5% per level of experience for Ecotroz entity)
Track and Hunt Sea Animals 50%(+5% per level of experience for Ecotroz entity)
Pilot Jet Fighter 70%(+5% per level of experience for Ecotroz entity)(for maneuvering purposes).
The Ecotroz entity can also pick up one Secondary skill at levels 2, 6, and 12 of experience, though the nature of the Cyvern intelligence and design is such that it is limited to skill selections from Technical: Language(understanding) and Lore, Espionage(Detect Ambush, Detect Concealment), Wilderness(Track Humanoids, Track Animals, Hunting, Identify Plants and Fruits)
Actions/Attacks Per Melee: 5
Initiative +2 (+1 from the Ecotroz entity for a total of +3)
Dodge +2 on ground, +5 in flight, +3 underwater
Automatic Dodge +2
Strike +1 (+2 w/ ranged weaponry)
Roll +3
Pull Punch/Strike +3
Bite 1d4x10 MD
Claw 2d6 MD
Head Butt/Body Block 2d4 MD
Tail Lash 3d6 MD
Note: The Ecotroz intelligence fragment(if introduced) inhabiting the ‘bot gives the Cyvern an aura and behavior more befitting a sentient being than a robot.
The Ecotroz fragment does occasionally need sleep/rest...though they only need 2 hours of rest/meditation per 24 hours...they can push this, going without for as many days as they have I.Q. points(most Warmounts, unless otherwise noted, have an effective IQ rating of
, but will have to go dormant for 4d6 hours after such exertion.
Susceptible to Exorcism and Banish spells, but are +6 to save against such spells, +1 at levels 4, 8, and 12 of experience, and becoming IMMUNE at level 14 and up. Such Banishment causes the ‘bot to revert to its default robot programming. (OPTION: Ecotroz may become IMMUNE to Exorcism and Banishment with experience, and NEW BUILT EShemar constructs are immune to this)
Note also that the Ecotroz-possessed ‘bot can infect other bots with the Ecotroz viral-entity, by bite or sustained touch(takes 3 attacks).
Options:
*Nose Horn---3d6 MD on a head butt/ram
*Self-Destruct---1d4x100 MD to 70 ft blast radius
Variants:
*EcoS-KaG1KD-02B---The ‘heavy’ version of the Cyvern, since many EShemar regard the base model to have ‘eggshell protection’. Sometimes called an ‘aerial bulldog’, the -02B model has 320 MDC main body, and 25% more weight, but reduces maximum flying speed by 25%.
*EcoS-KaG1KD-02EWS---’Shrieker’ variant, fitted with electronic jammers. So-called both because of the static it generates in enemy sensors and because of the high-pitched squeal it makes in attacking. Gives radar-guided weaponry a -4 to strike the drone. Or it can be used offensively, to foil ALL radar-guided weaponry in a 15 mile radius(-2 to strike).
Also carries a mini-radio jammer, that can pump out enough multi-wavelength white noise to jam civilian band communications with 90% effectiveness, and military comms with 70% effectiveness, over a 20 mile radius.
*EcoS-KaG1KD-02G ‘Gulper’----The ‘Gulper’ or ‘Snatcher’ variant does away with the mouth-mounted weapon in favor of enough space to trap and hold a human(oid)-sized target. The ‘grab sac’ can also be fitted to deliver sedative gases or electrical shock to further subdue the prisoner.
*EcoS-KaGDW-02a----Darkwaters variant, meant for deep space combat. The KaGDW-02a can hit speeds of Mach 5 in space, and has special molecular adhesion pads that allow it to ride ‘remora’ on other spacecraft.
*EcoS-KaGDW-02b ‘ScreamEel’----Second Darkwaters variant, intended for deep sea attack/patrol. Slightly more streamlined and stealthy( -20% to detect using sonar), with greater undersea speed(50 MPH). The forehead is also slightly more bulged, concealing an enhanced sonar(6 mile range), molecular analyzer capable of sniffing blood and other chemical traces in the water, and the mouth plasma weapon is replaced by a sonic projector. The wing missile lasers are switched to blue-green frequencies, and launchers are typically fitted with torpedoes. The KaGDW-02b also has the ‘remora pads’ of its deep space brother.
----Sonic Cannon
Range:(Sonic Blast) 1,800 ft underwater, 600 ft in air
Damage:: Wide Beam: 4d6 MD to a 30 ft area
Concentrated Beam: 1d4x10 MD per blast
Sonic weapons do HALF damage through light ‘soft’ armors like MDC barding and padded armor.
Unprotected personnel must save versus non-lethal poison (16 or higher) or be stunned for 1d4 melee rds. People in sealed power armor save at an 8 or higher for the wide area blast, but make a standard save for the concentrated blast.
Sonar Blast----This is an enormous ‘belch’ of sonic cacophony that can blind sonar systems within range with a mass of ‘white noise’, knocking them out for 1d4 melees. Sonar and acoustic homing systems will lose target lock, and sonar-using creatures will be stunned and ‘blind’ for 1d4 minutes.
Vibration Blast---This takes up ALL attacks per melee to initiate and maintain, and consists of focusing a low powered beam on a sealed ship(submarines are ideal), and gradually inducing an ultra-low frequency vibration throughout its structure. While this doesn’t do any damage per se, it does affect the hearing and inner ears of crewmembers, causing creeping disorientation and increasing unsettledness, leading up to nausea. After one melee people with unprotected hearing(or un-insulated contact with the ship’s hull structure) will be -1 to strike, parry, and dodge, and -5% to skills(they become easily distracted). After two melees they are -2 to strike, parry, and dodge, -10% to skills, and are -10% to their sense of balance...and so on...People with protected hearing are immune to the effect, but beings with enhanced hearing are TWICE as susceptible to the effects.
This setting is most effective against vessels 60 ft long or smaller...larger vessels will take an extra full melee per 50 ft of length for this to work...or several cannon working in concert, to be effective.
Rate of Fire:(Sonic Blast) ECHH
Payload: Effectively unlimited
*EcoS-KaGSc-02----The Sapphire Cobras were early trade allies with the Thousand Dragons, and acquired the templates to make their own. The EcoS-KaGSc-02 is distinguished by having an iridescent blue metallic scaling that partially reflects lasers(do 1/3 LESS damage, and laser-guided weapons are -1 to strike). The Sapphire Cobras also seem likely to have outfitted their Cyverns with their ‘Serpent’s Kiss’ nano-venom injectors.