Search found 90 matches

by Maximilian Jenius
Fri Sep 30, 2016 5:57 pm
Forum: Robotech RPG Tactics™
Topic: If another Open House, another RTT tournament?
Replies: 8
Views: 17975

Re: If another Open House, another RTT tournament?

If there is no RRT at the open house this will truly be seen as a dead game. So yes, there should be RRT played at the open house
by Maximilian Jenius
Tue Sep 13, 2016 5:16 pm
Forum: Robotech RPG Tactics™
Topic: What if Wave 2 were made like Reaper CAV figs?
Replies: 11
Views: 21282

Re: What if Wave 2 were made like Reaper CAV figs?

I personally would not want single piece figures. There is a happy medium between overly complex and overly simplistic that needs to be reached if these minis are going to find a market.
by Maximilian Jenius
Tue Sep 06, 2016 1:11 am
Forum: Robotech RPG Tactics™
Topic: Things that Palladium could easly do to help Tactics
Replies: 32
Views: 61663

Re: Things that Palladium could easly do to help Tactics

That was tried. And the inordinate amount of time it took for the volunteer tasked with it for less than 20 questions, a "formal" RRT Megaversal Ambassador to boot, was ludicrous as it had to be vetted by actual staff at PB. Palladium has never really supported anything they sell on their...
by Maximilian Jenius
Mon Sep 05, 2016 11:55 am
Forum: Robotech RPG Tactics™
Topic: Things that Palladium could easly do to help Tactics
Replies: 32
Views: 61663

Re: Things that Palladium could easly do to help Tactics

I didn't see anyone else mention it, something very small that can be done to increase the health of the game immediately is to assign an official rules representative who can keep a constantly updated and available errata to players as well as go through and answer all of the rules questions in the...
by Maximilian Jenius
Mon Jan 05, 2015 11:22 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: How do you use models that there are no cards for?
Replies: 11
Views: 22739

Re: How do you use models that there are no cards for?

That information is still missing available upgrades and point costs for upgrades that are available to the squad. The only place to get that information is on the card itself, which no one has.
by Maximilian Jenius
Wed Dec 10, 2014 5:06 pm
Forum: Robotech RPG Tactics™
Topic: Resource: Force Cards
Replies: 13
Views: 39972

Re: Resource: Force Cards

I am confused. I thought we were not getting all the cards in wave one?
by Maximilian Jenius
Thu Nov 13, 2014 11:46 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: How do you use models that there are no cards for?
Replies: 11
Views: 22739

Re: How do you use models that there are no cards for?

Keep in mind that although the kickstarter has point costs it does not have upgrade stats or point costs.
by Maximilian Jenius
Sun Nov 09, 2014 4:21 pm
Forum: Robotech RPG Tactics™
Topic: Malcontent force Org Chart
Replies: 2
Views: 4846

Re: Malcontent force Org Chart

The malcontent cards you get in the box only cover some squadrons, there are a ton missing. Wayne said something about changes to their upgrades as well. It would be really nice to see a PDF released, even if it was just text based detailing the cost of ALL the units and their upgrades. I too am wan...
by Maximilian Jenius
Sun Nov 09, 2014 2:05 am
Forum: Robotech RPG Tactics™
Topic: Move rules questions to the new sub-forum
Replies: 9
Views: 7840

Re: Move rules questions to the new sub-forum

Please move the rules question threads to the new subforum mods!
by Maximilian Jenius
Wed Nov 05, 2014 9:47 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Character questions
Replies: 11
Views: 10550

Re: Character questions

I honestly feel that characters should be limited to (1) per army. I do love that you can consider certain characters "templates" for the malcontents, and I hope that stays, but limiting things to (1) per army avoids much munchkinism. I am also seriously curious about the second question. ...
by Maximilian Jenius
Tue Nov 04, 2014 3:04 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules Question: Life is Cheap
Replies: 41
Views: 38927

Re: Rules Question: Life is Cheap

If it is just regults in the squad the squad still has VPs. I forgot the glaug needing to be there to trigger the life is cheap exception earlier in the post. Sorry for the confusion.
by Maximilian Jenius
Tue Nov 04, 2014 2:00 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules Question: Zentraedi reinforcements
Replies: 23
Views: 36260

Re: Rules Question: Zentraedi reinforcements

I am thinking they could probably deputize a certain interested MA with that kind of authority. At least to make official calls until a proper errata or FAQ was released.
by Maximilian Jenius
Tue Nov 04, 2014 1:25 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules Question: Zentraedi reinforcements
Replies: 23
Views: 36260

Re: Rules Question: Zentraedi reinforcements

Phaze I would suggest taking a look at how Privateer Press handles rules questions and answers on their forums as a system to suggest emulating. There you have open discussion of the rules but until an infernal (official rules authority) answers the matter is considered open. It is a really solid wa...
by Maximilian Jenius
Tue Nov 04, 2014 1:19 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules Question: Life is Cheap
Replies: 41
Views: 38927

Re: Rules Question: Life is Cheap

Oh gotcha! I forgot that line. So yeah, VPs as normal for the attrition squad. That makes it a terrible choice if you end up in a VP match!
by Maximilian Jenius
Mon Nov 03, 2014 10:36 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules Question: Life is Cheap
Replies: 41
Views: 38927

Re: Rules Question: Life is Cheap

Phaze how are you coming to the conclusion that the attrition squadron calculates vp as normal when it only has life is cheap mecha in it (which do not count for vp)?
by Maximilian Jenius
Mon Nov 03, 2014 7:58 pm
Forum: Robotech RPG Tactics™ - Modelling & Terrain
Topic: Deciding what options to build
Replies: 9
Views: 11687

Re: Deciding what options to build

But they do change. There are malcontent cards that do not have access to said upgrades and have entirely different options.
by Maximilian Jenius
Mon Nov 03, 2014 6:38 pm
Forum: Robotech RPG Tactics™ - Modelling & Terrain
Topic: Deciding what options to build
Replies: 9
Views: 11687

Re: Deciding what options to build

Not entirely true, there are upgrades that are not listed there. Additionally some of the point values have changed.
by Maximilian Jenius
Mon Nov 03, 2014 5:43 pm
Forum: Robotech RPG Tactics™ - Modelling & Terrain
Topic: Deciding what options to build
Replies: 9
Views: 11687

Re: Deciding what options to build

This is totally personal preference. I am i the same boat. I cannot decide as I do not know what options are available to me as we didn't get all the cards in the box.
by Maximilian Jenius
Mon Nov 03, 2014 5:41 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules Question: Life is Cheap
Replies: 41
Views: 38927

Re: Rules Question: Life is Cheap

I believe in your revised scenario that the opponent would receive 0 vp. Think of it this way, the glaug is the boss and the regults are adds. Until you kill the boss and burn at least half of the remaining squad down you get nothing for your efforts. The reinforcements do not add any vp. You could ...
by Maximilian Jenius
Mon Nov 03, 2014 1:43 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules Question: Life is Cheap
Replies: 41
Views: 38927

Re: Rules Question: Life is Cheap

In the presented scenario they would recieve half VPs. The glaug is the only mecha that matters as life is cheap, but you still have to destroy half the squad after the glaug to gain any VPs. This actually makes sense when you take into account the infinite spawning pods in my opinion. It is treated...
by Maximilian Jenius
Mon Nov 03, 2014 11:43 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules Question: Zentraedi reinforcements
Replies: 23
Views: 36260

Re: Rules Question: Zentraedi reinforcements

The attrition squadron has a glaug in it after purchasing the special card. It is then part of that squadron for all other rules, why would this one be an unstated exception? The rule applies and nothing says it doesn't. Also I agree that ND or PB should be ruling on all these rules questions, not f...
by Maximilian Jenius
Sun Nov 02, 2014 10:23 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules question: duplicate special characters
Replies: 8
Views: 16933

Re: Rules question: duplicate special characters

It is also worth nothing that there is no limit to the amount of special characters that can be taken in a single squad. I do think this needs to be addressed, there are some pretty powerful 5 point characters that could easily lead to players making super units for marginal costs.
by Maximilian Jenius
Sun Nov 02, 2014 10:16 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules Question: Zentraedi reinforcements
Replies: 23
Views: 36260

Re: Rules Question: Zentraedi reinforcements

Yes, it applies to the Glaugs purchased from special cards (or any source for that matter). There is nothing in the rules stating otherwise.
by Maximilian Jenius
Fri Oct 31, 2014 4:33 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules question: duplicate special characters
Replies: 8
Views: 16933

Re: Rules question: duplicate special characters

Sadly there is no "don't be a dick special rule" in the book. So until this gets errata to say otherwise I believe that it would be legitimately within the rules for someone to do this.
by Maximilian Jenius
Fri Oct 31, 2014 3:30 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Question on some card symbols
Replies: 4
Views: 7987

Re: Question on some card symbols

This has boggled me since I opened the box and I have yet to hear an official answer. The answer that sounded most plausible is that the colored boxes replaced the ammo boxes that were supposed to be on the cards according to the rulebook.
by Maximilian Jenius
Fri Oct 31, 2014 1:26 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules question: duplicate special characters
Replies: 8
Views: 16933

Rules question: duplicate special characters

According to rules as written can you have duplicates of the same special character in the same army (or even the same squad for that matter)?

I see nothing that prevents this.
by Maximilian Jenius
Sun Oct 26, 2014 10:49 am
Forum: Robotech RPG Tactics™
Topic: RRT- Official Launch!
Replies: 13
Views: 9642

Re: RRT- Official Launch!

Are you looking for MAs to support the official launch or are MAs the only participants?

Can you be an MA just for Robotech RPG tactics? And what is expected of a RRT MA?
by Maximilian Jenius
Sun Oct 26, 2014 10:46 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules question: Character Kain Weller
Replies: 2
Views: 4515

Rules question: Character Kain Weller

In the character description it states that Kain has two spartan shock batons for kicking butt and smashing heads. His special rule however makes no mention of it and just gives him a second melee attack. Does this character recieve two shock batons at no cost in a spartan or does he have to pay for...
by Maximilian Jenius
Fri Oct 24, 2014 4:14 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules Question: Life is Cheap
Replies: 41
Views: 38927

Re: Rules Question: Life is Cheap

After rereading the rules I now believe that killing the glaug alone does not satisfy the requirements of the victory point rule. I now believe you must kill the glaug and enough regults to destroy half the squad to get half the vp, or the glaug and all of the regults for full vp, but you recieve no...
by Maximilian Jenius
Fri Oct 24, 2014 12:41 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules Question: Life is Cheap
Replies: 41
Views: 38927

Re: Rules Question: Life is Cheap

Maybe I should have stated it is clear to me. The lack of VPs from life is cheap mecha makes sense when you take into account that there could be an endless amount on the table as long as a glaug keeps resupplying them. This can only happen with a Zentraedi player, so the two rules are very intertwi...
by Maximilian Jenius
Fri Oct 24, 2014 10:30 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules Question: Life is Cheap
Replies: 41
Views: 38927

Re: Rules Question: Life is Cheap

The reason I asked is that it is pretty clear that the VP rule for regults is directly due to the zentraedi reinforcement ability. If you didn't do something like this you would have a VP farm everytime someone put a regult squad on the table.
by Maximilian Jenius
Fri Oct 24, 2014 10:24 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules question: prevent theft of activation
Replies: 5
Views: 7508

Re: Rules question: prevent theft of activation

Because it states if you have a mecha with leadership on the board you roll 3d6 instead of 1d6.
by Maximilian Jenius
Fri Oct 24, 2014 1:16 am
Forum: Robotech RPG Tactics™
Topic: Request: A separate subforum for rules questions
Replies: 2
Views: 2982

Request: A separate subforum for rules questions

Would it be possible to get a separate subforum for rules questions so they do not clutter this one, nor get lost in said clutter?
by Maximilian Jenius
Fri Oct 24, 2014 1:11 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules question: prevent theft of activation
Replies: 5
Views: 7508

Rules question: prevent theft of activation

Greetings! Under stealing the activation on page 14 of the rulebook it discusses spending a command point to roll a d6 (or 3d6) to prevent the theft of an activation. However it does not state when you need to spend the command point or make the roll to do so. Do you have to spend the point when you...
by Maximilian Jenius
Mon Oct 20, 2014 10:22 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules Question: Zentraedi reinforcements
Replies: 23
Views: 36260

Re: Rules Question: Zentraedi reinforcements

It is actually not in the book anywhere. The only place it is listed is on the Zentraedi Armada faction card. Don't lose that card!
by Maximilian Jenius
Mon Oct 20, 2014 11:25 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules Question: Life is Cheap
Replies: 41
Views: 38927

Re: Rules Question: Life is Cheap

Falconheart that has yet to be determined.

Also, how does this rule interact with the Malcontents? They can take Glaugs and Regults. Yet they do not have the reinforcements ability that the Zentraedi have.
by Maximilian Jenius
Fri Oct 17, 2014 11:10 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules Question: Life is Cheap
Replies: 41
Views: 38927

Re: Rules Question: Life is Cheap

All you need to negate the Glaugs squad advantage is a well placed body block to land and push it out of close formation. And positioning him behind the squadron isn't going to help that much considering how fast units can move across the board in this game. Considering a VF-1J has a higher piloting...
by Maximilian Jenius
Fri Oct 17, 2014 1:09 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules Question: Life is Cheap
Replies: 41
Views: 38927

Re: Rules Question: Life is Cheap

If killing the glaug awards full victory points for the entire squad it is instantly exploitable by players in a competition environment. People will just kill glaugs and never go for the surrounding pods. I would not want to play zentradi in a tournament if this was the case as the UEDF player does...
by Maximilian Jenius
Thu Oct 09, 2014 4:29 pm
Forum: Robotech RPG Tactics™
Topic: Convoy Vehicle
Replies: 8
Views: 5555

Re: Convoy Vehicle

Phaze I would put it on a smaller base personally but I wanted to say I really appreciate this as a prospective tournament player.

What is the smallest base in the box? 40mm?

Idealy PB could make a model for this guy with a supplied base. It makes them money and solves the whole issue.
by Maximilian Jenius
Mon Oct 06, 2014 12:14 pm
Forum: Robotech RPG Tactics™
Topic: Opinion so far....
Replies: 7
Views: 8192

Re: Opinion so far....

I am more than annoyed that I backed this project and this guy got his before me, and is talking smack about critics.
by Maximilian Jenius
Tue Sep 30, 2014 1:52 am
Forum: Robotech RPG Tactics™
Topic: Buying this game
Replies: 6
Views: 4274

Re: Buying this game

Buying it directly from Palladium will not make you a kickstarter backer. Also even the backers do not know when they will get their product at this time.
by Maximilian Jenius
Tue Sep 16, 2014 6:13 pm
Forum: Robotech RPG Tactics™
Topic: Supplementary product wish list?
Replies: 10
Views: 8960

Re: Supplementary product wish list?

I would love to see the following: SDF-1 and Zentradi themed F.A.T. Mats Officially licensed terrain Conventional vehicles for all eras Laminated cards Scenario/Campaign books Rules clarifications Army construction app and minigame (think mini sdf-1 like tiny death star) for android and ios. Malcont...
by Maximilian Jenius
Tue Sep 09, 2014 3:18 pm
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules question: Combat step, HtH and ranged attacks.
Replies: 11
Views: 9533

Re: Rules question: Combat step, HtH and ranged attacks.

It depends on how the board is layed out as well. On an open map yeah they would probably get shot up on their way in. But then again, that is why you bring Ben Dixon along!
by Maximilian Jenius
Tue Sep 09, 2014 11:18 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules question: Combat step, HtH and ranged attacks.
Replies: 11
Views: 9533

Re: Rules question: Combat step, HtH and ranged attacks.

That is where veritechs are going to really shine. Their ability to move across the board super fast and then transform and engage artillery is going to be amazing. In the Monster example above they could havebone squad memeber engage it while the rest of the squad could use him for cover. Lol
by Maximilian Jenius
Tue Sep 09, 2014 10:50 am
Forum: Robotech RPG Tactics™
Topic: Bases, Bases, and more Bases.
Replies: 8
Views: 4994

Re: Bases, Bases, and more Bases.

Well, it does more than just clear things up. A base also determines the total area that a mecha (vehicle) can use to both engage and be engaged in hand to hand, and it can block other models from passing by in close quarters.
by Maximilian Jenius
Tue Sep 09, 2014 10:26 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules question: Combat step, HtH and ranged attacks.
Replies: 11
Views: 9533

Re: Rules question: Combat step, HtH and ranged attacks.

Denying the enemy the ability to fire is a pretty powerful incentive to have a squad of specialized hth fighters IMO.
by Maximilian Jenius
Tue Sep 09, 2014 12:46 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Rules question: Combat step, HtH and ranged attacks.
Replies: 11
Views: 9533

Re: Rules question: Combat step, HtH and ranged attacks.

The combat step states that a mecha can either attack with a ranged weapon or in hand to hand. A mecha can pay command points to attack with other weapon systems but that has to be done at the same time you pick the first one that you are attacking with. And if you are base to base with an enemy to ...

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