Search found 320 matches
- Fri Mar 17, 2017 9:25 am
- Forum: Robotech RPG Tactics™
- Topic: Southern Cross, Sentinels?
- Replies: 10
- Views: 22069
Re: Southern Cross, Sentinels?
Nah, it's pretty obvious that the game was always intended to be one-and-done and Ninja Division clearly knew it... The game started on Macross instead of Shadow Chronicles like the RPG did to maximize the initial take, it was built to a scale that conveniently prevented the game from being continu...
- Tue Dec 20, 2016 4:32 pm
- Forum: Robotech RPG Tactics™
- Topic: Should the propsed Robotech Tactics Scenario book be free?
- Replies: 29
- Views: 54031
Re: Should the propsed Robotech Tactics Scenario book be fre
This whole thing is like going to a gaming convention. You go to play your something like Malifaux, all your painted and ready minis in hand but the few reps there decided that they were going to play D and D instead because they were not familiar or comfortable with the rules for Malifaux and the m...
- Thu Dec 08, 2016 3:52 pm
- Forum: Robotech RPG Tactics™
- Topic: Open request for official Update
- Replies: 169
- Views: 280052
Re: Open request for official Update
I will have to agree. If it goes beyond 2017, this is done. It might even been done already. But they do need to give the news, wither bad or good, were they have been, etc. And just so you all know, I still want this to continue. I want Southern Cross, Invid Invasion, and Sentinels. I want it all!...
- Sun Dec 04, 2016 9:42 pm
- Forum: Robotech RPG Tactics™
- Topic: Should the propsed Robotech Tactics Scenario book be free?
- Replies: 29
- Views: 54031
Re: Should the propsed Robotech Tactics Scenario book be fre
Sorry for being cynical, but if you expect some free materials of any type this is the wrong place to look. If you want to play with some updated stuff, you'll have to look outside of the PB/RRT world for it.
- Sat Dec 03, 2016 6:29 pm
- Forum: Robotech RPG Tactics™
- Topic: Zentraedi Getting Pasted
- Replies: 25
- Views: 45257
Re: Zentraedi Getting Pasted
Not a matter of loud but constant effort to even get them to put in what little effort they were willing to while mike and were constantly trying to keep the game relevant and alive. Then they took it and just arbitrarily changed a few things just because they wanted things to have the "cool&q...
- Sat Dec 03, 2016 6:26 pm
- Forum: Robotech RPG Tactics™
- Topic: Should the propsed Robotech Tactics Scenario book be free?
- Replies: 29
- Views: 54031
Re: Should the propsed Robotech Tactics Scenario book be fre
Considering the fact that even the simplest of things such as a cheat sheet or Force Orgs that was given to them, under the assumption that they should be done up with PB's standard TM and Pics and more plastered on them, things that occupied only a single sheet or just a few, and was told that they...
- Mon Oct 31, 2016 8:38 am
- Forum: Robotech RPG Tactics™
- Topic: Zentraedi Getting Pasted
- Replies: 25
- Views: 45257
Re: Zentraedi Getting Pasted
The Artillery Pods needed tweeking to make them viable. The "Official" costs are way too high. You can find more on the Robotech Wikia page. Light Artillery Pod Squad 20 Points instead of 25. They have a 5 point missile upgrade that adds Overwhelming and increases the missiles to 12 damag...
- Mon Oct 24, 2016 2:10 pm
- Forum: Robotech RPG Tactics™
- Topic: Zentraedi Getting Pasted
- Replies: 25
- Views: 45257
Re: Zentraedi Getting Pasted
The Artillery Pods needed tweeking to make them viable. The "Official" costs are way too high. You can find more on the Robotech Wikia page. Light Artillery Pod Squad 20 Points instead of 25. They have a 5 point missile upgrade that adds Overwhelming and increases the missiles to 12 damage...
- Fri Mar 11, 2016 1:49 pm
- Forum: Robotech RPG Tactics™
- Topic: Things that Palladium could easly do to help Tactics
- Replies: 32
- Views: 61935
Re: Things that Palladium could easly do to help Tactics
Well, I made a list of idea SEVERAL times and sent it to PB. Some of these I did myself. Sorry if this seems a bit slapped together. This was from some stuff I sent over to think on back in later 2014....... 1. Demo Rules, there have been a lot of talk on the importance of the rules and releasing th...
- Thu Dec 03, 2015 10:03 am
- Forum: Robotech RPG Tactics™ - Modelling & Terrain
- Topic: Contest
- Replies: 0
- Views: 9959
Contest
There is also a Diorama contest for December with a few VF's (2 in each mode) and Battlepods (6) as prizes over on the RRT Facebook page. I might be able to add something more in. I'll need to check.
- Thu Dec 03, 2015 10:02 am
- Forum: Robotech RPG Tactics™ - Modelling & Terrain
- Topic: Non-Robotech armies for fodder or support
- Replies: 1
- Views: 11248
Re: Non-Robotech armies for fodder or support
See the Tired of Waiting thread....I have way to convert units over.
- Thu Dec 03, 2015 9:54 am
- Forum: Robotech RPG Tactics™
- Topic: Tired of Waiting?
- Replies: 0
- Views: 3465
Tired of Waiting?
For those that might be tired of waiting on wave 2 we fans have been working on a few things. First several units from Macross have been converted over for use in RRT and we are slowly working on more and more. Second, with the fixed squadron formations and all I find RRT limiting. I have a ton on o...
- Thu May 07, 2015 5:15 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Can we get an offical clarification on Veritech bombs?
- Replies: 1
- Views: 9358
Re: Can we get an offical clarification on Veritech bombs?
A. Yes, limited to 1 attack.
B. Yes
B. Yes
- Thu May 07, 2015 5:13 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Split Damage / multiple attacks
- Replies: 22
- Views: 31335
Re: Split Damage / multiple attacks
I would add 2 clarifications.... #1 • A mecha defending against enemy mecha that is struck by one or more weapon systems at once can spend 1CP per weapon system to Dodge them. The defending mecha may choose which weapon systems that struck it to Dodge—all, some, or none. I would say this, the wordin...
- Fri Apr 24, 2015 10:36 am
- Forum: Robotech RPG Tactics™
- Topic: Making RRT a better experience; looking for volunteers
- Replies: 5
- Views: 5742
Re: Making RRT a better experience; looking for volunteers
I googled and found a really good one page chart on a website (maybe Dakka or something). We used it for the tournament at Adepticon. I'll see if I can find the link. Here it is: m I built my first few army lists using the freeware from Battlescribe. They have datafiles for RobTacts. I've seen anot...
- Mon Apr 20, 2015 11:15 am
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Question About Glaugs as Support and Special Force Options
- Replies: 6
- Views: 14019
Re: Question About Glaugs as Support and Special Force Optio
Present rules only limit the Squadron to 1 Special. I don't remember any limitation of one Glaug per Squadron. So RAW I would say you could have an Attack Squadron and add an Elite Glaug and in the end have 2 in your squadron. Unless I'm missing something in the rules.
- Tue Mar 31, 2015 9:38 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: quick question on how to do missile volley with blast
- Replies: 99
- Views: 121474
Re: quick question on how to do missile volley with blast
Updated it with one with a few more slides...still a WIP
- Mon Mar 30, 2015 12:12 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: quick question on how to do missile volley with blast
- Replies: 99
- Views: 121474
Re: quick question on how to do missile volley with blast
Keep the faith Patack....we have been doing some discussion and I've been working on examples using different suggestions. You can find my WIP here.
https://drive.google.com/open?id=0B0VSN ... authuser=0
I agree that it is broken, we are looking for the simplest fix that will also help us resolve blast faster.
https://drive.google.com/open?id=0B0VSN ... authuser=0
I agree that it is broken, we are looking for the simplest fix that will also help us resolve blast faster.
- Thu Mar 26, 2015 12:16 am
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Rules Question - Command upgrade + Dietrich
- Replies: 2
- Views: 10579
Re: Rules Question - Command upgrade + Dietrich
Leadership of 3, it's the total.
- Wed Mar 25, 2015 5:44 pm
- Forum: Robotech RPG Tactics™
- Topic: IS THERE ?
- Replies: 13
- Views: 11172
Re: IS THERE ?
These might help too
https://drive.google.com/open?id=0B0VSN ... authuser=0
https://drive.google.com/open?id=0B0VSN ... authuser=0
- Wed Mar 25, 2015 2:00 pm
- Forum: Robotech RPG Tactics™
- Topic: IS THERE ?
- Replies: 13
- Views: 11172
Re: IS THERE ?
father, there are no actual points for the figs in the book. that should be for converting your rpg characters or making your own. the points for playing just a straight up game are on the cards so don't lose them or you're screwed. Wow. So unlike every other game out there, the points are in the b...
- Wed Mar 25, 2015 1:53 pm
- Forum: Robotech RPG Tactics™
- Topic: Adepticon is done
- Replies: 25
- Views: 20451
Re: Adepticon is done
Very true Mike. Having some experience being a booth worker at Gencon and the like (before returning to the UK and working several booths at several local UK cons) and the most important thing is generating buzz and hype for the product, and you do that by engaging the audience. Obviously I wasn't ...
- Wed Mar 25, 2015 12:03 am
- Forum: Robotech RPG Tactics™
- Topic: Adepticon is done
- Replies: 25
- Views: 20451
Re: Adepticon is done
Palladium NEEDS to play and learn and engage with RRT and RRT players and not treat it like another feather in their caps.
- Fri Mar 13, 2015 1:16 am
- Forum: Robotech RPG Tactics™
- Topic: GHQ for Robotech Tactics!
- Replies: 44
- Views: 36533
Re: GHQ for Robotech Tactics!
on the topic of GHQ doing scifi.. m At this time we don't have plans to get into sci-fi. We get requests for it pretty regularly. As it is, we are already spread pretty thin with all of the historical lines that we have. Does anyone remember all of the hub-bub from some long-time customers when we ...
- Thu Mar 12, 2015 8:43 am
- Forum: Robotech RPG Tactics™
- Topic: GHQ for Robotech Tactics!
- Replies: 44
- Views: 36533
Re: GHQ for Robotech Tactics!
They are all pewter. No plastics.
- Thu Mar 12, 2015 8:42 am
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Command point, close formations, and dodging - FAQ request
- Replies: 7
- Views: 15027
Re: Command point, close formations, and dodging - FAQ reque
Hello! I had a question regarding the spending of command points to dodge when being attacked simultaneously by units in a close formation. The rule book states that all units firing in close formation must be doing so simultaneously, instead of individually. So if three regults in close formation ...
- Sun Mar 08, 2015 11:02 pm
- Forum: Robotech RPG Tactics™
- Topic: GHQ for Robotech Tactics!
- Replies: 44
- Views: 36533
Re: GHQ for Robotech Tactics!
what i mean is that they should have ninja division design them and that chinese company produce them. bringing in a 4th company would just makes things harder. I gotta disagree with you here. GHQ already has experience with similar stuff, ND does not. The only problem is setting up new agreements,...
- Fri Mar 06, 2015 11:53 am
- Forum: Robotech RPG Tactics™
- Topic: GHQ for Robotech Tactics!
- Replies: 44
- Views: 36533
Re: GHQ for Robotech Tactics!
Is this a little academic? Unless the license is expanded will GHQ be able to produce Macross/Robotech vehicles. There also is the question of pricing and supply. GHQ are in the upper tier for models in the scale (albeit they are lovely models) there are cheaper solutions out there, so willl there ...
- Mon Mar 02, 2015 9:55 pm
- Forum: Robotech RPG Tactics™
- Topic: lancer vs "Lancer"
- Replies: 9
- Views: 7141
Re: lancer vs "Lancer"
It might be simple persepctive because it dies fit the art although the angle does look funky
http://www.macross2.net/m3/sdfmacross/l ... ineart.gif
http://www.macross2.net/m3/sdfmacross/l ... ineart.gif
- Mon Mar 02, 2015 9:48 pm
- Forum: Robotech RPG Tactics™
- Topic: lancer vs "Lancer"
- Replies: 9
- Views: 7141
Re: lancer vs "Lancer"
I did a little paint playwork to compare the units....
http://www.dakkadakka.com/dakkaforum/po ... 21733.page
http://www.dakkadakka.com/dakkaforum/po ... 21733.page
- Fri Feb 27, 2015 4:37 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Recently Playtesting newly changed blast rules.
- Replies: 3
- Views: 11175
Re: Recently Playtesting newly changed blast rules.
Ok, I agree, I think normal Anti-Missile should be allowed for the target and a -1 modifier for the rest and that targeting the ground should not be allowed, but that's just me. Thanks for sharing.
- Fri Feb 27, 2015 3:34 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Recently Playtesting newly changed blast rules.
- Replies: 3
- Views: 11175
Re: Recently Playtesting newly changed blast rules.
It seems from the description that you did not allow each unit under the blast to roll a D6 for Anti-Missile correct? If so that is one of the problems. If you have 4 blast markers you roll for all the units under each marker resolving each marker as a separate attack. That means 4 blast markers, 4 ...
- Mon Feb 23, 2015 8:35 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Rules questions about flight
- Replies: 18
- Views: 27624
Re: Rules questions about flight
If you look further at the H-T-H rules the "Engaged in hand to hand combat" section states once the mecha are in b2b contact they are considered to be engaged. And the "Aircraft" rule states that mecha with the aircraft rule can never be engaged. Yes the first paragraph says you...
- Sun Feb 22, 2015 10:18 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Splitting damage in close formation
- Replies: 17
- Views: 25772
Re: Splitting damage in close formation
I think it is more of a case of playtesters never seeing the final rules and playing with the intent and then RPG writers trying to check rules for minis games that they are unfamiliar with. Unfortunate but there it is. Either way with a working FAQ that can be updated hopefully things link Blast an...
- Sun Feb 22, 2015 10:14 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Rules questions about flight
- Replies: 18
- Views: 27624
Re: Rules questions about flight
I agree with what you are reading and asking. However, I think the definition of Aircraft implies that they cannot be attacked in hand-to-hand combat. It specifically says that they are 'never considered engaged' and then makes some unnecessary statement about movement which really implies that thi...
- Sun Feb 22, 2015 11:50 am
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Rules questions about flight
- Replies: 18
- Views: 27624
Re: Rules questions about flight
I sent corrections/suggestions on this back last year in September to PB and unfortunately they did not take it into account when they did the FAQ. Correction/Modification Aircraft– A mecha with the Aircraft ability may only make a single turn of up to 90 degrees to the left or the right before it b...
- Fri Feb 20, 2015 2:38 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: quick question on how to do missile volley with blast
- Replies: 99
- Views: 121474
Re: quick question on how to do missile volley with blast
Which is why I posted all this in my forums and asked for opinions. I agree with you Patack. What do I know though? I've only played 4 games using Blast and was not happy with how it worked in any of them.... Official FAQ How does the missiles with the blast trait determine the attack roll? Does it ...
- Mon Feb 16, 2015 1:51 am
- Forum: Robotech RPG Tactics™
- Topic: ASC and Master mecha theorycrafting
- Replies: 5
- Views: 6407
Re: ASC and Master mecha theorycrafting
Edit for Stats and Conversions Note these were made before the official rules were released so they are a bit out of date but close enough for what you are doing. Most of the "Drone" mecha for the Masters are to give them flavor and taken from the "Return of the Masters" RPG book.
- Sat Feb 14, 2015 8:11 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: quick question on how to do missile volley with blast
- Replies: 99
- Views: 121474
Re: quick question on how to do missile volley with blast
Also Roll with impact is round down with a minimum of 1....
- Fri Feb 13, 2015 8:29 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: quick question on how to do missile volley with blast
- Replies: 99
- Views: 121474
Re: quick question on how to do missile volley with blast
Try this .... missiles must hit a target and if they do not exceed the DF of units under the blast they do no damage to those units but those units can still roll anti-missile. So if you shoot a Spartan (DF 6) next to a Mac II (DF 7) and only roll high enough to hit the 6 then the Glaug will not be ...
- Sat Feb 07, 2015 10:26 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: quick question on how to do missile volley with blast
- Replies: 99
- Views: 121474
Re: quick question on how to do missile volley with blast
Exactly the reason to have these arguments now. PB has no Tournament rules. The rules need to be effective and clean initially so that there is little to no reason to change them later. I honestly do not think these latest Blast rules were well thought out to the full logical conclusion and how they...
- Sat Feb 07, 2015 4:02 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: quick question on how to do missile volley with blast
- Replies: 99
- Views: 121474
Re: quick question on how to do missile volley with blast
If a 5 inch diameter circle is moved off center by 5 or more inches those two circles do not overlap. Scatter distance is determined by rolling 2d6. The median outcome is a 7. All rolls 5 or higher will not overlap (assuming there are only 2 templates, I realize there could be more). Furthermore, j...
- Sat Feb 07, 2015 2:13 am
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: quick question on how to do missile volley with blast
- Replies: 99
- Views: 121474
Re: quick question on how to do missile volley with blast
if more than one missile is fired by a mecha the shots will always have some overlap
- Fri Feb 06, 2015 8:37 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: quick question on how to do missile volley with blast
- Replies: 99
- Views: 121474
Re: Fix from the ground up
Wow. This has taken on a life of it's own at this point. I'm going to apologize in advance if this gets wordy. I also want to point out I have only been participating here so I don't know what has gone down on FB. I think the only way this really gets resolved is to start at the beginning- what doe...
- Fri Feb 06, 2015 8:35 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: quick question on how to do missile volley with blast
- Replies: 99
- Views: 121474
Re: quick question on how to do missile volley with blast
Not sure I understand the above from Mike. I'm not making it harder to shoot down - I'm making it exactly the same to shoot down as every other missile in the game. Same with targeting - I'm not saying you can ONLY target one mecha - you target just like every other missile in the game. So yes - it...
- Fri Feb 06, 2015 8:34 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: quick question on how to do missile volley with blast
- Replies: 99
- Views: 121474
Re: quick question on how to do missile volley with blast
I'm leaning more towards keeping Blast-type missiles the exact same as all other missiles (in terms of targeting, volleys, dodging, etc...) except that it gets a blast marker that can obviously expand the pool of effected mecha. That way the only rules clarification would be focused on the blast te...
- Fri Feb 06, 2015 4:33 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: quick question on how to do missile volley with blast
- Replies: 99
- Views: 121474
Re: quick question on how to do missile volley with blast
I'm leaning more towards keeping Blast-type missiles the exact same as all other missiles (in terms of targeting, volleys, dodging, etc...) except that it gets a blast marker that can obviously expand the pool of effected mecha. That way the only rules clarification would be focused on the blast te...
- Fri Feb 06, 2015 1:32 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: quick question on how to do missile volley with blast
- Replies: 99
- Views: 121474
Re: quick question on how to do missile volley with blast
Ok, to clarify a bit more. Important things to Note on Blast and Missiles A. Units with cover between them and the center of the blast will get the cover bonus. B. Missiles are shot down on a 6 by any units using AM under the blast radius. Points of Debate A. If I choose a spot on the ground and hit...
- Fri Feb 06, 2015 1:01 am
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: quick question on how to do missile volley with blast
- Replies: 99
- Views: 121474
Re: quick question on how to do missile volley with blast
So we had a lengthly discussion on the Blast rules Phaze posted on the Facebook page. Here is a summary of what we thought would work better. Option 1: basically you fire all at one spot, add the damage like one super missile. If you miss they all miss/deviate. If you hit they all hit. If a unit is ...
- Tue Feb 03, 2015 10:59 am
- Forum: Robotech RPG Tactics™
- Topic: Finnally!
- Replies: 142
- Views: 167235
Re: Finnally!
So did I. The legs are hard to get glued just exactly how you want them. You have a lot of freedom to post the legs you just have to hold things in place for a good while so that the glue is somewhat dry. Using things to hold leg and torso into place helps.