Search found 274 matches
- Mon Feb 16, 2015 7:49 pm
- Forum: Nightbane®
- Topic: Totally new to Nightbane, help!
- Replies: 2
- Views: 3808
Totally new to Nightbane, help!
I had a nice little space opera going. I stranded everyone on an alternate Earth. Struggling for a campaign idea, I started the buildup to Dark Day. My players, as a group, said "We like this! We're not going to have our characters go back into space. Make it dark and gloomy!" I have no id...
- Wed Dec 31, 2014 7:31 pm
- Forum: G.M.s Forum
- Topic: When writing campaigns, what do you use?
- Replies: 22
- Views: 14357
Re: When writing campaigns, what do you use?
Mostly Word. My most recent work has been in Evernote though. I like being able to add to it on my smart phone. Thumbs up to Evernote. Easy to organize, easy to find stuff, I also write on my phone during my lunch break, and upon rare occasions where I need to share a note or a picture with some or...
- Fri Dec 26, 2014 9:15 pm
- Forum: G.M.s Forum
- Topic: Need help with a megaverse plot concept
- Replies: 4
- Views: 4604
Need help with a megaverse plot concept
So I am running an Aliens Unlimited campaign and crashed them on a "primitive" planet, specifically HU Earth. Did this with immediate goals in mind, no real thought to an overall campaign. And now I'm trying to figure out one. Important note, there are two ways off the planet, one is for t...
- Fri Dec 26, 2014 8:52 pm
- Forum: G.M.s Forum
- Topic: Plan it completely out or do you wing it?
- Replies: 23
- Views: 17859
Re: Plan it completely out or do you wing it?
I plan out the plot hook and the beginning setting, a couple of plot points and then let it happen. Been caught with my pants down a couple of times, needed to call a "bathroom break" a few times, but all in all people seem to enjoy it. And with my barebones style, listening to players dis...
- Wed Dec 10, 2014 3:14 pm
- Forum: Heroes Unlimited™
- Topic: Enchanted weapon question, need answer quick
- Replies: 7
- Views: 2467
Enchanted weapon question, need answer quick
Late last night for tonight's game, a player rolled up an Enchanted Weapon category character.
Looking at the continuity notes, it is a greatest rune weapon.
Does this mean I have to come up with a personality and voice for the weapon? I know in PF I would. Or does HU run it differently?
Looking at the continuity notes, it is a greatest rune weapon.
Does this mean I have to come up with a personality and voice for the weapon? I know in PF I would. Or does HU run it differently?
- Tue Nov 25, 2014 7:40 pm
- Forum: Palladium Fantasy RPG®
- Topic: Weight of coins
- Replies: 10
- Views: 6254
Re: Weight of coins
My rule of thumb is to assign coins weights based on real-world coins, and work like that. I'd probably lean towards something like 1gp = dime 5gp = penny 10gp = nickel 25gp = quarter It's not perfect, and it leads to some bad math, but it's immediate and tactile and gives people a sense of how big...
- Tue Nov 11, 2014 7:27 pm
- Forum: G.M.s Forum
- Topic: Looking for a mapping program
- Replies: 7
- Views: 5980
Re: Looking for a mapping program
Here's a few recommended by a gm'ing ezine. I've personally never tried them, so I can't critique them.
http://pyromancers.com/dungeon-painter-online/
http://www.curufea.com/games/roguelike/map.php
http://www.inkwellideas.com/roleplaying ... m_dungeon/
http://davesmapper.com/
http://www.gozzys.com/article.php?cm_id=11
http://axiscity.hexamon.net/users/isomage/cavegen/
http://pyromancers.com/dungeon-painter-online/
http://www.curufea.com/games/roguelike/map.php
http://www.inkwellideas.com/roleplaying ... m_dungeon/
http://davesmapper.com/
http://www.gozzys.com/article.php?cm_id=11
http://axiscity.hexamon.net/users/isomage/cavegen/
- Thu Oct 30, 2014 11:21 am
- Forum: G.M.s Forum
- Topic: Going crazy in stages
- Replies: 26
- Views: 18134
Re: Going crazy in stages
Necromancers in PF.
- Thu Oct 16, 2014 2:18 pm
- Forum: Heroes Unlimited™
- Topic: Questions for Wayne Breaux Jr.
- Replies: 134
- Views: 59322
Re: Questions for Wayne Breaux Jr.
drewkitty ~..~ wrote:arouetta wrote:drewkitty ~..~ wrote:Does Wayne Even check his Forum PM's?
Yes, he responded to mine.
How long did it take?
A few weeks. I honestly had given up hope of him reading and replying.
- Thu Oct 16, 2014 10:46 am
- Forum: Heroes Unlimited™
- Topic: Questions for Wayne Breaux Jr.
- Replies: 134
- Views: 59322
Re: Questions for Wayne Breaux Jr.
drewkitty ~..~ wrote:Does Wayne Even check his Forum PM's?
Yes, he responded to mine.
- Wed Oct 15, 2014 11:07 pm
- Forum: G.M.s Forum
- Topic: NPCs how much detail?
- Replies: 11
- Views: 7310
Re: NPCs how much detail?
For NPCs traveling with the party, I get around to statting them out and giving a backstory after the PCs start relying on them and I need to know what they can and can't do. For important NPCs, I tend to have a character concept down, a few abilities noted and that's about it. For unimportant NPCs,...
- Wed Sep 17, 2014 9:48 pm
- Forum: G.M.s Forum
- Topic: A GM/player's observation.
- Replies: 62
- Views: 34745
Re: A GM/player's observation.
It seems to be a role vs crunch type thing, yeah. If players don't fully explore their abilities, they'll never master them and continue relying on +x and x damage. It's growing pains. First level characters suck. But the habits you pick up in using your character pay off in later levels. Though I ...
- Mon Sep 08, 2014 8:30 pm
- Forum: Heroes Unlimited™
- Topic: post your AUGG ship build's here
- Replies: 62
- Views: 30299
Re: post your AUGG ship build's here
This space station was created primarily for space mining and spaceship construction, but also hosts travelers to help pay for its upkeep. Since a lot of facilities geared towards running the station and mining/manufacture are not covered in the book, I lumped all those under "Recreation Facili...
- Mon Sep 08, 2014 4:57 pm
- Forum: Palladium Fantasy RPG®
- Topic: Are Protection Circles area effect spheres or cylinders
- Replies: 84
- Views: 30877
Re: Are Protection Circles area effect spheres or cylinders
A sphere/bubble would work if the center of the radius is located above the ground level. Say about chest high of a normal person. But it says clearly that someone outside the circle needs to save and face penalties if crossing the circle. If it's a bubble, then there will be points where the area ...
- Mon Sep 08, 2014 12:25 pm
- Forum: G.M.s Forum
- Topic: Best rules from obscure places
- Replies: 50
- Views: 27329
Re: Best rules from obscure places
PF main book has rules on aging. Admittedly, I haven't read all my books cover to cover, but I don't recall seeing that anywhere else before.
- Mon Sep 08, 2014 12:20 pm
- Forum: G.M.s Forum
- Topic: looking for advantages and disadvantages
- Replies: 12
- Views: 6906
Re: looking for advantages and disadvantages
ie. advantages are like +10% on a certain skill category, +5PS, +6d6x100000 credits Disadvatages are like -10% science, an insanity, - a number from a stat, or -15 ISP those are but a few.. im looking for more... any ideas would be welcome thanks quertas With out a more detailed focus for the quest...
- Mon Sep 08, 2014 12:18 pm
- Forum: Heroes Unlimited™
- Topic: post your AUGG ship build's here
- Replies: 62
- Views: 30299
Re: post your AUGG ship build's here
i did request book legal ones without houserules. please stick to by-the-book designs, to make it easier for other GM's to adapt your entries to their own houserules. i've come up with my own set of houserule adjustments and new systems .. but book legal ones will be easier to adapt to different pe...
- Thu Sep 04, 2014 12:19 pm
- Forum: Palladium Fantasy RPG®
- Topic: Are Protection Circles area effect spheres or cylinders
- Replies: 84
- Views: 30877
Re: Are Protection Circles area effect spheres or cylinders
I personally feel that the best way to rule it would to be that the Circle's effect area is a cylinder roughly the height of the diameter of the circle itself. But if you draw a circle that is say 3-4 foot diameter then you would have to crouch or kneel in it. Its not a bad solution mechanics wise ...
- Wed Sep 03, 2014 8:06 pm
- Forum: Palladium Fantasy RPG®
- Topic: Are Protection Circles area effect spheres or cylinders
- Replies: 84
- Views: 30877
Re: Are Protection Circles area effect spheres or cylinders
but the idea of using a circle as an anti aircraft gun is also very amusing, but also pretty sure circles are like wards, and cant be put on portable surfaces for some reason (no premade rolled up carpets of summoning for example, just like no premade ward sheets) I don't believe there is any such ...
- Wed Sep 03, 2014 7:22 pm
- Forum: Palladium Fantasy RPG®
- Topic: Guild Hangout Tuesday & Thursday 8PM-10PM EST
- Replies: 13
- Views: 4357
Re: Guild Hangout Tuesday & Thursday 8PM-10PM EST
drewkitty ~..~ wrote:Okay....this has now passed into something that should go in the "gameroom announcements" forum.
I disagree. This is by PF fans for PF fans. It will reach a larger share of its target audience staying here rather than going to Game Room Announcements.
- Mon Sep 01, 2014 6:18 pm
- Forum: Palladium Fantasy RPG®
- Topic: Are Protection Circles area effect spheres or cylinders
- Replies: 84
- Views: 30877
Re: Are Protection Circles spheres or cylinders
It says that beings held at bay cannot enter a circle unless they successfully save vs magic. If it's two-dimensional, they can plant their feet outside and bend over their top half to reach in and attack without rolling a save. If it's a sphere, people at the outer edges don't have head/upper body ...
- Thu Aug 28, 2014 7:24 pm
- Forum: Palladium Fantasy RPG®
- Topic: Palladium Fantasy Guild: Lets Hangout
- Replies: 31
- Views: 11296
Re: Palladium Fantasy Guild: Lets Hangout
Monday, Tuesday, Thursday is best for me.
- Thu Aug 28, 2014 7:18 pm
- Forum: Palladium Fantasy RPG®
- Topic: 10 Questions for Interested Gamers and GMs.
- Replies: 23
- Views: 10777
Re: 10 Questions for Interested Gamers and GMs.
I can do part time writing.
- Wed Aug 27, 2014 2:03 pm
- Forum: Rifts®
- Topic: New Dragon-God
- Replies: 54
- Views: 21095
Re: New Dragon-God
Would the Pantheon of Dragonwright even accept another Dragon-God? Doesn't that just mean less worshipers for the others? I can't imagine any of the Dragon-Gods being okay with that . Very good point. I had thought of him more or less just being there already but not written up yet. It kinda solves...
- Wed Aug 27, 2014 1:48 pm
- Forum: Palladium Fantasy RPG®
- Topic: 10 Questions for Interested Gamers and GMs.
- Replies: 23
- Views: 10777
Re: 10 Questions for Interested Gamers and GMs.
Goliath Strongarm wrote:Another thing: Would the best way be to post "job offers" (giving 2-3 options), or to actually assign adventures?
I would prefer giving choices. Only one option feels like railroading.
- Wed Aug 27, 2014 1:47 pm
- Forum: Palladium Fantasy RPG®
- Topic: 10 Questions for Interested Gamers and GMs.
- Replies: 23
- Views: 10777
Re: 10 Questions for Interested Gamers and GMs.
Something else to consider- that Society very strictly controls what special and magic items are available for purchase. You have to go through an adventure where that's listed as one of the end results before you're allowed to buy one... Do we want to go that route? Or perhaps give out lists of wh...
- Wed Aug 27, 2014 1:39 pm
- Forum: Palladium Fantasy RPG®
- Topic: The Palladium Fantasy RPG Society
- Replies: 62
- Views: 26247
Re: The Palladium Fantasy RPG Society
Random thoughts, based on various posts in the thread. 1) What if there is an "adventurers guild" that works as job getters for adventuring groups. This would be the behind the scenes GM grouping working it all. 2) Meta plot it, sort of. 10 different pieces of the magical orb of world-sav...
- Fri Aug 22, 2014 11:52 pm
- Forum: G.M.s Forum
- Topic: encounter list?
- Replies: 12
- Views: 6778
Re: encounter list?
I had (and am rebuilding) a full selection of prepared pages (MDC, weapons etc) for PAs, Bots, large critters etc in North America for Rifts so random encounters while traveling were fairly simple to do. roll up a CS patrol? ok take out the pages for the appropriate baddies. If you're doing a lot o...
- Fri Aug 22, 2014 9:33 pm
- Forum: G.M.s Forum
- Topic: encounter list?
- Replies: 12
- Views: 6778
Re: encounter list?
Sorry but in my opinion generic encounter lists are for lazy GMs. It is a way for them to add filler when they can't be bothered to create encounters or plot lines. Custom made random encounters can add uncertainty to the game but it requires that the GM create 10 to 20 encounters/events and a tabl...
- Thu Aug 21, 2014 9:07 pm
- Forum: Heroes Unlimited™
- Topic: Atorian Empire Source book Kickstarter?
- Replies: 32
- Views: 14016
Re: Atorian Empire Source book Kickstarter?
A map is probably not likely given the size and scope of the empire based on how it is described in Aliens Unlimited & Galaxy Guide Pull a National Geographic and have a poster sized pullout map loose in the center. After all a BtS sourcebook had a newspaper, so there's history of doing somethi...
- Fri Aug 08, 2014 7:45 pm
- Forum: Palladium Fantasy RPG®
- Topic: Examples of Summoners in play?
- Replies: 80
- Views: 50016
Re: Examples of Summoners in play?
6. Elementals are the truely powerful force that a summoner can call upon. Forget the Demons and evil guys. Elementals bring more spells to bare and higher HP/SDC, PPE, combat bonuses, do more damage etc.... than most devils/demons. Lesser Elementals can be used until you can control Major ones. Al...
- Fri Aug 08, 2014 7:39 pm
- Forum: Palladium Fantasy RPG®
- Topic: Undead Hunter and attacks per melee ?
- Replies: 21
- Views: 8672
Re: Undead Hunter and attacks per melee ?
Lets say 10 bad guys say 2 at front 2 at sides, rest waiting to get in. he stabs front left with all six and he drops, bad guys attack back and 1 takes the position of the fallen guy, jeridu autododges, then charges forward and drops another guy, depending on weapons the jeridu has he could feasibl...
- Thu Aug 07, 2014 6:31 pm
- Forum: Palladium Fantasy RPG®
- Topic: Undead Hunter and attacks per melee ?
- Replies: 21
- Views: 8672
Re: Undead Hunter and attacks per melee ?
But how many people can you feasibly stick in front of a Jeridu? Maybe two. After that, there is taking actions to maneuver to the next person. And after seeing how quickly the initial two enemy were taken down, there's going to be a lot of maneuvering to back the rest into a corner. And paired wea...
- Thu Aug 07, 2014 8:29 am
- Forum: Palladium Fantasy RPG®
- Topic: Undead Hunter and attacks per melee ?
- Replies: 21
- Views: 8672
Re: Undead Hunter and attacks per melee ?
But how many people can you feasibly stick in front of a Jeridu? Maybe two. After that, there is taking actions to maneuver to the next person. And after seeing how quickly the initial two enemy were taken down, there's going to be a lot of maneuvering to back the rest into a corner. And paired weap...
- Sun Aug 03, 2014 6:39 pm
- Forum: Palladium Fantasy RPG®
- Topic: Demons, do you think they are too weak SDC/HP & AR wise?
- Replies: 15
- Views: 4215
Re: Demons, do you think they are too weak SDC/HP & AR wise?
(but natural AR of 14 isn't that hard to get past with some decent bonuses). Disagree. The book specifies that 5-20 hits and can be avoided by AR. I would interpret that to mean the natural dice roll is what you consider for purposes of AR, as the top number is not open-ended. Getting a natural 15 ...
- Thu Jul 31, 2014 10:58 am
- Forum: G.M.s Forum
- Topic: Some issues that popped up at a session
- Replies: 9
- Views: 6512
Re: Some issues that popped up at a session
In a city with martial law and a fair amount of transients, it wouldn't matter if the PC had all the intention in the world of showing up. Many people in that situation wouldn't show up to a court date, wouldn't show up to pay a fine, so all criminals would be treated as planning on skipping town. S...
- Tue Jul 29, 2014 9:04 pm
- Forum: G.M.s Forum
- Topic: My game just went into a coma
- Replies: 20
- Views: 11341
Re: My game just went into a coma
I know what you mean. When I opened my game up to new players, I had an overwhelming response. One guy sent me his character, it broke so many rules I couldn't even make it past the first few lines. I told him to try again. He came up with something that I never got around to dissecting, but clearly...
- Mon Jul 28, 2014 7:57 pm
- Forum: Guild of Magic & Psionics
- Topic: Different Psi rules
- Replies: 7
- Views: 5992
Re: Different Psi rules
both magic and psionics in this game have no skill attached to them. I think both should need an activiation roll of some sort, but honestly it would slow down combat. Fighter types don't need an activation roll to swing a sword or fire a gun beyond a strike roll, which many offensive magic/psionic...
- Mon Jul 28, 2014 7:48 pm
- Forum: G.M.s Forum
- Topic: New Players
- Replies: 8
- Views: 4861
Re: New Players
Okay. It's a pretty common response to having too many options. Apologize, take the blame for being too open-ended with him, and narrow the field down to less than ten classes that would fit your vision. And if he's still not happy, apologize again and tell him you'll be in touch when you start som...
- Mon Jul 28, 2014 7:43 pm
- Forum: Guild of Magic & Psionics
- Topic: Permanency wards and spell effects.
- Replies: 28
- Views: 16412
Re: Permanency wards and spell effects.
I don't know if it will help or hurt the argument (I'm not even sure who is on what side anymore), but I rechecked my book. Diabolists were nerfed big time, there was no such 1 per living being restriction in 1ed.
- Mon Jul 28, 2014 7:26 pm
- Forum: Palladium Fantasy RPG®
- Topic: Have you played PF 1e and/or PF 2e in recent years?
- Replies: 15
- Views: 4557
Re: Have you played PF 1e and/or PF 2e in recent years?
2ed here, have an active campaign. The only things I've pulled from 1ed is letting orcs be warlocks and using vampires from there.
- Sat Jul 26, 2014 8:33 pm
- Forum: G.M.s Forum
- Topic: My Character sheets.
- Replies: 28
- Views: 16146
Re: My Character sheets.
It would take a bit of reprogramming, but there is a fix for those if/then limits. Create a new (hidden) page that has a series of no more than 7 if/then cells nested 7 deep pulling from the main page, for a potential total of 49 if/then statements. Then back on your main page, have a cell pull from...
- Sat Jul 26, 2014 8:24 pm
- Forum: G.M.s Forum
- Topic: My game just went into a coma
- Replies: 20
- Views: 11341
Re: My game just went into a coma
My game is happily out of a coma now. 5 solid players with promise of a sixth. Good news indeed! Best of wishes on that sixth as well! I think it'll be cool. He's moving and internet access is spotty, which is why he's not formally there yet (we've switched to an internet game). However, one night ...
- Fri Jul 25, 2014 8:33 pm
- Forum: Heroes Unlimited™
- Topic: Armor Rating
- Replies: 43
- Views: 17876
Re: Armor Rating
This is the Canon Answer: The Armor Rating rule is simple (there are two types of A.R. though)...... There are actually four Types of AR.....but three of them are identical in mechanics: Natural AR, Vehicle AR and Robotic AR. The Nat. AR is for chars and the other two are for....vehicles and robots...
- Fri Jul 25, 2014 8:30 pm
- Forum: Heroes Unlimited™
- Topic: Armor Rating
- Replies: 43
- Views: 17876
Re: Armor Rating
The group I learned from always used unmodified number on the die to determine if it got past the AR. Re-reading the section, it's not clear, it could go either way. Going into different product lines makes it a little clearer, so I think I was taught correctly, that it is the number on the die befo...
- Fri Jul 25, 2014 8:16 pm
- Forum: Guild of Magic & Psionics
- Topic: Permanency wards and spell effects.
- Replies: 28
- Views: 16412
Re: Permanency wards and spell effects.
NPC example is written, there's no actual picture of his awesome bone-pecs. I found Archy who is noted to several wards "tattooed" into his chest and that a number of them incorporate dragon bone. The following powers are noted as being due to these wards: 1/3rd damage from cold and fire,...
- Fri Jul 25, 2014 7:34 pm
- Forum: G.M.s Forum
- Topic: My game just went into a coma
- Replies: 20
- Views: 11341
Re: My game just went into a coma
My game is happily out of a coma now. 5 solid players with promise of a sixth.
- Fri Jul 18, 2014 8:46 pm
- Forum: G.M.s Forum
- Topic: Character Suicide
- Replies: 28
- Views: 14081
Re: Character Suicide
I've seen it four times in a game, three suicides and one attempted suicide. The first, the character was in such bad shape after an explosion that while we could have fixed him, the player said "heck with it, let's try playing a ghost". Think Bob from Dresden Files. The second was my game...
- Thu Jul 17, 2014 4:52 pm
- Forum: Heroes Unlimited™
- Topic: post your AUGG ship build's here
- Replies: 62
- Views: 30299
Re: post your AUGG ship build's here
I blew up the group's transport last game, and they all had to cram into an enemy shuttle they had taken over. Pretty stripped down, this way the new to the group Mechanical Hardware genius can have a field day fixing it up. Shuttle -- 140 tons, 140 ft -- 2100 SDC Ion Drive -- 15 Speed Factor (2) Li...
- Thu Jul 17, 2014 11:47 am
- Forum: G.M.s Forum
- Topic: Is it weird I want to watch you game?
- Replies: 6
- Views: 5068
Re: Is it weird I want to watch you game?
See if you can sit in on some chat rooms or video conferencing sites. If you're not disruptive, I find that a lot of groups don't mind.