Search found 1161 matches

by Premier
Thu Oct 08, 2015 3:13 pm
Forum: Splicers®
Topic: SWEEPER OCC
Replies: 17
Views: 15482

SWEEPER OCC

Sweeper Sweepers are the demolitions experts of the Resistance. Their main responsibility is to disarm bombs and land mines planted by the Machine and rival Great Houses, but their training also makes them expert saboteurs. They wear an experimental suit of Host Armor called Shellback Armor that gi...
by Premier
Thu Oct 08, 2015 3:01 pm
Forum: Splicers®
Topic: Topic One: How to Build a Great House
Replies: 52
Views: 63970

Re: Topic One: How to Build a Great House

BookWyrm wrote:Toy Soldiers? Sweepers? I may have missed a part somewhere....


More sneak peaking, hmmm....Guess I can post some sneak peaks in new threads
by Premier
Wed Sep 30, 2015 5:35 pm
Forum: Splicers®
Topic: Topic One: How to Build a Great House
Replies: 52
Views: 63970

Re: Topic One: How to Build a Great House

warmounts are reason enough to be an outrider. roughnecks are supposed to be regular grunts, pretty much; they shouldn't have the elite troops' gear. plus, there isn't really a lot of restrictions on what you can put on living armour. a few things specify host armour or warmount, but for the most p...
by Premier
Wed Sep 30, 2015 5:28 pm
Forum: Splicers®
Topic: Topic One: How to Build a Great House
Replies: 52
Views: 63970

Re: Topic One: How to Build a Great House

Personally, I see no major issue with issuing Roughnecks and Outriders a Host Armor and a Living Body Armor, for the Houses that can afford it. War Mounts are a huge investment for Great Houses (both in space required to develop them and the Gene Pool gestation longevity. That's before they even see...
by Premier
Tue Sep 29, 2015 4:15 pm
Forum: Splicers®
Topic: Topic One: How to Build a Great House
Replies: 52
Views: 63970

Re: Topic One: How to Build a Great House

the thing is, there is little reason for the great houses to be pushing for so many saints (1 in 25 people don't need to be doctors) unless they intend (and have a reasonable expectation of succeeding in that plan) to convert at least some of them into either librarians or engineers (librarians iir...
by Premier
Tue Sep 29, 2015 4:06 pm
Forum: Splicers®
Topic: Topic One: How to Build a Great House
Replies: 52
Views: 63970

Re: Topic One: How to Build a Great House

Brilliant work, BTW. Thank you BookWyrm, though I can't take credit for the masterpiece that Slappy has written. Slappy did 95-98.5% percent of the write up. My contributing intention was to make sure that Splice Masters (GMs) sincerely entertained the idea of starting off as a Fledgling, Devastate...
by Premier
Fri Sep 25, 2015 11:38 am
Forum: All Things Palladium Books®
Topic: RinCon 2015!
Replies: 3
Views: 3228

Re: RinCon 2015!

Anyone coming to RinCon or TuScon Oct? m m If so which games which games would you enjoy playing: (looking for feedback on which games to run this year) Heroes Unlimited Splicers System failure Mystic China/Ninjas and Super spies Rifts -Jim Always game and enjoy hearing about a good Splicers campai...
by Premier
Tue Sep 22, 2015 6:43 pm
Forum: Splicers®
Topic: Topic One: How to Build a Great House
Replies: 52
Views: 63970

Re: Topic One: How to Build a Great House

Here's the thing for me when it comes to Saint stats. A solid mean number or percentage is a good gauge for the Saints under a specific House's umbrella, but exactly what stage of maturation, activities and where they are all at is the bigger question? We should factor in the gestation longevity in ...
by Premier
Tue Sep 22, 2015 5:49 pm
Forum: Splicers®
Topic: Librarians and Engineers: The Duality of Bio-Tech
Replies: 5
Views: 7602

Re: Librarians and Engineers: The Duality of Bio-Tech

kaid wrote:I am pretty sure I don't want to see what a librarian really looks like.


I sincerely admit that an illustration of the Librarian is one thing I wish I could forgo or pass along.
by Premier
Tue Sep 22, 2015 12:28 pm
Forum: Splicers®
Topic: Topic One: How to Build a Great House
Replies: 52
Views: 63970

Re: Topic One: How to Build a Great House

one thing i would say, the engineer numbers should be related more to population. an enormous house that uses limited biotech on 20% of the population should probably have more engineers than a small house that loves the stuff. librarians you could go either way (a tiny house might have just been p...
by Premier
Tue Sep 22, 2015 12:11 pm
Forum: Splicers®
Topic: Librarians and Engineers: The Duality of Bio-Tech
Replies: 5
Views: 7602

Re: Librarians and Engineers: The Duality of Bio-Tech

darkguyver wrote:nice any artwork go with


possibly....we'll see. But don't want to spoil everything.
by Premier
Tue Sep 22, 2015 11:53 am
Forum: Splicers®
Topic: Librarians and Engineers: The Duality of Bio-Tech
Replies: 5
Views: 7602

Librarians and Engineers: The Duality of Bio-Tech

The Second portion of developing and balancing your Great Houses are checks and balances if your House has Biotech. There are two major facets of Biotech: How they are designed and how well they are produced. Producing quality and significant quantity Biotech requires valuable resources. Written By ...
by Premier
Mon Sep 21, 2015 10:40 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: New Armaments for the Destroids in Marine Book
Replies: 17
Views: 11438

Re: New Armaments for the Destroids in Marine Book

Kagashi's assessment is correct. I approached the design with the focus of manufacturing the same component parts and preservation of the aesthetic. Just because these compartments were used as missile launchers on some mecha doesn't mean they are automatically launchers. This same component that is...
by Premier
Mon Sep 21, 2015 7:54 pm
Forum: Splicers®
Topic: Topic One: How to Build a Great House
Replies: 52
Views: 63970

Re: Topic One: How to Build a Great House

Step Eleven: Determine the House’s Stance Towards Human Augmentation The applications of Bio-Technology are nearly limitless, but long ago, the most prominent leaders of the Resistance decided that Bio-Tech should never be applied directly to humans. They were fighting for the survival of the human...
by Premier
Mon Sep 21, 2015 7:53 pm
Forum: Splicers®
Topic: Topic One: How to Build a Great House
Replies: 52
Views: 63970

Topic One: How to Build a Great House

There is a great deal of discussion and introduction of Great Houses online and in the Rifters, but we have been asked many times over how to go about developing a Great House for Splicers? With so many ideas, where are the checks and balances and guidelines? Well. Slappy & I have pondered this ...
by Premier
Mon Sep 21, 2015 6:51 pm
Forum: Splicers®
Topic: Flowing Splice
Replies: 43
Views: 33394

Re: Flowing Splice

Boxee "Since all this stuff is coming out can you give a taste of the new stuff? Please!!!!" Perhaps...... BookWyrm Thanks, Premier. *copies Premier's post, hands it to Geneticist* He's a good Geneticist, named Bentokk, it's just sometimes he gets a little 'fanboy'-ish when there's talk o...
by Premier
Thu Sep 17, 2015 4:46 pm
Forum: Splicers®
Topic: Flowing Splice
Replies: 43
Views: 33394

Re: Flowing Splice

So, what's in the 'Splicers: Evolved worldbook 1" and "Dawn of Legion" books? Inquiring Spliceheads want to know (and maybe I can get that pesky Geneticist to quit bugging me about it)..... Dang Geneticist. Sometimes its easier to just deal with their Homunculi Shark Force is right a...
by Premier
Thu Sep 17, 2015 4:27 pm
Forum: Splicers®
Topic: Flowing Splice
Replies: 43
Views: 33394

Re: Flowing Splice

Wooly " Hoping to hear more about the preserves. Prehistoric animals; mammals and dinosaurs are a great interest of mine so I am hoping for a lot of bio diversity in flora and fauna. Having a threat for players beyond just the machine will be great. Oh there is plenty brewing for this Title! A...
by Premier
Wed Sep 16, 2015 12:21 pm
Forum: Splicers®
Topic: Flowing Splice
Replies: 43
Views: 33394

Re: Flowing Splice

Thank you Spliceheads for the positive feedback and support!
We just have to try and keep the SPLICERS community growing and the work churning.

Next week I upload the first topic.
May I ask, What day would you all vote for the Topic Day to be?
by Premier
Wed Sep 16, 2015 12:18 pm
Forum: Splicers®
Topic: Flowing Splice
Replies: 43
Views: 33394

Re: Flowing Splice

This is excellent news! Thanks for the plug. Would you post the author's real names so I can post this on the Splicers Unofficial Google+ Community forum? Galactus Kid: Brandon Aten Krispy: Guy Ledouch: Slappy: Chris Kluge Premier: Chuck Walton Thank you and I have added the names in the OP as requ...
by Premier
Tue Sep 15, 2015 5:12 pm
Forum: Splicers®
Topic: Flowing Splice
Replies: 43
Views: 33394

Flowing Splice

Hello SPLICEHEADS, Great to see things brewing and growing on all fronts for SPLICERS! There are four strong titles in the Palladiumbooks pipeline for Splicers. SPLICERS: Blood and Iron Sourcebook - submitted by Brandon " Galactus Kid " Aten, Kris" Krispy " Tipping & Lance &...
by Premier
Tue Sep 08, 2015 2:29 pm
Forum: Splicers®
Topic: Swarm Lord O.C.C.
Replies: 116
Views: 123160

Re: Swarm Lord O.C.C.

would be really crazy to have an insect type that is designed to complement a gardener by subverting an external hive or something Actually, that is a good idea! The Gardener would indeed benefit from having predatory insects to feed on the array of invading species of pest via insects, other alien...
by Premier
Sun Sep 06, 2015 6:43 pm
Forum: Splicers®
Topic: SplicersCon 2016 Lexington, KY April 22-24 2016
Replies: 5
Views: 5757

Re: SplicersCon 2016 Lexington, KY April 22-24 2016

A SPLICERSCON...!!!!!!! WHERE......! WHEN.......! How does it exist? Who bred it!!!??? OK, ok...breathe..breathe.... Ah..a con within a con. gotcha. What better way to take over than to come in with a Splicers parasitic symbiotic plan. hmmmm Hey Wooly, I will help arm the task with visual weapons an...
by Premier
Sun Sep 06, 2015 6:36 pm
Forum: Splicers®
Topic: new bio suit?
Replies: 12
Views: 10510

Re: new bio suit?

Vampiric sentinel sleek, yet thorned versions of Pumpkin heads with no eyes, that can be grown in the Garden and once ripe, can become patrolling guardians and predators of gardens. Gives me a chill and yet, may be very useful for Gardeners who have to leave a garden and wants to add something spec...
by Premier
Sun Sep 06, 2015 6:32 pm
Forum: Splicers®
Topic: Swarm Lord O.C.C.
Replies: 116
Views: 123160

Re: Swarm Lord O.C.C.

for ultimate irony, make it an insectovore Actually this might not be a bad idea! Depending on where the Hos Armor is located and going to be deployed mos often. If its a unit to be used by a Great House that is located in or near swamps, jungles, deep forests and lakes where an array of insects ar...
by Premier
Sun Sep 06, 2015 5:38 pm
Forum: Splicers®
Topic: Question about splicers art
Replies: 2
Views: 4107

Re: Question about splicers art

Hello anyone know what weapon the roughneck arm weapon is? Chuck Walton also used the same design in one of his newer pics. Hmmmm... Looks left. Then looks right "If" your talking about the Roughneck in the "Future Visions" book on pg 12; that's the Ruffian Host Armor 's Ripper ...
by Premier
Tue Aug 25, 2015 7:21 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: How did my artwork end up in Expeditionary Force Marines?
Replies: 14
Views: 8870

Re: How did my artwork end up in Expeditionary Force Marines

Thanks man! Like I said, I wasn't really sweating it. Any way, I'm always interested in doing some freelance artwork myself. Any idea if they Palladium would have any interest? No Problem, your work is IMPRESSIVE. Feel free to PM me regarding freelance artwork. Enclose any additional online portfol...
by Premier
Tue Aug 25, 2015 6:09 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: How did my artwork end up in Expeditionary Force Marines?
Replies: 14
Views: 8870

Re: How did my artwork end up in Expeditionary Force Marines

Well, the proportions are exactly the same, so to my eye it looks like a trace. But! I've traced many a shabby image from the OSM or some other source, and then modified it and turned it into something different myself. So, no blood, no foul. I guess I was wrong... to a degree. No, actually you wer...
by Premier
Tue Aug 25, 2015 3:53 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: How did my artwork end up in Expeditionary Force Marines?
Replies: 14
Views: 8870

Re: How did my artwork end up in Expeditionary Force Marines

Hey guys, long time no post, I know! So, I just received my copy of Robotech Expeditionary Force Marines, and I turn to page 126 and think: hmmmm... that looks familiar! It would appear that Walton did a trace job on my GMU artwork from the uRRG circa 1999! I'm not butt-hurt. Actually, I think it's...
by Premier
Mon Aug 17, 2015 7:02 pm
Forum: Splicers®
Topic: Feeding Time
Replies: 7
Views: 6305

Re: Feeding Time

If a Splicers character had, say, chemistry or even genetics, do you think they should be able to synthesize the nutrient bath needed to feed their bio-tech gear? I can understand it being a controlled resource in the Splicers setting, with the materials being a pain to find out there, but I'm plan...
by Premier
Thu Aug 13, 2015 10:02 pm
Forum: Splicers®
Topic: Alien Races with Splicer Technology
Replies: 4
Views: 4865

Re: Alien Races with Splicer Technology

Using Rifter #66, the Megaverse Builder book, the Splicer corebook, & the Phaseworld tables for making aliens: I made 1 planet with 4 major alien races all within the dimension that is An Alien Intelligence. However, they only have the ability for Organic Technology due to no thermodynamics (no...
by Premier
Tue Aug 11, 2015 3:31 pm
Forum: Splicers®
Topic: new packmasters
Replies: 68
Views: 51411

Re: new packmasters

probably they stuck with dogs for the same reason the CS uses mostly dog boys in spite of the fact that other animals could add an interesting variety of abilities. domestic dogs can easily accept a human as the leader of the pack. they are not a completely alien intelligence like colony insects, b...
by Premier
Tue Aug 11, 2015 2:46 pm
Forum: Splicers®
Topic: new packmasters
Replies: 68
Views: 51411

Re: new packmasters

probably they stuck with dogs for the same reason the CS uses mostly dog boys in spite of the fact that other animals could add an interesting variety of abilities. domestic dogs can easily accept a human as the leader of the pack. they are not a completely alien intelligence like colony insects, b...
by Premier
Thu Aug 06, 2015 6:59 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Marine Book, Chuck did is again!
Replies: 72
Views: 46018

Re: Marine Book, Chuck did is again!

Got my Marine Book today, and all I can say is wow. Chuck REALLY hit it out of the park again. Thank you guys/gals for all the great Support that is Robotech. Just getting back from Gen Con 2015 and there were so many awesome Robotech fans that I had the honor and pleasure of meeting; sharing memor...
by Premier
Sat Jul 25, 2015 10:48 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Robotech Marines oath of secrecy?
Replies: 5
Views: 6157

Re: Robotech Marines oath of secrecy?

So now that the Marines book has gone to print, are the folks who bought the preview edition allowed to actually talk about it or are they still bound by their double super secret pinky pledge to stay mum? I'm not talking about exact stats but rather things like general chapter titles, which mecha/...
by Premier
Mon Jul 20, 2015 4:23 pm
Forum: Splicers®
Topic: WOW!!!!!!!!!!!
Replies: 9
Views: 7393

Re: WOW!!!!!!!!!!!

I can say this, Palladium will be well-armed with polished scripts to actually make this a go. I also suggest that we politely request the Raw edition versions as a back up possibility to get us something as well, at least until PB can get through the editing and rewrite phase. This can build intere...
by Premier
Sat Jul 18, 2015 1:07 pm
Forum: Splicers®
Topic: OK, Just How Many.....
Replies: 33
Views: 21308

Re: OK, Just How Many.....

chuck probably already has a replacement for the entire cover ready - iirc he was in favor of limited revisions to the core book himself I have several irons in the furnace for Splicers that I hope will help boost the overall interest and push this spectacular & unique gameline into overdrive. ...
by Premier
Sat Jul 18, 2015 12:23 pm
Forum: Splicers®
Topic: WOW!!!!!!!!!!!
Replies: 9
Views: 7393

Re: WOW!!!!!!!!!!!

From the latest PB Update by KS: UPDATE: Splicers® Sourcebooks We have all kinds of things boiling behind the scenes for Splicers®. Probably need to start figuring out which Splicers material is coming next and then zip out 2-3 sourcebooks in a row. I can't wait! Please KS, don't let this fall to t...
by Premier
Fri Jul 17, 2015 7:10 pm
Forum: Splicers®
Topic: OK, Just How Many.....
Replies: 33
Views: 21308

Re: OK, Just How Many.....

chuck probably already has a replacement for the entire cover ready - iirc he was in favor of limited revisions to the core book himself I have several irons in the furnace for Splicers that I hope will help boost the overall interest and push this spectacular & unique gameline into overdrive. ...
by Premier
Fri Jul 17, 2015 10:26 am
Forum: Splicers®
Topic: Join us on the unoffical Google+ Splicers RPG Community
Replies: 6
Views: 5874

Re: Join us on the unoffical Google+ Splicers RPG Community

Joined and so glad Wooly developed this.
by Premier
Thu Jul 16, 2015 5:00 pm
Forum: Splicers®
Topic: Been Gone, I'm back.
Replies: 12
Views: 12602

Re: Been Gone, I'm back.

TechnoGothic wrote:Hey guys I'm back.
New smartphone actually can use these forums. Yah!!
So what have I missed ?


Aaaaaaaaaaaahhhhhhhhhhhh ......Yeah...........
Welcome back man.
I thought we were gonna have to suit up and get the Gore hounds out to track ya down.
by Premier
Tue Jul 14, 2015 7:01 pm
Forum: Splicers®
Topic: Status of future Splicers support
Replies: 20
Views: 14938

Re: Status of future Splicers support

Hello Spliceheads, Sorry for the MIA, been uber-busy banging out artwork for Robotech UEEF Marines among a heap of other things. I have been pondering some methods in-which this awesome, supportive and hungry Splicers community could potentially generate some increased interest in Splicers. This wou...
by Premier
Thu Jun 18, 2015 8:47 am
Forum: Splicers®
Topic: Re Vamp of House Hammond.
Replies: 8
Views: 6556

Re: Re Vamp of House Hammond.

A lot of the original house story line will remain just tweeked and added to. House Saurs military will be split into offence and deffence. Offence will use mostly carnos like T-Rex, Spinosaurs, and Raptors for gorehounds. Deffence will be herbas like Tricerotops, Steggo's, and pachycechplasaurs fo...
by Premier
Wed Jun 17, 2015 12:07 pm
Forum: Splicers®
Topic: When getting DNA for Genetisist or Engineer
Replies: 6
Views: 6802

Re: When getting DNA for Genetisist or Engineer

Sounds pretty much like I thought. Just wasn't sure if you needed to drag a carcass off the field back to the House like they do from the boneyards for raw material to build with. I am inclined to agree with Guy Ledouche as well. Although, don't shun the idea of live captures just yet either. There...
by Premier
Wed Jun 10, 2015 6:18 pm
Forum: Robotech RPG Tactics™
Topic: New scale for rrt?
Replies: 86
Views: 64869

Re: New scale for rrt?

Thanks Premier, not sure if that is news, as we really should expect no change through to the end of Wave 2. The key issue may be the original promises to keep the same scale across all eras when the KS was launched and was one of the selling points -get those Pods fighting Invids etc. Another pull...
by Premier
Wed Jun 10, 2015 5:54 pm
Forum: Robotech RPG Tactics™
Topic: New scale for rrt?
Replies: 86
Views: 64869

Re: New scale for rrt?

So there has been no decision or approval to change the scale from 6 mm to any other scale at this time. The current products produced and still being developed for RRT are all designated for 6 mm. Thank you, Charles Walton II RRT Support Team Palladium Books Thanks for swinging by the thread and d...
by Premier
Wed Jun 10, 2015 5:44 pm
Forum: Robotech RPG Tactics™
Topic: New scale for rrt?
Replies: 86
Views: 64869

Re: New scale for rrt?

I like that idea. A 6mm battle game including all generations and a 15mm skirmish game focused heavily on the Infantry, Power Armour and Cyclone scale units. Thanks Jefffar, "Its the only way to be sure." (Hix wink at Aliens film). Actually, I think it would be very feasible to do a modif...
by Premier
Tue Jun 09, 2015 4:51 pm
Forum: Robotech RPG Tactics™
Topic: New scale for rrt?
Replies: 86
Views: 64869

Re: New scale for rrt?

Well Premier I hope Palladium are looking at whats being said by people because a lot of people are stating that 15mm is quite simply too big of a change, many are accepting a smaller change and many are saying stick to whats already available. I hope this wider feedback is being listened to instea...
by Premier
Tue Jun 09, 2015 3:44 pm
Forum: Robotech RPG Tactics™
Topic: New scale for rrt?
Replies: 86
Views: 64869

Re: New scale for rrt?

Re: Scale, For the Record, Palladium Books has not made any determination of changing scales. Palladium is simply encouraging a constructive discussion regarding it as there are significant pros and cons that support both 6 mm and 15 mm scale (particularly with the later Robotech eras such as New Ge...
by Premier
Mon Jun 01, 2015 6:12 pm
Forum: Splicers®
Topic: The SPLICE flowed at POH 2015
Replies: 8
Views: 7094

The SPLICE flowed at POH 2015

Chuck's POH 2015 Highlights: There is always a Great vibe when you anticipate a Palladium Books Open House. It is the closest for me to a cool convention with Family and Friends. I am always amped to seeing familiar faces among the Community as well as meeting new ones. There is also that cool elem...

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