My friend sent me an image of the Immolator Daemonix from the CCG. I thought it was a cool looking humanoid whale. I decided to make a bad pixel art version.
https://cdn.masto.host/mastodongamedevplace/media_attachments/files/107/623/798/810/679/218/original/77a25f3b16d6c967.png
Search found 56 matches
- Fri Jan 14, 2022 10:08 pm
- Forum: Rifts®
- Topic: Bad Pixel Art - Immolator Daemonix
- Replies: 1
- Views: 1099
- Sun May 06, 2018 10:16 pm
- Forum: All Things Palladium Books®
- Topic: Palladium, im seriously dissapointed in you.
- Replies: 85
- Views: 66415
Re: Palladium, im seriously dissapointed in you.
WE got the FAQ done. WE did the revised official Blast Rule. WE put them in touch with GHQ and got the ball rolling and finished on conventional unit rules. WE pushed to get the wave two cards as well as paper minis done. ALL of which was only completed because we essentially had to harass Wayne an...
- Mon Apr 04, 2016 7:20 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Any AtB Fanfiction?
- Replies: 2
- Views: 4983
Re: Any AtB Fanfiction?
I used a character I created with AtB in a story I wrote but it was set in a Gamma World/Mutant Future setting. The initial idea for the story (written during National Novel Writing Month) was: Electric felinoid and her potted plant friend. uncover plot by pure strain human secret society to attack ...
- Mon Mar 07, 2016 1:12 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: TMNT Question
- Replies: 4
- Views: 6341
Re: TMNT Question
Transdimensional TMNT has a human base animal.
- Tue Jan 19, 2016 4:46 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Mutants in time
- Replies: 32
- Views: 34778
Re: Mutants in time
Now that Palladium has resurrected AtB and the rest of the supplements for that line, I was wondering if anyone was thinking on updating/rebuilding Transdimensional TMNT into a more compatible form with the current books... Perhaps even redesigning the entire module for a more "universal"...
- Sun Jan 17, 2016 9:40 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Lego Figures
- Replies: 5
- Views: 6845
Re: Lego Figures
Battle Beasts were always my mini of choice. Good choice. You don't have the ability to find anything larger than others but not really that important. I actually pulled out my Battle Beasts recently to show the kids. The bag had holes in it. Counted 7 weapons for 8 figures. The last weapon must be...
- Tue Jan 12, 2016 12:24 am
- Forum: After the Bomb® RPG & TMNT®
- Topic: Lego Figures
- Replies: 5
- Views: 6845
Lego Figures
When playing RPGs, I grown to like having a miniature to represent my character. I don't necessarily need a battlemat with exact movements but I like having the physical representation. The studded plate blog had a couple of posts on using lego minifigures . My son really liked the Legends of Chima ...
- Mon Mar 11, 2013 8:54 pm
- Forum: Heroes Unlimited™
- Topic: Justice Machine (new comic series)!
- Replies: 6
- Views: 2399
Re: Justice Machine (new comic series)!
There is a kickstarter for the new Justice Machine comic. I thought people might be interested. Looks like there are some detractors of the current rights owner here so maybe you won't be interested. I've never read the series.
- Mon Jul 25, 2011 9:04 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: AtB in Rifter
- Replies: 8
- Views: 6413
Re: AtB in Rifter
Rifters pdfs are included in the Christmas in July sale on drivethrurpg. I'm glad to see someone made a list so I can see what I'm missing. Not sure if I'm going to pick anything up yet. I'm still bothered by the lack of an errata.
- Tue Nov 07, 2006 11:53 am
- Forum: After the Bomb® RPG & TMNT®
- Topic: After the Bomb II Erratta
- Replies: 34
- Views: 84091
- Tue Nov 07, 2006 11:48 am
- Forum: After the Bomb® RPG & TMNT®
- Topic: Human feature costs for large animals...
- Replies: 2
- Views: 2713
I posted about this earlier.
http://www.palladium-megaverse.com/forums/viewtopic.php?t=61054&highlight=
I suspect it is a hold over from TMNT where they wanted the big guys to be forced to a more reasonable size.
http://www.palladium-megaverse.com/forums/viewtopic.php?t=61054&highlight=
I suspect it is a hold over from TMNT where they wanted the big guys to be forced to a more reasonable size.
- Thu Nov 02, 2006 1:19 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Are there Sentient Mutant Plants in AtB?
- Replies: 12
- Views: 7186
I haven't been able to locate either issue... nor the two others that have AtB content... I generally recommend titangames.com when searching for old rpg material. Unfortunately my quick look didn't find Rifter #23. Rifter #24 is there. They don't always organize things to well so it under Rifts Wo...
- Tue Oct 24, 2006 12:53 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Revised Mutant Animals
- Replies: 14
- Views: 11740
What about the three animals in the Collected MOPs (Magic of Palladium Books), that were cut out of Mutants Down Under. The Armadillo Lizard, Wallace's Flying Frog, and the Water Opossum. Interesting I didn't know they had animal cut and appeared elsewhere. I'm kinda tempted to order it but I'm not...
- Fri Oct 20, 2006 10:29 am
- Forum: After the Bomb® RPG & TMNT®
- Topic: Religion? What Religion!?
- Replies: 6
- Views: 4224
- Mon Aug 14, 2006 10:30 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Thoughts About Dolphin Free States
- Replies: 9
- Views: 4328
I'd like to know how the fish and dolphins manage an advanced society without electricity. When humans go underwater they wrap all their tech in bubbles of air. How would the dolphins operate lights, computers, etc. without living in pressurised air containers? Who said they are an advanced society...
- Wed Aug 02, 2006 11:34 am
- Forum: After the Bomb® RPG & TMNT®
- Topic: Thoughts About Dolphin Free States
- Replies: 9
- Views: 4328
Thoughts About Dolphin Free States
After the animal started gaining human like characteristics and part of California sank into the sea, the dolphins who had evolved the most rapidly began organizing the newly sentient creatures. The major cities operated entirely seperated with the surrounding areas usually adopting similar laws. Si...
- Sat Jul 08, 2006 11:26 am
- Forum: After the Bomb® RPG & TMNT®
- Topic: Mind Trap vs. wild animals
- Replies: 6
- Views: 4333
So a hunter with Mind Trap can go into the woods, and try to place it's prey (say a Kodiak bear) in a simple mind trap and then walk up and coup de grace it? Yes but keep the range in mind. If I was hunting, I wouldn't want to get within 6 feet of a Kodiac bear and hope it fails it's save. (Althoug...
- Wed Jul 05, 2006 10:13 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: After the Bomb II Erratta
- Replies: 34
- Views: 84091
On p145, the Bull Whip is listed as doing 2D4 or 1D8. On p154, Bullwhip is listed as doing 2D6. On p 218, Ali Komani is probably has Card Shark not Card Sharp. On p222, Canine Ranger Unit has a Hunting skill of 86%. Although missing in the AtB2 book other books don't give it a percentage. Instead it...
- Tue Jul 04, 2006 5:37 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Horse, Deer, Elephant and Moose
- Replies: 0
- Views: 1910
Horse, Deer, Elephant and Moose
When Thyfur did the Zebra and others I noticed the increased cost for hands and biped. I knew that in TMNT some creatures used more BIO-E to get human features than others. I assumed that was to keep the characters roughly human sized because it was done on large creatures. However, AtB2 tries to le...
- Mon Jul 03, 2006 11:02 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: After the Bomb II Erratta
- Replies: 34
- Views: 84091
- Mon Jul 03, 2006 8:16 am
- Forum: After the Bomb® RPG & TMNT®
- Topic: Dolphin Animal Power
- Replies: 1
- Views: 2394
There doesn't seem to be as much information on whales sleeping. Dolphins keep one eye open while sleeping. From the web information it is not clear if whales keep one eye open. Since the Orca is part of the dolphin family, it wouldn't surprise me if it had similar sleeping habits. I didn't find any...
- Sun Jul 02, 2006 10:43 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Dolphin Animal Power
- Replies: 1
- Views: 2394
Dolphin Animal Power
I was thinking about Dolphin Free States. It got me to wonder if Dolphins sleep. I found that they stay half-awake while sleeping. I was thinking of an additional animal power to allow them to be better at noticing things while "asleep" and allow they to keep swimming to prevent drowning. ...
- Thu Jun 29, 2006 1:32 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: NEW Mutant Animal Descriptions I've been working on. ^_^
- Replies: 12
- Views: 6082
- Wed Jun 28, 2006 8:49 am
- Forum: After the Bomb® RPG & TMNT®
- Topic: NEW Mutant Animal Descriptions I've been working on. ^_^
- Replies: 12
- Views: 6082
I've got a suggestion. Learn how to use UBB coding to make your mutant animals look more professional. I know how to use the UBB coding as seen by the url link. I just chose to put it up quickly instead of spending alot of time on formating. I suspect most people copy it into there own files where ...
- Tue Jun 27, 2006 11:29 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: NEW Mutant Animal Descriptions I've been working on. ^_^
- Replies: 12
- Views: 6082
I figured I'd start updating the animals from DreamFox's site ( http://members.ij.net/Oliver/mutants.htm ). I added Leaping: Feline and Diet: Herbivore. Suggestions anyone? Indri Original Animal Characteristics Description: These active, Lemur-like animals live on the coastal areas of Madagascar sin...
- Tue Jun 27, 2006 10:24 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: NEW Mutant Animal Descriptions I've been working on. ^_^
- Replies: 12
- Views: 6082
- Tue Jun 27, 2006 9:51 am
- Forum: After the Bomb® RPG & TMNT®
- Topic: Skill Levels at Character Creation
- Replies: 6
- Views: 4122
Re: Skill Levels at Character Creation
Is that in the AtB2 book? I haven't found it anywhere. It should be added to the errata thread. Strictly speaking, its absence is not a mistake, but a case of unclear wording. It's kind of ironic that in an instance where copying & pasting has actually worked well, they didn't use it. I disagre...
- Tue Jun 27, 2006 9:45 am
- Forum: After the Bomb® RPG & TMNT®
- Topic: After the Bomb II Erratta
- Replies: 34
- Views: 84091
From starting skill percentage thread: Each skill lists a base percentile + an adder per level. For example, a skill is 50% + 5% per level. At Level 1, is the skill at 50% or 55%? 50%. In later books it has been specifically clarified that the per level bonus starts at second level. It doesn't appea...
- Mon Jun 26, 2006 10:34 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Skill Levels at Character Creation
- Replies: 6
- Views: 4122
Re: Skill Levels at Character Creation
Each skill lists a base percentile + an adder per level. For example, a skill is 50% + 5% per level. At Level 1, is the skill at 50% or 55%? 50%. In later books it has been specifically clarified that the per level bonus starts at second level. Is that in the AtB2 book? I haven't found it anywhere....
- Mon Jun 26, 2006 10:23 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: After the Bomb II Erratta
- Replies: 34
- Views: 84091
Rifter #18
I picked up Rifter #18 for the Emperor Penguin stats only to find several other answers: It says someone who gets brute strength is raised to the minimum level (17) if less than the minimum. Now since none of the other strength have a minimum do they stay unchanged or increase to 17? It also gives t...
- Sat Jun 24, 2006 1:13 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: After the Bomb II Erratta
- Replies: 34
- Views: 84091
- Mon Jun 19, 2006 4:45 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Simian Cooperative
- Replies: 3
- Views: 2807
I seem to recall Erick once encouraging GM's to make the setting their own tastes and that of their group, so altering Inkuruland to suit your campaign shouldn't be a problem. I never let myself me limited by the original designer's views but I like to try to keep them in mind. I view the informati...
- Mon Jun 19, 2006 1:50 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Simian Cooperative
- Replies: 3
- Views: 2807
Simian Cooperative
I've been thinking of creating a small simian nation for Africa. Assuming I keep the official view of Africa, it would have to be one of the warring groups in northern or central Africa. I've thought of possibly using the Fortress South Africa and just saying reports of an all human area are slightl...
- Sun Jun 18, 2006 9:48 am
- Forum: After the Bomb® RPG & TMNT®
- Topic: Road Hog Trikes
- Replies: 7
- Views: 5295
Re: interesting
Seems a tad underpriced for something so rare...not too much, but a little. Well, I'm postulating that they became more popular before the crash due to it fuel efficiency. I am (was...I still have all the old school books) a Car Wars fanatic so I can understand what your looking for. I just never r...
- Fri Jun 16, 2006 9:32 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Road Hog Trikes
- Replies: 7
- Views: 5295
Road Hog Trikes
(As a fan of reverse trikes from Car Wars I felt an addition to Road Hogs is neccessary. Too bad the Merlin Coupe never made it to production.) Trikes are three wheeled vehicles. Their construction resembles that of a motorcycle but are enclosed offering greater protection for the driver and passeng...
- Fri Jun 16, 2006 9:11 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Are there Old/New Skill Conversions??
- Replies: 4
- Views: 3375
I just stumbled across this. Thought I'd point it out incase anyone else is interested. I also put it on my web site.
http://forums.palladium-megaverse.com/viewtopic.php?t=23873
http://forums.palladium-megaverse.com/viewtopic.php?t=23873
- Tue Jun 13, 2006 9:21 am
- Forum: After the Bomb® RPG & TMNT®
- Topic: Glowing Green Pig
- Replies: 12
- Views: 7719
It's not a bad idea in itself, but the game already has several transgenic species, in the form of Chimeras. I think a new chimera species (say for example, Swine: Glowpig) would be more fitting. I thought of doing that but I'm not too found of the Chimeras. They seem like a tool for munchkinism an...
- Mon Jun 12, 2006 11:31 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Glowing Green Pig
- Replies: 12
- Views: 7719
Glowing Green Pig
http://news.bbc.co.uk/2/hi/asia-pacific/4605202.stm New Vestigal Disadvantage for Swines -10 BIO-E Transgenic The character's belongs to a line of animals that have DNA from fluorescent jellyfish added to them. The character's skin has a slight greenish tinge. In the dark, a blue light source will ...
- Mon Jun 12, 2006 10:49 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Revised Mutant Animals
- Replies: 14
- Views: 11740
You beat me to it, darn. You misspelled Feelines: Cheetah Fixed Also, not that it matters, but Anglerfish and Coelacanth are present day real fish... But I think a book for strictly aquatic or semi-aquatic animals would be good. That way for GMs who do not want fish players can hand out one over th...
- Sun Jun 11, 2006 9:51 am
- Forum: After the Bomb® RPG & TMNT®
- Topic: Revised Mutant Animals
- Replies: 14
- Views: 11740
I've collected most of the updated or new animals, formated them similar to the AtB2 style and made it available as a pdf. http://www.identicalsoftware.com/rpg/atb I've called it the Net Animal Book for now. (I don't really like the name so I'll probably change it.) It is also available in open docu...
- Thu Jun 08, 2006 10:10 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: After the Bomb II Erratta
- Replies: 34
- Views: 84091
ATB Bio-Manipulation
If you are using Bio-Manipulation on a person and maintaining concentration requires only one attak per round, could you attack additional people with Bio-Manipulation? Could you use a different form of Bio-Manipulation on the person you are still concentrating on or does that count as a different p...
- Thu Jun 08, 2006 9:59 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: After the Bomb II Erratta
- Replies: 34
- Views: 84091
Bird questions
The explaination of bird wings is odd to me. Say you have an Eagle. You're choices are have glide, some kind of flight, vestigal wings or no wings. So if you take vestigal wings you get -10 BIO-E but if take no wings or tail you get -20 BIO-E. Why do you get more BIO-E for having no disadvantages? (...
- Thu Jun 08, 2006 9:49 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: After the Bomb II Erratta
- Replies: 34
- Views: 84091
- Thu Jun 08, 2006 9:23 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Which book had it?
- Replies: 10
- Views: 7582
- Thu Jun 08, 2006 9:19 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: What are the top 10 Mutants Animals?
- Replies: 17
- Views: 13191
- Thu Jun 08, 2006 1:59 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: Which book had it?
- Replies: 10
- Views: 7582
- Thu Jun 08, 2006 10:14 am
- Forum: After the Bomb® RPG & TMNT®
- Topic: Which book had it?
- Replies: 10
- Views: 7582
- Fri Jun 02, 2006 7:32 am
- Forum: After the Bomb® RPG & TMNT®
- Topic: Revised Mutant Animals
- Replies: 14
- Views: 11740
Mephisto, mind if I collect all these onto my web. I started doing that with the other missing animal thread. That way people don't have to hunt through the forum and ATB gets a more visible web presence.
http://www.identicalsoftware.com/rpg/atb/
http://www.identicalsoftware.com/rpg/atb/
- Thu Jun 01, 2006 11:40 pm
- Forum: After the Bomb® RPG & TMNT®
- Topic: W.P. Natural Weapons
- Replies: 4
- Views: 3765
Durth
Here is the mole I've been designing. Durth Durth is the second child of Raymond and Lisa. Seeing the clawed hands without opposable thumbs disgusted the couple. His inability to stand upright cemented the idea in their minds that he was little more than an animal. All attention and love went to his...
- Wed May 31, 2006 10:55 am
- Forum: After the Bomb® RPG & TMNT®
- Topic: W.P. Natural Weapons
- Replies: 4
- Views: 3765
If you have the time, you might want to consider coming up with a house-rule version of HtH Bull Fight Combat for smaller non-bipedal characters. In my case this doesn't matter. The mole is size level 14. Unfortunately I don't think ATB handles size very well. A size level 1 creature with a height ...