Some Minor Corrections
for the 2nd Edition Palladium RPG
A few spells that got missed ...
Fleet Feet
Range: Self or other by spell or ritual up
to 20ft away
Duration: Two melee rounds per level of experience.
Saving Throw: None
P.P.E.: 20
Level: 6th level Wizard spell
Fleet feet is an extremely popular and powerful magic spell. Its popularity and commonness that makes it a 6th level spell.
The incantation doubles the physical prowess, speed and mobility of the enchanted person for 30 seconds (2 melee rounds) per level of the spell caster. This means the character's speed and P.P. are doubled (providing increased P.P. bonuses to strike, parry and dodge) and perhaps most notably, the character's attacks per melee round are all doubled for the duration of the spell.
While the character is a veriable whirlwind of action, the enchantment does have some drawbacks. The character is moving so fast and doing so much that the character is -2 on initiative and not likely to see a surprise attack coming (in most cases, a surprise attack or strike from behind is automatic). Furthermore, the performance of delicate skills like picking locks or pockets, carving, writing, etc., are all at -20% and the character cannot control his precise movement.
Mask of Deceit
Range: Self or other by touch
Duration: 10 minutes per level of experience
Saving Throw: Everybody who encounters the magically disguised character
gets to save vs magic, but are -4 to succeed. A successful save means the true
features are seen, not the mask.
P.P.E.: 15
Level: 6th Level Wizard spell.
The spell magically creates an illusionary mask over the person's own facial features. AGe, gender, skin color, hair, hair length, and specific features are composed by the thoughts of the spell caster. However, the magic is limited to facial features and does not apply to any other part of the body, nor does it add to one's height. The mage can attempt to imitate a specific person's face, but has a mere 20%+3% per level of experience success rate. The disguise skill adds a bonus of +10%.
Radiate Light
Range: Self or other by touch
Duration: One minute per level of experience.
Saving Throw: Not applicable.
P.P.E.: 8
Level: 3rd level Wizard spell and 2nd level Air Warlock magic.
The spell causes the character's entire body to glow with an illumination equal to 10 candles, but is gentle to the eyes. The light can be used to shed light on the area around the character like a lantern without the flickering. The light also has a calming effect and adds +1 to the charisma of the character who is aglow.